blob: 5c1d7326a48e7dc9a9ab7a64fe1fa66193a8d163 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_lighten;
vec4 _1_blend_src_over;
_1_blend_src_over = src + (1.0 - src.w) * dst;
vec4 _2_result = _1_blend_src_over;
_2_result.xyz = max(_2_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
_0_blend_lighten = _2_result;
sk_FragColor = _0_blend_lighten;
}