| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrGLInterface.h" |
| #include "../GrTDArray.h" |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLClear(GrGLbitfield mask) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLClearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLClearStencil(GrGLint s) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLColorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompileShader(GrGLuint shader) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLCompressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLCullFace(GrGLenum mode) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDepthMask(GrGLboolean flag) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisable(GrGLenum cap) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDisableVertexAttribArray(GrGLuint index) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawBuffer(GrGLenum mode) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawBuffers(GrGLsizei n, const GrGLenum* bufs) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDrawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLEnable(GrGLenum cap) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLEnableVertexAttribArray(GrGLuint index) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLEndQuery(GrGLenum target) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLFinish() {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlush() {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLFrontFace(GrGLenum mode) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLLineWidth(GrGLfloat width) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLLinkProgram(GrGLuint program) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLQueryCounter(GrGLuint id, GrGLenum target) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadBuffer(GrGLenum src) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLScissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLShaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilMask(GrGLuint mask) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1f(GrGLint location, GrGLfloat v0) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1i(GrGLint location, GrGLint v0) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLVertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLRenderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLRenderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBlitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLResolveMultisampleFramebuffer() {} |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {} |
| |
| GrGLenum GR_GL_FUNCTION_TYPE nullGLCheckFramebufferStatus(GrGLenum target) { |
| return GR_GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { |
| static int gCurrID = 0; |
| return ++gCurrID; |
| } |
| |
| GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { |
| static int gCurrID = 0; |
| return ++gCurrID; |
| } |
| |
| // same delete used for shaders and programs |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { |
| } |
| |
| // same function used for all glGen*(GLsize i, GLuint*) functions |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenIds(GrGLsizei n, GrGLuint* ids) { |
| static int gCurrID = 0; |
| for (int i = 0; i < n; ++i) { |
| ids[i] = ++gCurrID; |
| } |
| } |
| // same delete function for all glDelete*(GLsize i, const GLuint*) except buffers |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {} |
| |
| // In debug builds we do asserts that ensure we agree with GL about when a buffer |
| // is mapped. |
| static GrTDArray<GrGLuint> gMappedBuffers; |
| static GrGLuint gCurrArrayBuffer; |
| static GrGLuint gCurrElementArrayBuffer; |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| gCurrArrayBuffer = buffer; |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| gCurrElementArrayBuffer = buffer; |
| break; |
| } |
| } |
| |
| // deleting a bound buffer has the side effect of binding 0 |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { |
| for (int i = 0; i < n; ++i) { |
| if (ids[i] == gCurrArrayBuffer) { |
| gCurrArrayBuffer = 0; |
| } |
| if (ids[i] == gCurrElementArrayBuffer) { |
| gCurrElementArrayBuffer = 0; |
| } |
| for (int j = 0; j < gMappedBuffers.count(); ++j) { |
| if (gMappedBuffers[j] == ids[i]) { |
| gMappedBuffers.remove(j); |
| // don't break b/c we didn't check for dupes on insert |
| --j; |
| } |
| } |
| } |
| } |
| |
| GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) { |
| // We just reserve 32MB of RAM for all locks and hope its big enough |
| static SkAutoMalloc gBufferData(32 * (1 << 20)); |
| GrGLuint buf = 0; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buf = gCurrArrayBuffer; |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buf = gCurrElementArrayBuffer; |
| break; |
| } |
| if (buf) { |
| *gMappedBuffers.append() = buf; |
| } |
| return gBufferData.get(); |
| } |
| |
| GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { |
| GrGLuint buf = 0; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buf = gCurrArrayBuffer; |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buf = gCurrElementArrayBuffer; |
| break; |
| } |
| if (buf) { |
| for (int i = 0; i < gMappedBuffers.count(); ++i) { |
| if (gMappedBuffers[i] == buf) { |
| gMappedBuffers.remove(i); |
| // don't break b/c we didn't check for dupes on insert |
| --i; |
| } |
| } |
| } |
| return GR_GL_TRUE; |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { |
| switch (pname) { |
| case GR_GL_BUFFER_MAPPED: { |
| *params = GR_GL_FALSE; |
| GrGLuint buf = 0; |
| switch (target) { |
| case GR_GL_ARRAY_BUFFER: |
| buf = gCurrArrayBuffer; |
| break; |
| case GR_GL_ELEMENT_ARRAY_BUFFER: |
| buf = gCurrElementArrayBuffer; |
| break; |
| } |
| if (buf) { |
| for (int i = 0; i < gMappedBuffers.count(); ++i) { |
| if (gMappedBuffers[i] == buf) { |
| *params = GR_GL_TRUE; |
| break; |
| } |
| } |
| } |
| break; } |
| default: |
| GrCrash("Unexpected pname to GetBufferParamateriv"); |
| break; |
| } |
| }; |
| |
| GrGLenum GR_GL_FUNCTION_TYPE nullGLGetError() { |
| return GR_GL_NO_ERROR; |
| } |
| |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetIntegerv(GrGLenum pname, GrGLint* params) { |
| switch (pname) { |
| case GR_GL_STENCIL_BITS: |
| *params = 8; |
| break; |
| case GR_GL_SAMPLES: |
| *params = 1; |
| break; |
| case GR_GL_FRAMEBUFFER_BINDING: |
| *params = 0; |
| break; |
| case GR_GL_VIEWPORT: |
| params[0] = 0; |
| params[1] = 0; |
| params[2] = 800; |
| params[3] = 600; |
| break; |
| case GR_GL_MAX_TEXTURE_IMAGE_UNITS: |
| *params = 8; |
| break; |
| case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| *params = 16; |
| break; |
| case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: |
| *params = 16 * 4; |
| break; |
| case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| *params = 0; |
| break; |
| case GR_GL_COMPRESSED_TEXTURE_FORMATS: |
| break; |
| case GR_GL_MAX_TEXTURE_SIZE: |
| *params = 8192; |
| break; |
| case GR_GL_MAX_RENDERBUFFER_SIZE: |
| *params = 8192; |
| break; |
| case GR_GL_MAX_SAMPLES: |
| *params = 32; |
| break; |
| case GR_GL_MAX_VERTEX_ATTRIBS: |
| *params = 16; |
| break; |
| case GR_GL_MAX_TEXTURE_UNITS: |
| *params = 8; |
| break; |
| default: |
| GrCrash("Unexpected pname to GetIntegerv"); |
| } |
| } |
| // used for both the program and shader info logs |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) { |
| if (length) { |
| *length = 0; |
| } |
| if (bufsize > 0) { |
| *infolog = 0; |
| } |
| } |
| |
| // used for both the program and shader params |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetShaderOrProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) { |
| switch (pname) { |
| case GR_GL_LINK_STATUS: // fallthru |
| case GR_GL_COMPILE_STATUS: |
| *params = GR_GL_TRUE; |
| break; |
| case GR_GL_INFO_LOG_LENGTH: |
| *params = 0; |
| break; |
| // we don't expect any other pnames |
| default: |
| GrCrash("Unexpected pname to GetProgramiv"); |
| break; |
| } |
| } |
| |
| namespace { |
| template <typename T> |
| void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) { |
| switch (pname) { |
| case GR_GL_QUERY_RESULT_AVAILABLE: |
| *params = GR_GL_TRUE; |
| break; |
| case GR_GL_QUERY_RESULT: |
| *params = 0; |
| break; |
| default: |
| GrCrash("Unexpected pname passed to GetQueryObject."); |
| break; |
| } |
| } |
| } |
| |
| // Queries on the null GL just don't do anything at all. We could potentially make |
| // the timers work. |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) { |
| switch (pname) { |
| case GR_GL_CURRENT_QUERY: |
| *params = 0; |
| break; |
| case GR_GL_QUERY_COUNTER_BITS: |
| *params = 32; |
| break; |
| default: |
| GrCrash("Unexpected pname passed GetQueryiv."); |
| } |
| } |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) { |
| query_result(id, pname, params); |
| } |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) { |
| query_result(id, pname, params); |
| } |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) { |
| query_result(id, pname, params); |
| } |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) { |
| query_result(id, pname, params); |
| } |
| |
| const GrGLubyte* GR_GL_FUNCTION_TYPE nullGLGetString(GrGLenum name) { |
| switch (name) { |
| case GR_GL_EXTENSIONS: |
| return (const GrGLubyte*)"GL_ARB_framebuffer_object GL_ARB_blend_func_extended GL_ARB_timer_query GL_ARB_draw_buffers GL_ARB_occlusion_query GL_EXT_blend_color GL_EXT_stencil_wrap"; |
| case GR_GL_VERSION: |
| return (const GrGLubyte*)"4.0 Null GL"; |
| case GR_GL_SHADING_LANGUAGE_VERSION: |
| return (const GrGLubyte*)"4.20.8 Null GLSL"; |
| default: |
| GrCrash("Unexpected name to GetString"); |
| return NULL; |
| } |
| } |
| |
| // we used to use this to query stuff about externally created textures, now we just |
| // require clients to tell us everything about the texture. |
| GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) { |
| GrCrash("Should never query texture parameters."); |
| } |
| |
| GrGLint GR_GL_FUNCTION_TYPE nullGLGetUniformLocation(GrGLuint program, const char* name) { |
| static int gUniLocation = 0; |
| return ++gUniLocation; |
| } |
| |
| const GrGLInterface* GrGLCreateNullInterface() { |
| // The gl functions are not context-specific so we create one global |
| // interface |
| static SkAutoTUnref<GrGLInterface> glInterface; |
| if (!glInterface.get()) { |
| GrGLInterface* interface = new GrGLInterface; |
| glInterface.reset(interface); |
| interface->fBindingsExported = kDesktop_GrGLBinding; |
| interface->fActiveTexture = nullGLActiveTexture; |
| interface->fAttachShader = nullGLAttachShader; |
| interface->fBeginQuery = nullGLBeginQuery; |
| interface->fBindAttribLocation = nullGLBindAttribLocation; |
| interface->fBindBuffer = nullGLBindBuffer; |
| interface->fBindFragDataLocation = nullGLBindFragDataLocation; |
| interface->fBindTexture = nullGLBindTexture; |
| interface->fBlendColor = nullGLBlendColor; |
| interface->fBlendFunc = nullGLBlendFunc; |
| interface->fBufferData = nullGLBufferData; |
| interface->fBufferSubData = nullGLBufferSubData; |
| interface->fClear = nullGLClear; |
| interface->fClearColor = nullGLClearColor; |
| interface->fClearStencil = nullGLClearStencil; |
| interface->fColorMask = nullGLColorMask; |
| interface->fCompileShader = nullGLCompileShader; |
| interface->fCompressedTexImage2D = nullGLCompressedTexImage2D; |
| interface->fCreateProgram = nullGLCreateProgram; |
| interface->fCreateShader = nullGLCreateShader; |
| interface->fCullFace = nullGLCullFace; |
| interface->fDeleteBuffers = nullGLDeleteBuffers; |
| interface->fDeleteProgram = nullGLDelete; |
| interface->fDeleteQueries = nullGLDeleteIds; |
| interface->fDeleteShader = nullGLDelete; |
| interface->fDeleteTextures = nullGLDeleteIds; |
| interface->fDepthMask = nullGLDepthMask; |
| interface->fDisable = nullGLDisable; |
| interface->fDisableVertexAttribArray = nullGLDisableVertexAttribArray; |
| interface->fDrawArrays = nullGLDrawArrays; |
| interface->fDrawBuffer = nullGLDrawBuffer; |
| interface->fDrawBuffers = nullGLDrawBuffers; |
| interface->fDrawElements = nullGLDrawElements; |
| interface->fEnable = nullGLEnable; |
| interface->fEnableVertexAttribArray = nullGLEnableVertexAttribArray; |
| interface->fEndQuery = nullGLEndQuery; |
| interface->fFinish = nullGLFinish; |
| interface->fFlush = nullGLFlush; |
| interface->fFrontFace = nullGLFrontFace; |
| interface->fGenBuffers = nullGLGenIds; |
| interface->fGenQueries = nullGLGenIds; |
| interface->fGenTextures = nullGLGenIds; |
| interface->fGetBufferParameteriv = nullGLGetBufferParameteriv; |
| interface->fGetError = nullGLGetError; |
| interface->fGetIntegerv = nullGLGetIntegerv; |
| interface->fGetQueryObjecti64v = nullGLGetQueryObjecti64v; |
| interface->fGetQueryObjectiv = nullGLGetQueryObjectiv; |
| interface->fGetQueryObjectui64v = nullGLGetQueryObjectui64v; |
| interface->fGetQueryObjectuiv = nullGLGetQueryObjectuiv; |
| interface->fGetQueryiv = nullGLGetQueryiv; |
| interface->fGetProgramInfoLog = nullGLGetInfoLog; |
| interface->fGetProgramiv = nullGLGetShaderOrProgramiv; |
| interface->fGetShaderInfoLog = nullGLGetInfoLog; |
| interface->fGetShaderiv = nullGLGetShaderOrProgramiv; |
| interface->fGetString = nullGLGetString; |
| interface->fGetTexLevelParameteriv = nullGLGetTexLevelParameteriv; |
| interface->fGetUniformLocation = nullGLGetUniformLocation; |
| interface->fLineWidth = nullGLLineWidth; |
| interface->fLinkProgram = nullGLLinkProgram; |
| interface->fPixelStorei = nullGLPixelStorei; |
| interface->fQueryCounter = nullGLQueryCounter; |
| interface->fReadBuffer = nullGLReadBuffer; |
| interface->fReadPixels = nullGLReadPixels; |
| interface->fScissor = nullGLScissor; |
| interface->fShaderSource = nullGLShaderSource; |
| interface->fStencilFunc = nullGLStencilFunc; |
| interface->fStencilFuncSeparate = nullGLStencilFuncSeparate; |
| interface->fStencilMask = nullGLStencilMask; |
| interface->fStencilMaskSeparate = nullGLStencilMaskSeparate; |
| interface->fStencilOp = nullGLStencilOp; |
| interface->fStencilOpSeparate = nullGLStencilOpSeparate; |
| interface->fTexImage2D = nullGLTexImage2D; |
| interface->fTexParameteri = nullGLTexParameteri; |
| interface->fTexSubImage2D = nullGLTexSubImage2D; |
| interface->fTexStorage2D = nullGLTexStorage2D; |
| interface->fUniform1f = nullGLUniform1f; |
| interface->fUniform1i = nullGLUniform1i; |
| interface->fUniform1fv = nullGLUniform1fv; |
| interface->fUniform1iv = nullGLUniform1iv; |
| interface->fUniform2f = nullGLUniform2f; |
| interface->fUniform2i = nullGLUniform2i; |
| interface->fUniform2fv = nullGLUniform2fv; |
| interface->fUniform2iv = nullGLUniform2iv; |
| interface->fUniform3f = nullGLUniform3f; |
| interface->fUniform3i = nullGLUniform3i; |
| interface->fUniform3fv = nullGLUniform3fv; |
| interface->fUniform3iv = nullGLUniform3iv; |
| interface->fUniform4f = nullGLUniform4f; |
| interface->fUniform4i = nullGLUniform4i; |
| interface->fUniform4fv = nullGLUniform4fv; |
| interface->fUniform4iv = nullGLUniform4iv; |
| interface->fUniformMatrix2fv = nullGLUniformMatrix2fv; |
| interface->fUniformMatrix3fv = nullGLUniformMatrix3fv; |
| interface->fUniformMatrix4fv = nullGLUniformMatrix4fv; |
| interface->fUseProgram = nullGLUseProgram; |
| interface->fVertexAttrib4fv = nullGLVertexAttrib4fv; |
| interface->fVertexAttribPointer = nullGLVertexAttribPointer; |
| interface->fViewport = nullGLViewport; |
| interface->fBindFramebuffer = nullGLBindFramebuffer; |
| interface->fBindRenderbuffer = nullGLBindRenderbuffer; |
| interface->fCheckFramebufferStatus = nullGLCheckFramebufferStatus; |
| interface->fDeleteFramebuffers = nullGLDeleteFramebuffers; |
| interface->fDeleteRenderbuffers = nullGLDeleteRenderbuffers; |
| interface->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer; |
| interface->fFramebufferTexture2D = nullGLFramebufferTexture2D; |
| interface->fGenFramebuffers = nullGLGenIds; |
| interface->fGenRenderbuffers = nullGLGenIds; |
| interface->fGetFramebufferAttachmentParameteriv = nullGLGetFramebufferAttachmentParameteriv; |
| interface->fGetRenderbufferParameteriv = nullGLGetRenderbufferParameteriv; |
| interface->fRenderbufferStorage = nullGLRenderbufferStorage; |
| interface->fRenderbufferStorageMultisample = nullGLRenderbufferStorageMultisample; |
| interface->fBlitFramebuffer = nullGLBlitFramebuffer; |
| interface->fResolveMultisampleFramebuffer = nullGLResolveMultisampleFramebuffer; |
| interface->fMapBuffer = nullGLMapBuffer; |
| interface->fUnmapBuffer = nullGLUnmapBuffer; |
| interface->fBindFragDataLocationIndexed = nullGLBindFragDataLocationIndexed; |
| } |
| glInterface.get()->ref(); |
| return glInterface.get(); |
| } |