out vec4 sk_FragColor; | |
void main() { | |
float _0_scalar; | |
float _1_x = 1.0; | |
_1_x = length(1.0); | |
_1_x = distance(_1_x, 2.0); | |
_1_x = dot(_1_x, 2.0); | |
_1_x = normalize(_1_x); | |
_0_scalar = _1_x; | |
float x = _0_scalar; | |
vec2 _2_vector; | |
vec2 _3_x = vec2(1.0, 2.0); | |
_3_x = vec2(length(vec2(1.0, 2.0))); | |
_3_x = vec2(distance(_3_x, vec2(3.0, 4.0))); | |
_3_x = vec2(dot(_3_x, vec2(3.0, 4.0))); | |
_3_x = normalize(_3_x); | |
_2_vector = _3_x; | |
vec2 y = _2_vector; | |
sk_FragColor = vec4(x, y, 1.0); | |
} |