Remove most GrCoordTransform code
All coord transforms were identity, so this enshrines that
knowledge, then transitively removes a large amount of code.
Bug: skia:10416
Change-Id: Iae4af9ca21590bced1ce9fce3ab807f6cceaebd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300234
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/gm/tessellation.cpp b/gm/tessellation.cpp
index ab9ceea..2cfc62d 100644
--- a/gm/tessellation.cpp
+++ b/gm/tessellation.cpp
@@ -80,8 +80,8 @@
this->writeFragmentShader(args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
}
void writeFragmentShader(GrGLSLFPFragmentBuilder*, const char* color, const char* coverage);
- void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
- const CoordTransformRange&) override {
+ void setData(const GrGLSLProgramDataManager& pdman,
+ const GrPrimitiveProcessor& proc) override {
pdman.setSkMatrix(fViewMatrixUniform,
proc.cast<TessellationTestTriShader>().fViewMatrix);
}
@@ -198,8 +198,8 @@
this->writeFragmentShader(args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
}
void writeFragmentShader(GrGLSLFPFragmentBuilder*, const char* color, const char* coverage);
- void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
- const CoordTransformRange&) override {
+ void setData(const GrGLSLProgramDataManager& pdman,
+ const GrPrimitiveProcessor& proc) override {
pdman.setSkMatrix(fViewMatrixUniform,
proc.cast<TessellationTestRectShader>().fViewMatrix);
}