| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkPath.h" |
| |
| static void make_bm(SkBitmap* bm, int width, int height, SkColor color) { |
| bm->setConfig(SkBitmap::kARGB_8888_Config, width, height); |
| bm->allocPixels(); |
| bm->eraseColor(color); |
| bm->setImmutable(); |
| } |
| |
| static void show_bm(SkCanvas* canvas, int width, int height, SkColor color) { |
| SkBitmap bm; |
| make_bm(&bm, width, height, color); |
| |
| SkPaint paint; |
| SkRect r; |
| SkIRect ir; |
| |
| paint.setStyle(SkPaint::kStroke_Style); |
| |
| ir.set(0, 0, 128, 128); |
| r.set(ir); |
| |
| canvas->save(); |
| canvas->clipRect(r); |
| canvas->drawBitmap(bm, 0, 0, NULL); |
| canvas->restore(); |
| canvas->drawRect(r, paint); |
| |
| r.offset(SkIntToScalar(150), 0); |
| // exercises extract bitmap, but not shader |
| canvas->drawBitmapRect(bm, &ir, r, NULL); |
| canvas->drawRect(r, paint); |
| |
| r.offset(SkIntToScalar(150), 0); |
| // exercises bitmapshader |
| canvas->drawBitmapRect(bm, NULL, r, NULL); |
| canvas->drawRect(r, paint); |
| } |
| |
| class VeryLargeBitmapGM : public skiagm::GM { |
| public: |
| VeryLargeBitmapGM() {} |
| |
| protected: |
| virtual SkString onShortName() SK_OVERRIDE { |
| return SkString("verylargebitmap"); |
| } |
| |
| virtual SkISize onISize() SK_OVERRIDE { |
| return SkISize::Make(640, 480); |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| int veryBig = 70*1024; // 64K < size |
| int big = 60*1024; // 32K < size < 64K |
| int small = 150; |
| |
| canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); |
| show_bm(canvas, small, small, SK_ColorRED); |
| canvas->translate(0, SkIntToScalar(150)); |
| |
| show_bm(canvas, big, small, SK_ColorBLUE); |
| canvas->translate(0, SkIntToScalar(150)); |
| |
| // as of this writing, the raster code will fail to draw the scaled version |
| // since it has a 64K limit on x,y coordinates... (but gpu should succeed) |
| show_bm(canvas, veryBig, small, SK_ColorGREEN); |
| } |
| |
| private: |
| typedef skiagm::GM INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| // This GM allocates more memory than Android devices are capable of fulfilling. |
| #ifndef SK_BUILD_FOR_ANDROID |
| static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } |
| static skiagm::GMRegistry reg(MyFactory); |
| #endif |