blob: 450207d42adb89347558cb7baf44c768845fd4a5 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 color;
void main() {
bool _0_ifTest;
_0_ifTest = color.x >= 0.5;
if (_0_ifTest) sk_FragColor = vec4(1.0); else sk_FragColor = vec4(0.5);
}