| #include "SkGLDevice_SWLayer.h" |
| #include "SkRegion.h" |
| |
| SkGLDevice_SWLayer::SkGLDevice_SWLayer(const SkBitmap& bitmap) |
| : SkGLDevice(bitmap, true) { |
| fTextureID = 0; |
| |
| SkASSERT(bitmap.getPixels()); |
| } |
| |
| SkGLDevice_SWLayer::~SkGLDevice_SWLayer() { |
| if (fTextureID) { |
| glDeleteTextures(1, &fTextureID); |
| } |
| } |
| |
| SkGLDevice::TexOrientation SkGLDevice_SWLayer::bindDeviceAsTexture() { |
| const SkBitmap& bitmap = this->accessBitmap(false); |
| |
| if (0 == fTextureID) { |
| fTextureID = SkGL::BindNewTexture(bitmap, NULL); |
| } |
| return kTopToBottom_TexOrientation; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #include "SkDraw.h" |
| |
| void SkGLDevice_SWLayer::drawPaint(const SkDraw& draw, const SkPaint& paint) { |
| draw.drawPaint(paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count, |
| const SkPoint pts[], const SkPaint& paint) { |
| draw.drawPoints(mode, count, pts, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawRect(const SkDraw& draw, const SkRect& r, |
| const SkPaint& paint) { |
| draw.drawRect(r, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawPath(const SkDraw& draw, const SkPath& path, |
| const SkPaint& paint) { |
| draw.drawPath(path, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap, |
| const SkMatrix& matrix, const SkPaint& paint) { |
| draw.drawBitmap(bitmap, matrix, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawSprite(const SkDraw& draw, const SkBitmap& bitmap, |
| int x, int y, const SkPaint& paint) { |
| draw.drawSprite(bitmap, x, y, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawText(const SkDraw& draw, const void* text, size_t len, |
| SkScalar x, SkScalar y, const SkPaint& paint) { |
| draw.drawText((const char*)text, len, x, y, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawPosText(const SkDraw& draw, const void* text, size_t len, |
| const SkScalar xpos[], SkScalar y, |
| int scalarsPerPos, const SkPaint& paint) { |
| draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawTextOnPath(const SkDraw& draw, const void* text, |
| size_t len, const SkPath& path, |
| const SkMatrix* matrix, |
| const SkPaint& paint) { |
| draw.drawTextOnPath((const char*)text, len, path, matrix, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, |
| int vertexCount, |
| const SkPoint verts[], const SkPoint textures[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint& paint) { |
| draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode, |
| indices, indexCount, paint); |
| } |
| |
| void SkGLDevice_SWLayer::drawDevice(const SkDraw& draw, SkDevice* dev, |
| int x, int y, const SkPaint& paint) { |
| this->SkDevice::drawDevice(draw, dev, x, y, paint); |
| } |
| |