| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMtlOpsRenderPass_DEFINED |
| #define GrMtlOpsRenderPass_DEFINED |
| |
| #include "src/gpu/GrMesh.h" |
| #include "src/gpu/GrOpFlushState.h" |
| #include "src/gpu/GrOpsRenderPass.h" |
| #include "src/gpu/mtl/GrMtlGpu.h" |
| |
| #import <Metal/Metal.h> |
| |
| typedef uint32_t GrColor; |
| class GrMtlBuffer; |
| class GrMtlPipelineState; |
| class GrMtlRenderTarget; |
| |
| class GrMtlOpsRenderPass : public GrOpsRenderPass, private GrMesh::SendToGpuImpl { |
| public: |
| GrMtlOpsRenderPass(GrMtlGpu* gpu, GrRenderTarget* rt, GrSurfaceOrigin origin, |
| const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo); |
| |
| ~GrMtlOpsRenderPass() override; |
| |
| void begin() override {} |
| void end() override {} |
| |
| void initRenderState(id<MTLRenderCommandEncoder>); |
| |
| void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override; |
| void submit(); |
| |
| private: |
| GrGpu* gpu() override { return fGpu; } |
| |
| bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) override; |
| void onSetScissorRect(const SkIRect&) override; |
| bool onBindTextures(const GrPrimitiveProcessor&, const GrPipeline&, |
| const GrSurfaceProxy* const primProcTextures[]) override; |
| void onDrawMesh(GrPrimitiveType, const GrMesh&) override; |
| |
| void onClear(const GrFixedClip& clip, const SkPMColor4f& color) override; |
| |
| void onClearStencilClip(const GrFixedClip& clip, bool insideStencilMask) override; |
| |
| void setupRenderPass(const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo); |
| |
| void bindGeometry(const GrBuffer* vertexBuffer, size_t vertexOffset, |
| const GrBuffer* instanceBuffer); |
| |
| // GrMesh::SendToGpuImpl methods. These issue the actual Metal draw commands. |
| // Marked final as a hint to the compiler to not use virtual dispatch. |
| void sendArrayMeshToGpu(GrPrimitiveType, const GrMesh&, int vertexCount, int baseVertex) final; |
| void sendIndexedMeshToGpu(GrPrimitiveType, const GrMesh&, int indexCount, int baseIndex, |
| uint16_t /*minIndexValue*/, uint16_t /*maxIndexValue*/, |
| int baseVertex) final; |
| void sendInstancedMeshToGpu(GrPrimitiveType, const GrMesh&, int vertexCount, int baseVertex, |
| int instanceCount, int baseInstance) final; |
| void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrMesh&, int indexCount, |
| int baseIndex, int baseVertex, int instanceCount, |
| int baseInstance) final; |
| |
| void setVertexBuffer(id<MTLRenderCommandEncoder>, const GrMtlBuffer*, size_t offset, |
| size_t index); |
| void resetBufferBindings(); |
| void precreateCmdEncoder(); |
| |
| GrMtlGpu* fGpu; |
| |
| id<MTLRenderCommandEncoder> fActiveRenderCmdEncoder; |
| GrMtlPipelineState* fActivePipelineState = nullptr; |
| MTLRenderPassDescriptor* fRenderPassDesc; |
| SkRect fBounds; |
| size_t fCurrentVertexStride; |
| |
| static constexpr size_t kNumBindings = GrMtlUniformHandler::kLastUniformBinding + 3; |
| struct { |
| id<MTLBuffer> fBuffer; |
| size_t fOffset; |
| } fBufferBindings[kNumBindings]; |
| |
| typedef GrOpsRenderPass INHERITED; |
| }; |
| |
| #endif |
| |