| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrPrimitiveProcessor_DEFINED |
| #define GrPrimitiveProcessor_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrProcessor.h" |
| #include "GrShaderVar.h" |
| |
| /* |
| * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape |
| * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is |
| * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through |
| * optimization, Ganesh may decide a different color, no color, and / or no coverage are required |
| * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this |
| * functionality. We also use the GrPrimitiveProcessor to make batching decisions. |
| * |
| * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the |
| * GrPrimitiveProcessor. These loops run on the CPU and compute any invariant components which |
| * might be useful for correctness / optimization decisions. The GrPrimitiveProcessor seeds these |
| * loops, one with initial color and one with initial coverage, in its |
| * onComputeInvariantColor / Coverage calls. These seed values are processed by the subsequent |
| * stages of the rendering pipeline and the output is then fed back into the GrPrimitiveProcessor in |
| * the initBatchTracker call, where the GrPrimitiveProcessor can then initialize the GrBatchTracker |
| * struct with the appropriate values. |
| * |
| * We are evolving this system to move towards generating geometric meshes and their associated |
| * vertex data after we have batched and reordered draws. This system, known as 'deferred geometry' |
| * will allow the GrPrimitiveProcessor much greater control over how data is transmitted to shaders. |
| * |
| * In a deferred geometry world, the GrPrimitiveProcessor can always 'batch' To do this, each |
| * primitive type is associated with one GrPrimitiveProcessor, who has complete control of how |
| * it draws. Each primitive draw will bundle all required data to perform the draw, and these |
| * bundles of data will be owned by an instance of the associated GrPrimitiveProcessor. Bundles |
| * can be updated alongside the GrBatchTracker struct itself, ultimately allowing the |
| * GrPrimitiveProcessor complete control of how it gets data into the fragment shader as long as |
| * it emits the appropriate color, or none at all, as directed. |
| */ |
| |
| class GrGLSLCaps; |
| class GrGLSLPrimitiveProcessor; |
| |
| struct GrInitInvariantOutput; |
| |
| // Describes the state of pixel local storage with respect to the current draw. |
| enum GrPixelLocalStorageState { |
| // The draw is actively updating PLS. |
| kDraw_GrPixelLocalStorageState, |
| // The draw is a "finish" operation which is reading from PLS and writing color. |
| kFinish_GrPixelLocalStorageState, |
| // The draw does not use PLS. |
| kDisabled_GrPixelLocalStorageState |
| }; |
| |
| /* |
| * This class allows the GrPipeline to communicate information about the pipeline to a |
| * GrBatch which should be forwarded to the GrPrimitiveProcessor(s) created by the batch. |
| * These are not properly part of the pipeline because they assume the specific inputs |
| * that the batch provided when it created the pipeline. Identical pipelines may be |
| * created by different batches with different input assumptions and therefore different |
| * computed optimizations. It is the batch-specific optimizations that allow the pipelines |
| * to be equal. |
| */ |
| class GrXPOverridesForBatch { |
| public: |
| /** Does the pipeline require the GrPrimitiveProcessor's color? */ |
| bool readsColor() const { return SkToBool(kReadsColor_Flag & fFlags); } |
| |
| /** Does the pipeline require the GrPrimitiveProcessor's coverage? */ |
| bool readsCoverage() const { return |
| SkToBool(kReadsCoverage_Flag & fFlags); } |
| |
| /** Does the pipeline require access to (implicit or explicit) local coordinates? */ |
| bool readsLocalCoords() const { |
| return SkToBool(kReadsLocalCoords_Flag & fFlags); |
| } |
| |
| /** Does the pipeline allow the GrPrimitiveProcessor to combine color and coverage into one |
| color output ? */ |
| bool canTweakAlphaForCoverage() const { |
| return SkToBool(kCanTweakAlphaForCoverage_Flag & fFlags); |
| } |
| |
| /** Does the pipeline require the GrPrimitiveProcessor to specify a specific color (and if |
| so get the color)? */ |
| bool getOverrideColorIfSet(GrColor* overrideColor) const { |
| if (SkToBool(kUseOverrideColor_Flag & fFlags)) { |
| SkASSERT(SkToBool(kReadsColor_Flag & fFlags)); |
| if (overrideColor) { |
| *overrideColor = fOverrideColor; |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| /** |
| * Returns true if the pipeline's color output will be affected by the existing render target |
| * destination pixel values (meaning we need to be careful with overlapping draws). Note that we |
| * can conflate coverage and color, so the destination color may still bleed into pixels that |
| * have partial coverage, even if this function returns false. |
| * |
| * The above comment seems incorrect for the use case. This funciton is used to turn two |
| * overlapping draws into a single draw (really to stencil multiple paths and do a single |
| * cover). It seems that what really matters is whether the dst is read for color OR for |
| * coverage. |
| */ |
| bool willColorBlendWithDst() const { return SkToBool(kWillColorBlendWithDst_Flag & fFlags); } |
| |
| private: |
| enum { |
| // If this is not set the primitive processor need not produce a color output |
| kReadsColor_Flag = 0x1, |
| |
| // If this is not set the primitive processor need not produce a coverage output |
| kReadsCoverage_Flag = 0x2, |
| |
| // If this is not set the primitive processor need not produce local coordinates |
| kReadsLocalCoords_Flag = 0x4, |
| |
| // If this flag is set then the primitive processor may produce color*coverage as |
| // its color output (and not output a separate coverage). |
| kCanTweakAlphaForCoverage_Flag = 0x8, |
| |
| // If this flag is set the GrPrimitiveProcessor must produce fOverrideColor as its |
| // output color. If not set fOverrideColor is to be ignored. |
| kUseOverrideColor_Flag = 0x10, |
| |
| kWillColorBlendWithDst_Flag = 0x20, |
| }; |
| |
| uint32_t fFlags; |
| GrColor fOverrideColor; |
| |
| friend class GrPipeline; // To initialize this |
| }; |
| |
| /* |
| * GrPrimitiveProcessor defines an interface which all subclasses must implement. All |
| * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage |
| * pipelines, and they must provide some notion of equality |
| */ |
| class GrPrimitiveProcessor : public GrProcessor { |
| public: |
| // Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but |
| // we put these calls on the base class to prevent having to cast |
| virtual bool willUseGeoShader() const = 0; |
| |
| struct Attribute { |
| Attribute() |
| : fName(nullptr) |
| , fType(kFloat_GrVertexAttribType) |
| , fOffset(0) {} |
| Attribute(const char* name, GrVertexAttribType type, |
| GrSLPrecision precision = kDefault_GrSLPrecision) |
| : fName(name) |
| , fType(type) |
| , fOffset(SkAlign4(GrVertexAttribTypeSize(type))) |
| , fPrecision(precision) {} |
| const char* fName; |
| GrVertexAttribType fType; |
| size_t fOffset; |
| GrSLPrecision fPrecision; |
| }; |
| |
| int numAttribs() const { return fAttribs.count(); } |
| const Attribute& getAttrib(int index) const { return fAttribs[index]; } |
| |
| // Returns the vertex stride of the GP. A common use case is to request geometry from a |
| // drawtarget based off of the stride, and to populate this memory using an implicit array of |
| // structs. In this case, it is best to assert the vertexstride == sizeof(VertexStruct). |
| size_t getVertexStride() const { return fVertexStride; } |
| |
| /** |
| * Computes a transformKey from an array of coord transforms. Will only look at the first |
| * <numCoords> transforms in the array. |
| * |
| * TODO: A better name for this function would be "compute" instead of "get". |
| */ |
| uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords, |
| int numCoords) const; |
| |
| /** |
| * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry |
| * processor's GL backend implementation. |
| * |
| * TODO: A better name for this function would be "compute" instead of "get". |
| */ |
| virtual void getGLSLProcessorKey(const GrGLSLCaps& caps, |
| GrProcessorKeyBuilder* b) const = 0; |
| |
| |
| /** Returns a new instance of the appropriate *GL* implementation class |
| for the given GrProcessor; caller is responsible for deleting |
| the object. */ |
| virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps& caps) const = 0; |
| |
| virtual bool isPathRendering() const { return false; } |
| |
| /** |
| * No Local Coord Transformation is needed in the shader, instead transformed local coords will |
| * be provided via vertex attribute. |
| */ |
| virtual bool hasTransformedLocalCoords() const = 0; |
| |
| virtual GrPixelLocalStorageState getPixelLocalStorageState() const { |
| return kDisabled_GrPixelLocalStorageState; |
| } |
| |
| /** |
| * If non-null, overrides the dest color returned by GrGLSLFragmentShaderBuilder::dstColor(). |
| */ |
| virtual const char* getDestColorOverride() const { return nullptr; } |
| |
| virtual float getSampleShading() const { |
| return 0.0; |
| } |
| |
| protected: |
| GrPrimitiveProcessor() : fVertexStride(0) {} |
| |
| enum { kPreallocAttribCnt = 8 }; |
| SkSTArray<kPreallocAttribCnt, Attribute> fAttribs; |
| size_t fVertexStride; |
| |
| private: |
| void notifyRefCntIsZero() const final {}; |
| virtual bool hasExplicitLocalCoords() const = 0; |
| |
| typedef GrProcessor INHERITED; |
| }; |
| |
| #endif |