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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkTwoPointRadialGradient.h"
/* Two-point radial gradients are specified by two circles, each with a center
point and radius. The gradient can be considered to be a series of
concentric circles, with the color interpolated from the start circle
(at t=0) to the end circle (at t=1).
For each point (x, y) in the span, we want to find the
interpolated circle that intersects that point. The center
of the desired circle (Cx, Cy) falls at some distance t
along the line segment between the start point (Sx, Sy) and
end point (Ex, Ey):
Cx = (1 - t) * Sx + t * Ex (0 <= t <= 1)
Cy = (1 - t) * Sy + t * Ey
The radius of the desired circle (r) is also a linear interpolation t
between the start and end radii (Sr and Er):
r = (1 - t) * Sr + t * Er
But
(x - Cx)^2 + (y - Cy)^2 = r^2
so
(x - ((1 - t) * Sx + t * Ex))^2
+ (y - ((1 - t) * Sy + t * Ey))^2
= ((1 - t) * Sr + t * Er)^2
Solving for t yields
[(Sx - Ex)^2 + (Sy - Ey)^2 - (Er - Sr)^2)] * t^2
+ [2 * (Sx - Ex)(x - Sx) + 2 * (Sy - Ey)(y - Sy) - 2 * (Er - Sr) * Sr] * t
+ [(x - Sx)^2 + (y - Sy)^2 - Sr^2] = 0
To simplify, let Dx = Sx - Ex, Dy = Sy - Ey, Dr = Er - Sr, dx = x - Sx, dy = y - Sy
[Dx^2 + Dy^2 - Dr^2)] * t^2
+ 2 * [Dx * dx + Dy * dy - Dr * Sr] * t
+ [dx^2 + dy^2 - Sr^2] = 0
A quadratic in t. The two roots of the quadratic reflect the two
possible circles on which the point may fall. Solving for t yields
the gradient value to use.
If a<0, the start circle is entirely contained in the
end circle, and one of the roots will be <0 or >1 (off the line
segment). If a>0, the start circle falls at least partially
outside the end circle (or vice versa), and the gradient
defines a "tube" where a point may be on one circle (on the
inside of the tube) or the other (outside of the tube). We choose
one arbitrarily.
In order to keep the math to within the limits of fixed point,
we divide the entire quadratic by Dr^2, and replace
(x - Sx)/Dr with x' and (y - Sy)/Dr with y', giving
[Dx^2 / Dr^2 + Dy^2 / Dr^2 - 1)] * t^2
+ 2 * [x' * Dx / Dr + y' * Dy / Dr - Sr / Dr] * t
+ [x'^2 + y'^2 - Sr^2/Dr^2] = 0
(x' and y' are computed by appending the subtract and scale to the
fDstToIndex matrix in the constructor).
Since the 'A' component of the quadratic is independent of x' and y', it
is precomputed in the constructor. Since the 'B' component is linear in
x' and y', if x and y are linear in the span, 'B' can be computed
incrementally with a simple delta (db below). If it is not (e.g.,
a perspective projection), it must be computed in the loop.
*/
namespace {
inline SkFixed two_point_radial(SkScalar b, SkScalar fx, SkScalar fy,
SkScalar sr2d2, SkScalar foura,
SkScalar oneOverTwoA, bool posRoot) {
SkScalar c = SkScalarSquare(fx) + SkScalarSquare(fy) - sr2d2;
if (0 == foura) {
return SkScalarToFixed(SkScalarDiv(-c, b));
}
SkScalar discrim = SkScalarSquare(b) - SkScalarMul(foura, c);
if (discrim < 0) {
discrim = -discrim;
}
SkScalar rootDiscrim = SkScalarSqrt(discrim);
SkScalar result;
if (posRoot) {
result = SkScalarMul(-b + rootDiscrim, oneOverTwoA);
} else {
result = SkScalarMul(-b - rootDiscrim, oneOverTwoA);
}
return SkScalarToFixed(result);
}
typedef void (* TwoPointRadialShadeProc)(SkScalar fx, SkScalar dx,
SkScalar fy, SkScalar dy,
SkScalar b, SkScalar db,
SkScalar fSr2D2, SkScalar foura, SkScalar fOneOverTwoA, bool posRoot,
SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
int count);
void shadeSpan_twopoint_clamp(SkScalar fx, SkScalar dx,
SkScalar fy, SkScalar dy,
SkScalar b, SkScalar db,
SkScalar fSr2D2, SkScalar foura, SkScalar fOneOverTwoA, bool posRoot,
SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
int count) {
for (; count > 0; --count) {
SkFixed t = two_point_radial(b, fx, fy, fSr2D2, foura,
fOneOverTwoA, posRoot);
SkFixed index = SkClampMax(t, 0xFFFF);
SkASSERT(index <= 0xFFFF);
*dstC++ = cache[index >> SkGradientShaderBase::kCache32Shift];
fx += dx;
fy += dy;
b += db;
}
}
void shadeSpan_twopoint_mirror(SkScalar fx, SkScalar dx,
SkScalar fy, SkScalar dy,
SkScalar b, SkScalar db,
SkScalar fSr2D2, SkScalar foura, SkScalar fOneOverTwoA, bool posRoot,
SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
int count) {
for (; count > 0; --count) {
SkFixed t = two_point_radial(b, fx, fy, fSr2D2, foura,
fOneOverTwoA, posRoot);
SkFixed index = mirror_tileproc(t);
SkASSERT(index <= 0xFFFF);
*dstC++ = cache[index >> SkGradientShaderBase::kCache32Shift];
fx += dx;
fy += dy;
b += db;
}
}
void shadeSpan_twopoint_repeat(SkScalar fx, SkScalar dx,
SkScalar fy, SkScalar dy,
SkScalar b, SkScalar db,
SkScalar fSr2D2, SkScalar foura, SkScalar fOneOverTwoA, bool posRoot,
SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
int count) {
for (; count > 0; --count) {
SkFixed t = two_point_radial(b, fx, fy, fSr2D2, foura,
fOneOverTwoA, posRoot);
SkFixed index = repeat_tileproc(t);
SkASSERT(index <= 0xFFFF);
*dstC++ = cache[index >> SkGradientShaderBase::kCache32Shift];
fx += dx;
fy += dy;
b += db;
}
}
}
/////////////////////////////////////////////////////////////////////
SkTwoPointRadialGradient::SkTwoPointRadialGradient(
const SkPoint& start, SkScalar startRadius,
const SkPoint& end, SkScalar endRadius,
const SkColor colors[], const SkScalar pos[],
int colorCount, SkShader::TileMode mode,
SkUnitMapper* mapper)
: SkGradientShaderBase(colors, pos, colorCount, mode, mapper),
fCenter1(start),
fCenter2(end),
fRadius1(startRadius),
fRadius2(endRadius) {
init();
}
SkShader::BitmapType SkTwoPointRadialGradient::asABitmap(
SkBitmap* bitmap,
SkMatrix* matrix,
SkShader::TileMode* xy) const {
if (bitmap) {
this->getGradientTableBitmap(bitmap);
}
SkScalar diffL = 0; // just to avoid gcc warning
if (matrix) {
diffL = SkScalarSqrt(SkScalarSquare(fDiff.fX) +
SkScalarSquare(fDiff.fY));
}
if (matrix) {
if (diffL) {
SkScalar invDiffL = SkScalarInvert(diffL);
matrix->setSinCos(-SkScalarMul(invDiffL, fDiff.fY),
SkScalarMul(invDiffL, fDiff.fX));
} else {
matrix->reset();
}
matrix->preConcat(fPtsToUnit);
}
if (xy) {
xy[0] = fTileMode;
xy[1] = kClamp_TileMode;
}
return kTwoPointRadial_BitmapType;
}
SkShader::GradientType SkTwoPointRadialGradient::asAGradient(
SkShader::GradientInfo* info) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fCenter1;
info->fPoint[1] = fCenter2;
info->fRadius[0] = fRadius1;
info->fRadius[1] = fRadius2;
}
return kRadial2_GradientType;
}
void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
int count) {
SkASSERT(count > 0);
SkPMColor* SK_RESTRICT dstC = dstCParam;
// Zero difference between radii: fill with transparent black.
if (fDiffRadius == 0) {
sk_bzero(dstC, count * sizeof(*dstC));
return;
}
SkMatrix::MapXYProc dstProc = fDstToIndexProc;
TileProc proc = fTileProc;
const SkPMColor* SK_RESTRICT cache = this->getCache32();
SkScalar foura = fA * 4;
bool posRoot = fDiffRadius < 0;
if (fDstToIndexClass != kPerspective_MatrixClass) {
SkPoint srcPt;
dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkScalar dx, fx = srcPt.fX;
SkScalar dy, fy = srcPt.fY;
if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
SkFixed fixedX, fixedY;
(void)fDstToIndex.fixedStepInX(SkIntToScalar(y), &fixedX, &fixedY);
dx = SkFixedToScalar(fixedX);
dy = SkFixedToScalar(fixedY);
} else {
SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
dx = fDstToIndex.getScaleX();
dy = fDstToIndex.getSkewY();
}
SkScalar b = (SkScalarMul(fDiff.fX, fx) +
SkScalarMul(fDiff.fY, fy) - fStartRadius) * 2;
SkScalar db = (SkScalarMul(fDiff.fX, dx) +
SkScalarMul(fDiff.fY, dy)) * 2;
TwoPointRadialShadeProc shadeProc = shadeSpan_twopoint_repeat;
if (SkShader::kClamp_TileMode == fTileMode) {
shadeProc = shadeSpan_twopoint_clamp;
} else if (SkShader::kMirror_TileMode == fTileMode) {
shadeProc = shadeSpan_twopoint_mirror;
} else {
SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
}
(*shadeProc)(fx, dx, fy, dy, b, db,
fSr2D2, foura, fOneOverTwoA, posRoot,
dstC, cache, count);
} else { // perspective case
SkScalar dstX = SkIntToScalar(x);
SkScalar dstY = SkIntToScalar(y);
for (; count > 0; --count) {
SkPoint srcPt;
dstProc(fDstToIndex, dstX, dstY, &srcPt);
SkScalar fx = srcPt.fX;
SkScalar fy = srcPt.fY;
SkScalar b = (SkScalarMul(fDiff.fX, fx) +
SkScalarMul(fDiff.fY, fy) - fStartRadius) * 2;
SkFixed t = two_point_radial(b, fx, fy, fSr2D2, foura,
fOneOverTwoA, posRoot);
SkFixed index = proc(t);
SkASSERT(index <= 0xFFFF);
*dstC++ = cache[index >> SkGradientShaderBase::kCache32Shift];
dstX += SK_Scalar1;
}
}
}
bool SkTwoPointRadialGradient::setContext( const SkBitmap& device,
const SkPaint& paint,
const SkMatrix& matrix){
// For now, we might have divided by zero, so detect that
if (0 == fDiffRadius) {
return false;
}
if (!this->INHERITED::setContext(device, paint, matrix)) {
return false;
}
// we don't have a span16 proc
fFlags &= ~kHasSpan16_Flag;
return true;
}
#ifdef SK_DEVELOPER
void SkTwoPointRadialGradient::toString(SkString* str) const {
str->append("SkTwoPointRadialGradient: (");
str->append("center1: (");
str->appendScalar(fCenter1.fX);
str->append(", ");
str->appendScalar(fCenter1.fY);
str->append(") radius1: ");
str->appendScalar(fRadius1);
str->append(" ");
str->append("center2: (");
str->appendScalar(fCenter2.fX);
str->append(", ");
str->appendScalar(fCenter2.fY);
str->append(") radius2: ");
str->appendScalar(fRadius2);
str->append(" ");
this->INHERITED::toString(str);
str->append(")");
}
#endif
SkTwoPointRadialGradient::SkTwoPointRadialGradient(
SkFlattenableReadBuffer& buffer)
: INHERITED(buffer),
fCenter1(buffer.readPoint()),
fCenter2(buffer.readPoint()),
fRadius1(buffer.readScalar()),
fRadius2(buffer.readScalar()) {
init();
};
void SkTwoPointRadialGradient::flatten(
SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writePoint(fCenter1);
buffer.writePoint(fCenter2);
buffer.writeScalar(fRadius1);
buffer.writeScalar(fRadius2);
}
void SkTwoPointRadialGradient::init() {
fDiff = fCenter1 - fCenter2;
fDiffRadius = fRadius2 - fRadius1;
// hack to avoid zero-divide for now
SkScalar inv = fDiffRadius ? SkScalarInvert(fDiffRadius) : 0;
fDiff.fX = SkScalarMul(fDiff.fX, inv);
fDiff.fY = SkScalarMul(fDiff.fY, inv);
fStartRadius = SkScalarMul(fRadius1, inv);
fSr2D2 = SkScalarSquare(fStartRadius);
fA = SkScalarSquare(fDiff.fX) + SkScalarSquare(fDiff.fY) - SK_Scalar1;
fOneOverTwoA = fA ? SkScalarInvert(fA * 2) : 0;
fPtsToUnit.setTranslate(-fCenter1.fX, -fCenter1.fY);
fPtsToUnit.postScale(inv, inv);
}
/////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "GrTBackendEffectFactory.h"
// For brevity
typedef GrGLUniformManager::UniformHandle UniformHandle;
static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
class GrGLRadial2Gradient : public GrGLGradientEffect {
public:
GrGLRadial2Gradient(const GrBackendEffectFactory& factory, const GrEffectRef&);
virtual ~GrGLRadial2Gradient() { }
virtual void emitCode(GrGLShaderBuilder*,
const GrEffectStage&,
EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
static EffectKey GenKey(const GrEffectStage&, const GrGLCaps& caps);
protected:
UniformHandle fVSParamUni;
UniformHandle fFSParamUni;
const char* fVSVaryingName;
const char* fFSVaryingName;
bool fIsDegenerate;
// @{
/// Values last uploaded as uniforms
SkScalar fCachedCenter;
SkScalar fCachedRadius;
bool fCachedPosRoot;
// @}
private:
typedef GrGLGradientEffect INHERITED;
};
/////////////////////////////////////////////////////////////////////
class GrRadial2Gradient : public GrGradientEffect {
public:
static GrEffectRef* Create(GrContext* ctx,
const SkTwoPointRadialGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm) {
AutoEffectUnref effect(SkNEW_ARGS(GrRadial2Gradient, (ctx, shader, matrix, tm)));
return CreateEffectRef(effect);
}
virtual ~GrRadial2Gradient() { }
static const char* Name() { return "Two-Point Radial Gradient"; }
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
return GrTBackendEffectFactory<GrRadial2Gradient>::getInstance();
}
// The radial gradient parameters can collapse to a linear (instead of quadratic) equation.
bool isDegenerate() const { return SK_Scalar1 == fCenterX1; }
SkScalar center() const { return fCenterX1; }
SkScalar radius() const { return fRadius0; }
bool isPosRoot() const { return SkToBool(fPosRoot); }
typedef GrGLRadial2Gradient GLEffect;
private:
virtual bool onIsEqual(const GrEffectRef& sBase) const SK_OVERRIDE {
const GrRadial2Gradient& s = CastEffect<GrRadial2Gradient>(sBase);
return (INHERITED::onIsEqual(sBase) &&
this->fCenterX1 == s.fCenterX1 &&
this->fRadius0 == s.fRadius0 &&
this->fPosRoot == s.fPosRoot);
}
GrRadial2Gradient(GrContext* ctx,
const SkTwoPointRadialGradient& shader,
const SkMatrix& matrix,
SkShader::TileMode tm)
: INHERITED(ctx, shader, matrix, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
, fPosRoot(shader.getDiffRadius() < 0) { }
GR_DECLARE_EFFECT_TEST;
// @{
// Cache of values - these can change arbitrarily, EXCEPT
// we shouldn't change between degenerate and non-degenerate?!
SkScalar fCenterX1;
SkScalar fRadius0;
SkBool8 fPosRoot;
// @}
typedef GrGradientEffect INHERITED;
};
/////////////////////////////////////////////////////////////////////
GR_DEFINE_EFFECT_TEST(GrRadial2Gradient);
GrEffectRef* GrRadial2Gradient::TestCreate(SkRandom* random,
GrContext* context,
GrTexture**) {
SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()};
SkScalar radius1 = random->nextUScalar1();
SkPoint center2;
SkScalar radius2;
do {
center2.set(random->nextUScalar1(), random->nextUScalar1());
radius2 = random->nextUScalar1 ();
// There is a bug in two point radial gradients with identical radii
} while (radius1 == radius2);
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
SkScalar* stops = stopsArray;
SkShader::TileMode tm;
int colorCount = RandomGradientParams(random, colors, &stops, &tm);
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointRadial(center1, radius1,
center2, radius2,
colors, stops, colorCount,
tm));
SkPaint paint;
return shader->asNewEffect(context, paint);
}
/////////////////////////////////////////////////////////////////////
GrGLRadial2Gradient::GrGLRadial2Gradient(const GrBackendEffectFactory& factory,
const GrEffectRef& baseData)
: INHERITED(factory)
, fVSParamUni(kInvalidUniformHandle)
, fFSParamUni(kInvalidUniformHandle)
, fVSVaryingName(NULL)
, fFSVaryingName(NULL)
, fCachedCenter(SK_ScalarMax)
, fCachedRadius(-SK_ScalarMax)
, fCachedPosRoot(0) {
const GrRadial2Gradient& data = CastEffect<GrRadial2Gradient>(baseData);
fIsDegenerate = data.isDegenerate();
}
void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
const GrEffectStage& stage,
EffectKey key,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
this->emitYCoordUniform(builder);
const char* fsCoords;
const char* vsCoordsVarying;
GrSLType coordsVaryingType;
this->setupMatrix(builder, key, vertexCoords, &fsCoords, &vsCoordsVarying, &coordsVaryingType);
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
// in test apps, but need to keep an eye on it.
fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,
kFloat_GrSLType, "Radial2VSParams", 6);
fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
kFloat_GrSLType, "Radial2FSParams", 6);
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
if (kVec2f_GrSLType == coordsVaryingType) {
builder->addVarying(kFloat_GrSLType, "Radial2BCoeff", &fVSVaryingName, &fFSVaryingName);
}
// VS
{
SkString* code = &builder->fVSCode;
SkString p2;
SkString p3;
builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2);
builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3);
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
if (kVec2f_GrSLType == coordsVaryingType) {
// r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3])
code->appendf("\t%s = 2.0 *(%s * %s.x - %s);\n",
fVSVaryingName, p2.c_str(),
vsCoordsVarying, p3.c_str());
}
}
// FS
{
SkString* code = &builder->fFSCode;
SkString cName("c");
SkString ac4Name("ac4");
SkString rootName("root");
SkString t;
SkString p0;
SkString p1;
SkString p2;
SkString p3;
SkString p4;
SkString p5;
builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0);
builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1);
builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2);
builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3);
builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4);
builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5);
// If we we're able to interpolate the linear component,
// bVar is the varying; otherwise compute it
SkString bVar;
if (kVec2f_GrSLType == coordsVaryingType) {
bVar = fFSVaryingName;
} else {
bVar = "b";
code->appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n",
bVar.c_str(), p2.c_str(), fsCoords, p3.c_str());
}
// c = (x^2)+(y^2) - params[4]
code->appendf("\tfloat %s = dot(%s, %s) - %s;\n",
cName.c_str(),
fsCoords,
fsCoords,
p4.c_str());
// If we aren't degenerate, emit some extra code, and accept a slightly
// more complex coord.
if (!fIsDegenerate) {
// ac4 = 4.0 * params[0] * c
code->appendf("\tfloat %s = %s * 4.0 * %s;\n",
ac4Name.c_str(), p0.c_str(),
cName.c_str());
// root = sqrt(b^2-4ac)
// (abs to avoid exception due to fp precision)
code->appendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n",
rootName.c_str(), bVar.c_str(), bVar.c_str(),
ac4Name.c_str());
// t is: (-b + params[5] * sqrt(b^2-4ac)) * params[1]
t.printf("(-%s + %s * %s) * %s", bVar.c_str(), p5.c_str(),
rootName.c_str(), p1.c_str());
} else {
// t is: -c/b
t.printf("-%s / %s", cName.c_str(), bVar.c_str());
}
this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]);
}
}
void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
INHERITED::setData(uman, stage);
const GrRadial2Gradient& data = GetEffectFromStage<GrRadial2Gradient>(stage);
GrAssert(data.isDegenerate() == fIsDegenerate);
SkScalar centerX1 = data.center();
SkScalar radius0 = data.radius();
if (fCachedCenter != centerX1 ||
fCachedRadius != radius0 ||
fCachedPosRoot != data.isPosRoot()) {
SkScalar a = SkScalarMul(centerX1, centerX1) - SK_Scalar1;
// When we're in the degenerate (linear) case, the second
// value will be INF but the program doesn't read it. (We
// use the same 6 uniforms even though we don't need them
// all in the linear case just to keep the code complexity
// down).
float values[6] = {
SkScalarToFloat(a),
1 / (2.f * SkScalarToFloat(a)),
SkScalarToFloat(centerX1),
SkScalarToFloat(radius0),
SkScalarToFloat(SkScalarMul(radius0, radius0)),
data.isPosRoot() ? 1.f : -1.f
};
uman.set1fv(fVSParamUni, 0, 6, values);
uman.set1fv(fFSParamUni, 0, 6, values);
fCachedCenter = centerX1;
fCachedRadius = radius0;
fCachedPosRoot = data.isPosRoot();
}
}
GrGLEffect::EffectKey GrGLRadial2Gradient::GenKey(const GrEffectStage& s, const GrGLCaps&) {
enum {
kIsDegenerate = 1 << kMatrixKeyBitCnt,
};
EffectKey key = GenMatrixKey(s);
if (GetEffectFromStage<GrRadial2Gradient>(s).isDegenerate()) {
key |= kIsDegenerate;
}
return key;
}
/////////////////////////////////////////////////////////////////////
GrEffectRef* SkTwoPointRadialGradient::asNewEffect(GrContext* context, const SkPaint&) const {
SkASSERT(NULL != context);
// invert the localM, translate to center1 (fPtsToUni), rotate so center2 is on x axis.
SkMatrix matrix;
if (!this->getLocalMatrix().invert(&matrix)) {
return NULL;
}
matrix.postConcat(fPtsToUnit);
SkScalar diffLen = fDiff.length();
if (0 != diffLen) {
SkScalar invDiffLen = SkScalarInvert(diffLen);
SkMatrix rot;
rot.setSinCos(-SkScalarMul(invDiffLen, fDiff.fY),
SkScalarMul(invDiffLen, fDiff.fX));
matrix.postConcat(rot);
}
return GrRadial2Gradient::Create(context, *this, matrix, fTileMode);
}
#else
GrEffectRef* SkTwoPointRadialGradient::asNewEffect(GrContext*, const SkPaint&) const {
SkDEBUGFAIL("Should not call in GPU-less build");
return NULL;
}
#endif