| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTessellatingPathRenderer.h" |
| |
| #include "GrBatch.h" |
| #include "GrBatchTarget.h" |
| #include "GrBatchTest.h" |
| #include "GrDefaultGeoProcFactory.h" |
| #include "GrPathUtils.h" |
| #include "GrVertices.h" |
| #include "SkChunkAlloc.h" |
| #include "SkGeometry.h" |
| |
| #include <stdio.h> |
| |
| /* |
| * This path renderer tessellates the path into triangles, uploads the triangles to a |
| * vertex buffer, and renders them with a single draw call. It does not currently do |
| * antialiasing, so it must be used in conjunction with multisampling. |
| * |
| * There are six stages to the algorithm: |
| * |
| * 1) Linearize the path contours into piecewise linear segments (path_to_contours()). |
| * 2) Build a mesh of edges connecting the vertices (build_edges()). |
| * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()). |
| * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplify()). |
| * 5) Tessellate the simplified mesh into monotone polygons (tessellate()). |
| * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_triangles()). |
| * |
| * The vertex sorting in step (3) is a merge sort, since it plays well with the linked list |
| * of vertices (and the necessity of inserting new vertices on intersection). |
| * |
| * Stages (4) and (5) use an active edge list, which a list of all edges for which the |
| * sweep line has crossed the top vertex, but not the bottom vertex. It's sorted |
| * left-to-right based on the point where both edges are active (when both top vertices |
| * have been seen, so the "lower" top vertex of the two). If the top vertices are equal |
| * (shared), it's sorted based on the last point where both edges are active, so the |
| * "upper" bottom vertex. |
| * |
| * The most complex step is the simplification (4). It's based on the Bentley-Ottman |
| * line-sweep algorithm, but due to floating point inaccuracy, the intersection points are |
| * not exact and may violate the mesh topology or active edge list ordering. We |
| * accommodate this by adjusting the topology of the mesh and AEL to match the intersection |
| * points. This occurs in three ways: |
| * |
| * A) Intersections may cause a shortened edge to no longer be ordered with respect to its |
| * neighbouring edges at the top or bottom vertex. This is handled by merging the |
| * edges (merge_collinear_edges()). |
| * B) Intersections may cause an edge to violate the left-to-right ordering of the |
| * active edge list. This is handled by splitting the neighbour edge on the |
| * intersected vertex (cleanup_active_edges()). |
| * C) Shortening an edge may cause an active edge to become inactive or an inactive edge |
| * to become active. This is handled by removing or inserting the edge in the active |
| * edge list (fix_active_state()). |
| * |
| * The tessellation steps (5) and (6) are based on "Triangulating Simple Polygons and |
| * Equivalent Problems" (Fournier and Montuno); also a line-sweep algorithm. Note that it |
| * currently uses a linked list for the active edge list, rather than a 2-3 tree as the |
| * paper describes. The 2-3 tree gives O(lg N) lookups, but insertion and removal also |
| * become O(lg N). In all the test cases, it was found that the cost of frequent O(lg N) |
| * insertions and removals was greater than the cost of infrequent O(N) lookups with the |
| * linked list implementation. With the latter, all removals are O(1), and most insertions |
| * are O(1), since we know the adjacent edge in the active edge list based on the topology. |
| * Only type 2 vertices (see paper) require the O(N) lookups, and these are much less |
| * frequent. There may be other data structures worth investigating, however. |
| * |
| * Note that the orientation of the line sweep algorithms is determined by the aspect ratio of the |
| * path bounds. When the path is taller than it is wide, we sort vertices based on increasing Y |
| * coordinate, and secondarily by increasing X coordinate. When the path is wider than it is tall, |
| * we sort by increasing X coordinate, but secondarily by *decreasing* Y coordinate. This is so |
| * that the "left" and "right" orientation in the code remains correct (edges to the left are |
| * increasing in Y; edges to the right are decreasing in Y). That is, the setting rotates 90 |
| * degrees counterclockwise, rather that transposing. |
| */ |
| #define LOGGING_ENABLED 0 |
| #define WIREFRAME 0 |
| |
| #if LOGGING_ENABLED |
| #define LOG printf |
| #else |
| #define LOG(...) |
| #endif |
| |
| #define ALLOC_NEW(Type, args, alloc) \ |
| SkNEW_PLACEMENT_ARGS(alloc.allocThrow(sizeof(Type)), Type, args) |
| |
| namespace { |
| |
| struct Vertex; |
| struct Edge; |
| struct Poly; |
| |
| template <class T, T* T::*Prev, T* T::*Next> |
| void insert(T* t, T* prev, T* next, T** head, T** tail) { |
| t->*Prev = prev; |
| t->*Next = next; |
| if (prev) { |
| prev->*Next = t; |
| } else if (head) { |
| *head = t; |
| } |
| if (next) { |
| next->*Prev = t; |
| } else if (tail) { |
| *tail = t; |
| } |
| } |
| |
| template <class T, T* T::*Prev, T* T::*Next> |
| void remove(T* t, T** head, T** tail) { |
| if (t->*Prev) { |
| t->*Prev->*Next = t->*Next; |
| } else if (head) { |
| *head = t->*Next; |
| } |
| if (t->*Next) { |
| t->*Next->*Prev = t->*Prev; |
| } else if (tail) { |
| *tail = t->*Prev; |
| } |
| t->*Prev = t->*Next = NULL; |
| } |
| |
| /** |
| * Vertices are used in three ways: first, the path contours are converted into a |
| * circularly-linked list of Vertices for each contour. After edge construction, the same Vertices |
| * are re-ordered by the merge sort according to the sweep_lt comparator (usually, increasing |
| * in Y) using the same fPrev/fNext pointers that were used for the contours, to avoid |
| * reallocation. Finally, MonotonePolys are built containing a circularly-linked list of |
| * Vertices. (Currently, those Vertices are newly-allocated for the MonotonePolys, since |
| * an individual Vertex from the path mesh may belong to multiple |
| * MonotonePolys, so the original Vertices cannot be re-used. |
| */ |
| |
| struct Vertex { |
| Vertex(const SkPoint& point) |
| : fPoint(point), fPrev(NULL), fNext(NULL) |
| , fFirstEdgeAbove(NULL), fLastEdgeAbove(NULL) |
| , fFirstEdgeBelow(NULL), fLastEdgeBelow(NULL) |
| , fProcessed(false) |
| #if LOGGING_ENABLED |
| , fID (-1.0f) |
| #endif |
| {} |
| SkPoint fPoint; // Vertex position |
| Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. |
| Vertex* fNext; // " |
| Edge* fFirstEdgeAbove; // Linked list of edges above this vertex. |
| Edge* fLastEdgeAbove; // " |
| Edge* fFirstEdgeBelow; // Linked list of edges below this vertex. |
| Edge* fLastEdgeBelow; // " |
| bool fProcessed; // Has this vertex been seen in simplify()? |
| #if LOGGING_ENABLED |
| float fID; // Identifier used for logging. |
| #endif |
| }; |
| |
| /***************************************************************************************/ |
| |
| typedef bool (*CompareFunc)(const SkPoint& a, const SkPoint& b); |
| |
| struct Comparator { |
| CompareFunc sweep_lt; |
| CompareFunc sweep_gt; |
| }; |
| |
| bool sweep_lt_horiz(const SkPoint& a, const SkPoint& b) { |
| return a.fX == b.fX ? a.fY > b.fY : a.fX < b.fX; |
| } |
| |
| bool sweep_lt_vert(const SkPoint& a, const SkPoint& b) { |
| return a.fY == b.fY ? a.fX < b.fX : a.fY < b.fY; |
| } |
| |
| bool sweep_gt_horiz(const SkPoint& a, const SkPoint& b) { |
| return a.fX == b.fX ? a.fY < b.fY : a.fX > b.fX; |
| } |
| |
| bool sweep_gt_vert(const SkPoint& a, const SkPoint& b) { |
| return a.fY == b.fY ? a.fX > b.fX : a.fY > b.fY; |
| } |
| |
| inline SkPoint* emit_vertex(Vertex* v, SkPoint* data) { |
| *data++ = v->fPoint; |
| return data; |
| } |
| |
| SkPoint* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, SkPoint* data) { |
| #if WIREFRAME |
| data = emit_vertex(v0, data); |
| data = emit_vertex(v1, data); |
| data = emit_vertex(v1, data); |
| data = emit_vertex(v2, data); |
| data = emit_vertex(v2, data); |
| data = emit_vertex(v0, data); |
| #else |
| data = emit_vertex(v0, data); |
| data = emit_vertex(v1, data); |
| data = emit_vertex(v2, data); |
| #endif |
| return data; |
| } |
| |
| struct EdgeList { |
| EdgeList() : fHead(NULL), fTail(NULL) {} |
| Edge* fHead; |
| Edge* fTail; |
| }; |
| |
| /** |
| * An Edge joins a top Vertex to a bottom Vertex. Edge ordering for the list of "edges above" and |
| * "edge below" a vertex as well as for the active edge list is handled by isLeftOf()/isRightOf(). |
| * Note that an Edge will give occasionally dist() != 0 for its own endpoints (because floating |
| * point). For speed, that case is only tested by the callers which require it (e.g., |
| * cleanup_active_edges()). Edges also handle checking for intersection with other edges. |
| * Currently, this converts the edges to the parametric form, in order to avoid doing a division |
| * until an intersection has been confirmed. This is slightly slower in the "found" case, but |
| * a lot faster in the "not found" case. |
| * |
| * The coefficients of the line equation stored in double precision to avoid catastrphic |
| * cancellation in the isLeftOf() and isRightOf() checks. Using doubles ensures that the result is |
| * correct in float, since it's a polynomial of degree 2. The intersect() function, being |
| * degree 5, is still subject to catastrophic cancellation. We deal with that by assuming its |
| * output may be incorrect, and adjusting the mesh topology to match (see comment at the top of |
| * this file). |
| */ |
| |
| struct Edge { |
| Edge(Vertex* top, Vertex* bottom, int winding) |
| : fWinding(winding) |
| , fTop(top) |
| , fBottom(bottom) |
| , fLeft(NULL) |
| , fRight(NULL) |
| , fPrevEdgeAbove(NULL) |
| , fNextEdgeAbove(NULL) |
| , fPrevEdgeBelow(NULL) |
| , fNextEdgeBelow(NULL) |
| , fLeftPoly(NULL) |
| , fRightPoly(NULL) { |
| recompute(); |
| } |
| int fWinding; // 1 == edge goes downward; -1 = edge goes upward. |
| Vertex* fTop; // The top vertex in vertex-sort-order (sweep_lt). |
| Vertex* fBottom; // The bottom vertex in vertex-sort-order. |
| Edge* fLeft; // The linked list of edges in the active edge list. |
| Edge* fRight; // " |
| Edge* fPrevEdgeAbove; // The linked list of edges in the bottom Vertex's "edges above". |
| Edge* fNextEdgeAbove; // " |
| Edge* fPrevEdgeBelow; // The linked list of edges in the top Vertex's "edges below". |
| Edge* fNextEdgeBelow; // " |
| Poly* fLeftPoly; // The Poly to the left of this edge, if any. |
| Poly* fRightPoly; // The Poly to the right of this edge, if any. |
| double fDX; // The line equation for this edge, in implicit form. |
| double fDY; // fDY * x + fDX * y + fC = 0, for point (x, y) on the line. |
| double fC; |
| double dist(const SkPoint& p) const { |
| return fDY * p.fX - fDX * p.fY + fC; |
| } |
| bool isRightOf(Vertex* v) const { |
| return dist(v->fPoint) < 0.0; |
| } |
| bool isLeftOf(Vertex* v) const { |
| return dist(v->fPoint) > 0.0; |
| } |
| void recompute() { |
| fDX = static_cast<double>(fBottom->fPoint.fX) - fTop->fPoint.fX; |
| fDY = static_cast<double>(fBottom->fPoint.fY) - fTop->fPoint.fY; |
| fC = static_cast<double>(fTop->fPoint.fY) * fBottom->fPoint.fX - |
| static_cast<double>(fTop->fPoint.fX) * fBottom->fPoint.fY; |
| } |
| bool intersect(const Edge& other, SkPoint* p) { |
| LOG("intersecting %g -> %g with %g -> %g\n", |
| fTop->fID, fBottom->fID, |
| other.fTop->fID, other.fBottom->fID); |
| if (fTop == other.fTop || fBottom == other.fBottom) { |
| return false; |
| } |
| double denom = fDX * other.fDY - fDY * other.fDX; |
| if (denom == 0.0) { |
| return false; |
| } |
| double dx = static_cast<double>(fTop->fPoint.fX) - other.fTop->fPoint.fX; |
| double dy = static_cast<double>(fTop->fPoint.fY) - other.fTop->fPoint.fY; |
| double sNumer = dy * other.fDX - dx * other.fDY; |
| double tNumer = dy * fDX - dx * fDY; |
| // If (sNumer / denom) or (tNumer / denom) is not in [0..1], exit early. |
| // This saves us doing the divide below unless absolutely necessary. |
| if (denom > 0.0 ? (sNumer < 0.0 || sNumer > denom || tNumer < 0.0 || tNumer > denom) |
| : (sNumer > 0.0 || sNumer < denom || tNumer > 0.0 || tNumer < denom)) { |
| return false; |
| } |
| double s = sNumer / denom; |
| SkASSERT(s >= 0.0 && s <= 1.0); |
| p->fX = SkDoubleToScalar(fTop->fPoint.fX + s * fDX); |
| p->fY = SkDoubleToScalar(fTop->fPoint.fY + s * fDY); |
| return true; |
| } |
| bool isActive(EdgeList* activeEdges) const { |
| return activeEdges && (fLeft || fRight || activeEdges->fHead == this); |
| } |
| }; |
| |
| /***************************************************************************************/ |
| |
| struct Poly { |
| Poly(int winding) |
| : fWinding(winding) |
| , fHead(NULL) |
| , fTail(NULL) |
| , fActive(NULL) |
| , fNext(NULL) |
| , fPartner(NULL) |
| , fCount(0) |
| { |
| #if LOGGING_ENABLED |
| static int gID = 0; |
| fID = gID++; |
| LOG("*** created Poly %d\n", fID); |
| #endif |
| } |
| typedef enum { kNeither_Side, kLeft_Side, kRight_Side } Side; |
| struct MonotonePoly { |
| MonotonePoly() |
| : fSide(kNeither_Side) |
| , fHead(NULL) |
| , fTail(NULL) |
| , fPrev(NULL) |
| , fNext(NULL) {} |
| Side fSide; |
| Vertex* fHead; |
| Vertex* fTail; |
| MonotonePoly* fPrev; |
| MonotonePoly* fNext; |
| bool addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) { |
| Vertex* newV = ALLOC_NEW(Vertex, (v->fPoint), alloc); |
| bool done = false; |
| if (fSide == kNeither_Side) { |
| fSide = side; |
| } else { |
| done = side != fSide; |
| } |
| if (fHead == NULL) { |
| fHead = fTail = newV; |
| } else if (fSide == kRight_Side) { |
| newV->fPrev = fTail; |
| fTail->fNext = newV; |
| fTail = newV; |
| } else { |
| newV->fNext = fHead; |
| fHead->fPrev = newV; |
| fHead = newV; |
| } |
| return done; |
| } |
| |
| SkPoint* emit(SkPoint* data) { |
| Vertex* first = fHead; |
| Vertex* v = first->fNext; |
| while (v != fTail) { |
| SkASSERT(v && v->fPrev && v->fNext); |
| Vertex* prev = v->fPrev; |
| Vertex* curr = v; |
| Vertex* next = v->fNext; |
| double ax = static_cast<double>(curr->fPoint.fX) - prev->fPoint.fX; |
| double ay = static_cast<double>(curr->fPoint.fY) - prev->fPoint.fY; |
| double bx = static_cast<double>(next->fPoint.fX) - curr->fPoint.fX; |
| double by = static_cast<double>(next->fPoint.fY) - curr->fPoint.fY; |
| if (ax * by - ay * bx >= 0.0) { |
| data = emit_triangle(prev, curr, next, data); |
| v->fPrev->fNext = v->fNext; |
| v->fNext->fPrev = v->fPrev; |
| if (v->fPrev == first) { |
| v = v->fNext; |
| } else { |
| v = v->fPrev; |
| } |
| } else { |
| v = v->fNext; |
| } |
| } |
| return data; |
| } |
| }; |
| Poly* addVertex(Vertex* v, Side side, SkChunkAlloc& alloc) { |
| LOG("addVertex() to %d at %g (%g, %g), %s side\n", fID, v->fID, v->fPoint.fX, v->fPoint.fY, |
| side == kLeft_Side ? "left" : side == kRight_Side ? "right" : "neither"); |
| Poly* partner = fPartner; |
| Poly* poly = this; |
| if (partner) { |
| fPartner = partner->fPartner = NULL; |
| } |
| if (!fActive) { |
| fActive = ALLOC_NEW(MonotonePoly, (), alloc); |
| } |
| if (fActive->addVertex(v, side, alloc)) { |
| if (fTail) { |
| fActive->fPrev = fTail; |
| fTail->fNext = fActive; |
| fTail = fActive; |
| } else { |
| fHead = fTail = fActive; |
| } |
| if (partner) { |
| partner->addVertex(v, side, alloc); |
| poly = partner; |
| } else { |
| Vertex* prev = fActive->fSide == Poly::kLeft_Side ? |
| fActive->fHead->fNext : fActive->fTail->fPrev; |
| fActive = ALLOC_NEW(MonotonePoly, , alloc); |
| fActive->addVertex(prev, Poly::kNeither_Side, alloc); |
| fActive->addVertex(v, side, alloc); |
| } |
| } |
| fCount++; |
| return poly; |
| } |
| void end(Vertex* v, SkChunkAlloc& alloc) { |
| LOG("end() %d at %g, %g\n", fID, v->fPoint.fX, v->fPoint.fY); |
| if (fPartner) { |
| fPartner = fPartner->fPartner = NULL; |
| } |
| addVertex(v, fActive->fSide == kLeft_Side ? kRight_Side : kLeft_Side, alloc); |
| } |
| SkPoint* emit(SkPoint *data) { |
| if (fCount < 3) { |
| return data; |
| } |
| LOG("emit() %d, size %d\n", fID, fCount); |
| for (MonotonePoly* m = fHead; m != NULL; m = m->fNext) { |
| data = m->emit(data); |
| } |
| return data; |
| } |
| int fWinding; |
| MonotonePoly* fHead; |
| MonotonePoly* fTail; |
| MonotonePoly* fActive; |
| Poly* fNext; |
| Poly* fPartner; |
| int fCount; |
| #if LOGGING_ENABLED |
| int fID; |
| #endif |
| }; |
| |
| /***************************************************************************************/ |
| |
| bool coincident(const SkPoint& a, const SkPoint& b) { |
| return a == b; |
| } |
| |
| Poly* new_poly(Poly** head, Vertex* v, int winding, SkChunkAlloc& alloc) { |
| Poly* poly = ALLOC_NEW(Poly, (winding), alloc); |
| poly->addVertex(v, Poly::kNeither_Side, alloc); |
| poly->fNext = *head; |
| *head = poly; |
| return poly; |
| } |
| |
| Vertex* append_point_to_contour(const SkPoint& p, Vertex* prev, Vertex** head, |
| SkChunkAlloc& alloc) { |
| Vertex* v = ALLOC_NEW(Vertex, (p), alloc); |
| #if LOGGING_ENABLED |
| static float gID = 0.0f; |
| v->fID = gID++; |
| #endif |
| if (prev) { |
| prev->fNext = v; |
| v->fPrev = prev; |
| } else { |
| *head = v; |
| } |
| return v; |
| } |
| |
| Vertex* generate_quadratic_points(const SkPoint& p0, |
| const SkPoint& p1, |
| const SkPoint& p2, |
| SkScalar tolSqd, |
| Vertex* prev, |
| Vertex** head, |
| int pointsLeft, |
| SkChunkAlloc& alloc) { |
| SkScalar d = p1.distanceToLineSegmentBetweenSqd(p0, p2); |
| if (pointsLeft < 2 || d < tolSqd || !SkScalarIsFinite(d)) { |
| return append_point_to_contour(p2, prev, head, alloc); |
| } |
| |
| const SkPoint q[] = { |
| { SkScalarAve(p0.fX, p1.fX), SkScalarAve(p0.fY, p1.fY) }, |
| { SkScalarAve(p1.fX, p2.fX), SkScalarAve(p1.fY, p2.fY) }, |
| }; |
| const SkPoint r = { SkScalarAve(q[0].fX, q[1].fX), SkScalarAve(q[0].fY, q[1].fY) }; |
| |
| pointsLeft >>= 1; |
| prev = generate_quadratic_points(p0, q[0], r, tolSqd, prev, head, pointsLeft, alloc); |
| prev = generate_quadratic_points(r, q[1], p2, tolSqd, prev, head, pointsLeft, alloc); |
| return prev; |
| } |
| |
| Vertex* generate_cubic_points(const SkPoint& p0, |
| const SkPoint& p1, |
| const SkPoint& p2, |
| const SkPoint& p3, |
| SkScalar tolSqd, |
| Vertex* prev, |
| Vertex** head, |
| int pointsLeft, |
| SkChunkAlloc& alloc) { |
| SkScalar d1 = p1.distanceToLineSegmentBetweenSqd(p0, p3); |
| SkScalar d2 = p2.distanceToLineSegmentBetweenSqd(p0, p3); |
| if (pointsLeft < 2 || (d1 < tolSqd && d2 < tolSqd) || |
| !SkScalarIsFinite(d1) || !SkScalarIsFinite(d2)) { |
| return append_point_to_contour(p3, prev, head, alloc); |
| } |
| const SkPoint q[] = { |
| { SkScalarAve(p0.fX, p1.fX), SkScalarAve(p0.fY, p1.fY) }, |
| { SkScalarAve(p1.fX, p2.fX), SkScalarAve(p1.fY, p2.fY) }, |
| { SkScalarAve(p2.fX, p3.fX), SkScalarAve(p2.fY, p3.fY) } |
| }; |
| const SkPoint r[] = { |
| { SkScalarAve(q[0].fX, q[1].fX), SkScalarAve(q[0].fY, q[1].fY) }, |
| { SkScalarAve(q[1].fX, q[2].fX), SkScalarAve(q[1].fY, q[2].fY) } |
| }; |
| const SkPoint s = { SkScalarAve(r[0].fX, r[1].fX), SkScalarAve(r[0].fY, r[1].fY) }; |
| pointsLeft >>= 1; |
| prev = generate_cubic_points(p0, q[0], r[0], s, tolSqd, prev, head, pointsLeft, alloc); |
| prev = generate_cubic_points(s, r[1], q[2], p3, tolSqd, prev, head, pointsLeft, alloc); |
| return prev; |
| } |
| |
| // Stage 1: convert the input path to a set of linear contours (linked list of Vertices). |
| |
| void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, |
| Vertex** contours, SkChunkAlloc& alloc) { |
| |
| SkScalar toleranceSqd = tolerance * tolerance; |
| |
| SkPoint pts[4]; |
| bool done = false; |
| SkPath::Iter iter(path, false); |
| Vertex* prev = NULL; |
| Vertex* head = NULL; |
| if (path.isInverseFillType()) { |
| SkPoint quad[4]; |
| clipBounds.toQuad(quad); |
| for (int i = 3; i >= 0; i--) { |
| prev = append_point_to_contour(quad[i], prev, &head, alloc); |
| } |
| head->fPrev = prev; |
| prev->fNext = head; |
| *contours++ = head; |
| head = prev = NULL; |
| } |
| SkAutoConicToQuads converter; |
| while (!done) { |
| SkPath::Verb verb = iter.next(pts); |
| switch (verb) { |
| case SkPath::kConic_Verb: { |
| SkScalar weight = iter.conicWeight(); |
| const SkPoint* quadPts = converter.computeQuads(pts, weight, toleranceSqd); |
| for (int i = 0; i < converter.countQuads(); ++i) { |
| int pointsLeft = GrPathUtils::quadraticPointCount(quadPts, tolerance); |
| prev = generate_quadratic_points(quadPts[0], quadPts[1], quadPts[2], |
| toleranceSqd, prev, &head, pointsLeft, alloc); |
| quadPts += 2; |
| } |
| break; |
| } |
| case SkPath::kMove_Verb: |
| if (head) { |
| head->fPrev = prev; |
| prev->fNext = head; |
| *contours++ = head; |
| } |
| head = prev = NULL; |
| prev = append_point_to_contour(pts[0], prev, &head, alloc); |
| break; |
| case SkPath::kLine_Verb: { |
| prev = append_point_to_contour(pts[1], prev, &head, alloc); |
| break; |
| } |
| case SkPath::kQuad_Verb: { |
| int pointsLeft = GrPathUtils::quadraticPointCount(pts, tolerance); |
| prev = generate_quadratic_points(pts[0], pts[1], pts[2], toleranceSqd, prev, |
| &head, pointsLeft, alloc); |
| break; |
| } |
| case SkPath::kCubic_Verb: { |
| int pointsLeft = GrPathUtils::cubicPointCount(pts, tolerance); |
| prev = generate_cubic_points(pts[0], pts[1], pts[2], pts[3], |
| toleranceSqd, prev, &head, pointsLeft, alloc); |
| break; |
| } |
| case SkPath::kClose_Verb: |
| if (head) { |
| head->fPrev = prev; |
| prev->fNext = head; |
| *contours++ = head; |
| } |
| head = prev = NULL; |
| break; |
| case SkPath::kDone_Verb: |
| if (head) { |
| head->fPrev = prev; |
| prev->fNext = head; |
| *contours++ = head; |
| } |
| done = true; |
| break; |
| } |
| } |
| } |
| |
| inline bool apply_fill_type(SkPath::FillType fillType, int winding) { |
| switch (fillType) { |
| case SkPath::kWinding_FillType: |
| return winding != 0; |
| case SkPath::kEvenOdd_FillType: |
| return (winding & 1) != 0; |
| case SkPath::kInverseWinding_FillType: |
| return winding == 1; |
| case SkPath::kInverseEvenOdd_FillType: |
| return (winding & 1) == 1; |
| default: |
| SkASSERT(false); |
| return false; |
| } |
| } |
| |
| Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator& c) { |
| int winding = c.sweep_lt(prev->fPoint, next->fPoint) ? 1 : -1; |
| Vertex* top = winding < 0 ? next : prev; |
| Vertex* bottom = winding < 0 ? prev : next; |
| return ALLOC_NEW(Edge, (top, bottom, winding), alloc); |
| } |
| |
| void remove_edge(Edge* edge, EdgeList* edges) { |
| LOG("removing edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); |
| SkASSERT(edge->isActive(edges)); |
| remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, &edges->fHead, &edges->fTail); |
| } |
| |
| void insert_edge(Edge* edge, Edge* prev, EdgeList* edges) { |
| LOG("inserting edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID); |
| SkASSERT(!edge->isActive(edges)); |
| Edge* next = prev ? prev->fRight : edges->fHead; |
| insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, &edges->fHead, &edges->fTail); |
| } |
| |
| void find_enclosing_edges(Vertex* v, EdgeList* edges, Edge** left, Edge** right) { |
| if (v->fFirstEdgeAbove) { |
| *left = v->fFirstEdgeAbove->fLeft; |
| *right = v->fLastEdgeAbove->fRight; |
| return; |
| } |
| Edge* next = NULL; |
| Edge* prev; |
| for (prev = edges->fTail; prev != NULL; prev = prev->fLeft) { |
| if (prev->isLeftOf(v)) { |
| break; |
| } |
| next = prev; |
| } |
| *left = prev; |
| *right = next; |
| return; |
| } |
| |
| void find_enclosing_edges(Edge* edge, EdgeList* edges, Comparator& c, Edge** left, Edge** right) { |
| Edge* prev = NULL; |
| Edge* next; |
| for (next = edges->fHead; next != NULL; next = next->fRight) { |
| if ((c.sweep_gt(edge->fTop->fPoint, next->fTop->fPoint) && next->isRightOf(edge->fTop)) || |
| (c.sweep_gt(next->fTop->fPoint, edge->fTop->fPoint) && edge->isLeftOf(next->fTop)) || |
| (c.sweep_lt(edge->fBottom->fPoint, next->fBottom->fPoint) && |
| next->isRightOf(edge->fBottom)) || |
| (c.sweep_lt(next->fBottom->fPoint, edge->fBottom->fPoint) && |
| edge->isLeftOf(next->fBottom))) { |
| break; |
| } |
| prev = next; |
| } |
| *left = prev; |
| *right = next; |
| return; |
| } |
| |
| void fix_active_state(Edge* edge, EdgeList* activeEdges, Comparator& c) { |
| if (edge->isActive(activeEdges)) { |
| if (edge->fBottom->fProcessed || !edge->fTop->fProcessed) { |
| remove_edge(edge, activeEdges); |
| } |
| } else if (edge->fTop->fProcessed && !edge->fBottom->fProcessed) { |
| Edge* left; |
| Edge* right; |
| find_enclosing_edges(edge, activeEdges, c, &left, &right); |
| insert_edge(edge, left, activeEdges); |
| } |
| } |
| |
| void insert_edge_above(Edge* edge, Vertex* v, Comparator& c) { |
| if (edge->fTop->fPoint == edge->fBottom->fPoint || |
| c.sweep_gt(edge->fTop->fPoint, edge->fBottom->fPoint)) { |
| return; |
| } |
| LOG("insert edge (%g -> %g) above vertex %g\n", edge->fTop->fID, edge->fBottom->fID, v->fID); |
| Edge* prev = NULL; |
| Edge* next; |
| for (next = v->fFirstEdgeAbove; next; next = next->fNextEdgeAbove) { |
| if (next->isRightOf(edge->fTop)) { |
| break; |
| } |
| prev = next; |
| } |
| insert<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>( |
| edge, prev, next, &v->fFirstEdgeAbove, &v->fLastEdgeAbove); |
| } |
| |
| void insert_edge_below(Edge* edge, Vertex* v, Comparator& c) { |
| if (edge->fTop->fPoint == edge->fBottom->fPoint || |
| c.sweep_gt(edge->fTop->fPoint, edge->fBottom->fPoint)) { |
| return; |
| } |
| LOG("insert edge (%g -> %g) below vertex %g\n", edge->fTop->fID, edge->fBottom->fID, v->fID); |
| Edge* prev = NULL; |
| Edge* next; |
| for (next = v->fFirstEdgeBelow; next; next = next->fNextEdgeBelow) { |
| if (next->isRightOf(edge->fBottom)) { |
| break; |
| } |
| prev = next; |
| } |
| insert<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>( |
| edge, prev, next, &v->fFirstEdgeBelow, &v->fLastEdgeBelow); |
| } |
| |
| void remove_edge_above(Edge* edge) { |
| LOG("removing edge (%g -> %g) above vertex %g\n", edge->fTop->fID, edge->fBottom->fID, |
| edge->fBottom->fID); |
| remove<Edge, &Edge::fPrevEdgeAbove, &Edge::fNextEdgeAbove>( |
| edge, &edge->fBottom->fFirstEdgeAbove, &edge->fBottom->fLastEdgeAbove); |
| } |
| |
| void remove_edge_below(Edge* edge) { |
| LOG("removing edge (%g -> %g) below vertex %g\n", edge->fTop->fID, edge->fBottom->fID, |
| edge->fTop->fID); |
| remove<Edge, &Edge::fPrevEdgeBelow, &Edge::fNextEdgeBelow>( |
| edge, &edge->fTop->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow); |
| } |
| |
| void erase_edge_if_zero_winding(Edge* edge, EdgeList* edges) { |
| if (edge->fWinding != 0) { |
| return; |
| } |
| LOG("erasing edge (%g -> %g)\n", edge->fTop->fID, edge->fBottom->fID); |
| remove_edge_above(edge); |
| remove_edge_below(edge); |
| if (edge->isActive(edges)) { |
| remove_edge(edge, edges); |
| } |
| } |
| |
| void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Comparator& c); |
| |
| void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) { |
| remove_edge_below(edge); |
| edge->fTop = v; |
| edge->recompute(); |
| insert_edge_below(edge, v, c); |
| fix_active_state(edge, activeEdges, c); |
| merge_collinear_edges(edge, activeEdges, c); |
| } |
| |
| void set_bottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) { |
| remove_edge_above(edge); |
| edge->fBottom = v; |
| edge->recompute(); |
| insert_edge_above(edge, v, c); |
| fix_active_state(edge, activeEdges, c); |
| merge_collinear_edges(edge, activeEdges, c); |
| } |
| |
| void merge_edges_above(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c) { |
| if (coincident(edge->fTop->fPoint, other->fTop->fPoint)) { |
| LOG("merging coincident above edges (%g, %g) -> (%g, %g)\n", |
| edge->fTop->fPoint.fX, edge->fTop->fPoint.fY, |
| edge->fBottom->fPoint.fX, edge->fBottom->fPoint.fY); |
| other->fWinding += edge->fWinding; |
| erase_edge_if_zero_winding(other, activeEdges); |
| edge->fWinding = 0; |
| erase_edge_if_zero_winding(edge, activeEdges); |
| } else if (c.sweep_lt(edge->fTop->fPoint, other->fTop->fPoint)) { |
| other->fWinding += edge->fWinding; |
| erase_edge_if_zero_winding(other, activeEdges); |
| set_bottom(edge, other->fTop, activeEdges, c); |
| } else { |
| edge->fWinding += other->fWinding; |
| erase_edge_if_zero_winding(edge, activeEdges); |
| set_bottom(other, edge->fTop, activeEdges, c); |
| } |
| } |
| |
| void merge_edges_below(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c) { |
| if (coincident(edge->fBottom->fPoint, other->fBottom->fPoint)) { |
| LOG("merging coincident below edges (%g, %g) -> (%g, %g)\n", |
| edge->fTop->fPoint.fX, edge->fTop->fPoint.fY, |
| edge->fBottom->fPoint.fX, edge->fBottom->fPoint.fY); |
| other->fWinding += edge->fWinding; |
| erase_edge_if_zero_winding(other, activeEdges); |
| edge->fWinding = 0; |
| erase_edge_if_zero_winding(edge, activeEdges); |
| } else if (c.sweep_lt(edge->fBottom->fPoint, other->fBottom->fPoint)) { |
| edge->fWinding += other->fWinding; |
| erase_edge_if_zero_winding(edge, activeEdges); |
| set_top(other, edge->fBottom, activeEdges, c); |
| } else { |
| other->fWinding += edge->fWinding; |
| erase_edge_if_zero_winding(other, activeEdges); |
| set_top(edge, other->fBottom, activeEdges, c); |
| } |
| } |
| |
| void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Comparator& c) { |
| if (edge->fPrevEdgeAbove && (edge->fTop == edge->fPrevEdgeAbove->fTop || |
| !edge->fPrevEdgeAbove->isLeftOf(edge->fTop))) { |
| merge_edges_above(edge, edge->fPrevEdgeAbove, activeEdges, c); |
| } else if (edge->fNextEdgeAbove && (edge->fTop == edge->fNextEdgeAbove->fTop || |
| !edge->isLeftOf(edge->fNextEdgeAbove->fTop))) { |
| merge_edges_above(edge, edge->fNextEdgeAbove, activeEdges, c); |
| } |
| if (edge->fPrevEdgeBelow && (edge->fBottom == edge->fPrevEdgeBelow->fBottom || |
| !edge->fPrevEdgeBelow->isLeftOf(edge->fBottom))) { |
| merge_edges_below(edge, edge->fPrevEdgeBelow, activeEdges, c); |
| } else if (edge->fNextEdgeBelow && (edge->fBottom == edge->fNextEdgeBelow->fBottom || |
| !edge->isLeftOf(edge->fNextEdgeBelow->fBottom))) { |
| merge_edges_below(edge, edge->fNextEdgeBelow, activeEdges, c); |
| } |
| } |
| |
| void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc); |
| |
| void cleanup_active_edges(Edge* edge, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc) { |
| Vertex* top = edge->fTop; |
| Vertex* bottom = edge->fBottom; |
| if (edge->fLeft) { |
| Vertex* leftTop = edge->fLeft->fTop; |
| Vertex* leftBottom = edge->fLeft->fBottom; |
| if (c.sweep_gt(top->fPoint, leftTop->fPoint) && !edge->fLeft->isLeftOf(top)) { |
| split_edge(edge->fLeft, edge->fTop, activeEdges, c, alloc); |
| } else if (c.sweep_gt(leftTop->fPoint, top->fPoint) && !edge->isRightOf(leftTop)) { |
| split_edge(edge, leftTop, activeEdges, c, alloc); |
| } else if (c.sweep_lt(bottom->fPoint, leftBottom->fPoint) && |
| !edge->fLeft->isLeftOf(bottom)) { |
| split_edge(edge->fLeft, bottom, activeEdges, c, alloc); |
| } else if (c.sweep_lt(leftBottom->fPoint, bottom->fPoint) && !edge->isRightOf(leftBottom)) { |
| split_edge(edge, leftBottom, activeEdges, c, alloc); |
| } |
| } |
| if (edge->fRight) { |
| Vertex* rightTop = edge->fRight->fTop; |
| Vertex* rightBottom = edge->fRight->fBottom; |
| if (c.sweep_gt(top->fPoint, rightTop->fPoint) && !edge->fRight->isRightOf(top)) { |
| split_edge(edge->fRight, top, activeEdges, c, alloc); |
| } else if (c.sweep_gt(rightTop->fPoint, top->fPoint) && !edge->isLeftOf(rightTop)) { |
| split_edge(edge, rightTop, activeEdges, c, alloc); |
| } else if (c.sweep_lt(bottom->fPoint, rightBottom->fPoint) && |
| !edge->fRight->isRightOf(bottom)) { |
| split_edge(edge->fRight, bottom, activeEdges, c, alloc); |
| } else if (c.sweep_lt(rightBottom->fPoint, bottom->fPoint) && |
| !edge->isLeftOf(rightBottom)) { |
| split_edge(edge, rightBottom, activeEdges, c, alloc); |
| } |
| } |
| } |
| |
| void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc) { |
| LOG("splitting edge (%g -> %g) at vertex %g (%g, %g)\n", |
| edge->fTop->fID, edge->fBottom->fID, |
| v->fID, v->fPoint.fX, v->fPoint.fY); |
| if (c.sweep_lt(v->fPoint, edge->fTop->fPoint)) { |
| set_top(edge, v, activeEdges, c); |
| } else if (c.sweep_gt(v->fPoint, edge->fBottom->fPoint)) { |
| set_bottom(edge, v, activeEdges, c); |
| } else { |
| Edge* newEdge = ALLOC_NEW(Edge, (v, edge->fBottom, edge->fWinding), alloc); |
| insert_edge_below(newEdge, v, c); |
| insert_edge_above(newEdge, edge->fBottom, c); |
| set_bottom(edge, v, activeEdges, c); |
| cleanup_active_edges(edge, activeEdges, c, alloc); |
| fix_active_state(newEdge, activeEdges, c); |
| merge_collinear_edges(newEdge, activeEdges, c); |
| } |
| } |
| |
| void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, Comparator& c, SkChunkAlloc& alloc) { |
| LOG("found coincident verts at %g, %g; merging %g into %g\n", src->fPoint.fX, src->fPoint.fY, |
| src->fID, dst->fID); |
| for (Edge* edge = src->fFirstEdgeAbove; edge;) { |
| Edge* next = edge->fNextEdgeAbove; |
| set_bottom(edge, dst, NULL, c); |
| edge = next; |
| } |
| for (Edge* edge = src->fFirstEdgeBelow; edge;) { |
| Edge* next = edge->fNextEdgeBelow; |
| set_top(edge, dst, NULL, c); |
| edge = next; |
| } |
| remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, NULL); |
| } |
| |
| Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c, |
| SkChunkAlloc& alloc) { |
| SkPoint p; |
| if (!edge || !other) { |
| return NULL; |
| } |
| if (edge->intersect(*other, &p)) { |
| Vertex* v; |
| LOG("found intersection, pt is %g, %g\n", p.fX, p.fY); |
| if (p == edge->fTop->fPoint || c.sweep_lt(p, edge->fTop->fPoint)) { |
| split_edge(other, edge->fTop, activeEdges, c, alloc); |
| v = edge->fTop; |
| } else if (p == edge->fBottom->fPoint || c.sweep_gt(p, edge->fBottom->fPoint)) { |
| split_edge(other, edge->fBottom, activeEdges, c, alloc); |
| v = edge->fBottom; |
| } else if (p == other->fTop->fPoint || c.sweep_lt(p, other->fTop->fPoint)) { |
| split_edge(edge, other->fTop, activeEdges, c, alloc); |
| v = other->fTop; |
| } else if (p == other->fBottom->fPoint || c.sweep_gt(p, other->fBottom->fPoint)) { |
| split_edge(edge, other->fBottom, activeEdges, c, alloc); |
| v = other->fBottom; |
| } else { |
| Vertex* nextV = edge->fTop; |
| while (c.sweep_lt(p, nextV->fPoint)) { |
| nextV = nextV->fPrev; |
| } |
| while (c.sweep_lt(nextV->fPoint, p)) { |
| nextV = nextV->fNext; |
| } |
| Vertex* prevV = nextV->fPrev; |
| if (coincident(prevV->fPoint, p)) { |
| v = prevV; |
| } else if (coincident(nextV->fPoint, p)) { |
| v = nextV; |
| } else { |
| v = ALLOC_NEW(Vertex, (p), alloc); |
| LOG("inserting between %g (%g, %g) and %g (%g, %g)\n", |
| prevV->fID, prevV->fPoint.fX, prevV->fPoint.fY, |
| nextV->fID, nextV->fPoint.fX, nextV->fPoint.fY); |
| #if LOGGING_ENABLED |
| v->fID = (nextV->fID + prevV->fID) * 0.5f; |
| #endif |
| v->fPrev = prevV; |
| v->fNext = nextV; |
| prevV->fNext = v; |
| nextV->fPrev = v; |
| } |
| split_edge(edge, v, activeEdges, c, alloc); |
| split_edge(other, v, activeEdges, c, alloc); |
| } |
| return v; |
| } |
| return NULL; |
| } |
| |
| void sanitize_contours(Vertex** contours, int contourCnt) { |
| for (int i = 0; i < contourCnt; ++i) { |
| SkASSERT(contours[i]); |
| for (Vertex* v = contours[i];;) { |
| if (coincident(v->fPrev->fPoint, v->fPoint)) { |
| LOG("vertex %g,%g coincident; removing\n", v->fPoint.fX, v->fPoint.fY); |
| if (v->fPrev == v) { |
| contours[i] = NULL; |
| break; |
| } |
| v->fPrev->fNext = v->fNext; |
| v->fNext->fPrev = v->fPrev; |
| if (contours[i] == v) { |
| contours[i] = v->fNext; |
| } |
| v = v->fPrev; |
| } else { |
| v = v->fNext; |
| if (v == contours[i]) break; |
| } |
| } |
| } |
| } |
| |
| void merge_coincident_vertices(Vertex** vertices, Comparator& c, SkChunkAlloc& alloc) { |
| for (Vertex* v = (*vertices)->fNext; v != NULL; v = v->fNext) { |
| if (c.sweep_lt(v->fPoint, v->fPrev->fPoint)) { |
| v->fPoint = v->fPrev->fPoint; |
| } |
| if (coincident(v->fPrev->fPoint, v->fPoint)) { |
| merge_vertices(v->fPrev, v, vertices, c, alloc); |
| } |
| } |
| } |
| |
| // Stage 2: convert the contours to a mesh of edges connecting the vertices. |
| |
| Vertex* build_edges(Vertex** contours, int contourCnt, Comparator& c, SkChunkAlloc& alloc) { |
| Vertex* vertices = NULL; |
| Vertex* prev = NULL; |
| for (int i = 0; i < contourCnt; ++i) { |
| for (Vertex* v = contours[i]; v != NULL;) { |
| Vertex* vNext = v->fNext; |
| Edge* edge = new_edge(v->fPrev, v, alloc, c); |
| if (edge->fWinding > 0) { |
| insert_edge_below(edge, v->fPrev, c); |
| insert_edge_above(edge, v, c); |
| } else { |
| insert_edge_below(edge, v, c); |
| insert_edge_above(edge, v->fPrev, c); |
| } |
| merge_collinear_edges(edge, NULL, c); |
| if (prev) { |
| prev->fNext = v; |
| v->fPrev = prev; |
| } else { |
| vertices = v; |
| } |
| prev = v; |
| v = vNext; |
| if (v == contours[i]) break; |
| } |
| } |
| if (prev) { |
| prev->fNext = vertices->fPrev = NULL; |
| } |
| return vertices; |
| } |
| |
| // Stage 3: sort the vertices by increasing sweep direction. |
| |
| Vertex* sorted_merge(Vertex* a, Vertex* b, Comparator& c); |
| |
| void front_back_split(Vertex* v, Vertex** pFront, Vertex** pBack) { |
| Vertex* fast; |
| Vertex* slow; |
| if (!v || !v->fNext) { |
| *pFront = v; |
| *pBack = NULL; |
| } else { |
| slow = v; |
| fast = v->fNext; |
| |
| while (fast != NULL) { |
| fast = fast->fNext; |
| if (fast != NULL) { |
| slow = slow->fNext; |
| fast = fast->fNext; |
| } |
| } |
| |
| *pFront = v; |
| *pBack = slow->fNext; |
| slow->fNext->fPrev = NULL; |
| slow->fNext = NULL; |
| } |
| } |
| |
| void merge_sort(Vertex** head, Comparator& c) { |
| if (!*head || !(*head)->fNext) { |
| return; |
| } |
| |
| Vertex* a; |
| Vertex* b; |
| front_back_split(*head, &a, &b); |
| |
| merge_sort(&a, c); |
| merge_sort(&b, c); |
| |
| *head = sorted_merge(a, b, c); |
| } |
| |
| inline void append_vertex(Vertex* v, Vertex** head, Vertex** tail) { |
| insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, *tail, NULL, head, tail); |
| } |
| |
| inline void append_vertex_list(Vertex* v, Vertex** head, Vertex** tail) { |
| insert<Vertex, &Vertex::fPrev, &Vertex::fNext>(v, *tail, v->fNext, head, tail); |
| } |
| |
| Vertex* sorted_merge(Vertex* a, Vertex* b, Comparator& c) { |
| Vertex* head = NULL; |
| Vertex* tail = NULL; |
| |
| while (a && b) { |
| if (c.sweep_lt(a->fPoint, b->fPoint)) { |
| Vertex* next = a->fNext; |
| append_vertex(a, &head, &tail); |
| a = next; |
| } else { |
| Vertex* next = b->fNext; |
| append_vertex(b, &head, &tail); |
| b = next; |
| } |
| } |
| if (a) { |
| append_vertex_list(a, &head, &tail); |
| } |
| if (b) { |
| append_vertex_list(b, &head, &tail); |
| } |
| return head; |
| } |
| |
| // Stage 4: Simplify the mesh by inserting new vertices at intersecting edges. |
| |
| void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) { |
| LOG("simplifying complex polygons\n"); |
| EdgeList activeEdges; |
| for (Vertex* v = vertices; v != NULL; v = v->fNext) { |
| if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { |
| continue; |
| } |
| #if LOGGING_ENABLED |
| LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); |
| #endif |
| Edge* leftEnclosingEdge = NULL; |
| Edge* rightEnclosingEdge = NULL; |
| bool restartChecks; |
| do { |
| restartChecks = false; |
| find_enclosing_edges(v, &activeEdges, &leftEnclosingEdge, &rightEnclosingEdge); |
| if (v->fFirstEdgeBelow) { |
| for (Edge* edge = v->fFirstEdgeBelow; edge != NULL; edge = edge->fNextEdgeBelow) { |
| if (check_for_intersection(edge, leftEnclosingEdge, &activeEdges, c, alloc)) { |
| restartChecks = true; |
| break; |
| } |
| if (check_for_intersection(edge, rightEnclosingEdge, &activeEdges, c, alloc)) { |
| restartChecks = true; |
| break; |
| } |
| } |
| } else { |
| if (Vertex* pv = check_for_intersection(leftEnclosingEdge, rightEnclosingEdge, |
| &activeEdges, c, alloc)) { |
| if (c.sweep_lt(pv->fPoint, v->fPoint)) { |
| v = pv; |
| } |
| restartChecks = true; |
| } |
| |
| } |
| } while (restartChecks); |
| for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { |
| remove_edge(e, &activeEdges); |
| } |
| Edge* leftEdge = leftEnclosingEdge; |
| for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { |
| insert_edge(e, leftEdge, &activeEdges); |
| leftEdge = e; |
| } |
| v->fProcessed = true; |
| } |
| } |
| |
| // Stage 5: Tessellate the simplified mesh into monotone polygons. |
| |
| Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) { |
| LOG("tessellating simple polygons\n"); |
| EdgeList activeEdges; |
| Poly* polys = NULL; |
| for (Vertex* v = vertices; v != NULL; v = v->fNext) { |
| if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) { |
| continue; |
| } |
| #if LOGGING_ENABLED |
| LOG("\nvertex %g: (%g,%g)\n", v->fID, v->fPoint.fX, v->fPoint.fY); |
| #endif |
| Edge* leftEnclosingEdge = NULL; |
| Edge* rightEnclosingEdge = NULL; |
| find_enclosing_edges(v, &activeEdges, &leftEnclosingEdge, &rightEnclosingEdge); |
| Poly* leftPoly = NULL; |
| Poly* rightPoly = NULL; |
| if (v->fFirstEdgeAbove) { |
| leftPoly = v->fFirstEdgeAbove->fLeftPoly; |
| rightPoly = v->fLastEdgeAbove->fRightPoly; |
| } else { |
| leftPoly = leftEnclosingEdge ? leftEnclosingEdge->fRightPoly : NULL; |
| rightPoly = rightEnclosingEdge ? rightEnclosingEdge->fLeftPoly : NULL; |
| } |
| #if LOGGING_ENABLED |
| LOG("edges above:\n"); |
| for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) { |
| LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, |
| e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRightPoly->fID : -1); |
| } |
| LOG("edges below:\n"); |
| for (Edge* e = v->fFirstEdgeBelow; e; e = e->fNextEdgeBelow) { |
| LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, |
| e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRightPoly->fID : -1); |
| } |
| #endif |
| if (v->fFirstEdgeAbove) { |
| if (leftPoly) { |
| leftPoly = leftPoly->addVertex(v, Poly::kRight_Side, alloc); |
| } |
| if (rightPoly) { |
| rightPoly = rightPoly->addVertex(v, Poly::kLeft_Side, alloc); |
| } |
| for (Edge* e = v->fFirstEdgeAbove; e != v->fLastEdgeAbove; e = e->fNextEdgeAbove) { |
| Edge* leftEdge = e; |
| Edge* rightEdge = e->fNextEdgeAbove; |
| SkASSERT(rightEdge->isRightOf(leftEdge->fTop)); |
| remove_edge(leftEdge, &activeEdges); |
| if (leftEdge->fRightPoly) { |
| leftEdge->fRightPoly->end(v, alloc); |
| } |
| if (rightEdge->fLeftPoly && rightEdge->fLeftPoly != leftEdge->fRightPoly) { |
| rightEdge->fLeftPoly->end(v, alloc); |
| } |
| } |
| remove_edge(v->fLastEdgeAbove, &activeEdges); |
| if (!v->fFirstEdgeBelow) { |
| if (leftPoly && rightPoly && leftPoly != rightPoly) { |
| SkASSERT(leftPoly->fPartner == NULL && rightPoly->fPartner == NULL); |
| rightPoly->fPartner = leftPoly; |
| leftPoly->fPartner = rightPoly; |
| } |
| } |
| } |
| if (v->fFirstEdgeBelow) { |
| if (!v->fFirstEdgeAbove) { |
| if (leftPoly && leftPoly == rightPoly) { |
| // Split the poly. |
| if (leftPoly->fActive->fSide == Poly::kLeft_Side) { |
| leftPoly = new_poly(&polys, leftEnclosingEdge->fTop, leftPoly->fWinding, |
| alloc); |
| leftPoly->addVertex(v, Poly::kRight_Side, alloc); |
| rightPoly->addVertex(v, Poly::kLeft_Side, alloc); |
| leftEnclosingEdge->fRightPoly = leftPoly; |
| } else { |
| rightPoly = new_poly(&polys, rightEnclosingEdge->fTop, rightPoly->fWinding, |
| alloc); |
| rightPoly->addVertex(v, Poly::kLeft_Side, alloc); |
| leftPoly->addVertex(v, Poly::kRight_Side, alloc); |
| rightEnclosingEdge->fLeftPoly = rightPoly; |
| } |
| } else { |
| if (leftPoly) { |
| leftPoly = leftPoly->addVertex(v, Poly::kRight_Side, alloc); |
| } |
| if (rightPoly) { |
| rightPoly = rightPoly->addVertex(v, Poly::kLeft_Side, alloc); |
| } |
| } |
| } |
| Edge* leftEdge = v->fFirstEdgeBelow; |
| leftEdge->fLeftPoly = leftPoly; |
| insert_edge(leftEdge, leftEnclosingEdge, &activeEdges); |
| for (Edge* rightEdge = leftEdge->fNextEdgeBelow; rightEdge; |
| rightEdge = rightEdge->fNextEdgeBelow) { |
| insert_edge(rightEdge, leftEdge, &activeEdges); |
| int winding = leftEdge->fLeftPoly ? leftEdge->fLeftPoly->fWinding : 0; |
| winding += leftEdge->fWinding; |
| if (winding != 0) { |
| Poly* poly = new_poly(&polys, v, winding, alloc); |
| leftEdge->fRightPoly = rightEdge->fLeftPoly = poly; |
| } |
| leftEdge = rightEdge; |
| } |
| v->fLastEdgeBelow->fRightPoly = rightPoly; |
| } |
| #if LOGGING_ENABLED |
| LOG("\nactive edges:\n"); |
| for (Edge* e = activeEdges.fHead; e != NULL; e = e->fRight) { |
| LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID, |
| e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRightPoly->fID : -1); |
| } |
| #endif |
| } |
| return polys; |
| } |
| |
| // This is a driver function which calls stages 2-5 in turn. |
| |
| Poly* contours_to_polys(Vertex** contours, int contourCnt, Comparator& c, SkChunkAlloc& alloc) { |
| #if LOGGING_ENABLED |
| for (int i = 0; i < contourCnt; ++i) { |
| Vertex* v = contours[i]; |
| SkASSERT(v); |
| LOG("path.moveTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); |
| for (v = v->fNext; v != contours[i]; v = v->fNext) { |
| LOG("path.lineTo(%20.20g, %20.20g);\n", v->fPoint.fX, v->fPoint.fY); |
| } |
| } |
| #endif |
| sanitize_contours(contours, contourCnt); |
| Vertex* vertices = build_edges(contours, contourCnt, c, alloc); |
| if (!vertices) { |
| return NULL; |
| } |
| |
| // Sort vertices in Y (secondarily in X). |
| merge_sort(&vertices, c); |
| merge_coincident_vertices(&vertices, c, alloc); |
| #if LOGGING_ENABLED |
| for (Vertex* v = vertices; v != NULL; v = v->fNext) { |
| static float gID = 0.0f; |
| v->fID = gID++; |
| } |
| #endif |
| simplify(vertices, c, alloc); |
| return tessellate(vertices, alloc); |
| } |
| |
| // Stage 6: Triangulate the monotone polygons into a vertex buffer. |
| |
| SkPoint* polys_to_triangles(Poly* polys, SkPath::FillType fillType, SkPoint* data) { |
| SkPoint* d = data; |
| for (Poly* poly = polys; poly; poly = poly->fNext) { |
| if (apply_fill_type(fillType, poly->fWinding)) { |
| d = poly->emit(d); |
| } |
| } |
| return d; |
| } |
| |
| }; |
| |
| GrTessellatingPathRenderer::GrTessellatingPathRenderer() { |
| } |
| |
| GrPathRenderer::StencilSupport GrTessellatingPathRenderer::onGetStencilSupport( |
| const GrDrawTarget*, |
| const GrPipelineBuilder*, |
| const SkPath&, |
| const GrStrokeInfo&) const { |
| return GrPathRenderer::kNoSupport_StencilSupport; |
| } |
| |
| bool GrTessellatingPathRenderer::canDrawPath(const GrDrawTarget* target, |
| const GrPipelineBuilder* pipelineBuilder, |
| const SkMatrix& viewMatrix, |
| const SkPath& path, |
| const GrStrokeInfo& stroke, |
| bool antiAlias) const { |
| // This path renderer can draw all fill styles, but does not do antialiasing. It can do convex |
| // and concave paths, but we'll leave the convex ones to simpler algorithms. |
| return stroke.isFillStyle() && !antiAlias && !path.isConvex(); |
| } |
| |
| class TessellatingPathBatch : public GrBatch { |
| public: |
| |
| static GrBatch* Create(const GrColor& color, |
| const SkPath& path, |
| const SkMatrix& viewMatrix, |
| SkRect clipBounds) { |
| return SkNEW_ARGS(TessellatingPathBatch, (color, path, viewMatrix, clipBounds)); |
| } |
| |
| const char* name() const override { return "TessellatingPathBatch"; } |
| |
| void getInvariantOutputColor(GrInitInvariantOutput* out) const override { |
| out->setKnownFourComponents(fColor); |
| } |
| |
| void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override { |
| out->setUnknownSingleComponent(); |
| } |
| |
| void initBatchTracker(const GrPipelineInfo& init) override { |
| // Handle any color overrides |
| if (!init.readsColor()) { |
| fColor = GrColor_ILLEGAL; |
| } |
| init.getOverrideColorIfSet(&fColor); |
| fPipelineInfo = init; |
| } |
| |
| void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) override { |
| SkRect pathBounds = fPath.getBounds(); |
| Comparator c; |
| if (pathBounds.width() > pathBounds.height()) { |
| c.sweep_lt = sweep_lt_horiz; |
| c.sweep_gt = sweep_gt_horiz; |
| } else { |
| c.sweep_lt = sweep_lt_vert; |
| c.sweep_gt = sweep_gt_vert; |
| } |
| SkScalar screenSpaceTol = GrPathUtils::kDefaultTolerance; |
| SkScalar tol = GrPathUtils::scaleToleranceToSrc(screenSpaceTol, fViewMatrix, pathBounds); |
| int contourCnt; |
| int maxPts = GrPathUtils::worstCasePointCount(fPath, &contourCnt, tol); |
| if (maxPts <= 0) { |
| return; |
| } |
| if (maxPts > ((int)SK_MaxU16 + 1)) { |
| SkDebugf("Path not rendered, too many verts (%d)\n", maxPts); |
| return; |
| } |
| SkPath::FillType fillType = fPath.getFillType(); |
| if (SkPath::IsInverseFillType(fillType)) { |
| contourCnt++; |
| } |
| |
| LOG("got %d pts, %d contours\n", maxPts, contourCnt); |
| uint32_t flags = GrDefaultGeoProcFactory::kPosition_GPType; |
| SkAutoTUnref<const GrGeometryProcessor> gp( |
| GrDefaultGeoProcFactory::Create(flags, fColor, fPipelineInfo.readsLocalCoords(), |
| !fPipelineInfo.readsCoverage(), fViewMatrix, |
| SkMatrix::I())); |
| batchTarget->initDraw(gp, pipeline); |
| |
| SkAutoTDeleteArray<Vertex*> contours(SkNEW_ARRAY(Vertex *, contourCnt)); |
| |
| // For the initial size of the chunk allocator, estimate based on the point count: |
| // one vertex per point for the initial passes, plus two for the vertices in the |
| // resulting Polys, since the same point may end up in two Polys. Assume minimal |
| // connectivity of one Edge per Vertex (will grow for intersections). |
| SkChunkAlloc alloc(maxPts * (3 * sizeof(Vertex) + sizeof(Edge))); |
| path_to_contours(fPath, tol, fClipBounds, contours.get(), alloc); |
| Poly* polys; |
| polys = contours_to_polys(contours.get(), contourCnt, c, alloc); |
| int count = 0; |
| for (Poly* poly = polys; poly; poly = poly->fNext) { |
| if (apply_fill_type(fillType, poly->fWinding) && poly->fCount >= 3) { |
| count += (poly->fCount - 2) * (WIREFRAME ? 6 : 3); |
| } |
| } |
| if (0 == count) { |
| return; |
| } |
| |
| size_t stride = gp->getVertexStride(); |
| SkASSERT(stride == sizeof(SkPoint)); |
| const GrVertexBuffer* vertexBuffer; |
| int firstVertex; |
| SkPoint* verts = static_cast<SkPoint*>( |
| batchTarget->makeVertSpace(stride, count, &vertexBuffer, &firstVertex)); |
| if (!verts) { |
| SkDebugf("Could not allocate vertices\n"); |
| return; |
| } |
| |
| LOG("emitting %d verts\n", count); |
| SkPoint* end = polys_to_triangles(polys, fillType, verts); |
| int actualCount = static_cast<int>(end - verts); |
| LOG("actual count: %d\n", actualCount); |
| SkASSERT(actualCount <= count); |
| |
| GrPrimitiveType primitiveType = WIREFRAME ? kLines_GrPrimitiveType |
| : kTriangles_GrPrimitiveType; |
| GrVertices vertices; |
| vertices.init(primitiveType, vertexBuffer, firstVertex, actualCount); |
| batchTarget->draw(vertices); |
| |
| batchTarget->putBackVertices((size_t)(count - actualCount), stride); |
| return; |
| } |
| |
| bool onCombineIfPossible(GrBatch*) override { |
| return false; |
| } |
| |
| private: |
| TessellatingPathBatch(const GrColor& color, |
| const SkPath& path, |
| const SkMatrix& viewMatrix, |
| const SkRect& clipBounds) |
| : fColor(color) |
| , fPath(path) |
| , fViewMatrix(viewMatrix) |
| , fClipBounds(clipBounds) { |
| this->initClassID<TessellatingPathBatch>(); |
| |
| fBounds = path.getBounds(); |
| viewMatrix.mapRect(&fBounds); |
| } |
| |
| GrColor fColor; |
| SkPath fPath; |
| SkMatrix fViewMatrix; |
| SkRect fClipBounds; // in source space |
| GrPipelineInfo fPipelineInfo; |
| }; |
| |
| bool GrTessellatingPathRenderer::onDrawPath(GrDrawTarget* target, |
| GrPipelineBuilder* pipelineBuilder, |
| GrColor color, |
| const SkMatrix& viewM, |
| const SkPath& path, |
| const GrStrokeInfo&, |
| bool antiAlias) { |
| SkASSERT(!antiAlias); |
| const GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); |
| if (NULL == rt) { |
| return false; |
| } |
| |
| SkIRect clipBoundsI; |
| pipelineBuilder->clip().getConservativeBounds(rt, &clipBoundsI); |
| SkRect clipBounds = SkRect::Make(clipBoundsI); |
| SkMatrix vmi; |
| if (!viewM.invert(&vmi)) { |
| return false; |
| } |
| vmi.mapRect(&clipBounds); |
| SkAutoTUnref<GrBatch> batch(TessellatingPathBatch::Create(color, path, viewM, clipBounds)); |
| target->drawBatch(*pipelineBuilder, batch); |
| |
| return true; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #ifdef GR_TEST_UTILS |
| |
| BATCH_TEST_DEFINE(TesselatingPathBatch) { |
| GrColor color = GrRandomColor(random); |
| SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random); |
| SkPath path = GrTest::TestPath(random); |
| SkRect clipBounds = GrTest::TestRect(random); |
| SkMatrix vmi; |
| bool result = viewMatrix.invert(&vmi); |
| if (!result) { |
| SkFAIL("Cannot invert matrix\n"); |
| } |
| vmi.mapRect(&clipBounds); |
| return TessellatingPathBatch::Create(color, path, viewMatrix, clipBounds); |
| } |
| |
| #endif |