blob: e5ef12f40b420ea0c0a05a8691f27223c5e62a05 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_src_out;
_0_blend_src_out = (1.0 - dst.w) * src;
sk_FragColor = _0_blend_src_out;
}