| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLCaps.h" |
| #include "GrContextOptions.h" |
| #include "GrGLContext.h" |
| #include "GrGLRenderTarget.h" |
| #include "GrGLTexture.h" |
| #include "GrRenderTargetProxyPriv.h" |
| #include "GrShaderCaps.h" |
| #include "GrSurfaceProxyPriv.h" |
| #include "GrTextureProxyPriv.h" |
| #include "SkJSONWriter.h" |
| #include "SkTSearch.h" |
| #include "SkTSort.h" |
| |
| GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, |
| const GrGLContextInfo& ctxInfo, |
| const GrGLInterface* glInterface) : INHERITED(contextOptions) { |
| fStandard = ctxInfo.standard(); |
| |
| fStencilFormats.reset(); |
| fMSFBOType = kNone_MSFBOType; |
| fInvalidateFBType = kNone_InvalidateFBType; |
| fMapBufferType = kNone_MapBufferType; |
| fTransferBufferType = kNone_TransferBufferType; |
| fMaxFragmentUniformVectors = 0; |
| fUnpackRowLengthSupport = false; |
| fUnpackFlipYSupport = false; |
| fPackRowLengthSupport = false; |
| fPackFlipYSupport = false; |
| fTextureUsageSupport = false; |
| fAlpha8IsRenderable = false; |
| fImagingSupport = false; |
| fVertexArrayObjectSupport = false; |
| fDebugSupport = false; |
| fES2CompatibilitySupport = false; |
| fDrawIndirectSupport = false; |
| fMultiDrawIndirectSupport = false; |
| fBaseInstanceSupport = false; |
| fIsCoreProfile = false; |
| fBindFragDataLocationSupport = false; |
| fRectangleTextureSupport = false; |
| fTextureSwizzleSupport = false; |
| fRGBA8888PixelsOpsAreSlow = false; |
| fPartialFBOReadIsSlow = false; |
| fMipMapLevelAndLodControlSupport = false; |
| fRGBAToBGRAReadbackConversionsAreSlow = false; |
| fUseBufferDataNullHint = SkToBool(GR_GL_USE_BUFFER_DATA_NULL_HINT); |
| fDoManualMipmapping = false; |
| fSRGBDecodeDisableAffectsMipmaps = false; |
| fClearToBoundaryValuesIsBroken = false; |
| fClearTextureSupport = false; |
| fDrawArraysBaseVertexIsBroken = false; |
| fUseDrawToClearColor = false; |
| fUseDrawToClearStencilClip = false; |
| fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = false; |
| fUseDrawInsteadOfAllRenderTargetWrites = false; |
| fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines = false; |
| fRequiresFlushBetweenNonAndInstancedDraws = false; |
| fProgramBinarySupport = false; |
| |
| fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag; |
| fMaxInstancesPerDrawArraysWithoutCrashing = 0; |
| |
| fShaderCaps.reset(new GrShaderCaps(contextOptions)); |
| |
| this->init(contextOptions, ctxInfo, glInterface); |
| } |
| |
| void GrGLCaps::init(const GrContextOptions& contextOptions, |
| const GrGLContextInfo& ctxInfo, |
| const GrGLInterface* gli) { |
| GrGLStandard standard = ctxInfo.standard(); |
| GrGLVersion version = ctxInfo.version(); |
| |
| if (kGLES_GrGLStandard == standard) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, |
| &fMaxFragmentUniformVectors); |
| } else { |
| SkASSERT(kGL_GrGLStandard == standard); |
| GrGLint max; |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); |
| fMaxFragmentUniformVectors = max / 4; |
| if (version >= GR_GL_VER(3, 2)) { |
| GrGLint profileMask; |
| GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); |
| fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); |
| } |
| } |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); |
| |
| if (kGL_GrGLStandard == standard) { |
| fUnpackRowLengthSupport = true; |
| fUnpackFlipYSupport = false; |
| fPackRowLengthSupport = true; |
| fPackFlipYSupport = false; |
| } else { |
| fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_EXT_unpack_subimage"); |
| fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); |
| fPackRowLengthSupport = version >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_NV_pack_subimage"); |
| fPackFlipYSupport = |
| ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); |
| } |
| |
| fTextureUsageSupport = (kGLES_GrGLStandard == standard) && |
| ctxInfo.hasExtension("GL_ANGLE_texture_usage"); |
| |
| if (kGL_GrGLStandard == standard) { |
| fTextureBarrierSupport = version >= GR_GL_VER(4,5) || |
| ctxInfo.hasExtension("GL_ARB_texture_barrier") || |
| ctxInfo.hasExtension("GL_NV_texture_barrier"); |
| } else { |
| fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier"); |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| fSampleLocationsSupport = version >= GR_GL_VER(3,2) || |
| ctxInfo.hasExtension("GL_ARB_texture_multisample"); |
| } else { |
| fSampleLocationsSupport = version >= GR_GL_VER(3,1); |
| } |
| |
| fImagingSupport = kGL_GrGLStandard == standard && |
| ctxInfo.hasExtension("GL_ARB_imaging"); |
| |
| if (((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) || |
| (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) || |
| ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) { |
| fDiscardRenderTargetSupport = true; |
| fInvalidateFBType = kInvalidate_InvalidateFBType; |
| } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) { |
| fDiscardRenderTargetSupport = true; |
| fInvalidateFBType = kDiscard_InvalidateFBType; |
| } |
| |
| // For future reference on Desktop GL, GL_PRIMITIVE_RESTART_FIXED_INDEX appears in 4.3, and |
| // GL_PRIMITIVE_RESTART (where the client must call glPrimitiveRestartIndex) appears in 3.1. |
| if (kGLES_GrGLStandard == standard) { |
| // Primitive restart can cause a 3x slowdown on Adreno. Enable conservatively. |
| // TODO: Evaluate on PowerVR. |
| // FIXME: Primitive restart would likely be a win on iOS if we had an enum value for it. |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| fUsePrimitiveRestart = version >= GR_GL_VER(3,0); |
| } |
| } |
| |
| if (kARM_GrGLVendor == ctxInfo.vendor() || |
| kImagination_GrGLVendor == ctxInfo.vendor() || |
| kQualcomm_GrGLVendor == ctxInfo.vendor() ) { |
| fPreferFullscreenClears = true; |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_ARB_vertex_array_object") || |
| ctxInfo.hasExtension("GL_APPLE_vertex_array_object"); |
| } else { |
| fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_OES_vertex_array_object"); |
| } |
| |
| if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) { |
| fDebugSupport = true; |
| } else { |
| fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug"); |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility"); |
| } |
| else { |
| fES2CompatibilitySupport = true; |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| fMultisampleDisableSupport = true; |
| } else { |
| fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility"); |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about |
| // instanced arrays, but we could make this more granular if we wanted |
| fInstanceAttribSupport = |
| version >= GR_GL_VER(3, 2) || |
| (ctxInfo.hasExtension("GL_ARB_draw_instanced") && |
| ctxInfo.hasExtension("GL_ARB_instanced_arrays")); |
| } else { |
| fInstanceAttribSupport = |
| version >= GR_GL_VER(3, 0) || |
| (ctxInfo.hasExtension("GL_EXT_draw_instanced") && |
| ctxInfo.hasExtension("GL_EXT_instanced_arrays")); |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(3, 0)) { |
| fBindFragDataLocationSupport = true; |
| } |
| } else { |
| if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) { |
| fBindFragDataLocationSupport = true; |
| } |
| } |
| |
| fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location"); |
| |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle")) { |
| // We also require textureSize() support for rectangle 2D samplers which was added in |
| // GLSL 1.40. |
| if (ctxInfo.glslGeneration() >= k140_GrGLSLGeneration) { |
| fRectangleTextureSupport = true; |
| } |
| } |
| } else { |
| // Command buffer exposes this in GL ES context for Chromium reasons, |
| // but it should not be used. Also, at the time of writing command buffer |
| // lacks TexImage2D support and ANGLE lacks GL ES 3.0 support. |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) { |
| fTextureSwizzleSupport = true; |
| } |
| } else { |
| if (version >= GR_GL_VER(3,0)) { |
| fTextureSwizzleSupport = true; |
| } |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| fMipMapLevelAndLodControlSupport = true; |
| } else if (kGLES_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(3,0)) { |
| fMipMapLevelAndLodControlSupport = true; |
| } |
| } |
| |
| #ifdef SK_BUILD_FOR_WIN |
| // We're assuming that on Windows Chromium we're using ANGLE. |
| bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() || |
| kChromium_GrGLDriver == ctxInfo.driver(); |
| // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA). |
| fRGBA8888PixelsOpsAreSlow = isANGLE; |
| // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and |
| // check DX11 ANGLE. |
| fPartialFBOReadIsSlow = isANGLE; |
| #endif |
| |
| bool isMESA = kMesa_GrGLDriver == ctxInfo.driver(); |
| bool isMAC = false; |
| #ifdef SK_BUILD_FOR_MAC |
| isMAC = true; |
| #endif |
| |
| // Both mesa and mac have reduced performance if reading back an RGBA framebuffer as BGRA or |
| // vis-versa. |
| fRGBAToBGRAReadbackConversionsAreSlow = isMESA || isMAC; |
| |
| if (GrContextOptions::Enable::kNo == contextOptions.fUseGLBufferDataNullHint) { |
| fUseBufferDataNullHint = false; |
| } else if (GrContextOptions::Enable::kYes == contextOptions.fUseGLBufferDataNullHint) { |
| fUseBufferDataNullHint = true; |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(4,4) || ctxInfo.hasExtension("GL_ARB_clear_texture")) { |
| fClearTextureSupport = true; |
| } |
| } else if (ctxInfo.hasExtension("GL_EXT_clear_texture")) { |
| fClearTextureSupport = true; |
| } |
| |
| /************************************************************************** |
| * GrShaderCaps fields |
| **************************************************************************/ |
| |
| // This must be called after fCoreProfile is set on the GrGLCaps |
| this->initGLSL(ctxInfo, gli); |
| GrShaderCaps* shaderCaps = fShaderCaps.get(); |
| |
| shaderCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli); |
| #if GR_TEST_UTILS |
| if (contextOptions.fSuppressPathRendering) { |
| shaderCaps->fPathRenderingSupport = false; |
| } |
| #endif |
| |
| // Enable supported shader-related caps |
| if (kGL_GrGLStandard == standard) { |
| shaderCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3, 3) || |
| ctxInfo.hasExtension("GL_ARB_blend_func_extended")) && |
| GrGLSLSupportsNamedFragmentShaderOutputs(ctxInfo.glslGeneration()); |
| |
| shaderCaps->fShaderDerivativeSupport = true; |
| |
| // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS |
| shaderCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) && |
| ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; |
| if (shaderCaps->fGeometryShaderSupport) { |
| if (ctxInfo.glslGeneration() >= k400_GrGLSLGeneration) { |
| shaderCaps->fGSInvocationsSupport = true; |
| } else if (ctxInfo.hasExtension("GL_ARB_gpu_shader5")) { |
| shaderCaps->fGSInvocationsSupport = true; |
| shaderCaps->fGSInvocationsExtensionString = "GL_ARB_gpu_shader5"; |
| } |
| } |
| |
| shaderCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) && |
| ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; |
| } else { |
| shaderCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended"); |
| |
| shaderCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_OES_standard_derivatives"); |
| |
| // Mali has support for geometry shaders, but in practice with ccpr they are slower than the |
| // backup impl that only uses vertex shaders. |
| if (kARM_GrGLVendor != ctxInfo.vendor()) { |
| if (ctxInfo.version() >= GR_GL_VER(3,2)) { |
| shaderCaps->fGeometryShaderSupport = true; |
| } else if (ctxInfo.hasExtension("GL_EXT_geometry_shader")) { |
| shaderCaps->fGeometryShaderSupport = true; |
| shaderCaps->fGeometryShaderExtensionString = "GL_EXT_geometry_shader"; |
| } |
| shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport; |
| } |
| |
| shaderCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) && |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0. |
| } |
| |
| // Protect ourselves against tracking huge amounts of texture state. |
| static const uint8_t kMaxSaneSamplers = 32; |
| GrGLint maxSamplers; |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxSamplers); |
| shaderCaps->fMaxVertexSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); |
| if (shaderCaps->fGeometryShaderSupport) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxSamplers); |
| shaderCaps->fMaxGeometrySamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); |
| } |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxSamplers); |
| shaderCaps->fMaxFragmentSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxSamplers); |
| shaderCaps->fMaxCombinedSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); |
| |
| // This is all *very* approximate. |
| switch (ctxInfo.vendor()) { |
| case kNVIDIA_GrGLVendor: |
| // We've seen a range from 100 x 100 (TegraK1, GTX660) up to 300 x 300 (GTX 1070) |
| // but it doesn't clearly align with Pascal vs Maxwell vs Kepler. |
| fShaderCaps->fDisableImageMultitexturingDstRectAreaThreshold = 150 * 150; |
| break; |
| case kImagination_GrGLVendor: |
| // Two PowerVR Rogues, Nexus Player and Chromebook Cb5-312T (PowerVR GX6250), show that |
| // it is always a win to use multitexturing. |
| if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { |
| fShaderCaps->fDisableImageMultitexturingDstRectAreaThreshold = |
| std::numeric_limits<size_t>::max(); |
| } |
| break; |
| case kATI_GrGLVendor: |
| // So far no AMD GPU shows a performance difference. A tie goes to disabling |
| // multitexturing for simplicity's sake. |
| fShaderCaps->fDisableImageMultitexturingDstRectAreaThreshold = 0; |
| break; |
| default: |
| break; |
| } |
| |
| // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with |
| // frequently changing VBOs. We've measured a performance increase using non-VBO vertex |
| // data for dynamic content on these GPUs. Perhaps we should read the renderer string and |
| // limit this decision to specific GPU families rather than basing it on the vendor alone. |
| if (!GR_GL_MUST_USE_VBO && |
| !fIsCoreProfile && |
| (kARM_GrGLVendor == ctxInfo.vendor() || |
| kImagination_GrGLVendor == ctxInfo.vendor() || |
| kQualcomm_GrGLVendor == ctxInfo.vendor())) { |
| fPreferClientSideDynamicBuffers = true; |
| } |
| |
| if (!contextOptions.fAvoidStencilBuffers) { |
| // To reduce surface area, if we avoid stencil buffers, we also disable MSAA. |
| this->initFSAASupport(contextOptions, ctxInfo, gli); |
| this->initStencilSupport(ctxInfo); |
| } |
| |
| // Setup blit framebuffer |
| if (kGL_GrGLStandard != ctxInfo.standard()) { |
| if (ctxInfo.version() >= GR_GL_VER(3, 0)) { |
| fBlitFramebufferFlags = kNoFormatConversionForMSAASrc_BlitFramebufferFlag | |
| kNoMSAADst_BlitFramebufferFlag | |
| kRectsMustMatchForMSAASrc_BlitFramebufferFlag; |
| } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") || |
| ctxInfo.hasExtension("GL_ANGLE_framebuffer_blit")) { |
| // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its |
| // limitations. |
| fBlitFramebufferFlags = kNoScalingOrMirroring_BlitFramebufferFlag | |
| kResolveMustBeFull_BlitFrambufferFlag | |
| kNoMSAADst_BlitFramebufferFlag | |
| kNoFormatConversion_BlitFramebufferFlag | |
| kRectsMustMatchForMSAASrc_BlitFramebufferFlag; |
| } |
| } else { |
| if (fUsesMixedSamples || |
| ctxInfo.version() >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object") || |
| ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { |
| fBlitFramebufferFlags = 0; |
| } |
| } |
| |
| this->initBlendEqationSupport(ctxInfo); |
| |
| if (kGL_GrGLStandard == standard) { |
| fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO |
| // extension includes glMapBuffer. |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) { |
| fMapBufferFlags |= kSubset_MapFlag; |
| fMapBufferType = kMapBufferRange_MapBufferType; |
| } else { |
| fMapBufferType = kMapBuffer_MapBufferType; |
| } |
| } else { |
| // Unextended GLES2 doesn't have any buffer mapping. |
| fMapBufferFlags = kNone_MapBufferType; |
| if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) { |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
| fMapBufferType = kChromium_MapBufferType; |
| } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) { |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
| fMapBufferType = kMapBufferRange_MapBufferType; |
| } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) { |
| fMapBufferFlags = kCanMap_MapFlag; |
| fMapBufferType = kMapBuffer_MapBufferType; |
| } |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object")) { |
| fTransferBufferType = kPBO_TransferBufferType; |
| } |
| } else { |
| if (version >= GR_GL_VER(3, 0) || |
| (ctxInfo.hasExtension("GL_NV_pixel_buffer_object") && |
| // GL_EXT_unpack_subimage needed to support subtexture rectangles |
| ctxInfo.hasExtension("GL_EXT_unpack_subimage"))) { |
| fTransferBufferType = kPBO_TransferBufferType; |
| // TODO: get transfer buffers working in Chrome |
| // } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) { |
| // fTransferBufferType = kChromium_TransferBufferType; |
| } |
| } |
| |
| // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the |
| // threshold to the maximum unless the client gives us a hint that map memory is cheap. |
| if (fBufferMapThreshold < 0) { |
| #if 0 |
| // We think mapping on Chromium will be cheaper once we know ahead of time how much space |
| // we will use for all GrMeshDrawOps. Right now we might wind up mapping a large buffer and |
| // using a small subset. |
| fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32; |
| #else |
| fBufferMapThreshold = SK_MaxS32; |
| #endif |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| fNPOTTextureTileSupport = true; |
| fMipMapSupport = true; |
| } else { |
| // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only |
| // ES3 has no limitations. |
| fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_OES_texture_npot"); |
| // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP |
| // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently, |
| // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to |
| // to alllow arbitrary wrap modes, however. |
| fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot"); |
| } |
| |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); |
| |
| if (fDriverBugWorkarounds.max_texture_size_limit_4096) { |
| fMaxTextureSize = SkTMin(fMaxTextureSize, 4096); |
| } |
| |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); |
| // Our render targets are always created with textures as the color |
| // attachment, hence this min: |
| fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); |
| fMaxPreferredRenderTargetSize = fMaxRenderTargetSize; |
| |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| // On Mali G71, RT's above 4k have been observed to incur a performance cost. |
| fMaxPreferredRenderTargetSize = SkTMin(4096, fMaxPreferredRenderTargetSize); |
| } |
| |
| fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); |
| |
| // Disable scratch texture reuse on Mali and Adreno devices |
| fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); |
| |
| #if 0 |
| fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() && |
| kQualcomm_GrGLVendor != ctxInfo.vendor(); |
| #endif |
| |
| if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles); |
| } |
| |
| #ifdef SK_BUILD_FOR_WIN |
| // On ANGLE deferring flushes can lead to GPU starvation |
| fPreferVRAMUseOverFlushes = !isANGLE; |
| #endif |
| |
| if (kChromium_GrGLDriver == ctxInfo.driver()) { |
| fMustClearUploadedBufferData = true; |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| // ARB allows mixed size FBO attachments, EXT does not. |
| if (ctxInfo.version() >= GR_GL_VER(3, 0) || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { |
| fOversizedStencilSupport = true; |
| } else { |
| SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object")); |
| } |
| } else { |
| // ES 3.0 supports mixed size FBO attachments, 2.0 does not. |
| fOversizedStencilSupport = ctxInfo.version() >= GR_GL_VER(3, 0); |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| fDrawIndirectSupport = version >= GR_GL_VER(4,0) || |
| ctxInfo.hasExtension("GL_ARB_draw_indirect"); |
| fBaseInstanceSupport = version >= GR_GL_VER(4,2); |
| fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) || |
| (fDrawIndirectSupport && |
| !fBaseInstanceSupport && // The ARB extension has no base inst. |
| ctxInfo.hasExtension("GL_ARB_multi_draw_indirect")); |
| fDrawRangeElementsSupport = version >= GR_GL_VER(2,0); |
| } else { |
| fDrawIndirectSupport = version >= GR_GL_VER(3,1); |
| fMultiDrawIndirectSupport = fDrawIndirectSupport && |
| ctxInfo.hasExtension("GL_EXT_multi_draw_indirect"); |
| fBaseInstanceSupport = fDrawIndirectSupport && |
| ctxInfo.hasExtension("GL_EXT_base_instance"); |
| fDrawRangeElementsSupport = version >= GR_GL_VER(3,0); |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| if ((version >= GR_GL_VER(4, 0) || ctxInfo.hasExtension("GL_ARB_sample_shading"))) { |
| fSampleShadingSupport = true; |
| } |
| } else if (ctxInfo.hasExtension("GL_OES_sample_shading")) { |
| fSampleShadingSupport = true; |
| } |
| |
| // TODO: support CHROMIUM_sync_point and maybe KHR_fence_sync |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(3, 2) || ctxInfo.hasExtension("GL_ARB_sync")) { |
| fFenceSyncSupport = true; |
| } |
| } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_APPLE_sync")) { |
| fFenceSyncSupport = true; |
| } |
| |
| // Safely moving textures between contexts requires fences. |
| fCrossContextTextureSupport = fFenceSyncSupport; |
| |
| fSRGBDecodeDisableSupport = ctxInfo.hasExtension("GL_EXT_texture_sRGB_decode"); |
| |
| fSRGBDecodeDisableAffectsMipmaps = fSRGBDecodeDisableSupport && |
| kChromium_GrGLDriver != ctxInfo.driver(); |
| |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(4, 1)) { |
| fProgramBinarySupport = true; |
| } |
| } else if (version >= GR_GL_VER(3, 0)) { |
| fProgramBinarySupport = true; |
| } |
| if (fProgramBinarySupport) { |
| GrGLint count; |
| GR_GL_GetIntegerv(gli, GR_GL_NUM_SHADER_BINARY_FORMATS, &count); |
| fProgramBinarySupport = count > 0; |
| } |
| |
| // Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have |
| // already been detected. |
| this->initConfigTable(contextOptions, ctxInfo, gli, shaderCaps); |
| |
| if (!contextOptions.fDisableDriverCorrectnessWorkarounds) { |
| this->applyDriverCorrectnessWorkarounds(ctxInfo, contextOptions, shaderCaps); |
| } |
| |
| this->applyOptionsOverrides(contextOptions); |
| shaderCaps->applyOptionsOverrides(contextOptions); |
| |
| // For now these two are equivalent but we could have dst read in shader via some other method. |
| shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; |
| } |
| |
| const char* get_glsl_version_decl_string(GrGLStandard standard, GrGLSLGeneration generation, |
| bool isCoreProfile) { |
| switch (generation) { |
| case k110_GrGLSLGeneration: |
| if (kGLES_GrGLStandard == standard) { |
| // ES2s shader language is based on version 1.20 but is version |
| // 1.00 of the ES language. |
| return "#version 100\n"; |
| } else { |
| SkASSERT(kGL_GrGLStandard == standard); |
| return "#version 110\n"; |
| } |
| case k130_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| return "#version 130\n"; |
| case k140_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| return "#version 140\n"; |
| case k150_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| if (isCoreProfile) { |
| return "#version 150\n"; |
| } else { |
| return "#version 150 compatibility\n"; |
| } |
| case k330_GrGLSLGeneration: |
| if (kGLES_GrGLStandard == standard) { |
| return "#version 300 es\n"; |
| } else { |
| SkASSERT(kGL_GrGLStandard == standard); |
| if (isCoreProfile) { |
| return "#version 330\n"; |
| } else { |
| return "#version 330 compatibility\n"; |
| } |
| } |
| case k400_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| if (isCoreProfile) { |
| return "#version 400\n"; |
| } else { |
| return "#version 400 compatibility\n"; |
| } |
| case k420_GrGLSLGeneration: |
| SkASSERT(kGL_GrGLStandard == standard); |
| if (isCoreProfile) { |
| return "#version 420\n"; |
| } |
| else { |
| return "#version 420 compatibility\n"; |
| } |
| case k310es_GrGLSLGeneration: |
| SkASSERT(kGLES_GrGLStandard == standard); |
| return "#version 310 es\n"; |
| case k320es_GrGLSLGeneration: |
| SkASSERT(kGLES_GrGLStandard == standard); |
| return "#version 320 es\n"; |
| } |
| return "<no version>"; |
| } |
| |
| bool is_float_fp32(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, GrGLenum precision) { |
| if (kGLES_GrGLStandard != ctxInfo.standard() && |
| ctxInfo.version() < GR_GL_VER(4,1) && |
| !ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { |
| // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float. |
| return true; |
| } |
| // glGetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Hopefully the |
| // geometry shaders don't have lower precision than vertex and fragment. |
| for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { |
| GrGLint range[2]; |
| GrGLint bits; |
| GR_GL_GetShaderPrecisionFormat(gli, shader, precision, range, &bits); |
| if (range[0] < 127 || range[1] < 127 || bits < 23) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { |
| GrGLStandard standard = ctxInfo.standard(); |
| GrGLVersion version = ctxInfo.version(); |
| |
| /************************************************************************** |
| * Caps specific to GrShaderCaps |
| **************************************************************************/ |
| |
| GrShaderCaps* shaderCaps = fShaderCaps.get(); |
| shaderCaps->fGLSLGeneration = ctxInfo.glslGeneration(); |
| if (kGLES_GrGLStandard == standard) { |
| if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { |
| shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); |
| shaderCaps->fFBFetchSupport = true; |
| shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; |
| shaderCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch"; |
| } |
| else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { |
| // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know |
| shaderCaps->fFBFetchNeedsCustomOutput = false; |
| shaderCaps->fFBFetchSupport = true; |
| shaderCaps->fFBFetchColorName = "gl_LastFragData[0]"; |
| shaderCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"; |
| } |
| else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { |
| // The arm extension also requires an additional flag which we will set onResetContext |
| shaderCaps->fFBFetchNeedsCustomOutput = false; |
| shaderCaps->fFBFetchSupport = true; |
| shaderCaps->fFBFetchColorName = "gl_LastFragColorARM"; |
| shaderCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch"; |
| } |
| shaderCaps->fUsesPrecisionModifiers = true; |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; |
| } else { |
| shaderCaps->fFlatInterpolationSupport = |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0. |
| } |
| // Flat interpolation appears to be slow on Qualcomm GPUs (tested Adreno 405 and 530). |
| shaderCaps->fPreferFlatInterpolation = shaderCaps->fFlatInterpolationSupport && |
| kQualcomm_GrGLVendor != ctxInfo.vendor(); |
| if (kGL_GrGLStandard == standard) { |
| shaderCaps->fNoPerspectiveInterpolationSupport = |
| ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; |
| } else { |
| if (ctxInfo.hasExtension("GL_NV_shader_noperspective_interpolation") && |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration /* GLSL ES 3.0 */) { |
| shaderCaps->fNoPerspectiveInterpolationSupport = true; |
| shaderCaps->fNoPerspectiveInterpolationExtensionString = |
| "GL_NV_shader_noperspective_interpolation"; |
| } |
| } |
| |
| shaderCaps->fVersionDeclString = get_glsl_version_decl_string(standard, |
| shaderCaps->fGLSLGeneration, |
| fIsCoreProfile); |
| |
| if (kGLES_GrGLStandard == standard && k110_GrGLSLGeneration == shaderCaps->fGLSLGeneration) { |
| shaderCaps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; |
| } |
| |
| // Frag Coords Convention support is not part of ES |
| if (kGLES_GrGLStandard != standard && |
| (ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || |
| ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"))) { |
| shaderCaps->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions"; |
| } |
| |
| if (kGLES_GrGLStandard == standard) { |
| shaderCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended"; |
| } |
| |
| if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) { |
| if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) { |
| shaderCaps->fExternalTextureSupport = true; |
| shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external"; |
| } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") || |
| ctxInfo.hasExtension("OES_EGL_image_external_essl3")) { |
| // At least one driver has been found that has this extension without the "GL_" prefix. |
| shaderCaps->fExternalTextureSupport = true; |
| shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3"; |
| } |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| shaderCaps->fTexelFetchSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; |
| } else { |
| shaderCaps->fTexelFetchSupport = |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0. |
| } |
| |
| if (shaderCaps->fTexelFetchSupport) { |
| if (kGL_GrGLStandard == standard) { |
| shaderCaps->fTexelBufferSupport = ctxInfo.version() >= GR_GL_VER(3, 1) && |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; |
| } else { |
| if (ctxInfo.version() >= GR_GL_VER(3, 2) && |
| ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) { |
| shaderCaps->fTexelBufferSupport = true; |
| } else if (ctxInfo.hasExtension("GL_OES_texture_buffer")) { |
| shaderCaps->fTexelBufferSupport = true; |
| shaderCaps->fTexelBufferExtensionString = "GL_OES_texture_buffer"; |
| } else if (ctxInfo.hasExtension("GL_EXT_texture_buffer")) { |
| shaderCaps->fTexelBufferSupport = true; |
| shaderCaps->fTexelBufferExtensionString = "GL_EXT_texture_buffer"; |
| } |
| } |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| shaderCaps->fVertexIDSupport = true; |
| } else { |
| // Desktop GLSL 3.30 == ES GLSL 3.00. |
| shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; |
| } |
| |
| if (kGL_GrGLStandard == standard) { |
| shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; |
| } else { |
| shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k310es_GrGLSLGeneration; |
| } |
| |
| shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); |
| shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT); |
| } |
| |
| bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { |
| bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering"); |
| |
| if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) { |
| return false; |
| } |
| |
| if (kGL_GrGLStandard == ctxInfo.standard()) { |
| if (ctxInfo.version() < GR_GL_VER(4, 3) && |
| !ctxInfo.hasExtension("GL_ARB_program_interface_query")) { |
| return false; |
| } |
| } else { |
| if (!hasChromiumPathRendering && |
| ctxInfo.version() < GR_GL_VER(3, 1)) { |
| return false; |
| } |
| } |
| // We only support v1.3+ of GL_NV_path_rendering which allows us to |
| // set individual fragment inputs with ProgramPathFragmentInputGen. The API |
| // additions are detected by checking the existence of the function. |
| // We also use *Then* functions that not all drivers might have. Check |
| // them for consistency. |
| if (!gli->fFunctions.fStencilThenCoverFillPath || |
| !gli->fFunctions.fStencilThenCoverStrokePath || |
| !gli->fFunctions.fStencilThenCoverFillPathInstanced || |
| !gli->fFunctions.fStencilThenCoverStrokePathInstanced || |
| !gli->fFunctions.fProgramPathFragmentInputGen) { |
| return false; |
| } |
| return true; |
| } |
| |
| bool GrGLCaps::readPixelsSupported(GrPixelConfig surfaceConfig, |
| GrPixelConfig readConfig, |
| std::function<void (GrGLenum, GrGLint*)> getIntegerv, |
| std::function<bool ()> bindRenderTarget, |
| std::function<void ()> unbindRenderTarget) const { |
| // If it's not possible to even have a color attachment of surfaceConfig then read pixels is |
| // not supported regardless of readConfig. |
| if (!this->canConfigBeFBOColorAttachment(surfaceConfig)) { |
| return false; |
| } |
| |
| GrGLenum readFormat; |
| GrGLenum readType; |
| if (!this->getReadPixelsFormat(surfaceConfig, readConfig, &readFormat, &readType)) { |
| return false; |
| } |
| |
| if (kGL_GrGLStandard == fStandard) { |
| // Some OpenGL implementations allow GL_ALPHA as a format to glReadPixels. However, |
| // the manual (https://www.opengl.org/sdk/docs/man/) says only these formats are allowed: |
| // GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, |
| // GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. We check for the subset that we would use. |
| // The manual does not seem to fully match the spec as the spec allows integer formats |
| // when the bound color buffer is an integer buffer. It doesn't specify which integer |
| // formats are allowed, so perhaps all of them are. We only use GL_RGBA_INTEGER currently. |
| if (readFormat != GR_GL_RED && readFormat != GR_GL_RG && readFormat != GR_GL_RGB && |
| readFormat != GR_GL_RGBA && readFormat != GR_GL_BGRA && |
| readFormat != GR_GL_RGBA_INTEGER) { |
| return false; |
| } |
| // There is also a set of allowed types, but all the types we use are in the set: |
| // GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, |
| // GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, |
| // GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, |
| // GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, |
| // GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2, |
| // GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, |
| // GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
| return true; |
| } |
| |
| // See Section 16.1.2 in the ES 3.2 specification. |
| switch (fConfigTable[surfaceConfig].fFormatType) { |
| case kNormalizedFixedPoint_FormatType: |
| if (GR_GL_RGBA == readFormat && GR_GL_UNSIGNED_BYTE == readType) { |
| return true; |
| } |
| break; |
| case kFloat_FormatType: |
| if (GR_GL_RGBA == readFormat && GR_GL_FLOAT == readType) { |
| return true; |
| } |
| break; |
| } |
| |
| if (0 == fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fFormat) { |
| ReadPixelsFormat* rpFormat = |
| const_cast<ReadPixelsFormat*>(&fConfigTable[surfaceConfig].fSecondReadPixelsFormat); |
| GrGLint format = 0, type = 0; |
| if (!bindRenderTarget()) { |
| return false; |
| } |
| getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format); |
| getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &type); |
| rpFormat->fFormat = format; |
| rpFormat->fType = type; |
| unbindRenderTarget(); |
| } |
| |
| return fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fFormat == readFormat && |
| fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fType == readType; |
| } |
| |
| void GrGLCaps::initFSAASupport(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo, |
| const GrGLInterface* gli) { |
| // We need dual source blending and the ability to disable multisample in order to support mixed |
| // samples in every corner case. We only use mixed samples if the stencil-and-cover path |
| // renderer is available and enabled; no other path renderers support this feature. |
| if (fMultisampleDisableSupport && |
| this->shaderCaps()->dualSourceBlendingSupport() && |
| this->shaderCaps()->pathRenderingSupport() |
| #if GR_TEST_UTILS |
| && (contextOptions.fGpuPathRenderers & GpuPathRenderers::kStencilAndCover) |
| #endif |
| ) { |
| fUsesMixedSamples = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") || |
| ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples"); |
| } |
| |
| if (kGL_GrGLStandard != ctxInfo.standard()) { |
| if (ctxInfo.version() >= GR_GL_VER(3,0) && |
| ctxInfo.renderer() != kGalliumLLVM_GrGLRenderer) { |
| // The gallium llvmpipe renderer for es3.0 does not have textureRed support even though |
| // it is part of the spec. Thus alpha8 will not be renderable for those devices. |
| fAlpha8IsRenderable = true; |
| } |
| // We prefer multisampled-render-to-texture extensions over ES3 MSAA because we've observed |
| // ES3 driver bugs on at least one device with a tiled GPU (N10). However, if we're using |
| // mixed samples we can't use multisampled-render-to-texture. |
| if (fUsesMixedSamples) { |
| fMSFBOType = kMixedSamples_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { |
| fMSFBOType = kES_EXT_MsToTexture_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { |
| fMSFBOType = kES_IMG_MsToTexture_MSFBOType; |
| } else if (ctxInfo.version() >= GR_GL_VER(3,0)) { |
| fMSFBOType = kStandard_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { |
| fMSFBOType = kStandard_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_ANGLE_framebuffer_multisample")) { |
| fMSFBOType = kStandard_MSFBOType; |
| } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { |
| fMSFBOType = kES_Apple_MSFBOType; |
| } |
| } else { |
| if (fUsesMixedSamples) { |
| fMSFBOType = kMixedSamples_MSFBOType; |
| } else if (ctxInfo.version() >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { |
| |
| fMSFBOType = kStandard_MSFBOType; |
| if (!fIsCoreProfile && ctxInfo.renderer() != kOSMesa_GrGLRenderer) { |
| // Core profile removes ALPHA8 support. |
| // OpenGL 3.0+ (and GL_ARB_framebuffer_object) supports ALPHA8 as renderable. |
| // However, osmesa fails if it is used even when GL_ARB_framebuffer_object is |
| // present. |
| fAlpha8IsRenderable = true; |
| } |
| } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && |
| ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { |
| fMSFBOType = kStandard_MSFBOType; |
| } |
| } |
| |
| // We disable MSAA across the board for Intel GPUs for performance reasons. |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
| fMSFBOType = kNone_MSFBOType; |
| } |
| |
| // We only have a use for raster multisample if there is coverage modulation from mixed samples. |
| if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples); |
| } |
| } |
| |
| void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) { |
| GrShaderCaps* shaderCaps = static_cast<GrShaderCaps*>(fShaderCaps.get()); |
| |
| bool layoutQualifierSupport = false; |
| if ((kGL_GrGLStandard == fStandard && shaderCaps->generation() >= k140_GrGLSLGeneration) || |
| (kGLES_GrGLStandard == fStandard && shaderCaps->generation() >= k330_GrGLSLGeneration)) { |
| layoutQualifierSupport = true; |
| } |
| |
| if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) { |
| fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction; |
| } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent") && |
| layoutQualifierSupport) { |
| fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction; |
| } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) { |
| fBlendEquationSupport = kAdvanced_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction; |
| } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced") && layoutQualifierSupport) { |
| fBlendEquationSupport = kAdvanced_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction; |
| // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is |
| // slow on a particular platform. |
| } |
| } |
| |
| namespace { |
| const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; |
| } |
| |
| void GrGLCaps::initStencilSupport(const GrGLContextInfo& ctxInfo) { |
| |
| // Build up list of legal stencil formats (though perhaps not supported on |
| // the particular gpu/driver) from most preferred to least. |
| |
| // these consts are in order of most preferred to least preferred |
| // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 |
| |
| static const StencilFormat |
| // internal Format stencil bits total bits packed? |
| gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, |
| gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, |
| gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, |
| gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, |
| // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, |
| gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; |
| |
| if (kGL_GrGLStandard == ctxInfo.standard()) { |
| bool supportsPackedDS = |
| ctxInfo.version() >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object"); |
| |
| // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we |
| // require FBO support we can expect these are legal formats and don't |
| // check. These also all support the unsized GL_STENCIL_INDEX. |
| fStencilFormats.push_back() = gS8; |
| fStencilFormats.push_back() = gS16; |
| if (supportsPackedDS) { |
| fStencilFormats.push_back() = gD24S8; |
| } |
| fStencilFormats.push_back() = gS4; |
| if (supportsPackedDS) { |
| fStencilFormats.push_back() = gDS; |
| } |
| } else { |
| // ES2 has STENCIL_INDEX8 without extensions but requires extensions |
| // for other formats. |
| // ES doesn't support using the unsized format. |
| |
| fStencilFormats.push_back() = gS8; |
| //fStencilFormats.push_back() = gS16; |
| if (ctxInfo.version() >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { |
| fStencilFormats.push_back() = gD24S8; |
| } |
| if (ctxInfo.hasExtension("GL_OES_stencil4")) { |
| fStencilFormats.push_back() = gS4; |
| } |
| } |
| } |
| |
| void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const { |
| |
| // We are called by the base class, which has already called beginObject(). We choose to nest |
| // all of our caps information in a named sub-object. |
| writer->beginObject("GL caps"); |
| |
| writer->beginArray("Stencil Formats"); |
| |
| for (int i = 0; i < fStencilFormats.count(); ++i) { |
| writer->beginObject(nullptr, false); |
| writer->appendS32("stencil bits", fStencilFormats[i].fStencilBits); |
| writer->appendS32("total bits", fStencilFormats[i].fTotalBits); |
| writer->endObject(); |
| } |
| |
| writer->endArray(); |
| |
| static const char* kMSFBOExtStr[] = { |
| "None", |
| "Standard", |
| "Apple", |
| "IMG MS To Texture", |
| "EXT MS To Texture", |
| "MixedSamples", |
| }; |
| GR_STATIC_ASSERT(0 == kNone_MSFBOType); |
| GR_STATIC_ASSERT(1 == kStandard_MSFBOType); |
| GR_STATIC_ASSERT(2 == kES_Apple_MSFBOType); |
| GR_STATIC_ASSERT(3 == kES_IMG_MsToTexture_MSFBOType); |
| GR_STATIC_ASSERT(4 == kES_EXT_MsToTexture_MSFBOType); |
| GR_STATIC_ASSERT(5 == kMixedSamples_MSFBOType); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); |
| |
| static const char* kInvalidateFBTypeStr[] = { |
| "None", |
| "Discard", |
| "Invalidate", |
| }; |
| GR_STATIC_ASSERT(0 == kNone_InvalidateFBType); |
| GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType); |
| GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1); |
| |
| static const char* kMapBufferTypeStr[] = { |
| "None", |
| "MapBuffer", |
| "MapBufferRange", |
| "Chromium", |
| }; |
| GR_STATIC_ASSERT(0 == kNone_MapBufferType); |
| GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType); |
| GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType); |
| GR_STATIC_ASSERT(3 == kChromium_MapBufferType); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1); |
| |
| writer->appendBool("Core Profile", fIsCoreProfile); |
| writer->appendString("MSAA Type", kMSFBOExtStr[fMSFBOType]); |
| writer->appendString("Invalidate FB Type", kInvalidateFBTypeStr[fInvalidateFBType]); |
| writer->appendString("Map Buffer Type", kMapBufferTypeStr[fMapBufferType]); |
| writer->appendS32("Max FS Uniform Vectors", fMaxFragmentUniformVectors); |
| writer->appendBool("Unpack Row length support", fUnpackRowLengthSupport); |
| writer->appendBool("Unpack Flip Y support", fUnpackFlipYSupport); |
| writer->appendBool("Pack Row length support", fPackRowLengthSupport); |
| writer->appendBool("Pack Flip Y support", fPackFlipYSupport); |
| |
| writer->appendBool("Texture Usage support", fTextureUsageSupport); |
| writer->appendBool("Alpha8 is renderable", fAlpha8IsRenderable); |
| writer->appendBool("GL_ARB_imaging support", fImagingSupport); |
| writer->appendBool("Vertex array object support", fVertexArrayObjectSupport); |
| writer->appendBool("Debug support", fDebugSupport); |
| writer->appendBool("Draw indirect support", fDrawIndirectSupport); |
| writer->appendBool("Multi draw indirect support", fMultiDrawIndirectSupport); |
| writer->appendBool("Base instance support", fBaseInstanceSupport); |
| writer->appendBool("RGBA 8888 pixel ops are slow", fRGBA8888PixelsOpsAreSlow); |
| writer->appendBool("Partial FBO read is slow", fPartialFBOReadIsSlow); |
| writer->appendBool("Bind uniform location support", fBindUniformLocationSupport); |
| writer->appendBool("Rectangle texture support", fRectangleTextureSupport); |
| writer->appendBool("Texture swizzle support", fTextureSwizzleSupport); |
| writer->appendBool("BGRA to RGBA readback conversions are slow", |
| fRGBAToBGRAReadbackConversionsAreSlow); |
| writer->appendBool("Use buffer data null hint", fUseBufferDataNullHint); |
| writer->appendBool("Draw To clear color", fUseDrawToClearColor); |
| writer->appendBool("Draw To clear stencil clip", fUseDrawToClearStencilClip); |
| writer->appendBool("Intermediate texture for partial updates of unorm textures ever bound to FBOs", |
| fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO); |
| writer->appendBool("Intermediate texture for all updates of textures bound to FBOs", |
| fUseDrawInsteadOfAllRenderTargetWrites); |
| writer->appendBool("Max instances per glDrawArraysInstanced without crashing (or zero)", |
| fMaxInstancesPerDrawArraysWithoutCrashing); |
| |
| writer->beginArray("configs"); |
| |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| writer->beginObject(nullptr, false); |
| writer->appendHexU32("flags", fConfigTable[i].fFlags); |
| writer->appendHexU32("b_internal", fConfigTable[i].fFormats.fBaseInternalFormat); |
| writer->appendHexU32("s_internal", fConfigTable[i].fFormats.fSizedInternalFormat); |
| writer->appendHexU32("e_format_read_pixels", |
| fConfigTable[i].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage]); |
| writer->appendHexU32( |
| "e_format_teximage", |
| fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage]); |
| writer->appendHexU32("e_type", fConfigTable[i].fFormats.fExternalType); |
| writer->appendHexU32("i_for_teximage", fConfigTable[i].fFormats.fInternalFormatTexImage); |
| writer->appendHexU32("i_for_renderbuffer", |
| fConfigTable[i].fFormats.fInternalFormatRenderbuffer); |
| writer->endObject(); |
| } |
| |
| writer->endArray(); |
| writer->endObject(); |
| } |
| |
| bool GrGLCaps::bgraIsInternalFormat() const { |
| return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA; |
| } |
| |
| bool GrGLCaps::getTexImageFormats(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig, |
| GrGLenum* internalFormat, GrGLenum* externalFormat, |
| GrGLenum* externalType) const { |
| if (!this->getExternalFormat(surfaceConfig, externalConfig, kTexImage_ExternalFormatUsage, |
| externalFormat, externalType)) { |
| return false; |
| } |
| *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage; |
| return true; |
| } |
| |
| bool GrGLCaps::getReadPixelsFormat(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig, |
| GrGLenum* externalFormat, GrGLenum* externalType) const { |
| if (!this->getExternalFormat(surfaceConfig, externalConfig, kReadPixels_ExternalFormatUsage, |
| externalFormat, externalType)) { |
| return false; |
| } |
| return true; |
| } |
| |
| bool GrGLCaps::getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const { |
| *internalFormat = fConfigTable[config].fFormats.fInternalFormatRenderbuffer; |
| return true; |
| } |
| |
| bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memoryConfig, |
| ExternalFormatUsage usage, GrGLenum* externalFormat, |
| GrGLenum* externalType) const { |
| SkASSERT(externalFormat && externalType); |
| |
| bool surfaceIsAlphaOnly = GrPixelConfigIsAlphaOnly(surfaceConfig); |
| bool memoryIsAlphaOnly = GrPixelConfigIsAlphaOnly(memoryConfig); |
| |
| // We don't currently support moving RGBA data into and out of ALPHA surfaces. It could be |
| // made to work. However, this is complicated by the use of GL_RED for alpha-only textures but |
| // is not needed currently. |
| if (surfaceIsAlphaOnly && !memoryIsAlphaOnly) { |
| return false; |
| } |
| |
| *externalFormat = fConfigTable[memoryConfig].fFormats.fExternalFormat[usage]; |
| *externalType = fConfigTable[memoryConfig].fFormats.fExternalType; |
| |
| // When GL_RED is supported as a texture format, our alpha-only textures are stored using |
| // GL_RED and we swizzle in order to map all components to 'r'. However, in this case the |
| // surface is not alpha-only and we want alpha to really mean the alpha component of the |
| // texture, not the red component. |
| if (memoryIsAlphaOnly && !surfaceIsAlphaOnly) { |
| if (GR_GL_RED == *externalFormat) { |
| *externalFormat = GR_GL_ALPHA; |
| } |
| } |
| |
| return true; |
| } |
| |
| void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions, |
| const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, |
| GrShaderCaps* shaderCaps) { |
| /* |
| Comments on renderability of configs on various GL versions. |
| OpenGL < 3.0: |
| no built in support for render targets. |
| GL_EXT_framebuffer_object adds possible support for any sized format with base internal |
| format RGB, RGBA and NV float formats we don't use. |
| This is the following: |
| R3_G3_B2, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA2, RGBA4, RGB5_A1, RGBA8 |
| RGB10_A2, RGBA12,RGBA16 |
| Though, it is hard to believe the more obscure formats such as RGBA12 would work |
| since they aren't required by later standards and the driver can simply return |
| FRAMEBUFFER_UNSUPPORTED for anything it doesn't allow. |
| GL_ARB_framebuffer_object adds everything added by the EXT extension and additionally |
| any sized internal format with a base internal format of ALPHA, LUMINANCE, |
| LUMINANCE_ALPHA, INTENSITY, RED, and RG. |
| This adds a lot of additional renderable sized formats, including ALPHA8. |
| The GL_ARB_texture_rg brings in the RED and RG formats (8, 8I, 8UI, 16, 16I, 16UI, |
| 16F, 32I, 32UI, and 32F variants). |
| Again, the driver has an escape hatch via FRAMEBUFFER_UNSUPPORTED. |
| |
| For both the above extensions we limit ourselves to those that are also required by |
| OpenGL 3.0. |
| |
| OpenGL 3.0: |
| Any format with base internal format ALPHA, RED, RG, RGB or RGBA is "color-renderable" |
| but are not required to be supported as renderable textures/renderbuffer. |
| Required renderable color formats: |
| - RGBA32F, RGBA32I, RGBA32UI, RGBA16, RGBA16F, RGBA16I, |
| RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, and |
| RGB10_A2. |
| - R11F_G11F_B10F. |
| - RG32F, RG32I, RG32UI, RG16, RG16F, RG16I, RG16UI, RG8, RG8I, |
| and RG8UI. |
| - R32F, R32I, R32UI, R16F, R16I, R16UI, R16, R8, R8I, and R8UI. |
| - ALPHA8 |
| |
| OpenGL 3.1, 3.2, 3.3 |
| Same as 3.0 except ALPHA8 requires GL_ARB_compatibility/compatibility profile. |
| OpengGL 3.3, 4.0, 4.1 |
| Adds RGB10_A2UI. |
| OpengGL 4.2 |
| Adds |
| - RGB5_A1, RGBA4 |
| - RGB565 |
| OpenGL 4.4 |
| Does away with the separate list and adds a column to the sized internal color format |
| table. However, no new formats become required color renderable. |
| |
| ES 2.0 |
| color renderable: RGBA4, RGB5_A1, RGB565 |
| GL_EXT_texture_rg adds support for R8, RG5 as a color render target |
| GL_OES_rgb8_rgba8 adds support for RGB8 and RGBA8 |
| GL_ARM_rgba8 adds support for RGBA8 (but not RGB8) |
| GL_EXT_texture_format_BGRA8888 does not add renderbuffer support |
| GL_CHROMIUM_renderbuffer_format_BGRA8888 adds BGRA8 as color-renderable |
| GL_APPLE_texture_format_BGRA8888 does not add renderbuffer support |
| |
| ES 3.0 |
| - RGBA32I, RGBA32UI, RGBA16I, RGBA16UI, RGBA8, RGBA8I, |
| RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_A2UI, RGBA4, and |
| RGB5_A1. |
| - RGB8 and RGB565. |
| - RG32I, RG32UI, RG16I, RG16UI, RG8, RG8I, and RG8UI. |
| - R32I, R32UI, R16I, R16UI, R8, R8I, and R8UI |
| ES 3.1 |
| Adds RGB10_A2, RGB10_A2UI, |
| ES 3.2 |
| Adds R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F, R11F_G11F_B10F. |
| */ |
| |
| // Correctness workarounds. |
| bool disableTextureRedForMesa = false; |
| bool disableSRGBForX86PowerVR = false; |
| bool disableSRGBWriteControlForAdreno4xx = false; |
| bool disableR8TexStorageForANGLEGL = false; |
| bool disableSRGBRenderWithMSAAForMacAMD = false; |
| bool disableRGB8ForMali400 = false; |
| |
| if (!contextOptions.fDisableDriverCorrectnessWorkarounds) { |
| // ARB_texture_rg is part of OpenGL 3.0, but osmesa doesn't support GL_RED |
| // and GL_RG on FBO textures. |
| disableTextureRedForMesa = kOSMesa_GrGLRenderer == ctxInfo.renderer(); |
| |
| bool isX86PowerVR = false; |
| #if defined(SK_CPU_X86) |
| if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { |
| isX86PowerVR = true; |
| } |
| #endif |
| // NexusPlayer has strange bugs with sRGB (skbug.com/4148). This is a targeted fix to |
| // blacklist that device (and any others that might be sharing the same driver). |
| disableSRGBForX86PowerVR = isX86PowerVR; |
| disableSRGBWriteControlForAdreno4xx = kAdreno4xx_GrGLRenderer == ctxInfo.renderer(); |
| |
| // Angle with es2->GL has a bug where it will hang trying to call TexSubImage on GL_R8 |
| // formats on miplevels > 0. We already disable texturing on gles > 2.0 so just need to |
| // check that we are not going to OpenGL. |
| disableR8TexStorageForANGLEGL = GrGLANGLEBackend::kOpenGL == ctxInfo.angleBackend(); |
| |
| // MacPro devices with AMD cards fail to create MSAA sRGB render buffers. |
| #if defined(SK_BUILD_FOR_MAC) |
| disableSRGBRenderWithMSAAForMacAMD = kATI_GrGLVendor == ctxInfo.vendor(); |
| #endif |
| // Mali-400 fails ReadPixels tests, mostly with non-0xFF alpha values when read as GL_RGBA8. |
| disableRGB8ForMali400 = kMali4xx_GrGLRenderer == ctxInfo.renderer(); |
| } |
| |
| uint32_t nonMSAARenderFlags = ConfigInfo::kRenderable_Flag | |
| ConfigInfo::kFBOColorAttachment_Flag; |
| uint32_t allRenderFlags = nonMSAARenderFlags; |
| if (kNone_MSFBOType != fMSFBOType) { |
| allRenderFlags |= ConfigInfo::kRenderableWithMSAA_Flag; |
| } |
| GrGLStandard standard = ctxInfo.standard(); |
| GrGLVersion version = ctxInfo.version(); |
| |
| bool texStorageSupported = false; |
| if (kGL_GrGLStandard == standard) { |
| // The EXT version can apply to either GL or GLES. |
| texStorageSupported = version >= GR_GL_VER(4,2) || |
| ctxInfo.hasExtension("GL_ARB_texture_storage") || |
| ctxInfo.hasExtension("GL_EXT_texture_storage"); |
| } else { |
| texStorageSupported = version >= GR_GL_VER(3,0) || |
| ctxInfo.hasExtension("GL_EXT_texture_storage"); |
| } |
| |
| bool texelBufferSupport = this->shaderCaps()->texelBufferSupport(); |
| |
| bool textureRedSupport = false; |
| |
| if (!disableTextureRedForMesa) { |
| if (kGL_GrGLStandard == standard) { |
| textureRedSupport = |
| version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); |
| } else { |
| textureRedSupport = |
| version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_texture_rg"); |
| } |
| } |
| |
| fConfigTable[kUnknown_GrPixelConfig].fFormats.fBaseInternalFormat = 0; |
| fConfigTable[kUnknown_GrPixelConfig].fFormats.fSizedInternalFormat = 0; |
| fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = 0; |
| fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalType = 0; |
| fConfigTable[kUnknown_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| fConfigTable[kUnknown_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8; |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = |
| GR_GL_RGBA; |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; |
| if (kGL_GrGLStandard == standard) { |
| // We require some form of FBO support and all GLs with FBO support can render to RGBA8 |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags; |
| } else { |
| if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || |
| ctxInfo.hasExtension("GL_ARM_rgba8")) { |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags; |
| } |
| } |
| if (texStorageSupported) { |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| if (texelBufferSupport) { |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; |
| } |
| fConfigTable[kRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| |
| fConfigTable[kRGB_888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB; |
| fConfigTable[kRGB_888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB8; |
| // Our external RGB data always has a byte where alpha would be. When calling read pixels we |
| // want to read to kRGB_888x color type and ensure that gets 0xFF written. Using GL_RGB would |
| // read back unaligned 24bit RGB color values. Note that this all a bit moot as we don't |
| // currently expect to ever read back GrColorType::kRGB_888x because our implementation of |
| // supportedReadPixelsColorType never returns it. |
| fConfigTable[kRGB_888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_RGBA; |
| fConfigTable[kRGB_888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| fConfigTable[kRGB_888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| fConfigTable[kRGB_888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; |
| if (kGL_GrGLStandard == standard) { |
| // Even in OpenGL 4.6 GL_RGB8 is required to be color renderable but not required to be a |
| // supported render buffer format. Since we usually use render buffers for MSAA on non-ES GL |
| // we don't support MSAA for GL_RGB8. On 4.2+ we could check using |
| // glGetInternalFormativ(GL_RENDERBUFFER, GL_RGB8, GL_INTERNALFORMAT_SUPPORTED, ...) if this |
| // becomes an issue. |
| // This also would probably work in mixed-samples mode where there is no MSAA color buffer |
| // but we don't support that just for simplicity's sake. |
| fConfigTable[kRGB_888_GrPixelConfig].fFlags |= nonMSAARenderFlags; |
| } else { |
| // 3.0 and the extension support this as a render buffer format. |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8")) { |
| fConfigTable[kRGB_888_GrPixelConfig].fFlags |= allRenderFlags; |
| } |
| } |
| if (texStorageSupported) { |
| fConfigTable[kRGB_888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| fConfigTable[kRGB_888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| if (disableRGB8ForMali400) { |
| fConfigTable[kRGB_888_GrPixelConfig].fFlags = 0; |
| } |
| |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = |
| GR_GL_BGRA; |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| |
| // TexStorage requires using a sized internal format and BGRA8 is only supported if we have the |
| // GL_APPLE_texture_format_BGRA8888 extension or if we have GL_EXT_texutre_storage and |
| // GL_EXT_texture_format_BGRA8888. |
| bool supportsBGRATexStorage = false; |
| |
| if (kGL_GrGLStandard == standard) { |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8; |
| if (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")) { |
| // Since the internal format is RGBA8, it is also renderable. |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | |
| allRenderFlags; |
| } |
| // Since we are using RGBA8 we can use tex storage. |
| supportsBGRATexStorage = true; |
| } else { |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA; |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8; |
| if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | |
| nonMSAARenderFlags; |
| |
| if (ctxInfo.hasExtension("GL_EXT_texture_storage")) { |
| supportsBGRATexStorage = true; |
| } |
| if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888") && |
| (this->usesMSAARenderBuffers() || this->fMSFBOType == kMixedSamples_MSFBOType)) { |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |= |
| ConfigInfo::kRenderableWithMSAA_Flag; |
| } |
| } else if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { |
| // This APPLE extension introduces complexity on ES2. It leaves the internal format |
| // as RGBA, but allows BGRA as the external format. From testing, it appears that the |
| // driver remembers the external format when the texture is created (with TexImage). |
| // If you then try to upload data in the other swizzle (with TexSubImage), it fails. |
| // We could work around this, but it adds even more state tracking to code that is |
| // already too tricky. Instead, we opt not to support BGRA on ES2 with this extension. |
| // This also side-steps some ambiguous interactions with the texture storage extension. |
| if (version >= GR_GL_VER(3,0)) { |
| // The APPLE extension doesn't make this renderable. |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; |
| supportsBGRATexStorage = true; |
| } |
| } |
| } |
| |
| if (texStorageSupported && supportsBGRATexStorage) { |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| fConfigTable[kBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| |
| // We only enable srgb support if both textures and FBOs support srgb, |
| // *and* we can disable sRGB decode-on-read, to support "legacy" mode. |
| if (kGL_GrGLStandard == standard) { |
| if (ctxInfo.version() >= GR_GL_VER(3,0)) { |
| fSRGBSupport = true; |
| } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) { |
| if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") || |
| ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) { |
| fSRGBSupport = true; |
| } |
| } |
| // All the above srgb extensions support toggling srgb writes |
| if (fSRGBSupport) { |
| fSRGBWriteControl = true; |
| } |
| } else { |
| fSRGBSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"); |
| if (disableSRGBForX86PowerVR) { |
| fSRGBSupport = false; |
| } |
| // ES through 3.1 requires EXT_srgb_write_control to support toggling |
| // sRGB writing for destinations. |
| // See https://bug.skia.org/5329 for Adreno4xx issue. |
| fSRGBWriteControl = !disableSRGBWriteControlForAdreno4xx && |
| ctxInfo.hasExtension("GL_EXT_sRGB_write_control"); |
| } |
| if (contextOptions.fRequireDecodeDisableForSRGB && !fSRGBDecodeDisableSupport) { |
| // To support "legacy" L32 mode, we require the ability to turn off sRGB decode. Clients |
| // can opt-out of that requirement, if they intend to always do linear blending. |
| fSRGBSupport = false; |
| } |
| |
| // This is very conservative, if we're on a platform where N32 is BGRA, and using ES, disable |
| // all sRGB support. Too much code relies on creating surfaces with N32 + sRGB colorspace, |
| // and sBGRA is basically impossible to support on any version of ES (with our current code). |
| // In particular, ES2 doesn't support sBGRA at all, and even in ES3, there is no valid pair |
| // of formats that can be used for TexImage calls to upload BGRA data to sRGBA (which is what |
| // we *have* to use as the internal format, because sBGRA doesn't exist). This primarily |
| // affects Windows. |
| if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig && kGLES_GrGLStandard == standard) { |
| fSRGBSupport = false; |
| } |
| |
| // ES2 Command Buffer has several TexStorage restrictions. It appears to fail for any format |
| // not explicitly allowed by GL_EXT_texture_storage, particularly those from other extensions. |
| bool isCommandBufferES2 = kChromium_GrGLDriver == ctxInfo.driver() && version < GR_GL_VER(3, 0); |
| |
| uint32_t srgbRenderFlags = allRenderFlags; |
| if (disableSRGBRenderWithMSAAForMacAMD) { |
| srgbRenderFlags &= ~ConfigInfo::kRenderableWithMSAA_Flag; |
| } |
| |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA; |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8; |
| // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the |
| // external format is GL_RGBA. See below for note about ES2.0 and glTex[Sub]Image. |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = |
| GR_GL_RGBA; |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| if (fSRGBSupport) { |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | |
| srgbRenderFlags; |
| } |
| // ES2 Command Buffer does not allow TexStorage with SRGB8_ALPHA8_EXT |
| if (texStorageSupported && !isCommandBufferES2) { |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| // sBGRA is not a "real" thing in OpenGL, but GPUs support it, and on platforms where |
| // kN32 == BGRA, we need some way to work with it. (The default framebuffer on Windows |
| // is in this format, for example). |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA; |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8; |
| // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the |
| // external format is GL_BGRA. |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = |
| GR_GL_BGRA; |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| if (fSRGBSupport && kGL_GrGLStandard == standard) { |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | |
| srgbRenderFlags; |
| } |
| |
| if (texStorageSupported) { |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB; |
| if (this->ES2CompatibilitySupport()) { |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB565; |
| } else { |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB5; |
| } |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = |
| GR_GL_RGB; |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5; |
| fConfigTable[kRGB_565_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| fConfigTable[kRGB_565_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { |
| fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags; |
| } |
| } else { |
| fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags; |
| } |
| // 565 is not a sized internal format on desktop GL. So on desktop with |
| // 565 we always use an unsized internal format to let the system pick |
| // the best sized format to convert the 565 data to. Since TexStorage |
| // only allows sized internal formats we disallow it. |
| // |
| // TODO: As of 4.2, regular GL supports 565. This logic is due for an |
| // update. |
| if (texStorageSupported && kGL_GrGLStandard != standard) { |
| fConfigTable[kRGB_565_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| fConfigTable[kRGB_565_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4; |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = |
| GR_GL_RGBA; |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4; |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(4, 2)) { |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags; |
| } |
| } else { |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags; |
| } |
| if (texStorageSupported) { |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| fConfigTable[kRGBA_4444_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB10_A2; |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = |
| GR_GL_RGBA; |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fFormats.fExternalType = |
| GR_GL_UNSIGNED_INT_2_10_10_10_REV; |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; |
| if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3, 0)) { |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | |
| allRenderFlags; |
| } |
| if (texStorageSupported) { |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| if (texelBufferSupport) { |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; |
| } |
| fConfigTable[kRGBA_1010102_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| |
| bool alpha8IsValidForGL = kGL_GrGLStandard == standard && |
| (!fIsCoreProfile || version <= GR_GL_VER(3, 0)); |
| |
| ConfigInfo& alphaInfo = fConfigTable[kAlpha_8_as_Alpha_GrPixelConfig]; |
| alphaInfo.fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| alphaInfo.fFormatType = kNormalizedFixedPoint_FormatType; |
| if (alpha8IsValidForGL || (kGL_GrGLStandard != standard && version < GR_GL_VER(3, 0))) { |
| alphaInfo.fFlags = ConfigInfo::kTextureable_Flag; |
| } |
| alphaInfo.fFormats.fBaseInternalFormat = GR_GL_ALPHA; |
| alphaInfo.fFormats.fSizedInternalFormat = GR_GL_ALPHA8; |
| alphaInfo.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_ALPHA; |
| alphaInfo.fSwizzle = GrSwizzle::AAAA(); |
| if (fAlpha8IsRenderable && alpha8IsValidForGL) { |
| alphaInfo.fFlags |= allRenderFlags; |
| } |
| |
| ConfigInfo& redInfo = fConfigTable[kAlpha_8_as_Red_GrPixelConfig]; |
| redInfo.fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| redInfo.fFormatType = kNormalizedFixedPoint_FormatType; |
| redInfo.fFormats.fBaseInternalFormat = GR_GL_RED; |
| redInfo.fFormats.fSizedInternalFormat = GR_GL_R8; |
| redInfo.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_RED; |
| redInfo.fSwizzle = GrSwizzle::RRRR(); |
| |
| // ES2 Command Buffer does not allow TexStorage with R8_EXT (so Alpha_8 and Gray_8) |
| if (texStorageSupported && !isCommandBufferES2) { |
| if (!disableR8TexStorageForANGLEGL) { |
| alphaInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| redInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| |
| if (textureRedSupport) { |
| redInfo.fFlags |= ConfigInfo::kTextureable_Flag | allRenderFlags; |
| if (texelBufferSupport) { |
| redInfo.fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; |
| } |
| |
| fConfigTable[kAlpha_8_GrPixelConfig] = redInfo; |
| } else { |
| redInfo.fFlags = 0; |
| |
| fConfigTable[kAlpha_8_GrPixelConfig] = alphaInfo; |
| } |
| |
| ConfigInfo& grayLumInfo = fConfigTable[kGray_8_as_Lum_GrPixelConfig]; |
| grayLumInfo.fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| grayLumInfo.fFormatType = kNormalizedFixedPoint_FormatType; |
| grayLumInfo.fFormats.fBaseInternalFormat = GR_GL_LUMINANCE; |
| grayLumInfo.fFormats.fSizedInternalFormat = GR_GL_LUMINANCE8; |
| grayLumInfo.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_LUMINANCE; |
| grayLumInfo.fSwizzle = GrSwizzle::RGBA(); |
| if ((standard == kGL_GrGLStandard && version <= GR_GL_VER(3, 0)) || |
| (standard == kGLES_GrGLStandard && version < GR_GL_VER(3, 0))) { |
| grayLumInfo.fFlags = ConfigInfo::kTextureable_Flag; |
| } |
| |
| ConfigInfo& grayRedInfo = fConfigTable[kGray_8_as_Red_GrPixelConfig]; |
| grayRedInfo.fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; |
| grayRedInfo.fFormatType = kNormalizedFixedPoint_FormatType; |
| grayRedInfo.fFormats.fBaseInternalFormat = GR_GL_RED; |
| grayRedInfo.fFormats.fSizedInternalFormat = GR_GL_R8; |
| grayRedInfo.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_RED; |
| grayRedInfo.fSwizzle = GrSwizzle::RRRA(); |
| grayRedInfo.fFlags = ConfigInfo::kTextureable_Flag; |
| |
| #if 0 // Leaving Gray8 as non-renderable, to keep things simple and match raster. Needs to be |
| // updated to support Gray8_as_Lum and Gray8_as_red if this is ever enabled. |
| if (this->textureRedSupport() || |
| (kDesktop_ARB_MSFBOType == this->msFBOType() && |
| ctxInfo.renderer() != kOSMesa_GrGLRenderer)) { |
| // desktop ARB extension/3.0+ supports LUMINANCE8 as renderable. |
| // However, osmesa fails if it used even when GL_ARB_framebuffer_object is present. |
| // Core profile removes LUMINANCE8 support, but we should have chosen R8 in that case. |
| fConfigTable[kGray_8_GrPixelConfig].fFlags |= allRenderFlags; |
| } |
| #endif |
| if (texStorageSupported && !isCommandBufferES2) { |
| if (!disableR8TexStorageForANGLEGL) { |
| grayLumInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| grayRedInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| |
| if (textureRedSupport) { |
| if (texelBufferSupport) { |
| grayRedInfo.fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; |
| } |
| fConfigTable[kGray_8_GrPixelConfig] = grayRedInfo; |
| } else { |
| grayRedInfo.fFlags = 0; |
| fConfigTable[kGray_8_GrPixelConfig] = grayLumInfo; |
| } |
| |
| // Check for [half] floating point texture support |
| // NOTE: We disallow floating point textures on ES devices if linear filtering modes are not |
| // supported. This is for simplicity, but a more granular approach is possible. Coincidentally, |
| // [half] floating point textures became part of the standard in ES3.1 / OGL 3.0. |
| bool hasFPTextures = false; |
| bool hasHalfFPTextures = false; |
| bool rgIsTexturable = false; |
| // for now we don't support floating point MSAA on ES |
| uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ? allRenderFlags : nonMSAARenderFlags; |
| |
| if (kGL_GrGLStandard == standard) { |
| if (version >= GR_GL_VER(3, 0)) { |
| hasFPTextures = true; |
| hasHalfFPTextures = true; |
| rgIsTexturable = true; |
| } |
| } else { |
| if (version >= GR_GL_VER(3, 0)) { |
| hasFPTextures = true; |
| hasHalfFPTextures = true; |
| rgIsTexturable = true; |
| } else { |
| if (ctxInfo.hasExtension("GL_OES_texture_float_linear") && |
| ctxInfo.hasExtension("GL_OES_texture_float")) { |
| hasFPTextures = true; |
| } |
| if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") && |
| ctxInfo.hasExtension("GL_OES_texture_half_float")) { |
| hasHalfFPTextures = true; |
| } |
| } |
| } |
| |
| for (auto fpconfig : {kRGBA_float_GrPixelConfig, kRG_float_GrPixelConfig}) { |
| const GrGLenum format = kRGBA_float_GrPixelConfig == fpconfig ? GR_GL_RGBA : GR_GL_RG; |
| fConfigTable[fpconfig].fFormats.fBaseInternalFormat = format; |
| fConfigTable[fpconfig].fFormats.fSizedInternalFormat = |
| kRGBA_float_GrPixelConfig == fpconfig ? GR_GL_RGBA32F : GR_GL_RG32F; |
| fConfigTable[fpconfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = format; |
| fConfigTable[fpconfig].fFormats.fExternalType = GR_GL_FLOAT; |
| fConfigTable[fpconfig].fFormatType = kFloat_FormatType; |
| if (hasFPTextures) { |
| fConfigTable[fpconfig].fFlags = rgIsTexturable ? ConfigInfo::kTextureable_Flag : 0; |
| // For now we only enable rendering to float on desktop, because on ES we'd have to |
| // solve many precision issues and no clients actually want this yet. |
| if (kGL_GrGLStandard == standard /* || version >= GR_GL_VER(3,2) || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_float")*/) { |
| fConfigTable[fpconfig].fFlags |= fpRenderFlags; |
| } |
| } |
| if (texStorageSupported) { |
| fConfigTable[fpconfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| if (texelBufferSupport) { |
| fConfigTable[fpconfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; |
| } |
| fConfigTable[fpconfig].fSwizzle = GrSwizzle::RGBA(); |
| } |
| |
| GrGLenum redHalfExternalType; |
| if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) { |
| redHalfExternalType = GR_GL_HALF_FLOAT; |
| } else { |
| redHalfExternalType = GR_GL_HALF_FLOAT_OES; |
| } |
| ConfigInfo& redHalf = fConfigTable[kAlpha_half_as_Red_GrPixelConfig]; |
| redHalf.fFormats.fExternalType = redHalfExternalType; |
| redHalf.fFormatType = kFloat_FormatType; |
| redHalf.fFormats.fBaseInternalFormat = GR_GL_RED; |
| redHalf.fFormats.fSizedInternalFormat = GR_GL_R16F; |
| redHalf.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_RED; |
| redHalf.fSwizzle = GrSwizzle::RRRR(); |
| if (textureRedSupport && hasHalfFPTextures) { |
| redHalf.fFlags = ConfigInfo::kTextureable_Flag; |
| |
| if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3, 2) || |
| (textureRedSupport && ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"))) { |
| redHalf.fFlags |= fpRenderFlags; |
| } |
| |
| if (texStorageSupported && !isCommandBufferES2) { |
| redHalf.fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| |
| if (texelBufferSupport) { |
| redHalf.fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; |
| } |
| } |
| fConfigTable[kAlpha_half_GrPixelConfig] = redHalf; |
| |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA16F; |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = |
| GR_GL_RGBA; |
| if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) { |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT; |
| } else { |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES; |
| } |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormatType = kFloat_FormatType; |
| if (hasHalfFPTextures) { |
| fConfigTable[kRGBA_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; |
| // ES requires 3.2 or EXT_color_buffer_half_float. |
| if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) || |
| ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) { |
| fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags; |
| } |
| } |
| if (texStorageSupported) { |
| fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; |
| } |
| if (texelBufferSupport) { |
| fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; |
| } |
| fConfigTable[kRGBA_half_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); |
| |
| // Bulk populate the texture internal/external formats here and then deal with exceptions below. |
| |
| // ES 2.0 requires that the internal/external formats match. |
| bool useSizedTexFormats = (kGL_GrGLStandard == ctxInfo.standard() || |
| ctxInfo.version() >= GR_GL_VER(3,0)); |
| // All ES versions (thus far) require sized internal formats for render buffers. |
| // TODO: Always use sized internal format? |
| bool useSizedRbFormats = kGLES_GrGLStandard == ctxInfo.standard(); |
| |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| // Almost always we want to pass fExternalFormat[kReadPixels_ExternalFormatUsage] as the |
| // <format> param to glTex[Sub]Image. |
| fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] = |
| fConfigTable[i].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage]; |
| fConfigTable[i].fFormats.fInternalFormatTexImage = useSizedTexFormats ? |
| fConfigTable[i].fFormats.fSizedInternalFormat : |
| fConfigTable[i].fFormats.fBaseInternalFormat; |
| fConfigTable[i].fFormats.fInternalFormatRenderbuffer = useSizedRbFormats ? |
| fConfigTable[i].fFormats.fSizedInternalFormat : |
| fConfigTable[i].fFormats.fBaseInternalFormat; |
| } |
| // If we're on ES 3.0+ but because of a driver workaround selected GL_ALPHA to implement the |
| // kAlpha_8_GrPixelConfig then we actually have to use a base internal format rather than a |
| // sized internal format. This is because there is no valid 8 bit alpha sized internal format |
| // in ES. |
| if (useSizedTexFormats && kGLES_GrGLStandard == ctxInfo.standard() && !textureRedSupport) { |
| SkASSERT(fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_ALPHA8); |
| SkASSERT(fConfigTable[kAlpha_8_as_Alpha_GrPixelConfig].fFormats.fBaseInternalFormat == |
| GR_GL_ALPHA8); |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fInternalFormatTexImage = |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat; |
| fConfigTable[kAlpha_8_as_Alpha_GrPixelConfig].fFormats.fInternalFormatTexImage = |
| fConfigTable[kAlpha_8_as_Alpha_GrPixelConfig].fFormats.fBaseInternalFormat; |
| } |
| |
| // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the <format> |
| // param to Tex(Sub)Image. ES 2.0 requires the <internalFormat> and <format> params to match. |
| // Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the <format> param. |
| // On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the <format> param to glTexImage. |
| if (ctxInfo.standard() == kGLES_GrGLStandard && ctxInfo.version() == GR_GL_VER(2,0)) { |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] = |
| GR_GL_SRGB_ALPHA; |
| |
| // Additionally, because we had to "invent" sBGRA, there is no way to make it work |
| // in ES 2.0, because there is no <internalFormat> we can use. So just make that format |
| // unsupported. (If we have no sRGB support at all, this will get overwritten below). |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = 0; |
| } |
| // On ES 2.0 we have to use GL_RGB with glTexImage as the internal/external formats must |
| // be the same. Moreover, if we write kRGB_888x data to a texture format on non-ES2 we want to |
| // be sure that we write 1 for alpha not whatever happens to be in the client provided the 'x' |
| // slot. |
| fConfigTable[kRGB_888_GrPixelConfig].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] = |
| GR_GL_RGB; |
| |
| // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image |
| // as a base format. |
| // GL_EXT_texture_format_BGRA8888: |
| // This extension GL_BGRA as an unsized internal format. However, it is written against ES |
| // 2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal |
| // formats. |
| // GL_APPLE_texture_format_BGRA8888: |
| // ES 2.0: the extension makes BGRA an external format but not an internal format. |
| // ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for |
| // glTexImage (just for glTexStorage). |
| if (useSizedTexFormats && this->bgraIsInternalFormat()) { |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fInternalFormatTexImage = GR_GL_BGRA; |
| } |
| |
| // If we don't have texture swizzle support then the shader generator must insert the |
| // swizzle into shader code. |
| if (!this->textureSwizzleSupport()) { |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| shaderCaps->fConfigTextureSwizzle[i] = fConfigTable[i].fSwizzle; |
| } |
| } |
| |
| // Shader output swizzles will default to RGBA. When we've use GL_RED instead of GL_ALPHA to |
| // implement kAlpha_8_GrPixelConfig we need to swizzle the shader outputs so the alpha channel |
| // gets written to the single component. |
| if (textureRedSupport) { |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| GrPixelConfig config = static_cast<GrPixelConfig>(i); |
| if (GrPixelConfigIsAlphaOnly(config) && |
| fConfigTable[i].fFormats.fBaseInternalFormat == GR_GL_RED) { |
| shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); |
| } |
| } |
| } |
| |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| if (ConfigInfo::kRenderableWithMSAA_Flag & fConfigTable[i].fFlags) { |
| // We assume that MSAA rendering is supported only if we support non-MSAA rendering. |
| SkASSERT(ConfigInfo::kRenderable_Flag & fConfigTable[i].fFlags); |
| if ((kGL_GrGLStandard == ctxInfo.standard() && |
| (ctxInfo.version() >= GR_GL_VER(4,2) || |
| ctxInfo.hasExtension("GL_ARB_internalformat_query"))) || |
| (kGLES_GrGLStandard == ctxInfo.standard() && ctxInfo.version() >= GR_GL_VER(3,0))) { |
| int count; |
| GrGLenum format = fConfigTable[i].fFormats.fInternalFormatRenderbuffer; |
| GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, format, GR_GL_NUM_SAMPLE_COUNTS, |
| 1, &count); |
| if (count) { |
| int* temp = new int[count]; |
| GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, format, GR_GL_SAMPLES, count, |
| temp); |
| // GL has a concept of MSAA rasterization with a single sample but we do not. |
| if (count && temp[count - 1] == 1) { |
| --count; |
| SkASSERT(!count || temp[count -1] > 1); |
| } |
| fConfigTable[i].fColorSampleCounts.setCount(count+1); |
| // We initialize our supported values with 1 (no msaa) and reverse the order |
| // returned by GL so that the array is ascending. |
| fConfigTable[i].fColorSampleCounts[0] = 1; |
| for (int j = 0; j < count; ++j) { |
| fConfigTable[i].fColorSampleCounts[j+1] = temp[count - j - 1]; |
| } |
| delete[] temp; |
| } |
| } else { |
| // Fake out the table using some semi-standard counts up to the max allowed sample |
| // count. |
| int maxSampleCnt = 1; |
| if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &maxSampleCnt); |
| } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &maxSampleCnt); |
| } |
| // Chrome has a mock GL implementation that returns 0. |
| maxSampleCnt = SkTMax(1, maxSampleCnt); |
| |
| static constexpr int kDefaultSamples[] = {1, 2, 4, 8}; |
| int count = SK_ARRAY_COUNT(kDefaultSamples); |
| for (; count > 0; --count) { |
| if (kDefaultSamples[count - 1] <= maxSampleCnt) { |
| break; |
| } |
| } |
| if (count > 0) { |
| fConfigTable[i].fColorSampleCounts.append(count, kDefaultSamples); |
| } |
| } |
| } else if (ConfigInfo::kRenderable_Flag & fConfigTable[i].fFlags) { |
| fConfigTable[i].fColorSampleCounts.setCount(1); |
| fConfigTable[i].fColorSampleCounts[0] = 1; |
| } |
| } |
| |
| #ifdef SK_DEBUG |
| // Make sure we initialized everything. |
| ConfigInfo defaultEntry; |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { |
| // Make sure we didn't set renderable and not blittable or renderable with msaa and not |
| // renderable. |
| SkASSERT(!((fConfigTable[i].fFlags & ConfigInfo::kRenderable_Flag) && |
| !(fConfigTable[i].fFlags & ConfigInfo::kFBOColorAttachment_Flag))); |
| SkASSERT(!((fConfigTable[i].fFlags & ConfigInfo::kRenderableWithMSAA_Flag) && |
| !(fConfigTable[i].fFlags & ConfigInfo::kRenderable_Flag))); |
| SkASSERT(defaultEntry.fFormats.fBaseInternalFormat != |
| fConfigTable[i].fFormats.fBaseInternalFormat); |
| SkASSERT(defaultEntry.fFormats.fSizedInternalFormat != |
| fConfigTable[i].fFormats.fSizedInternalFormat); |
| for (int j = 0; j < kExternalFormatUsageCnt; ++j) { |
| SkASSERT(defaultEntry.fFormats.fExternalFormat[j] != |
| fConfigTable[i].fFormats.fExternalFormat[j]); |
| } |
| SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats.fExternalType); |
| } |
| #endif |
| } |
| |
| bool GrGLCaps::canCopyTexSubImage(GrPixelConfig dstConfig, bool dstHasMSAARenderBuffer, |
| bool dstIsTextureable, bool dstIsGLTexture2D, |
| GrSurfaceOrigin dstOrigin, |
| GrPixelConfig srcConfig, bool srcHasMSAARenderBuffer, |
| bool srcIsTextureable, bool srcIsGLTexture2D, |
| GrSurfaceOrigin srcOrigin) const { |
| // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage |
| // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps |
| // many drivers would allow it to work, but ANGLE does not. |
| if (kGLES_GrGLStandard == fStandard && this->bgraIsInternalFormat() && |
| (kBGRA_8888_GrPixelConfig == dstConfig || kBGRA_8888_GrPixelConfig == srcConfig)) { |
| return false; |
| } |
| |
| // CopyTexSubImage is invalid or doesn't copy what we want when we have msaa render buffers. |
| if (dstHasMSAARenderBuffer || srcHasMSAARenderBuffer) { |
| return false; |
| } |
| |
| // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a |
| // texture. |
| if (!dstIsTextureable) { |
| return false; |
| } |
| |
| // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring |
| // is required |
| if (this->canConfigBeFBOColorAttachment(srcConfig) && |
| (!srcIsTextureable || srcIsGLTexture2D) && |
| dstIsGLTexture2D && |
| dstOrigin == srcOrigin) { |
| return true; |
| } else { |
| return false; |
| } |
| } |
| |
| bool GrGLCaps::canCopyAsBlit(GrPixelConfig dstConfig, int dstSampleCnt, |
| bool dstIsTextureable, bool dstIsGLTexture2D, |
| GrSurfaceOrigin dstOrigin, |
| GrPixelConfig srcConfig, int srcSampleCnt, |
| bool srcIsTextureable, bool srcIsGLTexture2D, |
| GrSurfaceOrigin srcOrigin, const SkRect& srcBounds, |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const { |
| auto blitFramebufferFlags = this->blitFramebufferSupportFlags(); |
| if (!this->canConfigBeFBOColorAttachment(dstConfig) || |
| !this->canConfigBeFBOColorAttachment(srcConfig)) { |
| return false; |
| } |
| |
| if (dstIsTextureable && !dstIsGLTexture2D) { |
| return false; |
| } |
| if (srcIsTextureable && !srcIsGLTexture2D) { |
| return false; |
| } |
| |
| if (GrGLCaps::kNoSupport_BlitFramebufferFlag & blitFramebufferFlags) { |
| return false; |
| } |
| if (GrGLCaps::kNoScalingOrMirroring_BlitFramebufferFlag & blitFramebufferFlags) { |
| // We would mirror to compensate for origin changes. Note that copySurface is |
| // specified such that the src and dst rects are the same. |
| if (dstOrigin != srcOrigin) { |
| return false; |
| } |
| } |
| |
| if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag & blitFramebufferFlags) { |
| if (srcSampleCnt > 1) { |
| if (1 == dstSampleCnt) { |
| return false; |
| } |
| if (SkRect::Make(srcRect) != srcBounds) { |
| return false; |
| } |
| } |
| } |
| |
| if (GrGLCaps::kNoMSAADst_BlitFramebufferFlag & blitFramebufferFlags) { |
| if (dstSampleCnt > 1) { |
| return false; |
| } |
| } |
| |
| if (GrGLCaps::kNoFormatConversion_BlitFramebufferFlag & blitFramebufferFlags) { |
| if (dstConfig != srcConfig) { |
| return false; |
| } |
| } else if (GrGLCaps::kNoFormatConversionForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) { |
| if (srcSampleCnt > 1 && dstConfig != srcConfig) { |
| return false; |
| } |
| } |
| |
| if (GrGLCaps::kRectsMustMatchForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) { |
| if (srcSampleCnt > 1) { |
| if (dstPoint.fX != srcRect.fLeft || dstPoint.fY != srcRect.fTop) { |
| return false; |
| } |
| if (dstOrigin != srcOrigin) { |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| bool GrGLCaps::canCopyAsDraw(GrPixelConfig dstConfig, bool srcIsTextureable) const { |
| return this->canConfigBeFBOColorAttachment(dstConfig) && srcIsTextureable; |
| } |
| |
| static bool has_msaa_render_buffer(const GrSurfaceProxy* surf, const GrGLCaps& glCaps) { |
| const GrRenderTargetProxy* rt = surf->asRenderTargetProxy(); |
| if (!rt) { |
| return false; |
| } |
| // A RT has a separate MSAA renderbuffer if: |
| // 1) It's multisampled |
| // 2) We're using an extension with separate MSAA renderbuffers |
| // 3) It's not FBO 0, which is special and always auto-resolves |
| return rt->numColorSamples() > 1 && |
| glCaps.usesMSAARenderBuffers() && |
| !rt->rtPriv().glRTFBOIDIs0(); |
| } |
| |
| bool GrGLCaps::canCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const { |
| GrSurfaceOrigin dstOrigin = dst->origin(); |
| GrSurfaceOrigin srcOrigin = src->origin(); |
| |
| GrPixelConfig dstConfig = dst->config(); |
| GrPixelConfig srcConfig = src->config(); |
| |
| int dstSampleCnt = 0; |
| int srcSampleCnt = 0; |
| if (const GrRenderTargetProxy* rtProxy = dst->asRenderTargetProxy()) { |
| dstSampleCnt = rtProxy->numColorSamples(); |
| } |
| if (const GrRenderTargetProxy* rtProxy = src->asRenderTargetProxy()) { |
| srcSampleCnt = rtProxy->numColorSamples(); |
| } |
| SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTargetProxy())); |
| SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTargetProxy())); |
| |
| // None of our copy methods can handle a swizzle. TODO: Make copySurfaceAsDraw handle the |
| // swizzle. |
| if (this->shaderCaps()->configOutputSwizzle(src->config()) != |
| this->shaderCaps()->configOutputSwizzle(dst->config())) { |
| return false; |
| } |
| |
| const GrTextureProxy* dstTex = dst->asTextureProxy(); |
| const GrTextureProxy* srcTex = src->asTextureProxy(); |
| |
| bool dstIsTex2D = dstTex ? dstTex->texPriv().isGLTexture2D() : false; |
| bool srcIsTex2D = srcTex ? srcTex->texPriv().isGLTexture2D() : false; |
| |
| // One of the possible requirements for copy as blit is that the srcRect must match the bounds |
| // of the src surface. If we have a approx fit surface we can't know for sure what the src |
| // bounds will be at this time. Thus we assert that if we say we can copy as blit and the src is |
| // approx that we also can copy as draw. Therefore when it comes time to do the copy we will |
| // know we will at least be able to do it as a draw. |
| #ifdef SK_DEBUG |
| if (this->canCopyAsBlit(dstConfig, dstSampleCnt, SkToBool(dstTex), |
| dstIsTex2D, dstOrigin, srcConfig, srcSampleCnt, SkToBool(srcTex), |
| srcIsTex2D, srcOrigin, src->getBoundsRect(), srcRect, dstPoint) && |
| !src->priv().isExact()) { |
| SkASSERT(this->canCopyAsDraw(dstConfig, SkToBool(srcTex))); |
| } |
| #endif |
| |
| return this->canCopyTexSubImage(dstConfig, has_msaa_render_buffer(dst, *this), |
| SkToBool(dstTex), dstIsTex2D, dstOrigin, |
| srcConfig, has_msaa_render_buffer(src, *this), |
| SkToBool(srcTex), srcIsTex2D, srcOrigin) || |
| this->canCopyAsBlit(dstConfig, dstSampleCnt, SkToBool(dstTex), |
| dstIsTex2D, dstOrigin, srcConfig, srcSampleCnt, SkToBool(srcTex), |
| srcIsTex2D, srcOrigin, src->getBoundsRect(), srcRect, |
| dstPoint) || |
| this->canCopyAsDraw(dstConfig, SkToBool(srcTex)); |
| } |
| |
| bool GrGLCaps::initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc, |
| GrSurfaceOrigin* origin, bool* rectsMustMatch, |
| bool* disallowSubrect) const { |
| // By default, we don't require rects to match. |
| *rectsMustMatch = false; |
| |
| // By default, we allow subrects. |
| *disallowSubrect = false; |
| |
| // If the src is a texture, we can implement the blit as a draw assuming the config is |
| // renderable. |
| if (src->asTextureProxy() && !this->isConfigRenderable(src->config())) { |
| *origin = kBottomLeft_GrSurfaceOrigin; |
| desc->fFlags = kRenderTarget_GrSurfaceFlag; |
| desc->fConfig = src->config(); |
| return true; |
| } |
| |
| { |
| // The only way we could see a non-GR_GL_TEXTURE_2D texture would be if it were |
| // wrapped. In that case the proxy would already be instantiated. |
| const GrTexture* srcTexture = src->priv().peekTexture(); |
| const GrGLTexture* glSrcTexture = static_cast<const GrGLTexture*>(srcTexture); |
| if (glSrcTexture && glSrcTexture->target() != GR_GL_TEXTURE_2D) { |
| // Not supported for FBO blit or CopyTexSubImage |
| return false; |
| } |
| } |
| |
| // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are |
| // possible and we return false to fallback to creating a render target dst for render-to- |
| // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo |
| // creation. It isn't clear that avoiding temporary fbo creation is actually optimal. |
| GrSurfaceOrigin originForBlitFramebuffer = kTopLeft_GrSurfaceOrigin; |
| bool rectsMustMatchForBlitFramebuffer = false; |
| bool disallowSubrectForBlitFramebuffer = false; |
| if (src->numColorSamples() > 1 && |
| (this->blitFramebufferSupportFlags() & kResolveMustBeFull_BlitFrambufferFlag)) { |
| rectsMustMatchForBlitFramebuffer = true; |
| disallowSubrectForBlitFramebuffer = true; |
| // Mirroring causes rects to mismatch later, don't allow it. |
| originForBlitFramebuffer = src->origin(); |
| } else if (src->numColorSamples() > 1 && (this->blitFramebufferSupportFlags() & |
| kRectsMustMatchForMSAASrc_BlitFramebufferFlag)) { |
| rectsMustMatchForBlitFramebuffer = true; |
| // Mirroring causes rects to mismatch later, don't allow it. |
| originForBlitFramebuffer = src->origin(); |
| } else if (this->blitFramebufferSupportFlags() & kNoScalingOrMirroring_BlitFramebufferFlag) { |
| originForBlitFramebuffer = src->origin(); |
| } |
| |
| // Check for format issues with glCopyTexSubImage2D |
| if (this->bgraIsInternalFormat() && kBGRA_8888_GrPixelConfig == src->config()) { |
| // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit |
| // then we set up for that, otherwise fail. |
| if (this->canConfigBeFBOColorAttachment(kBGRA_8888_GrPixelConfig)) { |
| *origin = originForBlitFramebuffer; |
| desc->fConfig = kBGRA_8888_GrPixelConfig; |
| *rectsMustMatch = rectsMustMatchForBlitFramebuffer; |
| *disallowSubrect = disallowSubrectForBlitFramebuffer; |
| return true; |
| } |
| return false; |
| } |
| |
| { |
| bool srcIsMSAARenderbuffer = GrFSAAType::kUnifiedMSAA == src->fsaaType() && |
| this->usesMSAARenderBuffers(); |
| if (srcIsMSAARenderbuffer) { |
| // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO |
| // blit or fail. |
| if (this->canConfigBeFBOColorAttachment(src->config())) { |
| *origin = originForBlitFramebuffer; |
| desc->fConfig = src->config(); |
| *rectsMustMatch = rectsMustMatchForBlitFramebuffer; |
| *disallowSubrect = disallowSubrectForBlitFramebuffer; |
| return true; |
| } |
| return false; |
| } |
| } |
| |
| // We'll do a CopyTexSubImage. Make the dst a plain old texture. |
| *origin = src->origin(); |
| desc->fConfig = src->config(); |
| desc->fFlags = kNone_GrSurfaceFlags; |
| return true; |
| } |
| |
| void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo, |
| const GrContextOptions& contextOptions, |
| GrShaderCaps* shaderCaps) { |
| // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand. |
| // Thus we are blacklisting this extension for now on Adreno4xx devices. |
| if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer() || |
| fDriverBugWorkarounds.disable_discard_framebuffer) { |
| fDiscardRenderTargetSupport = false; |
| fInvalidateFBType = kNone_InvalidateFBType; |
| } |
| |
| // glClearTexImage seems to have a bug in NVIDIA drivers that was fixed sometime between |
| // 340.96 and 367.57. |
| if (kGL_GrGLStandard == ctxInfo.standard() && |
| ctxInfo.driver() == kNVIDIA_GrGLDriver && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(367, 57, 0)) { |
| fClearTextureSupport = false; |
| } |
| |
| // Calling glClearTexImage crashes on the NexusPlayer. |
| if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { |
| fClearTextureSupport = false; |
| } |
| |
| // On at least some MacBooks, GLSL 4.0 geometry shaders break if we use invocations. |
| #ifdef SK_BUILD_FOR_MAC |
| if (shaderCaps->fGeometryShaderSupport) { |
| shaderCaps->fGSInvocationsSupport = false; |
| } |
| #endif |
| |
| // Qualcomm driver @103.0 has been observed to crash compiling ccpr geometry |
| // shaders. @127.0 is the earliest verified driver to not crash. |
| if (kQualcomm_GrGLDriver == ctxInfo.driver() && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(127, 0, 0)) { |
| shaderCaps->fGeometryShaderSupport = false; |
| } |
| |
| #if defined(__has_feature) |
| #if defined(SK_BUILD_FOR_MAC) && __has_feature(thread_sanitizer) |
| // See skbug.com/7058 |
| fMapBufferType = kNone_MapBufferType; |
| fMapBufferFlags = kNone_MapFlags; |
| #endif |
| #endif |
| |
| // We found that the Galaxy J5 with an Adreno 306 running 6.0.1 has a bug where |
| // GL_INVALID_OPERATION thrown by glDrawArrays when using a buffer that was mapped. The same bug |
| // did not reproduce on a Nexus7 2013 with a 320 running Android M with driver 127.0. It's |
| // unclear whether this really affects a wide range of devices. |
| if (ctxInfo.renderer() == kAdreno3xx_GrGLRenderer && |
| ctxInfo.driverVersion() > GR_GL_DRIVER_VER(127, 0, 0)) { |
| fMapBufferType = kNone_MapBufferType; |
| fMapBufferFlags = kNone_MapFlags; |
| } |
| |
| // TODO: re-enable for ANGLE |
| if (kANGLE_GrGLDriver == ctxInfo.driver()) { |
| fTransferBufferType = kNone_TransferBufferType; |
| } |
| |
| // Using MIPs on this GPU seems to be a source of trouble. |
| if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) { |
| fMipMapSupport = false; |
| } |
| |
| if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { |
| // Temporarily disabling clip analytic fragments processors on Nexus player while we work |
| // around a driver bug related to gl_FragCoord. |
| // https://bugs.chromium.org/p/skia/issues/detail?id=7286 |
| fMaxClipAnalyticFPs = 0; |
| } |
| |
| #ifndef SK_BUILD_FOR_IOS |
| if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || |
| kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || |
| (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() && |
| ctxInfo.driver() != kChromium_GrGLDriver)) { |
| fUseDrawToClearColor = true; |
| } |
| #endif |
| |
| // A lot of GPUs have trouble with full screen clears (skbug.com/7195) |
| if (kAMDRadeonHD7xxx_GrGLRenderer == ctxInfo.renderer() || |
| kAMDRadeonR9M4xx_GrGLRenderer == ctxInfo.renderer()) { |
| fUseDrawToClearColor = true; |
| } |
| |
| #ifdef SK_BUILD_FOR_MAC |
| // crbug.com/768134 - On MacBook Pros, the Intel Iris Pro doesn't always perform |
| // full screen clears |
| // crbug.com/773107 - On MacBook Pros, a wide range of Intel GPUs don't always |
| // perform full screen clears. |
| // Update on 4/4/2018 - This appears to be fixed on driver 10.30.12 on a macOS 10.13.2 on a |
| // Retina MBP Early 2015 with Iris 6100. It is possibly fixed on earlier drivers as well. |
| if (kIntel_GrGLVendor == ctxInfo.vendor() && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(10, 30, 12)) { |
| fUseDrawToClearColor = true; |
| } |
| #endif |
| |
| // See crbug.com/755871. This could probably be narrowed to just partial clears as the driver |
| // bugs seems to involve clearing too much and not skipping the clear. |
| // See crbug.com/768134. This is also needed for full clears and was seen on an nVidia K620 |
| // but only for D3D11 ANGLE. |
| if (GrGLANGLEBackend::kD3D11 == ctxInfo.angleBackend()) { |
| fUseDrawToClearColor = true; |
| } |
| |
| if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) { |
| // This is known to be fixed sometime between driver 145.0 and 219.0 |
| if (ctxInfo.driverVersion() <= GR_GL_DRIVER_VER(219, 0, 0)) { |
| fUseDrawToClearStencilClip = true; |
| } |
| fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = true; |
| } |
| |
| // This was reproduced on the following configurations: |
| // - A Galaxy J5 (Adreno 306) running Android 6 with driver 140.0 |
| // - A Nexus 7 2013 (Adreno 320) running Android 5 with driver 104.0 |
| // - A Nexus 7 2013 (Adreno 320) running Android 6 with driver 127.0 |
| // - A Nexus 5 (Adreno 330) running Android 6 with driver 127.0 |
| // and not produced on: |
| // - A Nexus 7 2013 (Adreno 320) running Android 4 with driver 53.0 |
| // The particular lines that get dropped from test images varies across different devices. |
| if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() && |
| ctxInfo.driverVersion() > GR_GL_DRIVER_VER(53, 0, 0)) { |
| fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines = true; |
| } |
| |
| if (kIntelSkylake_GrGLRenderer == ctxInfo.renderer() || |
| (kANGLE_GrGLRenderer == ctxInfo.renderer() && |
| GrGLANGLERenderer::kSkylake == ctxInfo.angleRenderer())) { |
| fRequiresFlushBetweenNonAndInstancedDraws = true; |
| } |
| |
| // Our Chromebook with kPowerVRRogue_GrGLRenderer seems to crash when glDrawArraysInstanced is |
| // given 1 << 15 or more instances. |
| if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) { |
| fMaxInstancesPerDrawArraysWithoutCrashing = 0x7fff; |
| } |
| |
| // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3. |
| if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) { |
| fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = true; |
| fUseDrawInsteadOfAllRenderTargetWrites = true; |
| } |
| |
| if (kGL_GrGLStandard == ctxInfo.standard() && kIntel_GrGLVendor == ctxInfo.vendor() ) { |
| fSampleShadingSupport = false; |
| } |
| |
| #ifdef SK_BUILD_FOR_MAC |
| static constexpr bool isMAC = true; |
| #else |
| static constexpr bool isMAC = false; |
| #endif |
| |
| // We support manual mip-map generation (via iterative downsampling draw calls). This fixes |
| // bugs on some cards/drivers that produce incorrect mip-maps for sRGB textures when using |
| // glGenerateMipmap. Our implementation requires mip-level sampling control. Additionally, |
| // it can be much slower (especially on mobile GPUs), so we opt-in only when necessary: |
| if (fMipMapLevelAndLodControlSupport && |
| (contextOptions.fDoManualMipmapping || |
| (kIntel_GrGLVendor == ctxInfo.vendor()) || |
| (kNVIDIA_GrGLDriver == ctxInfo.driver() && isMAC) || |
| (kATI_GrGLVendor == ctxInfo.vendor()))) { |
| fDoManualMipmapping = true; |
| } |
| |
| // See http://crbug.com/710443 |
| #ifdef SK_BUILD_FOR_MAC |
| if (kIntel6xxx_GrGLRenderer == ctxInfo.renderer()) { |
| fClearToBoundaryValuesIsBroken = true; |
| } |
| #endif |
| if (kQualcomm_GrGLVendor == ctxInfo.vendor()) { |
| fDrawArraysBaseVertexIsBroken = true; |
| } |
| |
| // Currently the extension is advertised but fb fetch is broken on 500 series Adrenos like the |
| // Galaxy S7. |
| // TODO: Once this is fixed we can update the check here to look at a driver version number too. |
| if (kAdreno5xx_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fFBFetchSupport = false; |
| } |
| |
| // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader |
| shaderCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); |
| |
| // On the NexusS and GalaxyNexus, the use of 'any' causes the compilation error "Calls to any |
| // function that may require a gradient calculation inside a conditional block may return |
| // undefined results". This appears to be an issue with the 'any' call since even the simple |
| // "result=black; if (any()) result=white;" code fails to compile. This issue comes into play |
| // from our GrTextureDomain processor. |
| shaderCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor(); |
| |
| // Known issue on at least some Intel platforms: |
| // http://code.google.com/p/skia/issues/detail?id=946 |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fFragCoordConventionsExtensionString = nullptr; |
| } |
| |
| if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) { |
| // The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0), |
| // so we must do the abs first in a separate expression. |
| shaderCaps->fCanUseMinAndAbsTogether = false; |
| |
| // Tegra3 fract() seems to trigger undefined behavior for negative values, so we |
| // must avoid this condition. |
| shaderCaps->fCanUseFractForNegativeValues = false; |
| } |
| |
| // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int |
| // thus must us -1.0 * %s.x to work correctly |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fMustForceNegatedAtanParamToFloat = true; |
| } |
| |
| // On some Intel GPUs there is an issue where the driver outputs bogus values in the shader |
| // when floor and abs are called on the same line. Thus we must execute an Op between them to |
| // make sure the compiler doesn't re-inline them even if we break the calls apart. |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fMustDoOpBetweenFloorAndAbs = true; |
| } |
| |
| // On Adreno devices with framebuffer fetch support, there is a bug where they always return |
| // the original dst color when reading the outColor even after being written to. By using a |
| // local outColor we can work around this bug. |
| if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fRequiresLocalOutputColorForFBFetch = true; |
| } |
| |
| // Newer Mali GPUs do incorrect static analysis in specific situations: If there is uniform |
| // color, and that uniform contains an opaque color, and the output of the shader is only based |
| // on that uniform plus soemthing un-trackable (like a texture read), the compiler will deduce |
| // that the shader always outputs opaque values. In that case, it appears to remove the shader |
| // based blending code it normally injects, turning SrcOver into Src. To fix this, we always |
| // insert an extra bit of math on the uniform that confuses the compiler just enough... |
| if (kMaliT_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fMustObfuscateUniformColor = true; |
| } |
| #ifdef SK_BUILD_FOR_WIN |
| // Check for ANGLE on Windows, so we can workaround a bug in D3D itself (anglebug.com/2098). |
| // |
| // Basically, if a shader has a construct like: |
| // |
| // float x = someCondition ? someValue : 0; |
| // float2 result = (0 == x) ? float2(x, x) |
| // : float2(2 * x / x, 0); |
| // |
| // ... the compiler will produce an error 'NaN and infinity literals not allowed', even though |
| // we've explicitly guarded the division with a check against zero. This manifests in much |
| // more complex ways in some of our shaders, so we use this caps bit to add an epsilon value |
| // to the denominator of divisions, even when we've added checks that the denominator isn't 0. |
| if (kANGLE_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver()) { |
| shaderCaps->fMustGuardDivisionEvenAfterExplicitZeroCheck = true; |
| } |
| #endif |
| |
| // We've seen Adreno 3xx devices produce incorrect (flipped) values for gl_FragCoord, in some |
| // (rare) situations. It's sporadic, and mostly on older drivers. It also seems to be the case |
| // that the interpolation of vertex shader outputs is quite inaccurate. |
| if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fCanUseFragCoord = false; |
| shaderCaps->fInterpolantsAreInaccurate = true; |
| } |
| |
| // gl_FragCoord has an incorrect subpixel offset on legacy Tegra hardware. |
| if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) { |
| shaderCaps->fCanUseFragCoord = false; |
| } |
| |
| // On Mali G71, mediump ints don't appear capable of representing every integer beyond +/-2048. |
| // (Are they implemented with fp16?) |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| shaderCaps->fIncompleteShortIntPrecision = true; |
| } |
| |
| // Disabling advanced blend on various platforms with major known issues. We also block Chrome |
| // for now until its own blacklists can be updated. |
| if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer() || |
| kAdreno5xx_GrGLRenderer == ctxInfo.renderer() || |
| kIntel_GrGLDriver == ctxInfo.driver() || |
| kChromium_GrGLDriver == ctxInfo.driver()) { |
| fBlendEquationSupport = kBasic_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction; |
| } |
| |
| // Non-coherent advanced blend has an issue on NVIDIA pre 337.00. |
| if (kNVIDIA_GrGLDriver == ctxInfo.driver() && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337, 00, 0) && |
| kAdvanced_BlendEquationSupport == fBlendEquationSupport) { |
| fBlendEquationSupport = kBasic_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction; |
| } |
| |
| if (fDriverBugWorkarounds.disable_blend_equation_advanced) { |
| fBlendEquationSupport = kBasic_BlendEquationSupport; |
| shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction; |
| } |
| |
| if (this->advancedBlendEquationSupport()) { |
| if (kNVIDIA_GrGLDriver == ctxInfo.driver() && |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(355, 00, 0)) { |
| // Blacklist color-dodge and color-burn on pre-355.00 NVIDIA. |
| fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) | |
| (1 << kColorBurn_GrBlendEquation); |
| } |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { |
| // Blacklist color-burn on ARM until the fix is released. |
| fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation); |
| } |
| } |
| |
| // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples. |
| if (fMultisampleDisableSupport && |
| this->shaderCaps()->dualSourceBlendingSupport() && |
| this->shaderCaps()->pathRenderingSupport() && |
| fUsesMixedSamples && |
| #if GR_TEST_UTILS |
| (contextOptions.fGpuPathRenderers & GpuPathRenderers::kStencilAndCover) && |
| #endif |
| (kNVIDIA_GrGLDriver == ctxInfo.driver() || |
| kChromium_GrGLDriver == ctxInfo.driver())) { |
| fDiscardRenderTargetSupport = false; |
| fInvalidateFBType = kNone_InvalidateFBType; |
| } |
| |
| // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3 |
| // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2 |
| // extension to be enabled, even when using ESSL3. Enabling both extensions fixes both cases. |
| // skbug.com/7713 |
| if (ctxInfo.hasExtension("GL_OES_EGL_image_external") && |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration && |
| !shaderCaps->fExternalTextureSupport) { // i.e. Missing the _essl3 extension |
| shaderCaps->fExternalTextureSupport = true; |
| shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external"; |
| shaderCaps->fSecondExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3"; |
| } |
| |
| #ifdef SK_BUILD_FOR_IOS |
| // iOS drivers appear to implement TexSubImage by creating a staging buffer, and copying |
| // UNPACK_ROW_LENGTH * height bytes. That's unsafe in several scenarios, and the simplest fix |
| // is to just blacklist the feature. |
| // https://github.com/flutter/flutter/issues/16718 |
| // https://bugreport.apple.com/web/?problemID=39948888 |
| fUnpackRowLengthSupport = false; |
| #endif |
| } |
| |
| void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { |
| if (options.fDisableDriverCorrectnessWorkarounds) { |
| SkASSERT(!fDoManualMipmapping); |
| SkASSERT(!fClearToBoundaryValuesIsBroken); |
| SkASSERT(0 == fMaxInstancesPerDrawArraysWithoutCrashing); |
| SkASSERT(!fDrawArraysBaseVertexIsBroken); |
| SkASSERT(!fUseDrawToClearColor); |
| SkASSERT(!fUseDrawToClearStencilClip); |
| SkASSERT(!fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO); |
| SkASSERT(!fUseDrawInsteadOfAllRenderTargetWrites); |
| SkASSERT(!fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines); |
| SkASSERT(!fRequiresFlushBetweenNonAndInstancedDraws); |
| } |
| if (GrContextOptions::Enable::kNo == options.fUseDrawInsteadOfGLClear) { |
| fUseDrawToClearColor = false; |
| } else if (GrContextOptions::Enable::kYes == options.fUseDrawInsteadOfGLClear) { |
| fUseDrawToClearColor = true; |
| } |
| if (options.fDoManualMipmapping) { |
| fDoManualMipmapping = true; |
| } |
| } |
| |
| bool GrGLCaps::surfaceSupportsWritePixels(const GrSurface* surface) const { |
| if (fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO) { |
| if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { |
| if (tex->hasBaseLevelBeenBoundToFBO()) { |
| return false; |
| } |
| } |
| } if (auto rt = surface->asRenderTarget()) { |
| if (fUseDrawInsteadOfAllRenderTargetWrites) { |
| return false; |
| } |
| if (rt->numColorSamples() > 1 && this->usesMSAARenderBuffers()) { |
| return false; |
| } |
| return SkToBool(surface->asTexture()); |
| } |
| return true; |
| } |
| |
| bool GrGLCaps::surfaceSupportsReadPixels(const GrSurface* surface) const { |
| if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) { |
| // We don't support reading pixels directly from EXTERNAL textures as it would require |
| // binding the texture to a FBO. |
| if (tex->target() == GR_GL_TEXTURE_EXTERNAL) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| GrColorType GrGLCaps::supportedReadPixelsColorType(GrPixelConfig config, |
| GrColorType dstColorType) const { |
| // For now, we mostly report the read back format that is required by the ES spec without |
| // checking for implementation allowed formats or consider laxer rules in non-ES GL. TODO: Relax |
| // this as makes sense to increase performance and correctness. |
| switch (fConfigTable[config].fFormatType) { |
| case kNormalizedFixedPoint_FormatType: |
| return GrColorType::kRGBA_8888; |
| case kFloat_FormatType: |
| // We cheat a little here and allow F16 read back if the src and dst match. |
| if (kRGBA_half_GrPixelConfig == config && GrColorType::kRGBA_F16 == dstColorType) { |
| return GrColorType::kRGBA_F16; |
| } |
| if ((kAlpha_half_GrPixelConfig == config || |
| kAlpha_half_as_Red_GrPixelConfig == config) && |
| GrColorType::kAlpha_F16 == dstColorType) { |
| return GrColorType::kAlpha_F16; |
| } |
| // And similar for full float RG. |
| if (kRG_float_GrPixelConfig == config && GrColorType::kRG_F32 == dstColorType) { |
| return GrColorType::kRG_F32; |
| } |
| return GrColorType::kRGBA_F32; |
| } |
| return GrColorType::kUnknown; |
| } |
| |
| bool GrGLCaps::onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget& backendRT) const { |
| GrGLFramebufferInfo fbInfo; |
| SkAssertResult(backendRT.getGLFramebufferInfo(&fbInfo)); |
| // Window Rectangles are not supported for FBO 0; |
| return fbInfo.fFBOID != 0; |
| } |
| |
| int GrGLCaps::getRenderTargetSampleCount(int requestedCount, GrPixelConfig config) const { |
| requestedCount = SkTMax(1, requestedCount); |
| int count = fConfigTable[config].fColorSampleCounts.count(); |
| if (!count) { |
| return 0; |
| } |
| |
| if (1 == requestedCount) { |
| return fConfigTable[config].fColorSampleCounts[0] == 1 ? 1 : 0; |
| } |
| |
| for (int i = 0; i < count; ++i) { |
| if (fConfigTable[config].fColorSampleCounts[i] >= requestedCount) { |
| return fConfigTable[config].fColorSampleCounts[i]; |
| } |
| } |
| return 0; |
| } |
| |
| int GrGLCaps::maxRenderTargetSampleCount(GrPixelConfig config) const { |
| const auto& table = fConfigTable[config].fColorSampleCounts; |
| if (!table.count()) { |
| return 0; |
| } |
| return table[table.count() - 1]; |
| } |
| |
| bool validate_sized_format(GrGLenum format, SkColorType ct, GrPixelConfig* config, |
| GrGLStandard standard) { |
| *config = kUnknown_GrPixelConfig; |
| |
| switch (ct) { |
| case kUnknown_SkColorType: |
| return false; |
| case kAlpha_8_SkColorType: |
| if (GR_GL_ALPHA8 == format) { |
| *config = kAlpha_8_as_Alpha_GrPixelConfig; |
| } else if (GR_GL_R8 == format) { |
| *config = kAlpha_8_as_Red_GrPixelConfig; |
| } |
| break; |
| case kRGB_565_SkColorType: |
| if (GR_GL_RGB565 == format) { |
| *config = kRGB_565_GrPixelConfig; |
| } |
| break; |
| case kARGB_4444_SkColorType: |
| if (GR_GL_RGBA4 == format) { |
| *config = kRGBA_4444_GrPixelConfig; |
| } |
| break; |
| case kRGBA_8888_SkColorType: |
| if (GR_GL_RGBA8 == format) { |
| *config = kRGBA_8888_GrPixelConfig; |
| } else if (GR_GL_SRGB8_ALPHA8 == format) { |
| *config = kSRGBA_8888_GrPixelConfig; |
| } |
| break; |
| case kRGB_888x_SkColorType: |
| if (GR_GL_RGB8 == format) { |
| *config = kRGB_888_GrPixelConfig; |
| } |
| break; |
| case kBGRA_8888_SkColorType: |
| if (GR_GL_RGBA8 == format) { |
| if (kGL_GrGLStandard == standard) { |
| *config = kBGRA_8888_GrPixelConfig; |
| } |
| } else if (GR_GL_BGRA8 == format) { |
| if (kGLES_GrGLStandard == standard) { |
| *config = kBGRA_8888_GrPixelConfig; |
| } |
| } else if (GR_GL_SRGB8_ALPHA8 == format) { |
| *config = kSBGRA_8888_GrPixelConfig; |
| } |
| break; |
| case kRGBA_1010102_SkColorType: |
| if (GR_GL_RGB10_A2 == format) { |
| *config = kRGBA_1010102_GrPixelConfig; |
| } |
| break; |
| case kRGB_101010x_SkColorType: |
| return false; |
| case kGray_8_SkColorType: |
| if (GR_GL_LUMINANCE8 == format) { |
| *config = kGray_8_as_Lum_GrPixelConfig; |
| } else if (GR_GL_R8 == format) { |
| *config = kGray_8_as_Red_GrPixelConfig; |
| } |
| break; |
| case kRGBA_F16_SkColorType: |
| if (GR_GL_RGBA16F == format) { |
| *config = kRGBA_half_GrPixelConfig; |
| } |
| break; |
| } |
| |
| return kUnknown_GrPixelConfig != *config; |
| } |
| |
| bool GrGLCaps::validateBackendTexture(const GrBackendTexture& tex, SkColorType ct, |
| GrPixelConfig* config) const { |
| GrGLTextureInfo texInfo; |
| if (!tex.getGLTextureInfo(&texInfo)) { |
| return false; |
| } |
| return validate_sized_format(texInfo.fFormat, ct, config, fStandard); |
| } |
| |
| bool GrGLCaps::validateBackendRenderTarget(const GrBackendRenderTarget& rt, SkColorType ct, |
| GrPixelConfig* config) const { |
| GrGLFramebufferInfo fbInfo; |
| if (!rt.getGLFramebufferInfo(&fbInfo)) { |
| return false; |
| } |
| return validate_sized_format(fbInfo.fFormat, ct, config, fStandard); |
| } |
| |
| bool GrGLCaps::getConfigFromBackendFormat(const GrBackendFormat& format, SkColorType ct, |
| GrPixelConfig* config) const { |
| const GrGLenum* glFormat = format.getGLFormat(); |
| if (!glFormat) { |
| return false; |
| } |
| return validate_sized_format(*glFormat, ct, config, fStandard); |
| } |
| |
| |