| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/GrRecordingContext.h" |
| #include "src/gpu/GrCaps.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrPath.h" |
| #include "src/gpu/GrResourceProvider.h" |
| #include "src/gpu/GrStencilClip.h" |
| #include "src/gpu/GrStyle.h" |
| #include "src/gpu/geometry/GrStyledShape.h" |
| #include "src/gpu/ops/GrDrawPathOp.h" |
| #include "src/gpu/ops/GrStencilAndCoverPathRenderer.h" |
| #include "src/gpu/ops/GrStencilPathOp.h" |
| |
| GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrResourceProvider* resourceProvider, |
| const GrCaps& caps) { |
| if (caps.shaderCaps()->pathRenderingSupport() && !caps.avoidStencilBuffers()) { |
| return new GrStencilAndCoverPathRenderer(resourceProvider); |
| } else { |
| return nullptr; |
| } |
| } |
| |
| GrStencilAndCoverPathRenderer::GrStencilAndCoverPathRenderer(GrResourceProvider* resourceProvider) |
| : fResourceProvider(resourceProvider) { |
| } |
| |
| static bool has_matrix(const GrFragmentProcessor& fp) { |
| if (fp.sampleUsage().hasMatrix()) { |
| return true; |
| } |
| for (int i = fp.numChildProcessors() - 1; i >= 0; --i) { |
| if (fp.childProcessor(i) && has_matrix(*fp.childProcessor(i))) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| GrPathRenderer::CanDrawPath |
| GrStencilAndCoverPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { |
| SkASSERT(!args.fTargetIsWrappedVkSecondaryCB); |
| // GrPath doesn't support hairline paths. An arbitrary path effect could produce a hairline |
| // path. |
| if (args.fShape->style().strokeRec().isHairlineStyle() || |
| args.fShape->style().hasNonDashPathEffect() || |
| args.fHasUserStencilSettings || |
| !args.fShape->hasUnstyledKey()) { |
| return CanDrawPath::kNo; |
| } |
| if (GrAAType::kCoverage == args.fAAType && !args.fProxy->canUseMixedSamples(*args.fCaps)) { |
| // We rely on a mixed sampled stencil buffer to implement coverage AA. |
| return CanDrawPath::kNo; |
| } |
| // The lack of vertex shaders means we can't move transform matrices into the vertex shader. We |
| // could do the transform in the fragment processor, but that would be very slow, so instead we |
| // just avoid using this path renderer in the face of transformed FPs. |
| if (args.fPaint && args.fPaint->hasColorFragmentProcessor()) { |
| if (has_matrix(*args.fPaint->getColorFragmentProcessor())) { |
| return CanDrawPath::kNo; |
| } |
| } |
| return CanDrawPath::kYes; |
| } |
| |
| static sk_sp<GrPath> get_gr_path(GrResourceProvider* resourceProvider, const GrStyledShape& shape) { |
| GrUniqueKey key; |
| bool isVolatile; |
| GrPath::ComputeKey(shape, &key, &isVolatile); |
| sk_sp<GrPath> path; |
| if (!isVolatile) { |
| path = resourceProvider->findByUniqueKey<GrPath>(key); |
| } |
| if (!path) { |
| SkPath skPath; |
| shape.asPath(&skPath); |
| path = resourceProvider->createPath(skPath, shape.style()); |
| if (!isVolatile) { |
| resourceProvider->assignUniqueKeyToResource(key, path.get()); |
| } |
| } else { |
| #ifdef SK_DEBUG |
| SkPath skPath; |
| shape.asPath(&skPath); |
| SkASSERT(path->isEqualTo(skPath, shape.style())); |
| #endif |
| } |
| return path; |
| } |
| |
| void GrStencilAndCoverPathRenderer::onStencilPath(const StencilPathArgs& args) { |
| GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), |
| "GrStencilAndCoverPathRenderer::onStencilPath"); |
| sk_sp<GrPath> p(get_gr_path(fResourceProvider, *args.fShape)); |
| args.fRenderTargetContext->stencilPath(args.fClip, args.fDoStencilMSAA, *args.fViewMatrix, |
| std::move(p)); |
| } |
| |
| bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) { |
| GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), |
| "GrStencilAndCoverPathRenderer::onDrawPath"); |
| SkASSERT(!args.fShape->style().strokeRec().isHairlineStyle()); |
| |
| const SkMatrix& viewMatrix = *args.fViewMatrix; |
| |
| // Any AA will use stencil MSAA |
| GrAAType stencilAAType = GrAAType::kNone != args.fAAType ? GrAAType::kMSAA : GrAAType::kNone; |
| |
| sk_sp<GrPath> path(get_gr_path(fResourceProvider, *args.fShape)); |
| |
| if (args.fShape->inverseFilled()) { |
| SkMatrix vmi; |
| if (!viewMatrix.invert(&vmi)) { |
| return true; |
| } |
| |
| SkRect devBounds = SkRect::MakeIWH(args.fRenderTargetContext->width(), |
| args.fRenderTargetContext->height()); // Inverse fill. |
| |
| // fake inverse with a stencil and cover |
| GrAppliedClip appliedClip(args.fRenderTargetContext->dimensions()); |
| if (args.fClip && args.fClip->apply( |
| args.fContext, args.fRenderTargetContext, stencilAAType, true, &appliedClip, |
| &devBounds) == GrClip::Effect::kClippedOut) { |
| return true; |
| } |
| GrStencilClip stencilClip(args.fRenderTargetContext->dimensions(), |
| appliedClip.stencilStackID()); |
| if (appliedClip.scissorState().enabled()) { |
| SkAssertResult(stencilClip.fixedClip().setScissor(appliedClip.scissorState().rect())); |
| } |
| if (appliedClip.windowRectsState().enabled()) { |
| stencilClip.fixedClip().setWindowRectangles(appliedClip.windowRectsState().windows(), |
| appliedClip.windowRectsState().mode()); |
| } |
| // Just ignore the analytic FPs (if any) during the stencil pass. They will still clip the |
| // final draw and it is meaningless to multiply by coverage when drawing to stencil. |
| args.fRenderTargetContext->stencilPath(&stencilClip, GrAA(stencilAAType == GrAAType::kMSAA), |
| viewMatrix, std::move(path)); |
| |
| { |
| static constexpr GrUserStencilSettings kInvertedCoverPass( |
| GrUserStencilSettings::StaticInit< |
| 0x0000, |
| // We know our rect will hit pixels outside the clip and the user bits will |
| // be 0 outside the clip. So we can't just fill where the user bits are 0. We |
| // also need to check that the clip bit is set. |
| GrUserStencilTest::kEqualIfInClip, |
| 0xffff, |
| GrUserStencilOp::kKeep, |
| GrUserStencilOp::kZero, |
| 0xffff>() |
| ); |
| |
| SkRect coverBounds; |
| // mapRect through persp matrix may not be correct |
| if (!viewMatrix.hasPerspective()) { |
| vmi.mapRect(&coverBounds, devBounds); |
| // theoretically could set bloat = 0, instead leave it because of matrix inversion |
| // precision. |
| SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf; |
| coverBounds.outset(bloat, bloat); |
| } else { |
| coverBounds = devBounds; |
| } |
| const SkMatrix& coverMatrix = !viewMatrix.hasPerspective() ? viewMatrix : SkMatrix::I(); |
| const SkMatrix& localMatrix = !viewMatrix.hasPerspective() ? SkMatrix::I() : vmi; |
| |
| // We have to suppress enabling MSAA for mixed samples or we will get seams due to |
| // coverage modulation along the edge where two triangles making up the rect meet. |
| GrAA coverAA = GrAA(args.fAAType == GrAAType::kMSAA); |
| args.fRenderTargetContext->stencilRect(args.fClip, &kInvertedCoverPass, |
| std::move(args.fPaint), coverAA, coverMatrix, |
| coverBounds, &localMatrix); |
| } |
| } else { |
| GrOp::Owner op = GrDrawPathOp::Make( |
| args.fContext, viewMatrix, std::move(args.fPaint), |
| GrAA(stencilAAType == GrAAType::kMSAA), std::move(path)); |
| args.fRenderTargetContext->addDrawOp(args.fClip, std::move(op)); |
| } |
| |
| return true; |
| } |