| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLRenderTarget.h" |
| |
| #include "GrGLGpu.h" |
| |
| #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) |
| : GrSurface(gpu, idDesc.fLifeCycle, desc) |
| , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig) { |
| this->init(desc, idDesc); |
| this->registerWithCache(); |
| } |
| |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, |
| Derived) |
| : GrSurface(gpu, idDesc.fLifeCycle, desc) |
| , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig) { |
| this->init(desc, idDesc); |
| } |
| |
| void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { |
| fRTFBOID = idDesc.fRTFBOID; |
| fTexFBOID = idDesc.fTexFBOID; |
| fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
| fRTLifecycle = idDesc.fLifeCycle; |
| |
| fViewport.fLeft = 0; |
| fViewport.fBottom = 0; |
| fViewport.fWidth = desc.fWidth; |
| fViewport.fHeight = desc.fHeight; |
| |
| // We own one color value for each MSAA sample. |
| int colorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); |
| if (fTexFBOID != fRTFBOID) { |
| // If we own the resolve buffer then that is one more sample per pixel. |
| colorValuesPerPixel += 1; |
| } else if (fTexFBOID != 0) { |
| // For auto-resolving FBOs, the MSAA buffer is free. |
| colorValuesPerPixel = 1; |
| } |
| SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); |
| SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); |
| size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); |
| SkASSERT(colorBytes > 0); |
| fGpuMemorySize = colorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; |
| } |
| |
| size_t GrGLRenderTarget::onGpuMemorySize() const { |
| return fGpuMemorySize; |
| } |
| |
| void GrGLRenderTarget::onRelease() { |
| if (kBorrowed_LifeCycle != fRTLifecycle) { |
| if (fTexFBOID) { |
| GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
| } |
| if (fRTFBOID && fRTFBOID != fTexFBOID) { |
| GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); |
| } |
| if (fMSColorRenderbufferID) { |
| GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
| } |
| } |
| fRTFBOID = 0; |
| fTexFBOID = 0; |
| fMSColorRenderbufferID = 0; |
| INHERITED::onRelease(); |
| } |
| |
| void GrGLRenderTarget::onAbandon() { |
| fRTFBOID = 0; |
| fTexFBOID = 0; |
| fMSColorRenderbufferID = 0; |
| INHERITED::onAbandon(); |
| } |