blob: 96226b91219491838026512eadd64408f16c531f [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLBuffer.h"
#include "GrGLGpu.h"
#include "SkTraceMemoryDump.h"
#define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
#define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
#define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
#define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
#else
#define CLEAR_ERROR_BEFORE_ALLOC(iface)
#define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
#define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
#endif
#ifdef SK_DEBUG
#define VALIDATE() this->validate()
#else
#define VALIDATE() do {} while(false)
#endif
GrGLBuffer* GrGLBuffer::Create(GrGLGpu* gpu, size_t size, GrBufferType intendedType,
GrAccessPattern accessPattern, const void* data) {
SkAutoTUnref<GrGLBuffer> buffer(new GrGLBuffer(gpu, size, intendedType, accessPattern, data));
if (0 == buffer->bufferID()) {
return nullptr;
}
return buffer.release();
}
// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
// objects are implemented as client-side-arrays on tile-deferred architectures.
#define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW
inline static GrGLenum gr_to_gl_access_pattern(GrBufferType bufferType,
GrAccessPattern accessPattern) {
static const GrGLenum drawUsages[] = {
DYNAMIC_DRAW_PARAM, // TODO: Do we really want to use STREAM_DRAW here on non-Chromium?
GR_GL_STATIC_DRAW, // kStatic_GrAccessPattern
GR_GL_STREAM_DRAW // kStream_GrAccessPattern
};
static const GrGLenum readUsages[] = {
GR_GL_DYNAMIC_READ, // kDynamic_GrAccessPattern
GR_GL_STATIC_READ, // kStatic_GrAccessPattern
GR_GL_STREAM_READ // kStream_GrAccessPattern
};
GR_STATIC_ASSERT(0 == kDynamic_GrAccessPattern);
GR_STATIC_ASSERT(1 == kStatic_GrAccessPattern);
GR_STATIC_ASSERT(2 == kStream_GrAccessPattern);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(drawUsages) == 1 + kLast_GrAccessPattern);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(readUsages) == 1 + kLast_GrAccessPattern);
static GrGLenum const* const usageTypes[] = {
drawUsages, // kVertex_GrBufferType,
drawUsages, // kIndex_GrBufferType,
drawUsages, // kTexel_GrBufferType,
drawUsages, // kDrawIndirect_GrBufferType,
drawUsages, // kXferCpuToGpu_GrBufferType,
readUsages // kXferGpuToCpu_GrBufferType,
};
GR_STATIC_ASSERT(0 == kVertex_GrBufferType);
GR_STATIC_ASSERT(1 == kIndex_GrBufferType);
GR_STATIC_ASSERT(2 == kTexel_GrBufferType);
GR_STATIC_ASSERT(3 == kDrawIndirect_GrBufferType);
GR_STATIC_ASSERT(4 == kXferCpuToGpu_GrBufferType);
GR_STATIC_ASSERT(5 == kXferGpuToCpu_GrBufferType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(usageTypes) == kGrBufferTypeCount);
SkASSERT(bufferType >= 0 && bufferType <= kLast_GrBufferType);
SkASSERT(accessPattern >= 0 && accessPattern <= kLast_GrAccessPattern);
return usageTypes[bufferType][accessPattern];
}
GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, size_t size, GrBufferType intendedType,
GrAccessPattern accessPattern, const void* data)
: INHERITED(gpu, size, intendedType, accessPattern),
fIntendedType(intendedType),
fBufferID(0),
fUsage(gr_to_gl_access_pattern(intendedType, accessPattern)),
fGLSizeInBytes(0),
fHasAttachedToTexture(false) {
GL_CALL(GenBuffers(1, &fBufferID));
if (fBufferID) {
GrGLenum target = gpu->bindBuffer(fIntendedType, this);
CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface());
// make sure driver can allocate memory for this buffer
GL_ALLOC_CALL(gpu->glInterface(), BufferData(target,
(GrGLsizeiptr) size,
data,
fUsage));
if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) {
GL_CALL(DeleteBuffers(1, &fBufferID));
fBufferID = 0;
} else {
fGLSizeInBytes = size;
}
}
VALIDATE();
this->registerWithCache(SkBudgeted::kYes);
}
inline GrGLGpu* GrGLBuffer::glGpu() const {
SkASSERT(!this->wasDestroyed());
return static_cast<GrGLGpu*>(this->getGpu());
}
inline const GrGLCaps& GrGLBuffer::glCaps() const {
return this->glGpu()->glCaps();
}
void GrGLBuffer::onRelease() {
if (!this->wasDestroyed()) {
VALIDATE();
// make sure we've not been abandoned or already released
if (fBufferID) {
GL_CALL(DeleteBuffers(1, &fBufferID));
fBufferID = 0;
fGLSizeInBytes = 0;
this->glGpu()->notifyBufferReleased(this);
}
fMapPtr = nullptr;
VALIDATE();
}
INHERITED::onRelease();
}
void GrGLBuffer::onAbandon() {
fBufferID = 0;
fGLSizeInBytes = 0;
fMapPtr = nullptr;
VALIDATE();
INHERITED::onAbandon();
}
void GrGLBuffer::onMap() {
if (this->wasDestroyed()) {
return;
}
VALIDATE();
SkASSERT(!this->isMapped());
// TODO: Make this a function parameter.
bool readOnly = (kXferGpuToCpu_GrBufferType == fIntendedType);
// Handling dirty context is done in the bindBuffer call
switch (this->glCaps().mapBufferType()) {
case GrGLCaps::kNone_MapBufferType:
break;
case GrGLCaps::kMapBuffer_MapBufferType: {
GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
// Let driver know it can discard the old data
if (GR_GL_USE_BUFFER_DATA_NULL_HINT || fGLSizeInBytes != this->sizeInBytes()) {
GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
}
GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
break;
}
case GrGLCaps::kMapBufferRange_MapBufferType: {
GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
// Make sure the GL buffer size agrees with fDesc before mapping.
if (fGLSizeInBytes != this->sizeInBytes()) {
GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
}
GrGLbitfield writeAccess = GR_GL_MAP_WRITE_BIT;
if (kXferCpuToGpu_GrBufferType != fIntendedType) {
// TODO: Make this a function parameter.
writeAccess |= GR_GL_MAP_INVALIDATE_BUFFER_BIT;
}
GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->sizeInBytes(),
readOnly ? GR_GL_MAP_READ_BIT : writeAccess));
break;
}
case GrGLCaps::kChromium_MapBufferType: {
GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
// Make sure the GL buffer size agrees with fDesc before mapping.
if (fGLSizeInBytes != this->sizeInBytes()) {
GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
}
GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->sizeInBytes(),
readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
break;
}
}
fGLSizeInBytes = this->sizeInBytes();
VALIDATE();
}
void GrGLBuffer::onUnmap() {
if (this->wasDestroyed()) {
return;
}
VALIDATE();
SkASSERT(this->isMapped());
if (0 == fBufferID) {
fMapPtr = nullptr;
return;
}
// bind buffer handles the dirty context
switch (this->glCaps().mapBufferType()) {
case GrGLCaps::kNone_MapBufferType:
SkDEBUGFAIL("Shouldn't get here.");
return;
case GrGLCaps::kMapBuffer_MapBufferType: // fall through
case GrGLCaps::kMapBufferRange_MapBufferType: {
GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
GL_CALL(UnmapBuffer(target));
break;
}
case GrGLCaps::kChromium_MapBufferType:
this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed?
GL_CALL(UnmapBufferSubData(fMapPtr));
break;
}
fMapPtr = nullptr;
}
bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
if (this->wasDestroyed()) {
return false;
}
SkASSERT(!this->isMapped());
VALIDATE();
if (srcSizeInBytes > this->sizeInBytes()) {
return false;
}
SkASSERT(srcSizeInBytes <= this->sizeInBytes());
// bindbuffer handles dirty context
GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this);
#if GR_GL_USE_BUFFER_DATA_NULL_HINT
if (this->sizeInBytes() == srcSizeInBytes) {
GL_CALL(BufferData(target, (GrGLsizeiptr) srcSizeInBytes, src, fUsage));
} else {
// Before we call glBufferSubData we give the driver a hint using
// glBufferData with nullptr. This makes the old buffer contents
// inaccessible to future draws. The GPU may still be processing
// draws that reference the old contents. With this hint it can
// assign a different allocation for the new contents to avoid
// flushing the gpu past draws consuming the old contents.
// TODO I think we actually want to try calling bufferData here
GL_CALL(BufferData(target, this->sizeInBytes(), nullptr, fUsage));
GL_CALL(BufferSubData(target, 0, (GrGLsizeiptr) srcSizeInBytes, src));
}
fGLSizeInBytes = this->sizeInBytes();
#else
// Note that we're cheating on the size here. Currently no methods
// allow a partial update that preserves contents of non-updated
// portions of the buffer (map() does a glBufferData(..size, nullptr..))
GL_CALL(BufferData(target, srcSizeInBytes, src, fUsage));
fGLSizeInBytes = srcSizeInBytes;
#endif
VALIDATE();
return true;
}
void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
const SkString& dumpName) const {
SkString buffer_id;
buffer_id.appendU32(this->bufferID());
traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer",
buffer_id.c_str());
}
#ifdef SK_DEBUG
void GrGLBuffer::validate() const {
SkASSERT(0 != fBufferID || 0 == fGLSizeInBytes);
SkASSERT(nullptr == fMapPtr || fGLSizeInBytes <= this->sizeInBytes());
}
#endif