Allow GrGLEffects to produce variable length keys.

R=robertphillips@google.com, jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/385713005
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index d710c64..7337d8a 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -19,13 +19,13 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
@@ -44,7 +44,7 @@
 
 void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder,
                                const GrDrawEffect& drawEffect,
-                               EffectKey key,
+                               const GrEffectKey& key,
                                const char* outputColor,
                                const char* inputColor,
                                const TransformedCoordsArray&,
@@ -117,9 +117,11 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
 }
 
-GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                             GrEffectKeyBuilder* b) {
     const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
-    return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    b->add32(key);
 }
 
 //////////////////////////////////////////////////////////////////////////////
@@ -167,13 +169,13 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
@@ -192,7 +194,7 @@
 
 void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder,
                               const GrDrawEffect& drawEffect,
-                              EffectKey key,
+                              const GrEffectKey& key,
                               const char* outputColor,
                               const char* inputColor,
                               const TransformedCoordsArray&,
@@ -255,9 +257,11 @@
     builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
 }
 
-GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                            GrEffectKeyBuilder* b) {
     const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
-    return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    b->add32(key);
 }
 
 //////////////////////////////////////////////////////////////////////////////
@@ -305,13 +309,13 @@
 
     virtual void emitCode(GrGLFullShaderBuilder* builder,
                           const GrDrawEffect& drawEffect,
-                          EffectKey key,
+                          const GrEffectKey& key,
                           const char* outputColor,
                           const char* inputColor,
                           const TransformedCoordsArray&,
                           const TextureSamplerArray&) SK_OVERRIDE;
 
-    static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+    static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
 
     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
 
@@ -330,7 +334,7 @@
 
 void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder,
                                const GrDrawEffect& drawEffect,
-                               EffectKey key,
+                               const GrEffectKey& key,
                                const char* outputColor,
                                const char* inputColor,
                                const TransformedCoordsArray&,
@@ -403,9 +407,11 @@
                            (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
 }
 
-GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
+                             GrEffectKeyBuilder* b) {
     const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
-    return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
+    b->add32(key);
 }
 
 //////////////////////////////////////////////////////////////////////////////