| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This is a GPU-backend specific test. It relies on static intializers to work |
| |
| #include "SkTypes.h" |
| |
| #if defined(SK_VULKAN) |
| |
| #include "vk/GrVkVulkan.h" |
| |
| #include "Test.h" |
| |
| #include "GrBackendSurface.h" |
| #include "GrContextPriv.h" |
| #include "GrTextureProxy.h" |
| #include "GrTexture.h" |
| #include "SkImage.h" |
| #include "SkImage_Base.h" |
| #include "vk/GrVkGpu.h" |
| #include "vk/GrVkImageLayout.h" |
| #include "vk/GrVkTexture.h" |
| #include "vk/GrVkTypes.h" |
| |
| DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) { |
| GrContext* context = ctxInfo.grContext(); |
| GrVkGpu* gpu = static_cast<GrVkGpu*>(context->priv().getGpu()); |
| |
| GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1, |
| GrColorType::kRGBA_8888, |
| false, |
| GrMipMapped::kNo); |
| REPORTER_ASSERT(reporter, backendTex.isValid()); |
| |
| GrVkImageInfo info; |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| VkImageLayout initLayout = info.fImageLayout; |
| |
| // Verify that setting that layout via a copy of a backendTexture is reflected in all the |
| // backendTextures. |
| GrBackendTexture backendTexCopy = backendTex; |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| |
| backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| |
| // Setting back the layout since we didn't actually change it |
| backendTex.setVkImageLayout(initLayout); |
| |
| sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex, |
| kTopLeft_GrSurfaceOrigin, |
| kRGBA_8888_SkColorType, |
| kPremul_SkAlphaType, nullptr); |
| REPORTER_ASSERT(reporter, wrappedImage.get()); |
| |
| sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef(context); |
| REPORTER_ASSERT(reporter, texProxy.get()); |
| REPORTER_ASSERT(reporter, texProxy->isInstantiated()); |
| GrTexture* texture = texProxy->peekTexture(); |
| REPORTER_ASSERT(reporter, texture); |
| |
| // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture |
| GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); |
| REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); |
| vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); |
| |
| GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false); |
| REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); |
| |
| // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture |
| backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout()); |
| |
| vkTexture->updateImageLayout(initLayout); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| |
| REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| |
| // Check that we can do things like assigning the backend texture to invalid one, assign an |
| // invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of |
| // our ref counting asserts. |
| REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy)); |
| |
| GrBackendTexture invalidTexture; |
| REPORTER_ASSERT(reporter, !invalidTexture.isValid()); |
| REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy)); |
| |
| backendTexCopy = invalidTexture; |
| REPORTER_ASSERT(reporter, !backendTexCopy.isValid()); |
| REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy)); |
| |
| invalidTexture = backendTex; |
| REPORTER_ASSERT(reporter, invalidTexture.isValid()); |
| REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex)); |
| |
| invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture); |
| REPORTER_ASSERT(reporter, invalidTexture.isValid()); |
| REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture)); |
| |
| gpu->deleteTestingOnlyBackendTexture(backendTex); |
| } |
| |
| static void testing_release_proc(void* ctx) { |
| int* count = (int*)ctx; |
| *count += 1; |
| } |
| |
| // Test to make sure we don't call our release proc on an image until we've transferred it back to |
| // its original queue family. |
| DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkReleaseExternalQueueTest, reporter, ctxInfo) { |
| GrContext* context = ctxInfo.grContext(); |
| GrVkGpu* gpu = static_cast<GrVkGpu*>(context->priv().getGpu()); |
| if (!gpu->vkCaps().supportsExternalMemory()) { |
| return; |
| } |
| |
| for (bool useExternal : {false, true}) { |
| GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(nullptr, 1, 1, |
| GrColorType::kRGBA_8888, |
| false, |
| GrMipMapped::kNo); |
| sk_sp<SkImage> image; |
| int count = 0; |
| if (useExternal) { |
| // Make a backend texture with an external queue family; |
| GrVkImageInfo vkInfo; |
| if (!backendTex.getVkImageInfo(&vkInfo)) { |
| return; |
| } |
| vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; |
| |
| GrBackendTexture vkExtTex(1, 1, vkInfo); |
| REPORTER_ASSERT(reporter, vkExtTex.isValid()); |
| image = SkImage::MakeFromTexture(context, vkExtTex, |
| kTopLeft_GrSurfaceOrigin, |
| kRGBA_8888_SkColorType, |
| kPremul_SkAlphaType, |
| nullptr, testing_release_proc, |
| (void*)&count); |
| |
| } else { |
| image = SkImage::MakeFromTexture(context, backendTex, |
| kTopLeft_GrSurfaceOrigin, |
| kRGBA_8888_SkColorType, |
| kPremul_SkAlphaType, |
| nullptr, testing_release_proc, |
| (void*)&count); |
| } |
| |
| if (!image) { |
| continue; |
| } |
| |
| REPORTER_ASSERT(reporter, !count); |
| |
| GrTexture* texture = image->getTexture(); |
| REPORTER_ASSERT(reporter, texture); |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); |
| |
| if (useExternal) { |
| // Testing helper so we claim that we don't need to transition from our fake external |
| // queue first. |
| vkTex->setCurrentQueueFamilyToGraphicsQueue(gpu); |
| } |
| |
| image.reset(); |
| |
| // Resetting the image should only trigger the release proc if we are not using an external |
| // queue. When using an external queue when we free the SkImage and the underlying |
| // GrTexture, we submit a queue transition on the command buffer. |
| if (useExternal) { |
| REPORTER_ASSERT(reporter, !count); |
| } else { |
| REPORTER_ASSERT(reporter, count == 1); |
| } |
| |
| gpu->testingOnly_flushGpuAndSync(); |
| |
| // Now that we flushed and waited the release proc should have be triggered. |
| REPORTER_ASSERT(reporter, count == 1); |
| |
| gpu->deleteTestingOnlyBackendTexture(backendTex); |
| } |
| } |
| |
| // Test to make sure we transition from the EXTERNAL queue even when no layout transition is needed. |
| DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkTransitionExternalQueueTest, reporter, ctxInfo) { |
| GrContext* context = ctxInfo.grContext(); |
| GrVkGpu* gpu = static_cast<GrVkGpu*>(context->priv().getGpu()); |
| if (!gpu->vkCaps().supportsExternalMemory()) { |
| return; |
| } |
| |
| GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture( |
| nullptr, 1, 1, GrColorType::kRGBA_8888, false, GrMipMapped::kNo); |
| sk_sp<SkImage> image; |
| // Make a backend texture with an external queue family and general layout. |
| GrVkImageInfo vkInfo; |
| if (!backendTex.getVkImageInfo(&vkInfo)) { |
| return; |
| } |
| vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; |
| // Use a read-only layout as these are the ones where we can otherwise skip a transition. |
| vkInfo.fImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| |
| GrBackendTexture vkExtTex(1, 1, vkInfo); |
| REPORTER_ASSERT(reporter, vkExtTex.isValid()); |
| image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, |
| kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, |
| nullptr); |
| |
| if (!image) { |
| return; |
| } |
| |
| GrTexture* texture = image->getTexture(); |
| REPORTER_ASSERT(reporter, texture); |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); |
| |
| // Change our backend texture to the internal queue, with the same layout. This should force a |
| // queue transition even though the layouts match. |
| vkTex->setImageLayout(gpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, |
| VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, false); |
| |
| // Get our image info again and make sure we transitioned queues. |
| GrBackendTexture newBackendTexture = image->getBackendTexture(true); |
| GrVkImageInfo newVkInfo; |
| REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); |
| REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == gpu->queueIndex()); |
| |
| image.reset(); |
| gpu->testingOnly_flushGpuAndSync(); |
| gpu->deleteTestingOnlyBackendTexture(backendTex); |
| } |
| |
| #endif |