Switch GPU blur code over to using GrRecordingContext
This is split out of: https://skia-review.googlesource.com/c/skia/+/191287 (Move DrawingManager to RecordingContext)
Change-Id: I305249f1e63bd4720264b0531733a219c79fe10a
Reviewed-on: https://skia-review.googlesource.com/c/192686
Auto-Submit: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrBlurUtils.h b/src/gpu/GrBlurUtils.h
index 6db3cd2..bb7adbf 100644
--- a/src/gpu/GrBlurUtils.h
+++ b/src/gpu/GrBlurUtils.h
@@ -13,6 +13,7 @@
class GrClip;
class GrContext;
class GrPaint;
+class GrRecordingContext;
class GrRenderTarget;
class GrRenderTargetContext;
class GrShape;
@@ -43,7 +44,7 @@
* Draw a shape handling the mask filter. The mask filter is not optional.
* The GrPaint will be modified after return.
*/
- void drawShapeWithMaskFilter(GrContext*,
+ void drawShapeWithMaskFilter(GrRecordingContext*,
GrRenderTargetContext*,
const GrClip&,
const GrShape&,