| |
| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include <GLES/gl.h> |
| |
| #include "GLWindowContext_android.h" |
| |
| #include <android/native_window_jni.h> |
| |
| namespace sk_app { |
| |
| // Most of the following 3 functions (GLWindowContext::Create, constructor, desctructor) |
| // are copied from Unix/Win platform with unix/win changed to android |
| |
| // platform-dependent create |
| GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) { |
| GLWindowContext_android* ctx = new GLWindowContext_android(platformData, params); |
| if (!ctx->isValid()) { |
| delete ctx; |
| return nullptr; |
| } |
| return ctx; |
| } |
| |
| GLWindowContext_android::GLWindowContext_android(void* platformData, const DisplayParams& params) |
| : GLWindowContext(platformData, params) |
| , fDisplay(EGL_NO_DISPLAY) |
| , fEGLContext(EGL_NO_CONTEXT) |
| , fSurface(EGL_NO_SURFACE) { |
| |
| // any config code here (particularly for msaa)? |
| |
| this->initializeContext(platformData, params); |
| } |
| |
| GLWindowContext_android::~GLWindowContext_android() { |
| this->destroyContext(); |
| } |
| |
| void GLWindowContext_android::onInitializeContext(void* platformData, const DisplayParams& params) { |
| if (platformData != nullptr) { |
| ContextPlatformData_android* androidPlatformData = |
| reinterpret_cast<ContextPlatformData_android*>(platformData); |
| fNativeWindow = androidPlatformData->fNativeWindow; |
| } else { |
| SkASSERT(fNativeWindow); |
| } |
| |
| |
| fWidth = ANativeWindow_getWidth(fNativeWindow); |
| fHeight = ANativeWindow_getHeight(fNativeWindow); |
| |
| fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| |
| EGLint majorVersion; |
| EGLint minorVersion; |
| eglInitialize(fDisplay, &majorVersion, &minorVersion); |
| |
| SkAssertResult(eglBindAPI(EGL_OPENGL_ES_API)); |
| |
| EGLint numConfigs = 0; |
| const EGLint configAttribs[] = { |
| EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 8, |
| EGL_NONE |
| }; |
| |
| EGLConfig surfaceConfig; |
| SkAssertResult(eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)); |
| SkASSERT(numConfigs > 0); |
| |
| static const EGLint kEGLContextAttribsForOpenGLES[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| fEGLContext = eglCreateContext( |
| fDisplay, surfaceConfig, nullptr, kEGLContextAttribsForOpenGLES); |
| SkASSERT(EGL_NO_CONTEXT != fEGLContext); |
| |
| fSurface = eglCreateWindowSurface( |
| fDisplay, surfaceConfig, fNativeWindow, nullptr); |
| SkASSERT(EGL_NO_SURFACE != fSurface); |
| |
| SkAssertResult(eglMakeCurrent(fDisplay, fSurface, fSurface, fEGLContext)); |
| // GLWindowContext::initializeContext will call GrGLCreateNativeInterface so we |
| // won't call it here. |
| |
| glClearStencil(0); |
| glClearColor(0, 0, 0, 0); |
| glStencilMask(0xffffffff); |
| glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| |
| int redBits, greenBits, blueBits; |
| eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_RED_SIZE, &redBits); |
| eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_GREEN_SIZE, &greenBits); |
| eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_BLUE_SIZE, &blueBits); |
| fColorBits = redBits + greenBits + blueBits; |
| eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits); |
| eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_SAMPLES, &fSampleCount); |
| } |
| |
| void GLWindowContext_android::onDestroyContext() { |
| if (!fDisplay || !fEGLContext || !fSurface) { |
| return; |
| } |
| eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| SkAssertResult(eglDestroySurface(fDisplay, fSurface)); |
| SkAssertResult(eglDestroyContext(fDisplay, fEGLContext)); |
| fEGLContext = EGL_NO_CONTEXT; |
| fSurface = EGL_NO_SURFACE; |
| } |
| |
| void GLWindowContext_android::onSwapBuffers() { |
| if (fDisplay && fEGLContext && fSurface) { |
| eglSwapBuffers(fDisplay, fSurface); |
| } |
| } |
| |
| } |