| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkBenchmark_DEFINED |
| #define SkBenchmark_DEFINED |
| |
| #include "SkRefCnt.h" |
| #include "SkPoint.h" |
| #include "SkString.h" |
| #include "SkTRegistry.h" |
| |
| #define DEF_BENCH(code) \ |
| namespace { \ |
| static SkBenchmark* SK_MACRO_APPEND_LINE(factory)(void*) { code; } \ |
| BenchRegistry SK_MACRO_APPEND_LINE(g_R_)(SK_MACRO_APPEND_LINE(factory)); \ |
| } |
| |
| /* |
| * With the above macros, you can register benches as follows (at the bottom |
| * of your .cpp) |
| * |
| * DEF_BENCH(return new MyBenchmark(...)) |
| * DEF_BENCH(return new MyBenchmark(...)) |
| * DEF_BENCH(return new MyBenchmark(...)) |
| */ |
| |
| |
| class SkCanvas; |
| class SkPaint; |
| |
| class SkTriState { |
| public: |
| enum State { |
| kDefault, |
| kTrue, |
| kFalse |
| }; |
| static const char* Name[]; |
| }; |
| |
| class SkBenchmark : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(SkBenchmark) |
| |
| SkBenchmark(); |
| |
| const char* getName(); |
| SkIPoint getSize(); |
| |
| enum Backend { |
| kNonRendering_Backend, |
| kRaster_Backend, |
| kGPU_Backend, |
| kPDF_Backend, |
| }; |
| |
| // Call to determine whether the benchmark is intended for |
| // the rendering mode. |
| virtual bool isSuitableFor(Backend backend) { |
| return backend != kNonRendering_Backend; |
| } |
| |
| // Call before draw, allows the benchmark to do setup work outside of the |
| // timer. When a benchmark is repeatedly drawn, this should be called once |
| // before the initial draw. |
| void preDraw(); |
| |
| // Bench framework can tune loops to be large enough for stable timing. |
| void draw(const int loops, SkCanvas*); |
| |
| // Call after draw, allows the benchmark to do cleanup work outside of the |
| // timer. When a benchmark is repeatedly drawn, this is only called once |
| // after the last draw. |
| void postDraw(); |
| |
| void setForceAlpha(int alpha) { |
| fForceAlpha = alpha; |
| } |
| |
| void setForceAA(bool aa) { |
| fForceAA = aa; |
| } |
| |
| void setForceFilter(bool filter) { |
| fForceFilter = filter; |
| } |
| |
| void setDither(SkTriState::State state) { |
| fDither = state; |
| } |
| |
| /** Assign masks for paint-flags. These will be applied when setupPaint() |
| * is called. |
| * |
| * Performs the following on the paint: |
| * uint32_t flags = paint.getFlags(); |
| * flags &= ~clearMask; |
| * flags |= orMask; |
| * paint.setFlags(flags); |
| */ |
| void setPaintMasks(uint32_t orMask, uint32_t clearMask) { |
| fOrMask = orMask; |
| fClearMask = clearMask; |
| } |
| |
| static void SetResourcePath(const char* resPath) { gResourcePath.set(resPath); } |
| |
| static SkString& GetResourcePath() { return gResourcePath; } |
| |
| protected: |
| virtual void setupPaint(SkPaint* paint); |
| |
| virtual const char* onGetName() = 0; |
| virtual void onPreDraw() {} |
| // Each bench should do its main work in a loop like this: |
| // for (int i = 0; i < loops; i++) { <work here> } |
| virtual void onDraw(const int loops, SkCanvas*) = 0; |
| virtual void onPostDraw() {} |
| |
| virtual SkIPoint onGetSize(); |
| |
| private: |
| int fForceAlpha; |
| bool fForceAA; |
| bool fForceFilter; |
| SkTriState::State fDither; |
| uint32_t fOrMask, fClearMask; |
| static SkString gResourcePath; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| typedef SkTRegistry<SkBenchmark*(*)(void*)> BenchRegistry; |
| |
| #endif |