| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkShader.h" |
| #include "SkBitmap.h" |
| #include "SkRegion.h" |
| #include "SkString.h" |
| |
| class SK_API SkBitmapAlphaThresholdShader : public SkShader { |
| public: |
| /** |
| * Creates a shader that samples a bitmap and a region. If the sample is inside the region |
| * the alpha of the bitmap color is boosted up to a threshold value. If it is |
| * outside the region then the bitmap alpha is decreased to the threshold value. |
| * The 0,0 point of the region corresponds to the upper left corner of the bitmap |
| * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap |
| * filter setting, and always uses clamp mode. |
| */ |
| static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold); |
| }; |