| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMtlGpu_DEFINED |
| #define GrMtlGpu_DEFINED |
| |
| #include "GrGpu.h" |
| #include "GrRenderTarget.h" |
| #include "GrSemaphore.h" |
| #include "GrTexture.h" |
| |
| #include "GrMtlCaps.h" |
| #include "GrMtlCopyManager.h" |
| #include "GrMtlResourceProvider.h" |
| #include "GrMtlStencilAttachment.h" |
| |
| #import <Metal/Metal.h> |
| |
| class GrMtlGpuRTCommandBuffer; |
| class GrMtlTexture; |
| class GrSemaphore; |
| struct GrMtlBackendContext; |
| |
| namespace SkSL { |
| class Compiler; |
| } |
| |
| class GrMtlGpu : public GrGpu { |
| public: |
| static sk_sp<GrGpu> Make(GrContext* context, const GrContextOptions& options, |
| id<MTLDevice> device, id<MTLCommandQueue> queue); |
| |
| ~GrMtlGpu() override = default; |
| |
| const GrMtlCaps& mtlCaps() const { return *fMtlCaps.get(); } |
| |
| id<MTLDevice> device() const { return fDevice; } |
| |
| id<MTLCommandBuffer> commandBuffer() const { return fCmdBuffer; } |
| |
| GrMtlResourceProvider& resourceProvider() { return fResourceProvider; } |
| |
| enum SyncQueue { |
| kForce_SyncQueue, |
| kSkip_SyncQueue |
| }; |
| |
| // Commits the current command buffer to the queue and then creates a new command buffer. If |
| // sync is set to kForce_SyncQueue, the function will wait for all work in the committed |
| // command buffer to finish before creating a new buffer and returning. |
| void submitCommandBuffer(SyncQueue sync); |
| |
| #ifdef GR_TEST_UTILS |
| GrBackendTexture createTestingOnlyBackendTexture(const void* pixels, int w, int h, |
| GrColorType colorType, bool isRT, |
| GrMipMapped, size_t rowBytes = 0) override; |
| |
| bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override; |
| |
| void deleteTestingOnlyBackendTexture(const GrBackendTexture&) override; |
| |
| GrBackendRenderTarget createTestingOnlyBackendRenderTarget(int w, int h, GrColorType) override; |
| |
| void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) override; |
| |
| void testingOnly_flushGpuAndSync() override; |
| #endif |
| |
| bool copySurfaceAsBlit(GrSurface* dst, GrSurfaceOrigin dstOrigin, |
| GrSurface* src, GrSurfaceOrigin srcOrigin, |
| const SkIRect& srcRect, const SkIPoint& dstPoint); |
| |
| // This function is needed when we want to copy between two surfaces with different origins and |
| // the destination surface is not a render target. We will first draw to a temporary render |
| // target to adjust for the different origins and then blit from there to the destination. |
| bool copySurfaceAsDrawThenBlit(GrSurface* dst, GrSurfaceOrigin dstOrigin, |
| GrSurface* src, GrSurfaceOrigin srcOrigin, |
| const SkIRect& srcRect, const SkIPoint& dstPoint); |
| |
| bool onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin, |
| GrSurface* src, GrSurfaceOrigin srcOrigin, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint, |
| bool canDiscardOutsideDstRect) override; |
| |
| GrGpuRTCommandBuffer* getCommandBuffer( |
| GrRenderTarget*, GrSurfaceOrigin, const SkRect& bounds, |
| const GrGpuRTCommandBuffer::LoadAndStoreInfo&, |
| const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo&) override; |
| |
| GrGpuTextureCommandBuffer* getCommandBuffer(GrTexture*, GrSurfaceOrigin) override; |
| |
| SkSL::Compiler* shaderCompiler() const { return fCompiler.get(); } |
| |
| void submit(GrGpuCommandBuffer* buffer) override; |
| |
| GrFence SK_WARN_UNUSED_RESULT insertFence() override { return 0; } |
| bool waitFence(GrFence, uint64_t) override { return true; } |
| void deleteFence(GrFence) const override {} |
| |
| sk_sp<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned) override { |
| return nullptr; |
| } |
| sk_sp<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore& semaphore, |
| GrResourceProvider::SemaphoreWrapType wrapType, |
| GrWrapOwnership ownership) override { return nullptr; } |
| void insertSemaphore(sk_sp<GrSemaphore> semaphore, bool flush) override {} |
| void waitSemaphore(sk_sp<GrSemaphore> semaphore) override {} |
| sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override { return nullptr; } |
| |
| // When the Metal backend actually uses indirect command buffers, this function will actually do |
| // what it says. For now, every command is encoded directly into the primary command buffer, so |
| // this function is pretty useless, except for indicating that a render target has been drawn |
| // to. |
| void submitIndirectCommandBuffer(GrSurface* surface, GrSurfaceOrigin origin, |
| const SkIRect* bounds) { |
| this->didWriteToSurface(surface, origin, bounds); |
| } |
| |
| private: |
| GrMtlGpu(GrContext* context, const GrContextOptions& options, |
| id<MTLDevice> device, id<MTLCommandQueue> queue, MTLFeatureSet featureSet); |
| |
| void onResetContext(uint32_t resetBits) override {} |
| |
| void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {} |
| |
| sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, |
| const GrMipLevel texels[], int mipLevelCount) override; |
| |
| sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, GrWrapOwnership, GrIOType, |
| bool purgeImmediately) override; |
| |
| sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, |
| int sampleCnt, |
| GrWrapOwnership) override; |
| |
| sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override; |
| |
| sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, |
| int sampleCnt) override; |
| |
| GrBuffer* onCreateBuffer(size_t, GrBufferType, GrAccessPattern, const void*) override; |
| |
| bool onReadPixels(GrSurface* surface, int left, int top, int width, int height, GrColorType, |
| void* buffer, size_t rowBytes) override; |
| |
| bool onWritePixels(GrSurface*, int left, int top, int width, int height, GrColorType, |
| const GrMipLevel[], int mipLevelCount) override; |
| |
| bool onTransferPixels(GrTexture*, |
| int left, int top, int width, int height, |
| GrColorType, GrBuffer*, |
| size_t offset, size_t rowBytes) override { |
| return false; |
| } |
| |
| bool onRegenerateMipMapLevels(GrTexture*) override { return false; } |
| |
| void onResolveRenderTarget(GrRenderTarget* target) override { return; } |
| |
| void onFinishFlush(bool insertedSemaphores) override { |
| this->submitCommandBuffer(kSkip_SyncQueue); |
| } |
| |
| // Function that uploads data onto textures with private storage mode (GPU access only). |
| bool uploadToTexture(GrMtlTexture* tex, int left, int top, int width, int height, |
| GrColorType dataColorType, const GrMipLevel texels[], int mipLevels); |
| |
| GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*, |
| int width, |
| int height) override; |
| |
| #if GR_TEST_UTILS |
| bool createTestingOnlyMtlTextureInfo(GrColorType colorType, int w, int h, bool texturable, |
| bool renderable, GrMipMapped mipMapped, |
| const void* srcData, size_t rowBytes, |
| GrMtlTextureInfo* info); |
| #endif |
| |
| sk_sp<GrMtlCaps> fMtlCaps; |
| |
| id<MTLDevice> fDevice; |
| id<MTLCommandQueue> fQueue; |
| |
| id<MTLCommandBuffer> fCmdBuffer; |
| |
| std::unique_ptr<SkSL::Compiler> fCompiler; |
| GrMtlCopyManager fCopyManager; |
| GrMtlResourceProvider fResourceProvider; |
| |
| typedef GrGpu INHERITED; |
| }; |
| |
| #endif |
| |