| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) { |
| left = left * right; |
| return left; |
| } |
| thread float3x3& operator*=(thread float3x3& left, thread const float3x3& right) { |
| left = left * right; |
| return left; |
| } |
| thread float4x4& operator*=(thread float4x4& left, thread const float4x4& right) { |
| left = left * right; |
| return left; |
| } |
| |
| |
| bool test_half() { |
| float2x3 m23 = float2x3(23.0); |
| float2x4 m24 = float2x4(24.0); |
| float3x2 m32 = float3x2(32.0); |
| float3x4 m34 = float3x4(34.0); |
| float4x2 m42 = float4x2(42.0); |
| float4x3 m43 = float4x3(44.0); |
| float2x2 m22 = m32 * m23; |
| m22 *= m22; |
| float3x3 m33 = m43 * m34; |
| m33 *= m33; |
| float4x4 m44 = m24 * m42; |
| m44 *= m44; |
| return true; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float2x3 _0_m23 = float2x3(23.0); |
| float2x4 _1_m24 = float2x4(24.0); |
| float3x2 _2_m32 = float3x2(32.0); |
| float3x4 _3_m34 = float3x4(34.0); |
| float4x2 _4_m42 = float4x2(42.0); |
| float4x3 _5_m43 = float4x3(44.0); |
| float2x2 _6_m22 = _2_m32 * _0_m23; |
| _6_m22 *= _6_m22; |
| float3x3 _7_m33 = _5_m43 * _3_m34; |
| _7_m33 *= _7_m33; |
| float4x4 _8_m44 = _1_m24 * _4_m42; |
| _8_m44 *= _8_m44; |
| _out.sk_FragColor = true && test_half() ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| |
| } |