blob: 335e953c229b832a99cd248f14530bdbbd9efe07 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_src_atop;
_0_blend_src_atop = dst.w * src + (1.0 - src.w) * dst;
sk_FragColor = _0_blend_src_atop;
}