| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGpuResource_DEFINED |
| #define GrGpuResource_DEFINED |
| |
| #include "SkInstCnt.h" |
| #include "SkTInternalLList.h" |
| #include "GrResourceKey.h" |
| |
| class GrResourceCacheEntry; |
| class GrResourceCache2; |
| class GrGpu; |
| class GrContext; |
| |
| /** |
| * Base class for objects that can be kept in the GrResourceCache. |
| */ |
| class GrGpuResource : public SkNoncopyable { |
| public: |
| SK_DECLARE_INST_COUNT_ROOT(GrGpuResource) |
| |
| // These method signatures are written to mirror SkRefCnt. However, we don't require |
| // thread safety as GrCacheable objects are not intended to cross thread boundaries. |
| // internal_dispose() exists because of GrTexture's reliance on it. It will be removed |
| // soon. |
| void ref() const { ++fRefCnt; } |
| void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } } |
| virtual void internal_dispose() const { SkDELETE(this); } |
| bool unique() const { return 1 == fRefCnt; } |
| #ifdef SK_DEBUG |
| void validate() const { |
| SkASSERT(fRefCnt > 0); |
| } |
| #endif |
| |
| /** |
| * Frees the object in the underlying 3D API. It must be safe to call this |
| * when the object has been previously abandoned. |
| */ |
| void release(); |
| |
| /** |
| * Removes references to objects in the underlying 3D API without freeing |
| * them. Used when the API context has been torn down before the GrContext. |
| */ |
| void abandon(); |
| |
| /** |
| * Tests whether a object has been abandoned or released. All objects will |
| * be in this state after their creating GrContext is destroyed or has |
| * contextLost called. It's up to the client to test wasDestroyed() before |
| * attempting to use an object if it holds refs on objects across |
| * ~GrContext, freeResources with the force flag, or contextLost. |
| * |
| * @return true if the object has been released or abandoned, |
| * false otherwise. |
| */ |
| bool wasDestroyed() const { return NULL == fGpu; } |
| |
| /** |
| * Retrieves the context that owns the object. Note that it is possible for |
| * this to return NULL. When objects have been release()ed or abandon()ed |
| * they no longer have an owning context. Destroying a GrContext |
| * automatically releases all its resources. |
| */ |
| const GrContext* getContext() const; |
| GrContext* getContext(); |
| |
| /** |
| * Retrieves the amount of GPU memory used by this resource in bytes. It is |
| * approximate since we aren't aware of additional padding or copies made |
| * by the driver. |
| * |
| * @return the amount of GPU memory used in bytes |
| */ |
| virtual size_t gpuMemorySize() const = 0; |
| |
| void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; } |
| GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; } |
| |
| /** |
| * If this resource can be used as a scratch resource this returns a valid |
| * scratch key. Otherwise it returns a key for which isNullScratch is true. |
| */ |
| const GrResourceKey& getScratchKey() const { return fScratchKey; } |
| |
| /** |
| * Gets an id that is unique for this GrCacheable object. It is static in that it does |
| * not change when the content of the GrCacheable object changes. This will never return |
| * 0. |
| */ |
| uint32_t getUniqueID() const { return fUniqueID; } |
| |
| protected: |
| // This must be called by every GrGpuObject. It should be called once the object is fully |
| // initialized (i.e. not in a base class constructor). |
| void registerWithCache(); |
| |
| GrGpuResource(GrGpu*, bool isWrapped); |
| virtual ~GrGpuResource(); |
| |
| bool isInCache() const { return NULL != fCacheEntry; } |
| |
| GrGpu* getGpu() const { return fGpu; } |
| |
| // Derived classes should always call their parent class' onRelease |
| // and onAbandon methods in their overrides. |
| virtual void onRelease() {}; |
| virtual void onAbandon() {}; |
| |
| bool isWrapped() const { return kWrapped_FlagBit & fFlags; } |
| |
| /** |
| * This entry point should be called whenever gpuMemorySize() begins |
| * reporting a different size. If the object is in the cache, it will call |
| * gpuMemorySize() immediately and pass the new size on to the resource |
| * cache. |
| */ |
| void didChangeGpuMemorySize() const; |
| |
| /** |
| * Optionally called by the GrGpuResource subclass if the resource can be used as scratch. |
| * By default resources are not usable as scratch. This should only be called once. |
| **/ |
| void setScratchKey(const GrResourceKey& scratchKey); |
| |
| private: |
| #ifdef SK_DEBUG |
| friend class GrGpu; // for assert in GrGpu to access getGpu |
| #endif |
| |
| static uint32_t CreateUniqueID(); |
| |
| // We're in an internal doubly linked list owned by GrResourceCache2 |
| SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuResource); |
| |
| // This is not ref'ed but abandon() or release() will be called before the GrGpu object |
| // is destroyed. Those calls set will this to NULL. |
| GrGpu* fGpu; |
| |
| enum Flags { |
| /** |
| * This object wraps a GPU object given to us by the user. |
| * Lifetime management is left up to the user (i.e., we will not |
| * free it). |
| */ |
| kWrapped_FlagBit = 0x1, |
| }; |
| |
| uint32_t fFlags; |
| |
| mutable int32_t fRefCnt; |
| GrResourceCacheEntry* fCacheEntry; // NULL if not in cache |
| const uint32_t fUniqueID; |
| |
| GrResourceKey fScratchKey; |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| #endif |