| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrGLInterface.h" |
| |
| #import <OpenGLES/ES1/gl.h> |
| #import <OpenGLES/ES1/glext.h> |
| |
| #import <OpenGLES/ES2/gl.h> |
| #import <OpenGLES/ES2/glext.h> |
| |
| void GrGLInitializeDefaultGLInterface() { |
| GrGLInterface* defaultInterface = new GrGLInterface(); |
| |
| defaultInterface->fNPOTRenderTargetSupport = kProbe_GrGLCapability; |
| defaultInterface->fMinRenderTargetHeight = kProbe_GrGLCapability; |
| defaultInterface->fMinRenderTargetWidth = kProbe_GrGLCapability; |
| defaultInterface->fActiveTexture = glActiveTexture; |
| defaultInterface->fAttachShader = glAttachShader; |
| defaultInterface->fBindAttribLocation = glBindAttribLocation; |
| defaultInterface->fBindBuffer = glBindBuffer; |
| defaultInterface->fBindTexture = glBindTexture; |
| defaultInterface->fBlendColor = glBlendColor; |
| defaultInterface->fBlendFunc = glBlendFunc; |
| defaultInterface->fBufferData = (GrGLBufferDataProc)glBufferData; |
| defaultInterface->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData; |
| defaultInterface->fClear = glClear; |
| defaultInterface->fClearColor = glClearColor; |
| defaultInterface->fClearStencil = glClearStencil; |
| defaultInterface->fClientActiveTexture = glClientActiveTexture; |
| defaultInterface->fColorMask = glColorMask; |
| defaultInterface->fColorPointer = glColorPointer; |
| defaultInterface->fColor4ub = glColor4ub; |
| defaultInterface->fCompileShader = glCompileShader; |
| defaultInterface->fCompressedTexImage2D = glCompressedTexImage2D; |
| defaultInterface->fCreateProgram = glCreateProgram; |
| defaultInterface->fCreateShader = glCreateShader; |
| defaultInterface->fCullFace = glCullFace; |
| defaultInterface->fDeleteBuffers = glDeleteBuffers; |
| defaultInterface->fDeleteProgram = glDeleteProgram; |
| defaultInterface->fDeleteShader = glDeleteShader; |
| defaultInterface->fDeleteTextures = glDeleteTextures; |
| defaultInterface->fDepthMask = glDepthMask; |
| defaultInterface->fDisable = glDisable; |
| defaultInterface->fDisableClientState = glDisableClientState; |
| defaultInterface->fDisableVertexAttribArray = |
| glDisableVertexAttribArray; |
| defaultInterface->fDrawArrays = glDrawArrays; |
| defaultInterface->fDrawBuffer = NULL; |
| defaultInterface->fDrawBuffers = NULL; |
| defaultInterface->fDrawElements = glDrawElements; |
| defaultInterface->fEnable = glEnable; |
| defaultInterface->fEnableClientState = glEnableClientState; |
| defaultInterface->fEnableVertexAttribArray = glEnableVertexAttribArray; |
| defaultInterface->fFrontFace = glFrontFace; |
| defaultInterface->fGenBuffers = glGenBuffers; |
| defaultInterface->fGetBufferParameteriv = glGetBufferParameteriv; |
| defaultInterface->fGetError = glGetError; |
| defaultInterface->fGetIntegerv = glGetIntegerv; |
| defaultInterface->fGetProgramInfoLog = glGetProgramInfoLog; |
| defaultInterface->fGetProgramiv = glGetProgramiv; |
| defaultInterface->fGetShaderInfoLog = glGetShaderInfoLog; |
| defaultInterface->fGetShaderiv = glGetShaderiv; |
| defaultInterface->fGetString = glGetString; |
| defaultInterface->fGenTextures = glGenTextures; |
| defaultInterface->fGetUniformLocation = glGetUniformLocation; |
| defaultInterface->fLineWidth = glLineWidth; |
| defaultInterface->fLinkProgram = glLinkProgram; |
| defaultInterface->fLoadMatrixf = glLoadMatrixf; |
| defaultInterface->fMatrixMode = glMatrixMode; |
| defaultInterface->fPointSize = glPointSize; |
| defaultInterface->fPixelStorei = glPixelStorei; |
| defaultInterface->fReadBuffer = NULL; |
| defaultInterface->fReadPixels = glReadPixels; |
| defaultInterface->fScissor = glScissor; |
| defaultInterface->fShadeModel = glShadeModel; |
| defaultInterface->fShaderSource = glShaderSource; |
| defaultInterface->fStencilFunc = glStencilFunc; |
| defaultInterface->fStencilFuncSeparate = glStencilFuncSeparate; |
| defaultInterface->fStencilMask = glStencilMask; |
| defaultInterface->fStencilMaskSeparate = glStencilMaskSeparate; |
| defaultInterface->fStencilOp = glStencilOp; |
| defaultInterface->fStencilOpSeparate = glStencilOpSeparate; |
| defaultInterface->fTexCoordPointer = glTexCoordPointer; |
| defaultInterface->fTexEnvi = glTexEnvi; |
| // mac uses GLenum for internalFormat param (non-standard) |
| // amounts to int vs. uint. |
| defaultInterface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D; |
| defaultInterface->fTexParameteri = glTexParameteri; |
| defaultInterface->fTexSubImage2D = glTexSubImage2D; |
| defaultInterface->fUniform1f = glUniform1f; |
| defaultInterface->fUniform1i = glUniform1i; |
| defaultInterface->fUniform1fv = glUniform1fv; |
| defaultInterface->fUniform1iv = glUniform1iv; |
| defaultInterface->fUniform2f = glUniform2f; |
| defaultInterface->fUniform2i = glUniform2i; |
| defaultInterface->fUniform2fv = glUniform2fv; |
| defaultInterface->fUniform2iv = glUniform2iv; |
| defaultInterface->fUniform3f = glUniform3f; |
| defaultInterface->fUniform3i = glUniform3i; |
| defaultInterface->fUniform3fv = glUniform3fv; |
| defaultInterface->fUniform3iv = glUniform3iv; |
| defaultInterface->fUniform4f = glUniform4f; |
| defaultInterface->fUniform4i = glUniform4i; |
| defaultInterface->fUniform4fv = glUniform4fv; |
| defaultInterface->fUniform4iv = glUniform4iv; |
| defaultInterface->fUniform4fv = glUniform4fv; |
| defaultInterface->fUniformMatrix2fv = glUniformMatrix2fv; |
| defaultInterface->fUniformMatrix3fv = glUniformMatrix3fv; |
| defaultInterface->fUniformMatrix4fv = glUniformMatrix4fv; |
| defaultInterface->fUseProgram = glUseProgram; |
| defaultInterface->fVertexAttrib4fv = glVertexAttrib4fv; |
| defaultInterface->fVertexAttribPointer = glVertexAttribPointer; |
| defaultInterface->fVertexPointer = glVertexPointer; |
| defaultInterface->fViewport = glViewport; |
| defaultInterface->fGenFramebuffers = glGenFramebuffers; |
| defaultInterface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
| defaultInterface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
| defaultInterface->fBindFramebuffer = glBindFramebuffer; |
| defaultInterface->fFramebufferTexture2D = glFramebufferTexture2D; |
| defaultInterface->fCheckFramebufferStatus = glCheckFramebufferStatus; |
| defaultInterface->fDeleteFramebuffers = glDeleteFramebuffers; |
| defaultInterface->fRenderbufferStorage = glRenderbufferStorage; |
| defaultInterface->fGenRenderbuffers = glGenRenderbuffers; |
| defaultInterface->fDeleteRenderbuffers = glDeleteRenderbuffers; |
| defaultInterface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
| defaultInterface->fBindRenderbuffer = glBindRenderbuffer; |
| |
| #if GL_OES_mapbuffer |
| defaultInterface->fMapBuffer = glMapBufferOES; |
| defaultInterface->fUnmapBuffer = glUnmapBufferOES; |
| #endif |
| |
| #if GL_APPLE_framebuffer_multisample |
| defaultInterface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE; |
| defaultInterface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE; |
| #endif |
| defaultInterface->fBindFragDataLocationIndexed = NULL; |
| |
| defaultInterface->fBindingsExported = (GrGLBinding)(kES2_GrGLBinding | kES1_GrGLBinding); |
| |
| GrGLSetDefaultGLInterface(defaultInterface)->unref(); |
| } |