| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrConvolutionEffect.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| |
| // For brevity |
| typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
| |
| class GrGLConvolutionEffect : public GrGLSLFragmentProcessor { |
| public: |
| GrGLConvolutionEffect(const GrProcessor&); |
| |
| virtual void emitCode(EmitArgs&) override; |
| |
| static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); |
| |
| protected: |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&) override; |
| |
| private: |
| int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
| bool useBounds() const { return fUseBounds; } |
| Gr1DKernelEffect::Direction direction() const { return fDirection; } |
| |
| int fRadius; |
| bool fUseBounds; |
| Gr1DKernelEffect::Direction fDirection; |
| UniformHandle fKernelUni; |
| UniformHandle fImageIncrementUni; |
| UniformHandle fBoundsUni; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) { |
| const GrConvolutionEffect& c = processor.cast<GrConvolutionEffect>(); |
| fRadius = c.radius(); |
| fUseBounds = c.useBounds(); |
| fDirection = c.direction(); |
| } |
| |
| void GrGLConvolutionEffect::emitCode(EmitArgs& args) { |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, |
| kVec2f_GrSLType, kDefault_GrSLPrecision, |
| "ImageIncrement"); |
| if (this->useBounds()) { |
| fBoundsUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, |
| kVec2f_GrSLType, kDefault_GrSLPrecision, |
| "Bounds"); |
| } |
| fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility, |
| kFloat_GrSLType, kDefault_GrSLPrecision, |
| "Kernel", this->width()); |
| |
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
| |
| fragBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", args.fOutputColor); |
| |
| int width = this->width(); |
| const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); |
| const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); |
| |
| fragBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc); |
| |
| // Manually unroll loop because some drivers don't; yields 20-30% speedup. |
| for (int i = 0; i < width; i++) { |
| SkString index; |
| SkString kernelIndex; |
| index.appendS32(i); |
| kernel.appendArrayAccess(index.c_str(), &kernelIndex); |
| |
| if (this->useBounds()) { |
| // We used to compute a bool indicating whether we're in bounds or not, cast it to a |
| // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems |
| // to have a bug that caused corruption. |
| const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); |
| const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; |
| fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {", |
| component, bounds, component, bounds); |
| } |
| fragBuilder->codeAppendf("\t\t%s += ", args.fOutputColor); |
| fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); |
| fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str()); |
| if (this->useBounds()) { |
| fragBuilder->codeAppend("}"); |
| } |
| fragBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc); |
| } |
| |
| SkString modulate; |
| GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
| fragBuilder->codeAppend(modulate.c_str()); |
| } |
| |
| void GrGLConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrProcessor& processor) { |
| const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); |
| GrTexture& texture = *conv.texture(0); |
| // the code we generated was for a specific kernel radius |
| SkASSERT(conv.radius() == fRadius); |
| float imageIncrement[2] = { 0 }; |
| float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
| switch (conv.direction()) { |
| case Gr1DKernelEffect::kX_Direction: |
| imageIncrement[0] = 1.0f / texture.width(); |
| break; |
| case Gr1DKernelEffect::kY_Direction: |
| imageIncrement[1] = ySign / texture.height(); |
| break; |
| default: |
| SkFAIL("Unknown filter direction."); |
| } |
| pdman.set2fv(fImageIncrementUni, 1, imageIncrement); |
| if (conv.useBounds()) { |
| const float* bounds = conv.bounds(); |
| if (Gr1DKernelEffect::kY_Direction == conv.direction() && |
| texture.origin() != kTopLeft_GrSurfaceOrigin) { |
| pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); |
| } else { |
| pdman.set2f(fBoundsUni, bounds[0], bounds[1]); |
| } |
| } |
| pdman.set1fv(fKernelUni, this->width(), conv.kernel()); |
| } |
| |
| void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
| GrProcessorKeyBuilder* b) { |
| const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); |
| uint32_t key = conv.radius(); |
| key <<= 2; |
| if (conv.useBounds()) { |
| key |= 0x2; |
| key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0; |
| } |
| b->add32(key); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, |
| Direction direction, |
| int radius, |
| const float* kernel, |
| bool useBounds, |
| float bounds[2]) |
| : INHERITED(texture, direction, radius), fUseBounds(useBounds) { |
| this->initClassID<GrConvolutionEffect>(); |
| SkASSERT(radius <= kMaxKernelRadius); |
| SkASSERT(kernel); |
| int width = this->width(); |
| for (int i = 0; i < width; i++) { |
| fKernel[i] = kernel[i]; |
| } |
| memcpy(fBounds, bounds, sizeof(fBounds)); |
| } |
| |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, |
| Direction direction, |
| int radius, |
| float gaussianSigma, |
| bool useBounds, |
| float bounds[2]) |
| : INHERITED(texture, direction, radius), fUseBounds(useBounds) { |
| this->initClassID<GrConvolutionEffect>(); |
| SkASSERT(radius <= kMaxKernelRadius); |
| int width = this->width(); |
| |
| float sum = 0.0f; |
| float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); |
| for (int i = 0; i < width; ++i) { |
| float x = static_cast<float>(i - this->radius()); |
| // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian |
| // is dropped here, since we renormalize the kernel below. |
| fKernel[i] = sk_float_exp(- x * x * denom); |
| sum += fKernel[i]; |
| } |
| // Normalize the kernel |
| float scale = 1.0f / sum; |
| for (int i = 0; i < width; ++i) { |
| fKernel[i] *= scale; |
| } |
| memcpy(fBounds, bounds, sizeof(fBounds)); |
| } |
| |
| GrConvolutionEffect::~GrConvolutionEffect() { |
| } |
| |
| void GrConvolutionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLConvolutionEffect::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLFragmentProcessor* GrConvolutionEffect::onCreateGLSLInstance() const { |
| return new GrGLConvolutionEffect(*this); |
| } |
| |
| bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
| const GrConvolutionEffect& s = sBase.cast<GrConvolutionEffect>(); |
| return (this->radius() == s.radius() && |
| this->direction() == s.direction() && |
| this->useBounds() == s.useBounds() && |
| 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && |
| 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConvolutionEffect); |
| |
| const GrFragmentProcessor* GrConvolutionEffect::TestCreate(GrProcessorTestData* d) { |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| GrProcessorUnitTest::kAlphaTextureIdx; |
| Direction dir = d->fRandom->nextBool() ? kX_Direction : kY_Direction; |
| int radius = d->fRandom->nextRangeU(1, kMaxKernelRadius); |
| float kernel[kMaxKernelWidth]; |
| for (size_t i = 0; i < SK_ARRAY_COUNT(kernel); ++i) { |
| kernel[i] = d->fRandom->nextSScalar1(); |
| } |
| float bounds[2]; |
| for (size_t i = 0; i < SK_ARRAY_COUNT(bounds); ++i) { |
| bounds[i] = d->fRandom->nextF(); |
| } |
| |
| bool useBounds = d->fRandom->nextBool(); |
| return GrConvolutionEffect::Create(d->fTextures[texIdx], |
| dir, |
| radius, |
| kernel, |
| useBounds, |
| bounds); |
| } |