| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPipeline_DEFINED |
| #define GrPipeline_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrFragmentProcessor.h" |
| #include "GrNonAtomicRef.h" |
| #include "GrPendingIOResource.h" |
| #include "GrProcessorSet.h" |
| #include "GrProgramDesc.h" |
| #include "GrRect.h" |
| #include "GrScissorState.h" |
| #include "GrUserStencilSettings.h" |
| #include "GrWindowRectsState.h" |
| #include "SkMatrix.h" |
| #include "SkRefCnt.h" |
| #include "effects/GrCoverageSetOpXP.h" |
| #include "effects/GrDisableColorXP.h" |
| #include "effects/GrPorterDuffXferProcessor.h" |
| #include "effects/GrSimpleTextureEffect.h" |
| |
| class GrAppliedClip; |
| class GrOp; |
| class GrRenderTargetContext; |
| |
| /** |
| * This immutable object contains information needed to set build a shader program and set API |
| * state for a draw. It is used along with a GrPrimitiveProcessor and a source of geometric |
| * data (GrMesh or GrPath) to draw. |
| */ |
| class GrPipeline { |
| public: |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Creation |
| |
| enum Flags { |
| /** |
| * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target, |
| * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by |
| * the 3D API. |
| */ |
| kHWAntialias_Flag = 0x1, |
| /** |
| * Modifies the vertex shader so that vertices will be positioned at pixel centers. |
| */ |
| kSnapVerticesToPixelCenters_Flag = 0x2, |
| }; |
| |
| struct InitArgs { |
| uint32_t fFlags = 0; |
| const GrUserStencilSettings* fUserStencil = &GrUserStencilSettings::kUnused; |
| const GrCaps* fCaps = nullptr; |
| GrResourceProvider* fResourceProvider = nullptr; |
| GrXferProcessor::DstProxy fDstProxy; |
| }; |
| |
| /** |
| * Some state can be changed between GrMeshes without changing GrPipelines. This is generally |
| * less expensive then using multiple pipelines. Such state is called "dynamic state". It can |
| * be specified in two ways: |
| * 1) FixedDynamicState - use this to specify state that does not vary between GrMeshes. |
| * 2) DynamicStateArrays - use this to specify per mesh values for dynamic state. |
| **/ |
| struct FixedDynamicState { |
| explicit FixedDynamicState(const SkIRect& scissorRect) : fScissorRect(scissorRect) {} |
| FixedDynamicState() = default; |
| SkIRect fScissorRect = SkIRect::EmptyIRect(); |
| // Must have GrPrimitiveProcessor::numTextureSamplers() entries. Can be null if no samplers |
| // or textures are passed using DynamicStateArrays. |
| GrTextureProxy** fPrimitiveProcessorTextures = nullptr; |
| }; |
| |
| /** |
| * Any non-null array overrides the FixedDynamicState on a mesh-by-mesh basis. Arrays must |
| * have one entry for each GrMesh. |
| */ |
| struct DynamicStateArrays { |
| const SkIRect* fScissorRects = nullptr; |
| // Must have GrPrimitiveProcessor::numTextureSamplers() * num_meshes entries. |
| // Can be null if no samplers or to use the same textures for all meshes via' |
| // FixedDynamicState. |
| GrTextureProxy** fPrimitiveProcessorTextures = nullptr; |
| }; |
| |
| /** |
| * Creates a simple pipeline with default settings and no processors. The provided blend mode |
| * must be "Porter Duff" (<= kLastCoeffMode). If using GrScissorTest::kEnabled, the caller must |
| * specify a scissor rectangle through the DynamicState struct. |
| **/ |
| GrPipeline(GrScissorTest, SkBlendMode, uint32_t flags = 0, |
| const GrUserStencilSettings* = &GrUserStencilSettings::kUnused); |
| |
| GrPipeline(const InitArgs&, GrProcessorSet&&, GrAppliedClip&&); |
| |
| GrPipeline(const GrPipeline&) = delete; |
| GrPipeline& operator=(const GrPipeline&) = delete; |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name GrFragmentProcessors |
| |
| // Make the renderTargetContext's GrOpList be dependent on any GrOpLists in this pipeline |
| void addDependenciesTo(GrOpList* recipient, const GrCaps&) const; |
| |
| int numColorFragmentProcessors() const { return fNumColorProcessors; } |
| int numCoverageFragmentProcessors() const { |
| return fFragmentProcessors.count() - fNumColorProcessors; |
| } |
| int numFragmentProcessors() const { return fFragmentProcessors.count(); } |
| |
| const GrXferProcessor& getXferProcessor() const { |
| if (fXferProcessor) { |
| return *fXferProcessor.get(); |
| } else { |
| // A null xp member means the common src-over case. GrXferProcessor's ref'ing |
| // mechanism is not thread safe so we do not hold a ref on this global. |
| return GrPorterDuffXPFactory::SimpleSrcOverXP(); |
| } |
| } |
| |
| /** |
| * If the GrXferProcessor uses a texture to access the dst color, then this returns that |
| * texture and the offset to the dst contents within that texture. |
| */ |
| GrTextureProxy* dstTextureProxy(SkIPoint* offset = nullptr) const { |
| if (offset) { |
| *offset = fDstTextureOffset; |
| } |
| return fDstTextureProxy.get(); |
| } |
| |
| GrTexture* peekDstTexture(SkIPoint* offset = nullptr) const { |
| if (GrTextureProxy* dstProxy = this->dstTextureProxy(offset)) { |
| return dstProxy->peekTexture(); |
| } |
| |
| return nullptr; |
| } |
| |
| const GrFragmentProcessor& getColorFragmentProcessor(int idx) const { |
| SkASSERT(idx < this->numColorFragmentProcessors()); |
| return *fFragmentProcessors[idx].get(); |
| } |
| |
| const GrFragmentProcessor& getCoverageFragmentProcessor(int idx) const { |
| SkASSERT(idx < this->numCoverageFragmentProcessors()); |
| return *fFragmentProcessors[fNumColorProcessors + idx].get(); |
| } |
| |
| const GrFragmentProcessor& getFragmentProcessor(int idx) const { |
| return *fFragmentProcessors[idx].get(); |
| } |
| |
| /// @} |
| |
| const GrUserStencilSettings* getUserStencil() const { return fUserStencilSettings; } |
| |
| bool isScissorEnabled() const { |
| return SkToBool(fFlags & kScissorEnabled_Flag); |
| } |
| |
| const GrWindowRectsState& getWindowRectsState() const { return fWindowRectsState; } |
| |
| bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAntialias_Flag); } |
| bool snapVerticesToPixelCenters() const { |
| return SkToBool(fFlags & kSnapVerticesToPixelCenters_Flag); |
| } |
| bool hasStencilClip() const { |
| return SkToBool(fFlags & kHasStencilClip_Flag); |
| } |
| bool isStencilEnabled() const { |
| return SkToBool(fFlags & kStencilEnabled_Flag); |
| } |
| bool isBad() const { return SkToBool(fFlags & kIsBad_Flag); } |
| |
| GrXferBarrierType xferBarrierType(GrTexture*, const GrCaps&) const; |
| |
| static SkString DumpFlags(uint32_t flags) { |
| if (flags) { |
| SkString result; |
| if (flags & GrPipeline::kSnapVerticesToPixelCenters_Flag) { |
| result.append("Snap vertices to pixel center.\n"); |
| } |
| if (flags & GrPipeline::kHWAntialias_Flag) { |
| result.append("HW Antialiasing enabled.\n"); |
| } |
| return result; |
| } |
| return SkString("No pipeline flags\n"); |
| } |
| |
| // Used by Vulkan and Metal to cache their respective pipeline objects |
| uint32_t getBlendInfoKey() const; |
| |
| private: |
| void markAsBad() { fFlags |= kIsBad_Flag; } |
| |
| /** This is a continuation of the public "Flags" enum. */ |
| enum PrivateFlags { |
| kHasStencilClip_Flag = 0x10, |
| kStencilEnabled_Flag = 0x20, |
| kScissorEnabled_Flag = 0x40, |
| kIsBad_Flag = 0x80, |
| }; |
| |
| using DstTextureProxy = GrPendingIOResource<GrTextureProxy, kRead_GrIOType>; |
| using FragmentProcessorArray = SkAutoSTArray<8, std::unique_ptr<const GrFragmentProcessor>>; |
| |
| DstTextureProxy fDstTextureProxy; |
| SkIPoint fDstTextureOffset; |
| GrWindowRectsState fWindowRectsState; |
| const GrUserStencilSettings* fUserStencilSettings; |
| uint16_t fFlags; |
| sk_sp<const GrXferProcessor> fXferProcessor; |
| FragmentProcessorArray fFragmentProcessors; |
| |
| // This value is also the index in fFragmentProcessors where coverage processors begin. |
| int fNumColorProcessors; |
| }; |
| |
| #endif |