| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPipelineBuilder_DEFINED |
| #define GrPipelineBuilder_DEFINED |
| |
| #include "GrBlend.h" |
| #include "GrCaps.h" |
| #include "GrGpuResourceRef.h" |
| #include "GrProcOptInfo.h" |
| #include "GrRenderTarget.h" |
| #include "GrUserStencilSettings.h" |
| #include "GrXferProcessor.h" |
| #include "SkMatrix.h" |
| #include "SkRefCnt.h" |
| #include "effects/GrCoverageSetOpXP.h" |
| #include "effects/GrDisableColorXP.h" |
| #include "effects/GrPorterDuffXferProcessor.h" |
| #include "effects/GrSimpleTextureEffect.h" |
| |
| class GrDrawBatch; |
| class GrCaps; |
| class GrPaint; |
| class GrTexture; |
| |
| class GrPipelineBuilder : public SkNoncopyable { |
| public: |
| GrPipelineBuilder(); |
| |
| /** |
| * Initializes the GrPipelineBuilder based on a GrPaint and MSAA availability. Note |
| * that GrPipelineBuilder encompasses more than GrPaint. Aspects of GrPipelineBuilder that have |
| * no GrPaint equivalents are set to default values with the exception of vertex attribute state |
| * which is unmodified by this function and clipping which will be enabled. |
| */ |
| GrPipelineBuilder(const GrPaint&, bool useHWAA = false); |
| |
| virtual ~GrPipelineBuilder(); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Fragment Processors |
| /// |
| /// GrFragmentProcessors are used to compute per-pixel color and per-pixel fractional coverage. |
| /// There are two chains of FPs, one for color and one for coverage. The first FP in each |
| /// chain gets the initial color/coverage from the GrPrimitiveProcessor. It computes an output |
| /// color/coverage which is fed to the next FP in the chain. The last color and coverage FPs |
| /// feed their output to the GrXferProcessor which controls blending. |
| //// |
| |
| int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); } |
| int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); } |
| int numFragmentProcessors() const { return this->numColorFragmentProcessors() + |
| this->numCoverageFragmentProcessors(); } |
| |
| const GrFragmentProcessor* getColorFragmentProcessor(int idx) const { |
| return fColorFragmentProcessors[idx].get(); |
| } |
| const GrFragmentProcessor* getCoverageFragmentProcessor(int idx) const { |
| return fCoverageFragmentProcessors[idx].get(); |
| } |
| |
| void addColorFragmentProcessor(sk_sp<GrFragmentProcessor> processor) { |
| SkASSERT(processor); |
| fColorFragmentProcessors.push_back(std::move(processor)); |
| } |
| |
| void addCoverageFragmentProcessor(sk_sp<GrFragmentProcessor> processor) { |
| SkASSERT(processor); |
| fCoverageFragmentProcessors.push_back(std::move(processor)); |
| } |
| |
| /** |
| * Creates a GrSimpleTextureEffect that uses local coords as texture coordinates. |
| */ |
| void addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { |
| this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(texture, nullptr, matrix)); |
| } |
| |
| void addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { |
| this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(texture, nullptr, matrix)); |
| } |
| |
| void addColorTextureProcessor(GrTexture* texture, |
| const SkMatrix& matrix, |
| const GrTextureParams& params) { |
| this->addColorFragmentProcessor(GrSimpleTextureEffect::Make(texture, nullptr, matrix, |
| params)); |
| } |
| |
| void addCoverageTextureProcessor(GrTexture* texture, |
| const SkMatrix& matrix, |
| const GrTextureParams& params) { |
| this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(texture, nullptr, matrix, |
| params)); |
| } |
| |
| /** |
| * When this object is destroyed it will remove any color/coverage FPs from the pipeline builder |
| * that were added after its constructor. |
| * This class can transiently modify its "const" GrPipelineBuilder object but will restore it |
| * when done - so it is notionally "const" correct. |
| */ |
| class AutoRestoreFragmentProcessorState : public ::SkNoncopyable { |
| public: |
| AutoRestoreFragmentProcessorState() |
| : fPipelineBuilder(nullptr) |
| , fColorEffectCnt(0) |
| , fCoverageEffectCnt(0) {} |
| |
| AutoRestoreFragmentProcessorState(const GrPipelineBuilder& ds) |
| : fPipelineBuilder(nullptr) |
| , fColorEffectCnt(0) |
| , fCoverageEffectCnt(0) { |
| this->set(&ds); |
| } |
| |
| ~AutoRestoreFragmentProcessorState() { this->set(nullptr); } |
| |
| void set(const GrPipelineBuilder* ds); |
| |
| bool isSet() const { return SkToBool(fPipelineBuilder); } |
| |
| void addCoverageFragmentProcessor(sk_sp<GrFragmentProcessor> processor) { |
| SkASSERT(this->isSet()); |
| return fPipelineBuilder->addCoverageFragmentProcessor(std::move(processor)); |
| } |
| |
| private: |
| // notionally const (as marginalia) |
| GrPipelineBuilder* fPipelineBuilder; |
| int fColorEffectCnt; |
| int fCoverageEffectCnt; |
| }; |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Blending |
| //// |
| |
| /** |
| * Installs a GrXPFactory. This object controls how src color, fractional pixel coverage, |
| * and the dst color are blended. |
| */ |
| void setXPFactory(sk_sp<GrXPFactory> xpFactory) { |
| fXPFactory = std::move(xpFactory); |
| } |
| |
| /** |
| * Sets a GrXPFactory that disables color writes to the destination. This is useful when |
| * rendering to the stencil buffer. |
| */ |
| void setDisableColorXPFactory() { |
| fXPFactory = GrDisableColorXPFactory::Make(); |
| } |
| |
| const GrXPFactory* getXPFactory() const { |
| return fXPFactory.get(); |
| } |
| |
| /** |
| * Checks whether the xp will need destination in a texture to correctly blend. |
| */ |
| bool willXPNeedDstTexture(const GrCaps& caps, |
| const GrPipelineOptimizations& optimizations) const; |
| |
| /// @} |
| |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Stencil |
| //// |
| |
| bool hasUserStencilSettings() const { return !fUserStencilSettings->isUnused(); } |
| const GrUserStencilSettings* getUserStencil() const { return fUserStencilSettings; } |
| |
| /** |
| * Sets the user stencil settings for the next draw. |
| * This class only stores pointers to stencil settings objects. |
| * The caller guarantees the pointer will remain valid until it |
| * changes or goes out of scope. |
| * @param settings the stencil settings to use. |
| */ |
| void setUserStencil(const GrUserStencilSettings* settings) { fUserStencilSettings = settings; } |
| void disableUserStencil() { fUserStencilSettings = &GrUserStencilSettings::kUnused; } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name State Flags |
| //// |
| |
| /** |
| * Flags that affect rendering. Controlled using enable/disableState(). All |
| * default to disabled. |
| */ |
| enum Flags { |
| /** |
| * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target, |
| * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by |
| * the 3D API. |
| */ |
| kHWAntialias_Flag = 0x01, |
| |
| /** |
| * Modifies the vertex shader so that vertices will be positioned at pixel centers. |
| */ |
| kSnapVerticesToPixelCenters_Flag = 0x02, |
| |
| /** |
| * Suppress linear -> sRGB conversion when rendering to sRGB render targets. |
| */ |
| kDisableOutputConversionToSRGB_Flag = 0x04, |
| |
| /** |
| * Allow sRGB -> linear conversion when reading from sRGB inputs. |
| */ |
| kAllowSRGBInputs_Flag = 0x08, |
| |
| /** |
| * Signals that one or more FPs need access to the distance vector field to the nearest |
| * edge |
| */ |
| kUsesDistanceVectorField_Flag = 0x10, |
| |
| kLast_Flag = kUsesDistanceVectorField_Flag, |
| }; |
| |
| bool isHWAntialias() const { return SkToBool(fFlags & kHWAntialias_Flag); } |
| bool snapVerticesToPixelCenters() const { |
| return SkToBool(fFlags & kSnapVerticesToPixelCenters_Flag); } |
| bool getDisableOutputConversionToSRGB() const { |
| return SkToBool(fFlags & kDisableOutputConversionToSRGB_Flag); } |
| bool getAllowSRGBInputs() const { |
| return SkToBool(fFlags & kAllowSRGBInputs_Flag); } |
| bool getUsesDistanceVectorField() const { |
| return SkToBool(fFlags & kUsesDistanceVectorField_Flag); } |
| |
| /** |
| * Enable render state settings. |
| * |
| * @param flags bitfield of Flags specifying the states to enable |
| */ |
| void enableState(uint32_t flags) { fFlags |= flags; } |
| |
| /** |
| * Disable render state settings. |
| * |
| * @param flags bitfield of Flags specifying the states to disable |
| */ |
| void disableState(uint32_t flags) { fFlags &= ~(flags); } |
| |
| /** |
| * Enable or disable flags based on a boolean. |
| * |
| * @param flags bitfield of Flags to enable or disable |
| * @param enable if true enable stateBits, otherwise disable |
| */ |
| void setState(uint32_t flags, bool enable) { |
| if (enable) { |
| this->enableState(flags); |
| } else { |
| this->disableState(flags); |
| } |
| } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// @name Face Culling |
| //// |
| |
| /** |
| * Gets whether the target is drawing clockwise, counterclockwise, |
| * or both faces. |
| * @return the current draw face(s). |
| */ |
| GrDrawFace getDrawFace() const { return fDrawFace; } |
| |
| /** |
| * Controls whether clockwise, counterclockwise, or both faces are drawn. |
| * @param face the face(s) to draw. |
| */ |
| void setDrawFace(GrDrawFace face) { |
| SkASSERT(GrDrawFace::kInvalid != face); |
| fDrawFace = face; |
| } |
| |
| /// @} |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| bool usePLSDstRead(const GrDrawBatch* batch) const; |
| |
| private: |
| // Some of the auto restore objects assume that no effects are removed during their lifetime. |
| // This is used to assert that this condition holds. |
| SkDEBUGCODE(mutable int fBlockEffectRemovalCnt;) |
| |
| typedef SkSTArray<4, sk_sp<GrFragmentProcessor>> FragmentProcessorArray; |
| |
| uint32_t fFlags; |
| const GrUserStencilSettings* fUserStencilSettings; |
| GrDrawFace fDrawFace; |
| mutable sk_sp<GrXPFactory> fXPFactory; |
| FragmentProcessorArray fColorFragmentProcessors; |
| FragmentProcessorArray fCoverageFragmentProcessors; |
| |
| friend class GrPipeline; |
| // This gives the GrRenderTargetOpList raw access to fColorFragmentProcessors & |
| // fCoverageFragmentProcessors |
| // TODO: that access seems a little dodgy |
| friend class GrRenderTargetOpList; |
| }; |
| |
| #endif |