| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "SkBenchmark.h" |
| #include "SkCanvas.h" |
| #include "SkPaint.h" |
| #include "SkRandom.h" |
| #include "SkString.h" |
| #include "SkShader.h" |
| |
| class RectBench : public SkBenchmark { |
| public: |
| int fShift, fStroke; |
| enum { |
| W = 640, |
| H = 480, |
| N = SkBENCHLOOP(300) |
| }; |
| SkRect fRects[N]; |
| SkColor fColors[N]; |
| |
| RectBench(void* param, int shift, int stroke = 0) : INHERITED(param), fShift(shift), fStroke(stroke) { |
| SkRandom rand; |
| const SkScalar offset = SK_Scalar1/3; |
| for (int i = 0; i < N; i++) { |
| int x = rand.nextU() % W; |
| int y = rand.nextU() % H; |
| int w = rand.nextU() % W; |
| int h = rand.nextU() % H; |
| w >>= shift; |
| h >>= shift; |
| x -= w/2; |
| y -= h/2; |
| fRects[i].set(SkIntToScalar(x), SkIntToScalar(y), |
| SkIntToScalar(x+w), SkIntToScalar(y+h)); |
| fRects[i].offset(offset, offset); |
| fColors[i] = rand.nextU() | 0xFF808080; |
| } |
| } |
| |
| SkString fName; |
| const char* computeName(const char root[]) { |
| fName.printf("%s_%d", root, fShift); |
| if (fStroke > 0) { |
| fName.appendf("_stroke_%d", fStroke); |
| } |
| return fName.c_str(); |
| } |
| |
| protected: |
| virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) { |
| c->drawRect(r, p); |
| } |
| |
| virtual const char* onGetName() { return computeName("rects"); } |
| virtual void onDraw(SkCanvas* canvas) { |
| SkPaint paint; |
| if (fStroke > 0) { |
| paint.setStyle(SkPaint::kStroke_Style); |
| paint.setStrokeWidth(SkIntToScalar(fStroke)); |
| } |
| for (int i = 0; i < N; i++) { |
| paint.setColor(fColors[i]); |
| this->setupPaint(&paint); |
| this->drawThisRect(canvas, fRects[i], paint); |
| } |
| } |
| private: |
| typedef SkBenchmark INHERITED; |
| }; |
| |
| class OvalBench : public RectBench { |
| public: |
| OvalBench(void* param, int shift) : RectBench(param, shift) {} |
| protected: |
| virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) { |
| c->drawOval(r, p); |
| } |
| virtual const char* onGetName() { return computeName("ovals"); } |
| }; |
| |
| class RRectBench : public RectBench { |
| public: |
| RRectBench(void* param, int shift) : RectBench(param, shift) {} |
| protected: |
| virtual void drawThisRect(SkCanvas* c, const SkRect& r, const SkPaint& p) { |
| c->drawRoundRect(r, r.width() / 4, r.height() / 4, p); |
| } |
| virtual const char* onGetName() { return computeName("rrects"); } |
| }; |
| |
| class PointsBench : public RectBench { |
| public: |
| SkCanvas::PointMode fMode; |
| const char* fName; |
| |
| PointsBench(void* param, SkCanvas::PointMode mode, const char* name) : |
| RectBench(param, 2), fMode(mode) { |
| fName = name; |
| } |
| |
| protected: |
| virtual void onDraw(SkCanvas* canvas) { |
| SkScalar gSizes[] = { |
| SkIntToScalar(7), 0 |
| }; |
| size_t sizes = SK_ARRAY_COUNT(gSizes); |
| |
| if (this->hasStrokeWidth()) { |
| gSizes[0] = this->getStrokeWidth(); |
| sizes = 1; |
| } |
| |
| SkPaint paint; |
| paint.setStrokeCap(SkPaint::kRound_Cap); |
| |
| for (size_t i = 0; i < sizes; i++) { |
| paint.setStrokeWidth(gSizes[i]); |
| this->setupPaint(&paint); |
| canvas->drawPoints(fMode, N * 2, SkTCast<SkPoint*>(fRects), paint); |
| paint.setColor(fColors[i]); |
| } |
| } |
| virtual const char* onGetName() { return fName; } |
| }; |
| |
| /******************************************************************************* |
| * to bench BlitMask [Opaque, Black, color, shader] |
| *******************************************************************************/ |
| |
| class BlitMaskBench : public RectBench { |
| public: |
| enum kMaskType { |
| kMaskOpaque = 0, |
| kMaskBlack, |
| kMaskColor, |
| KMaskShader |
| }; |
| SkCanvas::PointMode fMode; |
| const char* fName; |
| |
| BlitMaskBench(void* param, SkCanvas::PointMode mode, |
| BlitMaskBench::kMaskType type, const char* name) : |
| RectBench(param, 2), fMode(mode), _type(type) { |
| fName = name; |
| } |
| |
| protected: |
| virtual void onDraw(SkCanvas* canvas) { |
| SkScalar gSizes[] = { |
| SkIntToScalar(13), SkIntToScalar(24) |
| }; |
| size_t sizes = SK_ARRAY_COUNT(gSizes); |
| |
| if (this->hasStrokeWidth()) { |
| gSizes[0] = this->getStrokeWidth(); |
| sizes = 1; |
| } |
| SkRandom rand; |
| SkColor color = 0xFF000000; |
| U8CPU alpha = 0xFF; |
| SkPaint paint; |
| paint.setStrokeCap(SkPaint::kRound_Cap); |
| if (_type == KMaskShader) { |
| SkBitmap srcBM; |
| srcBM.setConfig(SkBitmap::kARGB_8888_Config, 10, 1); |
| srcBM.allocPixels(); |
| srcBM.eraseColor(0xFF00FF00); |
| |
| SkShader* s; |
| s = SkShader::CreateBitmapShader(srcBM, SkShader::kClamp_TileMode, |
| SkShader::kClamp_TileMode); |
| paint.setShader(s)->unref(); |
| } |
| for (size_t i = 0; i < sizes; i++) { |
| switch (_type) { |
| case kMaskOpaque: |
| color = fColors[i]; |
| alpha = 0xFF; |
| break; |
| case kMaskBlack: |
| alpha = 0xFF; |
| color = 0xFF000000; |
| break; |
| case kMaskColor: |
| color = fColors[i]; |
| alpha = rand.nextU() & 255; |
| break; |
| case KMaskShader: |
| break; |
| } |
| paint.setStrokeWidth(gSizes[i]); |
| this->setupPaint(&paint); |
| paint.setColor(color); |
| paint.setAlpha(alpha); |
| canvas->drawPoints(fMode, N * 2, SkTCast<SkPoint*>(fRects), paint); |
| } |
| } |
| virtual const char* onGetName() { return fName; } |
| private: |
| typedef RectBench INHERITED; |
| kMaskType _type; |
| }; |
| |
| |
| static SkBenchmark* RectFactory1F(void* p) { return SkNEW_ARGS(RectBench, (p, 1)); } |
| static SkBenchmark* RectFactory1S(void* p) { return SkNEW_ARGS(RectBench, (p, 1, 4)); } |
| static SkBenchmark* RectFactory2F(void* p) { return SkNEW_ARGS(RectBench, (p, 3)); } |
| static SkBenchmark* RectFactory2S(void* p) { return SkNEW_ARGS(RectBench, (p, 3, 4)); } |
| static SkBenchmark* OvalFactory1(void* p) { return SkNEW_ARGS(OvalBench, (p, 1)); } |
| static SkBenchmark* OvalFactory2(void* p) { return SkNEW_ARGS(OvalBench, (p, 3)); } |
| static SkBenchmark* RRectFactory1(void* p) { return SkNEW_ARGS(RRectBench, (p, 1)); } |
| static SkBenchmark* RRectFactory2(void* p) { return SkNEW_ARGS(RRectBench, (p, 3)); } |
| static SkBenchmark* PointsFactory(void* p) { |
| return SkNEW_ARGS(PointsBench, (p, SkCanvas::kPoints_PointMode, "points")); |
| } |
| static SkBenchmark* LinesFactory(void* p) { |
| return SkNEW_ARGS(PointsBench, (p, SkCanvas::kLines_PointMode, "lines")); |
| } |
| static SkBenchmark* PolygonFactory(void* p) { |
| return SkNEW_ARGS(PointsBench, (p, SkCanvas::kPolygon_PointMode, "polygon")); |
| } |
| |
| /* init the blitmask bench |
| */ |
| static SkBenchmark* BlitMaskOpaqueFactory(void* p) { |
| return SkNEW_ARGS(BlitMaskBench, |
| (p, SkCanvas::kPoints_PointMode, |
| BlitMaskBench::kMaskOpaque, "maskopaque") |
| ); |
| } |
| static SkBenchmark* BlitMaskBlackFactory(void* p) { |
| return SkNEW_ARGS(BlitMaskBench, |
| (p, SkCanvas::kPoints_PointMode, |
| BlitMaskBench::kMaskBlack, "maskblack") |
| ); |
| } |
| static SkBenchmark* BlitMaskColorFactory(void* p) { |
| return SkNEW_ARGS(BlitMaskBench, |
| (p, SkCanvas::kPoints_PointMode, |
| BlitMaskBench::kMaskColor, "maskcolor") |
| ); |
| } |
| static SkBenchmark* BlitMaskShaderFactory(void* p) { |
| return SkNEW_ARGS(BlitMaskBench, |
| (p, SkCanvas::kPoints_PointMode, |
| BlitMaskBench::KMaskShader, "maskshader") |
| ); |
| } |
| |
| static BenchRegistry gRectReg1F(RectFactory1F); |
| static BenchRegistry gRectReg1S(RectFactory1S); |
| static BenchRegistry gRectReg2F(RectFactory2F); |
| static BenchRegistry gRectReg2S(RectFactory2S); |
| static BenchRegistry gOvalReg1(OvalFactory1); |
| static BenchRegistry gOvalReg2(OvalFactory2); |
| static BenchRegistry gRRectReg1(RRectFactory1); |
| static BenchRegistry gRRectReg2(RRectFactory2); |
| static BenchRegistry gPointsReg(PointsFactory); |
| static BenchRegistry gLinesReg(LinesFactory); |
| static BenchRegistry gPolygonReg(PolygonFactory); |
| static BenchRegistry gRectRegOpaque(BlitMaskOpaqueFactory); |
| static BenchRegistry gRectRegBlack(BlitMaskBlackFactory); |
| static BenchRegistry gRectRegColor(BlitMaskColorFactory); |
| static BenchRegistry gRectRegShader(BlitMaskShaderFactory); |