| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef PromiseImageHelper_DEFINED |
| #define PromiseImageHelper_DEFINED |
| |
| #include "SkBitmap.h" |
| #include "SkTArray.h" |
| |
| #include "GrBackendSurface.h" |
| |
| class GrContext; |
| class SkDeferredDisplayListRecorder; |
| class SkImage; |
| class SkPicture; |
| |
| // This class consolidates tracking & extraction of the original image data from an skp, |
| // the upload of said data to the GPU and the fulfillment of promise images. |
| // |
| // The way this works is: |
| // the original skp is converted to SkData and all its image info is extracted into this |
| // class and only indices into this class are left in the SkData (via deflateSKP) |
| // |
| // Prior to replaying in threads, all the images stored in this class are uploaded to the |
| // gpu and PromiseImageCallbackContexts are created for them (via uploadAllToGPU) |
| // |
| // Each thread reinflates the SkData into an SkPicture replacing all the indices w/ |
| // promise images (all using the same GrBackendTexture and getting a ref to the |
| // appropriate PromiseImageCallbackContext) (via reinflateSKP). |
| // |
| // This class is then reset - dropping all of its refs on the PromiseImageCallbackContexts |
| // |
| // Each done callback unrefs its PromiseImageCallbackContext so, once all the promise images |
| // are done the PromiseImageCallbackContext is freed and its GrBackendTexture removed |
| // from VRAM |
| // |
| // Note: if DDLs are going to be replayed multiple times, the reset call can be delayed until |
| // all the replaying is complete. This will pin the GrBackendTextures in VRAM. |
| class DDLPromiseImageHelper { |
| public: |
| DDLPromiseImageHelper() { } |
| |
| // Convert the SkPicture into SkData replacing all the SkImages with an index. |
| sk_sp<SkData> deflateSKP(const SkPicture* inputPicture); |
| |
| void uploadAllToGPU(GrContext* context); |
| |
| // reinflate a deflated SKP, replacing all the indices with promise images. |
| sk_sp<SkPicture> reinflateSKP(SkDeferredDisplayListRecorder*, |
| SkData* compressedPicture, |
| SkTArray<sk_sp<SkImage>>* promiseImages) const; |
| |
| // Remove this class' refs on the PromiseImageCallbackContexts |
| void reset() { fImageInfo.reset(); } |
| |
| private: |
| // This class acts as a proxy for the single GrBackendTexture representing an image. |
| // Whenever a promise image is created for the image, the promise image receives a ref to |
| // this object. Once all the promise images receive their done callbacks this object |
| // is deleted - removing the GrBackendTexture from VRAM. |
| // Note that while the DDLs are being created in the threads, the PromiseImageHelper holds |
| // a ref on all the PromiseImageCallbackContexts. However, once all the threads are done |
| // it drops all of its refs (via "reset"). |
| class PromiseImageCallbackContext : public SkRefCnt { |
| public: |
| PromiseImageCallbackContext(GrContext* context) : fContext(context) {} |
| |
| ~PromiseImageCallbackContext(); |
| |
| void setBackendTexture(const GrBackendTexture& backendTexture) { |
| fBackendTexture = backendTexture; |
| } |
| |
| const GrBackendTexture& backendTexture() const { return fBackendTexture; } |
| |
| const GrCaps* caps() const; |
| |
| private: |
| GrContext* fContext; |
| GrBackendTexture fBackendTexture; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| // This is the information extracted into this class from the parsing of the skp file. |
| // Once it has all been uploaded to the GPU and distributed to the promise images, it |
| // is all dropped via "reset". |
| class PromiseImageInfo { |
| public: |
| int fIndex; // index in the 'fImageInfo' array |
| uint32_t fOriginalUniqueID; // original ID for deduping |
| SkBitmap fBitmap; // CPU-side cache of the contents |
| sk_sp<PromiseImageCallbackContext> fCallbackContext; |
| }; |
| |
| // This stack-based context allows each thread to re-inflate the image indices into |
| // promise images while still using the same GrBackendTexture. |
| struct PerRecorderContext { |
| SkDeferredDisplayListRecorder* fRecorder; |
| const DDLPromiseImageHelper* fHelper; |
| SkTArray<sk_sp<SkImage>>* fPromiseImages; |
| }; |
| |
| static void PromiseImageFulfillProc(void* textureContext, GrBackendTexture* outTexture) { |
| auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); |
| SkASSERT(callbackContext->backendTexture().isValid()); |
| *outTexture = callbackContext->backendTexture(); |
| } |
| |
| static void PromiseImageReleaseProc(void* textureContext) { |
| #ifdef SK_DEBUG |
| auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); |
| SkASSERT(callbackContext->backendTexture().isValid()); |
| #endif |
| } |
| |
| static void PromiseImageDoneProc(void* textureContext) { |
| auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext); |
| callbackContext->unref(); |
| } |
| |
| static sk_sp<SkImage> PromiseImageCreator(const void* rawData, size_t length, void* ctxIn); |
| |
| bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); } |
| const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; } |
| |
| // returns -1 if not found |
| int findImage(SkImage* image) const; |
| |
| // returns -1 on failure |
| int addImage(SkImage* image); |
| |
| // returns -1 on failure |
| int findOrDefineImage(SkImage* image); |
| |
| SkTArray<PromiseImageInfo> fImageInfo; |
| }; |
| |
| #endif |