blob: 6a517aabaab2a35f35f498eb2df11128c66b44ac [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_plus;
_0_blend_plus = min(src + dst, 1.0);
sk_FragColor = _0_blend_plus;
}