| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGpuBuffer_DEFINED |
| #define GrGpuBuffer_DEFINED |
| |
| #include "GrBuffer.h" |
| #include "GrGpuResource.h" |
| |
| class GrGpu; |
| |
| class GrGpuBuffer : public GrGpuResource, public GrBuffer { |
| public: |
| /** |
| * Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with |
| * "static" and "stream" patterns are disqualified by nature from being cached and reused.) |
| */ |
| static void ComputeScratchKeyForDynamicVBO(size_t size, GrGpuBufferType, GrScratchKey*); |
| |
| GrAccessPattern accessPattern() const { return fAccessPattern; } |
| |
| size_t size() const final { return fSizeInBytes; } |
| |
| void ref() const final { GrGpuResource::ref(); } |
| |
| void unref() const final { GrGpuResource::unref(); } |
| |
| /** |
| * Maps the buffer to be written by the CPU. |
| * |
| * The previous content of the buffer is invalidated. It is an error |
| * to draw from the buffer while it is mapped. It may fail if the backend |
| * doesn't support mapping the buffer. If the buffer is CPU backed then |
| * it will always succeed and is a free operation. Once a buffer is mapped, |
| * subsequent calls to map() are ignored. |
| * |
| * Note that buffer mapping does not go through GrContext and therefore is |
| * not serialized with other operations. |
| * |
| * @return a pointer to the data or nullptr if the map fails. |
| */ |
| void* map() { |
| if (!fMapPtr) { |
| this->onMap(); |
| } |
| return fMapPtr; |
| } |
| |
| /** |
| * Unmaps the buffer. |
| * |
| * The pointer returned by the previous map call will no longer be valid. |
| */ |
| void unmap() { |
| SkASSERT(fMapPtr); |
| this->onUnmap(); |
| fMapPtr = nullptr; |
| } |
| |
| /** |
| Queries whether the buffer has been mapped. |
| |
| @return true if the buffer is mapped, false otherwise. |
| */ |
| bool isMapped() const { return SkToBool(fMapPtr); } |
| |
| bool isCpuBuffer() const final { return false; } |
| |
| /** |
| * Updates the buffer data. |
| * |
| * The size of the buffer will be preserved. The src data will be |
| * placed at the beginning of the buffer and any remaining contents will |
| * be undefined. srcSizeInBytes must be <= to the buffer size. |
| * |
| * The buffer must not be mapped. |
| * |
| * Note that buffer updates do not go through GrContext and therefore are |
| * not serialized with other operations. |
| * |
| * @return returns true if the update succeeds, false otherwise. |
| */ |
| bool updateData(const void* src, size_t srcSizeInBytes) { |
| SkASSERT(!this->isMapped()); |
| SkASSERT(srcSizeInBytes <= fSizeInBytes); |
| return this->onUpdateData(src, srcSizeInBytes); |
| } |
| |
| protected: |
| GrGpuBuffer(GrGpu*, size_t sizeInBytes, GrGpuBufferType, GrAccessPattern); |
| GrGpuBufferType intendedType() const { return fIntendedType; } |
| |
| void* fMapPtr; |
| |
| private: |
| virtual void onMap() = 0; |
| virtual void onUnmap() = 0; |
| virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; |
| |
| size_t onGpuMemorySize() const override { return fSizeInBytes; } |
| const char* getResourceType() const override { return "Buffer Object"; } |
| void computeScratchKey(GrScratchKey* key) const override; |
| |
| size_t fSizeInBytes; |
| GrAccessPattern fAccessPattern; |
| GrGpuBufferType fIntendedType; |
| }; |
| |
| #endif |