| // Copyright 2019 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| // HASH=53da0295972a418cbc9607bbb17feaa8 |
| REG_FIDDLE(Paint_refShader, 256, 256, true, 0) { |
| void draw(SkCanvas* canvas) { |
| SkPaint paint1, paint2; |
| paint1.setShader(SkShaders::Empty()); |
| SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false"); |
| paint2.setShader(paint1.refShader()); |
| SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false"); |
| } |
| } // END FIDDLE |