blob: 829b62fbad1dcd190f45cd9dc5cd2a8c787488f9 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_screen;
_0_blend_screen = src + (1.0 - src) * dst;
sk_FragColor = _0_blend_screen;
}