| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkUnPreMultiply.h" |
| #include "include/effects/SkColorMatrix.h" |
| #include "include/private/SkColorData.h" |
| #include "include/private/SkNx.h" |
| #include "src/core/SkColorFilter_Matrix.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| |
| static void scale_last_column(float rowMajor[20], float scale) { |
| for (int i = 0; i < 4; ++i) { |
| rowMajor[5*i + 4] *= scale; |
| } |
| } |
| |
| void SkColorFilter_Matrix::initState() { |
| const float* srcA = fMatrix + 15; |
| fFlags = (srcA[0] == 0 && srcA[1] == 0 && srcA[2] == 0 && srcA[3] == 1 && srcA[4] == 0) |
| ? kAlphaUnchanged_Flag : 0; |
| } |
| |
| SkColorFilter_Matrix::SkColorFilter_Matrix(const float array[20]) { |
| memcpy(fMatrix, array, 20 * sizeof(float)); |
| this->initState(); |
| } |
| |
| uint32_t SkColorFilter_Matrix::getFlags() const { |
| return this->INHERITED::getFlags() | fFlags; |
| } |
| |
| void SkColorFilter_Matrix::flatten(SkWriteBuffer& buffer) const { |
| SkASSERT(sizeof(fMatrix)/sizeof(float) == 20); |
| buffer.writeScalarArray(fMatrix, 20); |
| } |
| |
| sk_sp<SkFlattenable> SkColorFilter_Matrix::CreateProc(SkReadBuffer& buffer) { |
| float matrix[20]; |
| if (buffer.readScalarArray(matrix, 20)) { |
| return SkColorFilters::Matrix(matrix); |
| } |
| return nullptr; |
| } |
| |
| bool SkColorFilter_Matrix::onAsAColorMatrix(float matrix[20]) const { |
| if (matrix) { |
| memcpy(matrix, fMatrix, 20 * sizeof(float)); |
| } |
| return true; |
| } |
| |
| bool SkColorFilter_Matrix::onAppendStages(const SkStageRec& rec, |
| bool shaderIsOpaque) const { |
| const bool willStayOpaque = shaderIsOpaque && (fFlags & kAlphaUnchanged_Flag); |
| |
| SkRasterPipeline* p = rec.fPipeline; |
| if (!shaderIsOpaque) { p->append(SkRasterPipeline::unpremul); } |
| if ( true) { p->append(SkRasterPipeline::matrix_4x5, fMatrix); } |
| if ( true) { p->append(SkRasterPipeline::clamp_0); } |
| if ( true) { p->append(SkRasterPipeline::clamp_1); } |
| if (!willStayOpaque) { p->append(SkRasterPipeline::premul); } |
| return true; |
| } |
| |
| #if SK_SUPPORT_GPU |
| #include "src/gpu/GrFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| |
| class ColorMatrixEffect : public GrFragmentProcessor { |
| public: |
| static std::unique_ptr<GrFragmentProcessor> Make(const float matrix[20]) { |
| return std::unique_ptr<GrFragmentProcessor>(new ColorMatrixEffect(matrix)); |
| } |
| |
| const char* name() const override { return "Color Matrix"; } |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST |
| |
| std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(fMatrix); } |
| |
| private: |
| class GLSLProcessor : public GrGLSLFragmentProcessor { |
| public: |
| // this class always generates the same code. |
| static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*) {} |
| |
| void emitCode(EmitArgs& args) override { |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType, |
| "ColorMatrix"); |
| fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, |
| "ColorMatrixVector"); |
| |
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| // The max() is to guard against 0 / 0 during unpremul when the incoming color is |
| // transparent black. |
| fragBuilder->codeAppendf("\thalf nonZeroAlpha = max(%s.a, 0.00001);\n", |
| args.fInputColor); |
| fragBuilder->codeAppendf("\t%s = %s * half4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + " |
| "%s;\n", |
| args.fOutputColor, |
| uniformHandler->getUniformCStr(fMatrixHandle), |
| args.fInputColor, |
| uniformHandler->getUniformCStr(fVectorHandle)); |
| fragBuilder->codeAppendf("\t%s = saturate(%s);\n", |
| args.fOutputColor, args.fOutputColor); |
| fragBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, args.fOutputColor); |
| } |
| |
| protected: |
| void onSetData(const GrGLSLProgramDataManager& uniManager, |
| const GrFragmentProcessor& proc) override { |
| const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>(); |
| const float* m = cme.fMatrix; |
| // The GL matrix is transposed from SkColorMatrix. |
| float mt[] = { |
| m[0], m[5], m[10], m[15], |
| m[1], m[6], m[11], m[16], |
| m[2], m[7], m[12], m[17], |
| m[3], m[8], m[13], m[18], |
| }; |
| float vec[] = { |
| m[4], m[9], m[14], m[19], |
| }; |
| uniManager.setMatrix4fv(fMatrixHandle, 1, mt); |
| uniManager.set4fv(fVectorHandle, 1, vec); |
| } |
| |
| private: |
| GrGLSLProgramDataManager::UniformHandle fMatrixHandle; |
| GrGLSLProgramDataManager::UniformHandle fVectorHandle; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| // We could implement the constant input->constant output optimization but haven't. Other |
| // optimizations would be matrix-dependent. |
| ColorMatrixEffect(const float matrix[20]) |
| : INHERITED(kColorMatrixEffect_ClassID, kNone_OptimizationFlags) { |
| memcpy(fMatrix, matrix, sizeof(float) * 20); |
| } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| return new GLSLProcessor; |
| } |
| |
| virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const override { |
| GLSLProcessor::GenKey(*this, caps, b); |
| } |
| |
| bool onIsEqual(const GrFragmentProcessor& s) const override { |
| const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>(); |
| return 0 == memcmp(fMatrix, cme.fMatrix, sizeof(fMatrix)); |
| } |
| |
| float fMatrix[20]; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ColorMatrixEffect); |
| |
| #if GR_TEST_UTILS |
| std::unique_ptr<GrFragmentProcessor> ColorMatrixEffect::TestCreate(GrProcessorTestData* d) { |
| float colorMatrix[20]; |
| for (size_t i = 0; i < SK_ARRAY_COUNT(colorMatrix); ++i) { |
| colorMatrix[i] = d->fRandom->nextSScalar1(); |
| } |
| return ColorMatrixEffect::Make(colorMatrix); |
| } |
| |
| #endif |
| |
| std::unique_ptr<GrFragmentProcessor> SkColorFilter_Matrix::asFragmentProcessor( |
| GrRecordingContext*, const GrColorSpaceInfo&) const { |
| return ColorMatrixEffect::Make(fMatrix); |
| } |
| |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkColorFilter> SkColorFilters::Matrix(const float array[20]) { |
| if (!sk_floats_are_finite(array, 20)) { |
| return nullptr; |
| } |
| return sk_sp<SkColorFilter>(new SkColorFilter_Matrix(array)); |
| } |
| |
| sk_sp<SkColorFilter> SkColorFilters::Matrix(const SkColorMatrix& cm) { |
| return Matrix(cm.fMat); |
| } |
| |
| // DEPRECATED |
| sk_sp<SkColorFilter> SkColorFilters::MatrixRowMajor255(const float array[20]) { |
| float tmp[20]; |
| memcpy(tmp, array, sizeof(tmp)); |
| scale_last_column(tmp, 1.0f/255); |
| return Matrix(tmp); |
| } |
| |
| void SkColorFilter_Matrix::RegisterFlattenables() { |
| SK_REGISTER_FLATTENABLE(SkColorFilter_Matrix); |
| |
| // This subclass was removed 4/2019 |
| SkFlattenable::Register("SkColorMatrixFilterRowMajor255", |
| [](SkReadBuffer& buffer) -> sk_sp<SkFlattenable> { |
| float matrix[20]; |
| if (buffer.readScalarArray(matrix, 20)) { |
| scale_last_column(matrix, 1.0f/255); |
| return SkColorFilters::Matrix(matrix); |
| } |
| return nullptr; |
| }); |
| } |