blob: 94d4b4c8c1648cfe0ac5ece72661c9b00066fe1a [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
float _1_y = 123.0;
float z = 0.0;
float _0_y = z;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
++_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
--_0_y;
_0_y = 42.0;
_0_y;
sk_FragColor.x = z;
}