| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| float4 src; |
| float4 dst; |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float3 _blend_set_color_saturation_helper(float3 minMidMax, float sat) { |
| return minMidMax.x < minMidMax.z ? float3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat) : float3(0.0); |
| } |
| |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float4 _0_blend_saturation; |
| float _1_alpha = _in.dst.w * _in.src.w; |
| float3 _2_sda = _in.src.xyz * _in.dst.w; |
| float3 _3_dsa = _in.dst.xyz * _in.src.w; |
| float3 _4_blend_set_color_saturation; |
| float _5_blend_color_saturation; |
| _5_blend_color_saturation = max(max(_2_sda.x, _2_sda.y), _2_sda.z) - min(min(_2_sda.x, _2_sda.y), _2_sda.z); |
| |
| float _6_sat = _5_blend_color_saturation; |
| |
| if (_3_dsa.x <= _3_dsa.y) { |
| if (_3_dsa.y <= _3_dsa.z) { |
| _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_3_dsa, _6_sat); |
| } else if (_3_dsa.x <= _3_dsa.z) { |
| _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_3_dsa.xzy, _6_sat).xzy; |
| } else { |
| _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_3_dsa.zxy, _6_sat).yzx; |
| } |
| } else if (_3_dsa.x <= _3_dsa.z) { |
| _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_3_dsa.yxz, _6_sat).yxz; |
| } else if (_3_dsa.y <= _3_dsa.z) { |
| _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_3_dsa.yzx, _6_sat).zxy; |
| } else { |
| _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_3_dsa.zyx, _6_sat).zyx; |
| } |
| |
| float3 _7_blend_set_color_luminance; |
| float _8_blend_color_luminance; |
| _8_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa); |
| |
| float _9_lum = _8_blend_color_luminance; |
| |
| float _10_blend_color_luminance; |
| _10_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation); |
| |
| float3 _11_result = (_9_lum - _10_blend_color_luminance) + _4_blend_set_color_saturation; |
| |
| float _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z); |
| float _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z); |
| if (_12_minComp < 0.0 && _9_lum != _12_minComp) { |
| _11_result = _9_lum + ((_11_result - _9_lum) * _9_lum) / (_9_lum - _12_minComp); |
| } |
| _7_blend_set_color_luminance = _13_maxComp > _1_alpha && _13_maxComp != _9_lum ? _9_lum + ((_11_result - _9_lum) * (_1_alpha - _9_lum)) / (_13_maxComp - _9_lum) : _11_result; |
| |
| _0_blend_saturation = float4((((_7_blend_set_color_luminance + _in.dst.xyz) - _3_dsa) + _in.src.xyz) - _2_sda, (_in.src.w + _in.dst.w) - _1_alpha); |
| |
| |
| |
| _out->sk_FragColor = _0_blend_saturation; |
| |
| return *_out; |
| } |