| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkTextureCompressor.h" |
| #include "SkTextureCompressor_Blitter.h" |
| #include "SkTextureCompressor_Utils.h" |
| |
| #include "SkBlitter.h" |
| #include "SkEndian.h" |
| |
| // #define COMPRESS_R11_EAC_SLOW 1 |
| // #define COMPRESS_R11_EAC_FAST 1 |
| #define COMPRESS_R11_EAC_FASTEST 1 |
| |
| // Blocks compressed into R11 EAC are represented as follows: |
| // 0000000000000000000000000000000000000000000000000000000000000000 |
| // |base_cw|mod|mul| ----------------- indices ------------------- |
| // |
| // To reconstruct the value of a given pixel, we use the formula: |
| // clamp[0, 2047](base_cw * 8 + 4 + mod_val*mul*8) |
| // |
| // mod_val is chosen from a palette of values based on the index of the |
| // given pixel. The palette is chosen by the value stored in mod. |
| // This formula returns a value between 0 and 2047, which is converted |
| // to a float from 0 to 1 in OpenGL. |
| // |
| // If mul is zero, then we set mul = 1/8, so that the formula becomes |
| // clamp[0, 2047](base_cw * 8 + 4 + mod_val) |
| |
| static const int kNumR11EACPalettes = 16; |
| static const int kR11EACPaletteSize = 8; |
| static const int kR11EACModifierPalettes[kNumR11EACPalettes][kR11EACPaletteSize] = { |
| {-3, -6, -9, -15, 2, 5, 8, 14}, |
| {-3, -7, -10, -13, 2, 6, 9, 12}, |
| {-2, -5, -8, -13, 1, 4, 7, 12}, |
| {-2, -4, -6, -13, 1, 3, 5, 12}, |
| {-3, -6, -8, -12, 2, 5, 7, 11}, |
| {-3, -7, -9, -11, 2, 6, 8, 10}, |
| {-4, -7, -8, -11, 3, 6, 7, 10}, |
| {-3, -5, -8, -11, 2, 4, 7, 10}, |
| {-2, -6, -8, -10, 1, 5, 7, 9}, |
| {-2, -5, -8, -10, 1, 4, 7, 9}, |
| {-2, -4, -8, -10, 1, 3, 7, 9}, |
| {-2, -5, -7, -10, 1, 4, 6, 9}, |
| {-3, -4, -7, -10, 2, 3, 6, 9}, |
| {-1, -2, -3, -10, 0, 1, 2, 9}, |
| {-4, -6, -8, -9, 3, 5, 7, 8}, |
| {-3, -5, -7, -9, 2, 4, 6, 8} |
| }; |
| |
| #if COMPRESS_R11_EAC_SLOW |
| |
| // Pack the base codeword, palette, and multiplier into the 64 bits necessary |
| // to decode it. |
| static uint64_t pack_r11eac_block(uint16_t base_cw, uint16_t palette, uint16_t multiplier, |
| uint64_t indices) { |
| SkASSERT(palette < 16); |
| SkASSERT(multiplier < 16); |
| SkASSERT(indices < (static_cast<uint64_t>(1) << 48)); |
| |
| const uint64_t b = static_cast<uint64_t>(base_cw) << 56; |
| const uint64_t m = static_cast<uint64_t>(multiplier) << 52; |
| const uint64_t p = static_cast<uint64_t>(palette) << 48; |
| return SkEndian_SwapBE64(b | m | p | indices); |
| } |
| |
| // Given a base codeword, a modifier, and a multiplier, compute the proper |
| // pixel value in the range [0, 2047]. |
| static uint16_t compute_r11eac_pixel(int base_cw, int modifier, int multiplier) { |
| int ret = (base_cw * 8 + 4) + (modifier * multiplier * 8); |
| return (ret > 2047)? 2047 : ((ret < 0)? 0 : ret); |
| } |
| |
| // Compress a block into R11 EAC format. |
| // The compression works as follows: |
| // 1. Find the center of the span of the block's values. Use this as the base codeword. |
| // 2. Choose a multiplier based roughly on the size of the span of block values |
| // 3. Iterate through each palette and choose the one with the most accurate |
| // modifiers. |
| static inline uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) { |
| // Find the center of the data... |
| uint16_t bmin = block[0]; |
| uint16_t bmax = block[0]; |
| for (int i = 1; i < 16; ++i) { |
| bmin = SkTMin<uint16_t>(bmin, block[i]); |
| bmax = SkTMax<uint16_t>(bmax, block[i]); |
| } |
| |
| uint16_t center = (bmax + bmin) >> 1; |
| SkASSERT(center <= 255); |
| |
| // Based on the min and max, we can guesstimate a proper multiplier |
| // This is kind of a magic choice to start with. |
| uint16_t multiplier = (bmax - center) / 10; |
| |
| // Now convert the block to 11 bits and transpose it to match |
| // the proper layout |
| uint16_t cblock[16]; |
| for (int i = 0; i < 4; ++i) { |
| for (int j = 0; j < 4; ++j) { |
| int srcIdx = i*4+j; |
| int dstIdx = j*4+i; |
| cblock[dstIdx] = (block[srcIdx] << 3) | (block[srcIdx] >> 5); |
| } |
| } |
| |
| // Finally, choose the proper palette and indices |
| uint32_t bestError = 0xFFFFFFFF; |
| uint64_t bestIndices = 0; |
| uint16_t bestPalette = 0; |
| for (uint16_t paletteIdx = 0; paletteIdx < kNumR11EACPalettes; ++paletteIdx) { |
| const int *palette = kR11EACModifierPalettes[paletteIdx]; |
| |
| // Iterate through each pixel to find the best palette index |
| // and update the indices with the choice. Also store the error |
| // for this palette to be compared against the best error... |
| uint32_t error = 0; |
| uint64_t indices = 0; |
| for (int pixelIdx = 0; pixelIdx < 16; ++pixelIdx) { |
| const uint16_t pixel = cblock[pixelIdx]; |
| |
| // Iterate through each palette value to find the best index |
| // for this particular pixel for this particular palette. |
| uint16_t bestPixelError = |
| abs_diff(pixel, compute_r11eac_pixel(center, palette[0], multiplier)); |
| int bestIndex = 0; |
| for (int i = 1; i < kR11EACPaletteSize; ++i) { |
| const uint16_t p = compute_r11eac_pixel(center, palette[i], multiplier); |
| const uint16_t perror = abs_diff(pixel, p); |
| |
| // Is this index better? |
| if (perror < bestPixelError) { |
| bestIndex = i; |
| bestPixelError = perror; |
| } |
| } |
| |
| SkASSERT(bestIndex < 8); |
| |
| error += bestPixelError; |
| indices <<= 3; |
| indices |= bestIndex; |
| } |
| |
| SkASSERT(indices < (static_cast<uint64_t>(1) << 48)); |
| |
| // Is this palette better? |
| if (error < bestError) { |
| bestPalette = paletteIdx; |
| bestIndices = indices; |
| bestError = error; |
| } |
| } |
| |
| // Finally, pack everything together... |
| return pack_r11eac_block(center, bestPalette, multiplier, bestIndices); |
| } |
| #endif // COMPRESS_R11_EAC_SLOW |
| |
| #if COMPRESS_R11_EAC_FAST |
| // This function takes into account that most blocks that we compress have a gradation from |
| // fully opaque to fully transparent. The compression scheme works by selecting the |
| // palette and multiplier that has the tightest fit to the 0-255 range. This is encoded |
| // as the block header (0x8490). The indices are then selected by considering the top |
| // three bits of each alpha value. For alpha masks, this reduces the dynamic range from |
| // 17 to 8, but the quality is still acceptable. |
| // |
| // There are a few caveats that need to be taken care of... |
| // |
| // 1. The block is read in as scanlines, so the indices are stored as: |
| // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
| // However, the decomrpession routine reads them in column-major order, so they |
| // need to be packed as: |
| // 0 4 8 12 1 5 9 13 2 6 10 14 3 7 11 15 |
| // So when reading, they must be transposed. |
| // |
| // 2. We cannot use the top three bits as an index directly, since the R11 EAC palettes |
| // above store the modulation values first decreasing and then increasing: |
| // e.g. {-3, -6, -9, -15, 2, 5, 8, 14} |
| // Hence, we need to convert the indices with the following mapping: |
| // From: 0 1 2 3 4 5 6 7 |
| // To: 3 2 1 0 4 5 6 7 |
| static inline uint64_t compress_heterogeneous_r11eac_block(const uint8_t block[16]) { |
| uint64_t retVal = static_cast<uint64_t>(0x8490) << 48; |
| for(int i = 0; i < 4; ++i) { |
| for(int j = 0; j < 4; ++j) { |
| const int shift = 45-3*(j*4+i); |
| SkASSERT(shift <= 45); |
| const uint64_t idx = block[i*4+j] >> 5; |
| SkASSERT(idx < 8); |
| |
| // !SPEED! This is slightly faster than having an if-statement. |
| switch(idx) { |
| case 0: |
| case 1: |
| case 2: |
| case 3: |
| retVal |= (3-idx) << shift; |
| break; |
| default: |
| retVal |= idx << shift; |
| break; |
| } |
| } |
| } |
| |
| return SkEndian_SwapBE64(retVal); |
| } |
| #endif // COMPRESS_R11_EAC_FAST |
| |
| #if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST) |
| static uint64_t compress_r11eac_block(const uint8_t block[16]) { |
| // Are all blocks a solid color? |
| bool solid = true; |
| for (int i = 1; i < 16; ++i) { |
| if (block[i] != block[0]) { |
| solid = false; |
| break; |
| } |
| } |
| |
| if (solid) { |
| switch(block[0]) { |
| // Fully transparent? We know the encoding... |
| case 0: |
| // (0x0020 << 48) produces the following: |
| // basw_cw: 0 |
| // mod: 0, palette: {-3, -6, -9, -15, 2, 5, 8, 14} |
| // multiplier: 2 |
| // mod_val: -3 |
| // |
| // this gives the following formula: |
| // clamp[0, 2047](0*8+4+(-3)*2*8) = 0 |
| // |
| // Furthermore, it is impervious to endianness: |
| // 0x0020000000002000ULL |
| // Will produce one pixel with index 2, which gives: |
| // clamp[0, 2047](0*8+4+(-9)*2*8) = 0 |
| return 0x0020000000002000ULL; |
| |
| // Fully opaque? We know this encoding too... |
| case 255: |
| |
| // -1 produces the following: |
| // basw_cw: 255 |
| // mod: 15, palette: {-3, -5, -7, -9, 2, 4, 6, 8} |
| // mod_val: 8 |
| // |
| // this gives the following formula: |
| // clamp[0, 2047](255*8+4+8*8*8) = clamp[0, 2047](2556) = 2047 |
| return 0xFFFFFFFFFFFFFFFFULL; |
| |
| default: |
| // !TODO! krajcevski: |
| // This will probably never happen, since we're using this format |
| // primarily for compressing alpha maps. Usually the only |
| // non-fullly opaque or fully transparent blocks are not a solid |
| // intermediate color. If we notice that they are, then we can |
| // add another optimization... |
| break; |
| } |
| } |
| |
| return compress_heterogeneous_r11eac_block(block); |
| } |
| |
| // This function is used by R11 EAC to compress 4x4 blocks |
| // of 8-bit alpha into 64-bit values that comprise the compressed data. |
| // We need to make sure that the dimensions of the src pixels are divisible |
| // by 4, and copy 4x4 blocks one at a time for compression. |
| typedef uint64_t (*A84x4To64BitProc)(const uint8_t block[]); |
| |
| static bool compress_4x4_a8_to_64bit(uint8_t* dst, const uint8_t* src, |
| int width, int height, size_t rowBytes, |
| A84x4To64BitProc proc) { |
| // Make sure that our data is well-formed enough to be considered for compression |
| if (0 == width || 0 == height || (width % 4) != 0 || (height % 4) != 0) { |
| return false; |
| } |
| |
| int blocksX = width >> 2; |
| int blocksY = height >> 2; |
| |
| uint8_t block[16]; |
| uint64_t* encPtr = reinterpret_cast<uint64_t*>(dst); |
| for (int y = 0; y < blocksY; ++y) { |
| for (int x = 0; x < blocksX; ++x) { |
| // Load block |
| for (int k = 0; k < 4; ++k) { |
| memcpy(block + k*4, src + k*rowBytes + 4*x, 4); |
| } |
| |
| // Compress it |
| *encPtr = proc(block); |
| ++encPtr; |
| } |
| src += 4 * rowBytes; |
| } |
| |
| return true; |
| } |
| #endif // (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST) |
| |
| // This function converts an integer containing four bytes of alpha |
| // values into an integer containing four bytes of indices into R11 EAC. |
| // Note, there needs to be a mapping of indices: |
| // 0 1 2 3 4 5 6 7 |
| // 3 2 1 0 4 5 6 7 |
| // |
| // To compute this, we first negate each byte, and then add three, which |
| // gives the mapping |
| // 3 2 1 0 -1 -2 -3 -4 |
| // |
| // Then we mask out the negative values, take their absolute value, and |
| // add three. |
| // |
| // Most of the voodoo in this function comes from Hacker's Delight, section 2-18 |
| static inline uint32_t convert_indices(uint32_t x) { |
| // Take the top three bits... |
| x = SkTextureCompressor::ConvertToThreeBitIndex(x); |
| |
| // Negate... |
| x = ~((0x80808080 - x) ^ 0x7F7F7F7F); |
| |
| // Add three |
| const uint32_t s = (x & 0x7F7F7F7F) + 0x03030303; |
| x = ((x ^ 0x03030303) & 0x80808080) ^ s; |
| |
| // Absolute value |
| const uint32_t a = x & 0x80808080; |
| const uint32_t b = a >> 7; |
| |
| // Aside: mask negatives (m is three if the byte was negative) |
| const uint32_t m = (a >> 6) | b; |
| |
| // .. continue absolute value |
| x = (x ^ ((a - b) | a)) + b; |
| |
| // Add three |
| return x + m; |
| } |
| |
| #if COMPRESS_R11_EAC_FASTEST |
| template<unsigned shift> |
| static inline uint64_t swap_shift(uint64_t x, uint64_t mask) { |
| const uint64_t t = (x ^ (x >> shift)) & mask; |
| return x ^ t ^ (t << shift); |
| } |
| |
| static inline uint64_t interleave6(uint64_t topRows, uint64_t bottomRows) { |
| // If our 3-bit block indices are laid out as: |
| // a b c d |
| // e f g h |
| // i j k l |
| // m n o p |
| // |
| // This function expects topRows and bottomRows to contain the first two rows |
| // of indices interleaved in the least significant bits of a and b. In other words... |
| // |
| // If the architecture is big endian, then topRows and bottomRows will contain the following: |
| // Bits 31-0: |
| // a: 00 a e 00 b f 00 c g 00 d h |
| // b: 00 i m 00 j n 00 k o 00 l p |
| // |
| // If the architecture is little endian, then topRows and bottomRows will contain |
| // the following: |
| // Bits 31-0: |
| // a: 00 d h 00 c g 00 b f 00 a e |
| // b: 00 l p 00 k o 00 j n 00 i m |
| // |
| // This function returns a 48-bit packing of the form: |
| // a e i m b f j n c g k o d h l p |
| // |
| // !SPEED! this function might be even faster if certain SIMD intrinsics are |
| // used.. |
| |
| // For both architectures, we can figure out a packing of the bits by |
| // using a shuffle and a few shift-rotates... |
| uint64_t x = (static_cast<uint64_t>(topRows) << 32) | static_cast<uint64_t>(bottomRows); |
| |
| // x: 00 a e 00 b f 00 c g 00 d h 00 i m 00 j n 00 k o 00 l p |
| |
| x = swap_shift<10>(x, 0x3FC0003FC00000ULL); |
| |
| // x: b f 00 00 00 a e c g i m 00 00 00 d h j n 00 k o 00 l p |
| |
| x = (x | ((x << 52) & (0x3FULL << 52)) | ((x << 20) & (0x3FULL << 28))) >> 16; |
| |
| // x: 00 00 00 00 00 00 00 00 b f l p a e c g i m k o d h j n |
| |
| x = swap_shift<6>(x, 0xFC0000ULL); |
| |
| #if defined (SK_CPU_BENDIAN) |
| // x: 00 00 00 00 00 00 00 00 b f l p a e i m c g k o d h j n |
| |
| x = swap_shift<36>(x, 0x3FULL); |
| |
| // x: 00 00 00 00 00 00 00 00 b f j n a e i m c g k o d h l p |
| |
| x = swap_shift<12>(x, 0xFFF000000ULL); |
| #else |
| // If our CPU is little endian, then the above logic will |
| // produce the following indices: |
| // x: 00 00 00 00 00 00 00 00 c g i m d h l p b f j n a e k o |
| |
| x = swap_shift<36>(x, 0xFC0ULL); |
| |
| // x: 00 00 00 00 00 00 00 00 a e i m d h l p b f j n c g k o |
| |
| x = (x & (0xFFFULL << 36)) | ((x & 0xFFFFFFULL) << 12) | ((x >> 24) & 0xFFFULL); |
| #endif |
| |
| // x: 00 00 00 00 00 00 00 00 a e i m b f j n c g k o d h l p |
| return x; |
| } |
| |
| // This function follows the same basic procedure as compress_heterogeneous_r11eac_block |
| // above when COMPRESS_R11_EAC_FAST is defined, but it avoids a few loads/stores and |
| // tries to optimize where it can using SIMD. |
| static uint64_t compress_r11eac_block_fast(const uint8_t* src, size_t rowBytes) { |
| // Store each row of alpha values in an integer |
| const uint32_t alphaRow1 = *(reinterpret_cast<const uint32_t*>(src)); |
| const uint32_t alphaRow2 = *(reinterpret_cast<const uint32_t*>(src + rowBytes)); |
| const uint32_t alphaRow3 = *(reinterpret_cast<const uint32_t*>(src + 2*rowBytes)); |
| const uint32_t alphaRow4 = *(reinterpret_cast<const uint32_t*>(src + 3*rowBytes)); |
| |
| // Check for solid blocks. The explanations for these values |
| // can be found in the comments of compress_r11eac_block above |
| if (alphaRow1 == alphaRow2 && alphaRow1 == alphaRow3 && alphaRow1 == alphaRow4) { |
| if (0 == alphaRow1) { |
| // Fully transparent block |
| return 0x0020000000002000ULL; |
| } else if (0xFFFFFFFF == alphaRow1) { |
| // Fully opaque block |
| return 0xFFFFFFFFFFFFFFFFULL; |
| } |
| } |
| |
| // Convert each integer of alpha values into an integer of indices |
| const uint32_t indexRow1 = convert_indices(alphaRow1); |
| const uint32_t indexRow2 = convert_indices(alphaRow2); |
| const uint32_t indexRow3 = convert_indices(alphaRow3); |
| const uint32_t indexRow4 = convert_indices(alphaRow4); |
| |
| // Interleave the indices from the top two rows and bottom two rows |
| // prior to passing them to interleave6. Since each index is at most |
| // three bits, then each byte can hold two indices... The way that the |
| // compression scheme expects the packing allows us to efficiently pack |
| // the top two rows and bottom two rows. Interleaving each 6-bit sequence |
| // and tightly packing it into a uint64_t is a little trickier, which is |
| // taken care of in interleave6. |
| const uint32_t r1r2 = (indexRow1 << 3) | indexRow2; |
| const uint32_t r3r4 = (indexRow3 << 3) | indexRow4; |
| const uint64_t indices = interleave6(r1r2, r3r4); |
| |
| // Return the packed incdices in the least significant bits with the magic header |
| return SkEndian_SwapBE64(0x8490000000000000ULL | indices); |
| } |
| |
| static bool compress_a8_to_r11eac_fast(uint8_t* dst, const uint8_t* src, |
| int width, int height, size_t rowBytes) { |
| // Make sure that our data is well-formed enough to be considered for compression |
| if (0 == width || 0 == height || (width % 4) != 0 || (height % 4) != 0) { |
| return false; |
| } |
| |
| const int blocksX = width >> 2; |
| const int blocksY = height >> 2; |
| |
| uint64_t* encPtr = reinterpret_cast<uint64_t*>(dst); |
| for (int y = 0; y < blocksY; ++y) { |
| for (int x = 0; x < blocksX; ++x) { |
| // Compress it |
| *encPtr = compress_r11eac_block_fast(src + 4*x, rowBytes); |
| ++encPtr; |
| } |
| src += 4 * rowBytes; |
| } |
| return true; |
| } |
| #endif // COMPRESS_R11_EAC_FASTEST |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // |
| // Utility functions used by the blitter |
| // |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| // The R11 EAC format expects that indices are given in column-major order. Since |
| // we receive alpha values in raster order, this usually means that we have to use |
| // pack6 above to properly pack our indices. However, if our indices come from the |
| // blitter, then each integer will be a column of indices, and hence can be efficiently |
| // packed. This function takes the bottom three bits of each byte and places them in |
| // the least significant 12 bits of the resulting integer. |
| static inline uint32_t pack_indices_vertical(uint32_t x) { |
| #if defined (SK_CPU_BENDIAN) |
| return |
| (x & 7) | |
| ((x >> 5) & (7 << 3)) | |
| ((x >> 10) & (7 << 6)) | |
| ((x >> 15) & (7 << 9)); |
| #else |
| return |
| ((x >> 24) & 7) | |
| ((x >> 13) & (7 << 3)) | |
| ((x >> 2) & (7 << 6)) | |
| ((x << 9) & (7 << 9)); |
| #endif |
| } |
| |
| // This function returns the compressed format of a block given as four columns of |
| // alpha values. Each column is assumed to be loaded from top to bottom, and hence |
| // must first be converted to indices and then packed into the resulting 64-bit |
| // integer. |
| inline void compress_block_vertical(uint8_t* dstPtr, const uint8_t *block) { |
| |
| const uint32_t* src = reinterpret_cast<const uint32_t*>(block); |
| uint64_t* dst = reinterpret_cast<uint64_t*>(dstPtr); |
| |
| const uint32_t alphaColumn0 = src[0]; |
| const uint32_t alphaColumn1 = src[1]; |
| const uint32_t alphaColumn2 = src[2]; |
| const uint32_t alphaColumn3 = src[3]; |
| |
| if (alphaColumn0 == alphaColumn1 && |
| alphaColumn2 == alphaColumn3 && |
| alphaColumn0 == alphaColumn2) { |
| |
| if (0 == alphaColumn0) { |
| // Transparent |
| *dst = 0x0020000000002000ULL; |
| return; |
| } |
| else if (0xFFFFFFFF == alphaColumn0) { |
| // Opaque |
| *dst = 0xFFFFFFFFFFFFFFFFULL; |
| return; |
| } |
| } |
| |
| const uint32_t indexColumn0 = convert_indices(alphaColumn0); |
| const uint32_t indexColumn1 = convert_indices(alphaColumn1); |
| const uint32_t indexColumn2 = convert_indices(alphaColumn2); |
| const uint32_t indexColumn3 = convert_indices(alphaColumn3); |
| |
| const uint32_t packedIndexColumn0 = pack_indices_vertical(indexColumn0); |
| const uint32_t packedIndexColumn1 = pack_indices_vertical(indexColumn1); |
| const uint32_t packedIndexColumn2 = pack_indices_vertical(indexColumn2); |
| const uint32_t packedIndexColumn3 = pack_indices_vertical(indexColumn3); |
| |
| *dst = SkEndian_SwapBE64(0x8490000000000000ULL | |
| (static_cast<uint64_t>(packedIndexColumn0) << 36) | |
| (static_cast<uint64_t>(packedIndexColumn1) << 24) | |
| static_cast<uint64_t>(packedIndexColumn2 << 12) | |
| static_cast<uint64_t>(packedIndexColumn3)); |
| } |
| |
| static inline int get_r11_eac_index(uint64_t block, int x, int y) { |
| SkASSERT(x >= 0 && x < 4); |
| SkASSERT(y >= 0 && y < 4); |
| const int idx = x*4 + y; |
| return (block >> ((15-idx)*3)) & 0x7; |
| } |
| |
| static void decompress_r11_eac_block(uint8_t* dst, int dstRowBytes, const uint8_t* src) { |
| const uint64_t block = SkEndian_SwapBE64(*(reinterpret_cast<const uint64_t *>(src))); |
| |
| const int base_cw = (block >> 56) & 0xFF; |
| const int mod = (block >> 52) & 0xF; |
| const int palette_idx = (block >> 48) & 0xF; |
| |
| const int* palette = kR11EACModifierPalettes[palette_idx]; |
| |
| for (int j = 0; j < 4; ++j) { |
| for (int i = 0; i < 4; ++i) { |
| const int idx = get_r11_eac_index(block, i, j); |
| const int val = base_cw*8 + 4 + palette[idx]*mod*8; |
| if (val < 0) { |
| dst[i] = 0; |
| } else if (val > 2047) { |
| dst[i] = 0xFF; |
| } else { |
| dst[i] = (val >> 3) & 0xFF; |
| } |
| } |
| dst += dstRowBytes; |
| } |
| } |
| |
| // This is the type passed as the CompressorType argument of the compressed |
| // blitter for the R11 EAC format. The static functions required to be in this |
| // struct are documented in SkTextureCompressor_Blitter.h |
| struct CompressorR11EAC { |
| static inline void CompressA8Vertical(uint8_t* dst, const uint8_t* src) { |
| compress_block_vertical(dst, src); |
| } |
| |
| static inline void CompressA8Horizontal(uint8_t* dst, const uint8_t* src, |
| int srcRowBytes) { |
| *(reinterpret_cast<uint64_t*>(dst)) = compress_r11eac_block_fast(src, srcRowBytes); |
| } |
| |
| #if PEDANTIC_BLIT_RECT |
| static inline void UpdateBlock(uint8_t* dst, const uint8_t* src, int srcRowBytes, |
| const uint8_t* mask) { |
| // TODO: krajcevski |
| // The implementation of this function should be similar to that of LATC, since |
| // the R11EAC indices directly correspond to pixel values. |
| SkFAIL("Implement me!"); |
| } |
| #endif |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| namespace SkTextureCompressor { |
| |
| bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src, int width, int height, size_t rowBytes) { |
| |
| #if (COMPRESS_R11_EAC_SLOW) || (COMPRESS_R11_EAC_FAST) |
| |
| return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_r11eac_block); |
| |
| #elif COMPRESS_R11_EAC_FASTEST |
| |
| return compress_a8_to_r11eac_fast(dst, src, width, height, rowBytes); |
| |
| #else |
| #error "Must choose R11 EAC algorithm" |
| #endif |
| } |
| |
| SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer, |
| SkTBlitterAllocator* allocator) { |
| |
| if ((width % 4) != 0 || (height % 4) != 0) { |
| return NULL; |
| } |
| |
| // Memset the output buffer to an encoding that decodes to zero. We must do this |
| // in order to avoid having uninitialized values in the buffer if the blitter |
| // decides not to write certain scanlines (and skip entire rows of blocks). |
| // In the case of R11, we use the encoding from recognizing all zero pixels from above. |
| const int nBlocks = (width * height / 16); // 4x4 pixel blocks. |
| uint64_t *dst = reinterpret_cast<uint64_t *>(outputBuffer); |
| for (int i = 0; i < nBlocks; ++i) { |
| *dst = 0x0020000000002000ULL; |
| ++dst; |
| } |
| |
| return allocator->createT< |
| SkTCompressedAlphaBlitter<4, 8, CompressorR11EAC>, int, int, void*> |
| (width, height, outputBuffer); |
| } |
| |
| void DecompressR11EAC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int width, int height) { |
| for (int j = 0; j < height; j += 4) { |
| for (int i = 0; i < width; i += 4) { |
| decompress_r11_eac_block(dst + i, dstRowBytes, src); |
| src += 8; |
| } |
| dst += 4 * dstRowBytes; |
| } |
| } |
| |
| } // namespace SkTextureCompressor |