| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTextureDomain_DEFINED |
| #define GrTextureDomain_DEFINED |
| |
| #include "src/gpu/GrCoordTransform.h" |
| #include "src/gpu/GrFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| |
| class GrGLProgramBuilder; |
| class GrGLSLShaderBuilder; |
| class GrInvariantOutput; |
| class GrGLSLUniformHandler; |
| struct SkRect; |
| |
| /** |
| * Limits a texture's lookup coordinates to a domain. Samples outside the domain are either clamped |
| * the edge of the domain or result in a half4 of zeros (decal mode). The domain is clipped to |
| * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the |
| * domain to affect the read value unless the caller considers this when calculating the domain. |
| */ |
| class GrTextureDomain { |
| public: |
| enum Mode { |
| // Ignore the texture domain rectangle. |
| kIgnore_Mode, |
| // Clamp texture coords to the domain rectangle. |
| kClamp_Mode, |
| // Treat the area outside the domain rectangle as fully transparent. |
| kDecal_Mode, |
| // Wrap texture coordinates. NOTE: filtering may not work as expected because Bilerp will |
| // read texels outside of the domain. We could perform additional texture reads and filter |
| // in the shader, but are not currently doing this for performance reasons |
| kRepeat_Mode, |
| // Mirror wrap texture coordinates. NOTE: suffers the same filtering limitation as kRepeat. |
| kMirrorRepeat_Mode, |
| |
| kLastMode = kMirrorRepeat_Mode |
| }; |
| static const int kModeCount = kLastMode + 1; |
| |
| static const GrTextureDomain& IgnoredDomain() { |
| static const GrTextureDomain gDomain((GrTextureProxy*)nullptr, |
| SkRect::MakeEmpty(), kIgnore_Mode, kIgnore_Mode); |
| return gDomain; |
| } |
| |
| /** |
| * Construct a domain used to sample a GrFragmentProcessor. |
| * |
| * @param index Pass a value >= 0 if using multiple texture domains in the same effect. |
| * It is used to keep inserted variables from causing name collisions. |
| */ |
| GrTextureDomain(const SkRect& domain, Mode modeX, Mode modeY, int index = -1); |
| |
| /** |
| * Construct a domain used to directly sampler a texture. |
| * |
| * @param index Pass a value >= 0 if using multiple texture domains in the same effect. |
| * It is used to keep inserted variables from causing name collisions. |
| */ |
| GrTextureDomain(GrSurfaceProxy*, const SkRect& domain, Mode modeX, Mode modeY, int index = -1); |
| |
| GrTextureDomain(const GrTextureDomain&) = default; |
| |
| const SkRect& domain() const { return fDomain; } |
| Mode modeX() const { return fModeX; } |
| Mode modeY() const { return fModeY; } |
| |
| /* |
| * Computes a domain that bounds all the texels in texelRect, possibly insetting by half a pixel |
| * depending on the mode. The mode is used for both axes. |
| */ |
| static const SkRect MakeTexelDomain(const SkIRect& texelRect, Mode mode) { |
| return MakeTexelDomain(texelRect, mode, mode); |
| } |
| |
| static const SkRect MakeTexelDomain(const SkIRect& texelRect, Mode modeX, Mode modeY) { |
| // For Clamp and decal modes, inset by half a texel |
| SkScalar insetX = ((modeX == kClamp_Mode || modeX == kDecal_Mode) && texelRect.width() > 0) |
| ? SK_ScalarHalf : 0; |
| SkScalar insetY = ((modeY == kClamp_Mode || modeY == kDecal_Mode) && texelRect.height() > 0) |
| ? SK_ScalarHalf : 0; |
| return SkRect::MakeLTRB(texelRect.fLeft + insetX, texelRect.fTop + insetY, |
| texelRect.fRight - insetX, texelRect.fBottom - insetY); |
| } |
| |
| // Convenience to determine if any axis of a texture uses an explicit decal mode or the hardware |
| // clamp to border decal mode. |
| static bool IsDecalSampled(GrSamplerState::WrapMode wrapX, GrSamplerState::WrapMode wrapY, |
| Mode modeX, Mode modeY) { |
| return wrapX == GrSamplerState::WrapMode::kClampToBorder || |
| wrapY == GrSamplerState::WrapMode::kClampToBorder || |
| modeX == kDecal_Mode || |
| modeY == kDecal_Mode; |
| } |
| |
| static bool IsDecalSampled(const GrSamplerState::WrapMode wraps[2], Mode modeX, Mode modeY) { |
| return IsDecalSampled(wraps[0], wraps[1], modeX, modeY); |
| } |
| |
| static bool IsDecalSampled(GrSamplerState sampler, Mode modeX, Mode modeY) { |
| return IsDecalSampled(sampler.wrapModeX(), sampler.wrapModeY(), modeX, modeY); |
| } |
| |
| bool operator==(const GrTextureDomain& that) const { |
| return fModeX == that.fModeX && fModeY == that.fModeY && |
| (kIgnore_Mode == fModeX || (fDomain.fLeft == that.fDomain.fLeft && |
| fDomain.fRight == that.fDomain.fRight)) && |
| (kIgnore_Mode == fModeY || (fDomain.fTop == that.fDomain.fTop && |
| fDomain.fBottom == that.fDomain.fBottom)); |
| } |
| bool operator!=(const GrTextureDomain& that) const { return !(*this == that); } |
| |
| /** |
| * A GrGLSLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses |
| * GrTextureDomain should include this helper. It generates the texture domain GLSL, produces |
| * the part of the effect key that reflects the texture domain code, and performs the uniform |
| * uploads necessary for texture domains. |
| */ |
| class GLDomain { |
| public: |
| GLDomain() = default; |
| |
| /** |
| * Call this from GrGLSLFragmentProcessor::emitCode() to sample a child processor WRT the |
| * domain and mode. |
| * |
| * @param outcolor name of half4 variable to hold the sampled color. |
| * @param inCoords name of float2 variable containing the coords to be used with the |
| * domain. |
| * @param inColor color passed to the child processor. |
| */ |
| void sampleProcessor(const GrTextureDomain& textureDomain, |
| const char* inColor, |
| const char* outColor, |
| const SkString& inCoords, |
| GrGLSLFragmentProcessor* parent, |
| GrGLSLFragmentProcessor::EmitArgs& args, |
| int childIndex); |
| |
| /** |
| * Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture WRT the domain |
| * and mode. |
| * |
| * @param outcolor name of half4 variable to hold the sampled color. |
| * @param inCoords name of float2 variable containing the coords to be used with the |
| * domain. |
| * @param inModulateColor if non-nullptr the sampled color will be modulated with this |
| * expression before being written to outColor. |
| */ |
| void sampleTexture(GrGLSLShaderBuilder* builder, |
| GrGLSLUniformHandler* uniformHandler, |
| const GrShaderCaps* shaderCaps, |
| const GrTextureDomain& textureDomain, |
| const char* outColor, |
| const SkString& inCoords, |
| GrGLSLFragmentProcessor::SamplerHandle sampler, |
| const char* inModulateColor = nullptr); |
| |
| /** |
| * Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the |
| * domain. 'filterIfDecal' determines whether the transition to transparent black at the |
| * edge of domain is linearly interpolated over a unit interval or is "hard" when |
| * kDecal_Mode is used. |
| */ |
| void setData(const GrGLSLProgramDataManager&, const GrTextureDomain&, bool filterIfDecal); |
| |
| /** |
| * Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the |
| * texture domain used with a texture proxy. The rectangle is automatically adjusted to |
| * account for the texture's origin. Filtering at the edge of the domain is inferred from |
| * the GrSamplerState's filter mode. |
| */ |
| void setData(const GrGLSLProgramDataManager&, const GrTextureDomain&, |
| const GrSurfaceProxyView&, GrSamplerState state); |
| /** Same as above but with direct control over decal filtering. */ |
| void setData(const GrGLSLProgramDataManager&, const GrTextureDomain&, const GrSurfaceProxy*, |
| GrSurfaceOrigin, bool filterIfDecal); |
| |
| enum { |
| kModeBits = 3, // See DomainKey(). |
| kDomainKeyBits = 4 |
| }; |
| |
| /** |
| * GrGLSLFragmentProcessor::GenKey() must call this and include the returned value in it's |
| * computed key. The returned will be limited to the lower kDomainKeyBits bits. |
| */ |
| static uint32_t DomainKey(const GrTextureDomain& domain) { |
| static_assert(kModeCount <= (1 << kModeBits)); |
| return domain.modeX() | (domain.modeY() << kModeBits); |
| } |
| |
| private: |
| // Takes a builder and a coord and appends to the builder a string that is an expression |
| // the evaluates to a half4 color. |
| using AppendSample = SkString(const char* coord); |
| |
| void sample(GrGLSLShaderBuilder* builder, |
| GrGLSLUniformHandler* uniformHandler, |
| const GrTextureDomain& textureDomain, |
| const char* outColor, |
| const SkString& inCoords, |
| const std::function<AppendSample>& color); |
| |
| SkDEBUGCODE(Mode fModeX;) |
| SkDEBUGCODE(Mode fModeY;) |
| SkDEBUGCODE(bool fHasMode = false;) |
| GrGLSLProgramDataManager::UniformHandle fDomainUni; |
| SkString fDomainName; |
| |
| // Only initialized if the domain has at least one decal axis |
| GrGLSLProgramDataManager::UniformHandle fDecalUni; |
| SkString fDecalName; |
| |
| float fPrevDomain[4] = {SK_FloatNaN}; |
| float fPrevDeclFilterWeights[3] = {SK_FloatNaN}; |
| }; |
| |
| protected: |
| SkRect fDomain; |
| Mode fModeX; |
| Mode fModeY; |
| int fIndex; |
| }; |
| |
| #endif |