renamed SkSL types in preparation for killing precision modifiers
Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index 2defcf2..1d281f0 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -236,16 +236,16 @@
fCircleDataVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType,
kDefault_GrSLPrecision, "circleData");
fragBuilder->codeAppendf(
- "vec2 vec = vec2((sk_FragCoord.x - %s.x) * %s.w, (sk_FragCoord.y - %s.y) * "
+ "float2 vec = float2((sk_FragCoord.x - %s.x) * %s.w, (sk_FragCoord.y - %s.y) * "
"%s.w);\nfloat dist = length(vec) + (0.5 - %s.z) * %s.w;\n%s = %s * texture(%s, "
- "vec2(dist, 0.5)).%s.w;\n",
+ "float2(dist, 0.5)).%s.w;\n",
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar),
args.fUniformHandler->getUniformCStr(fCircleDataVar), args.fOutputColor,
- args.fInputColor ? args.fInputColor : "vec4(1)",
+ args.fInputColor ? args.fInputColor : "float4(1)",
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
}