| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrDeferredUpload_DEFINED |
| #define GrDeferredUpload_DEFINED |
| |
| #include <functional> |
| #include "include/gpu/GrTypes.h" |
| #include "include/private/GrTypesPriv.h" |
| |
| class GrTextureProxy; |
| |
| /** |
| * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at |
| * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this |
| * requires that there are no draws that have yet to be flushed that rely on the old texture |
| * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw |
| * would read the new (wrong) texture data. When this read-before-write data hazard exists they |
| * should schedule an inline upload. |
| * |
| * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most |
| * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a |
| * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token. |
| * The deferred upload's target provides a facility for testing whether the draw corresponding to |
| * the token has been flushed. If it has not been flushed then the op must perform an inline upload |
| * instead so that the upload occurs after the draw depending on the old contents and before the |
| * draw depending on the updated contents. When scheduling an inline upload the op provides the |
| * token of the draw that the upload must occur before. |
| */ |
| |
| /** |
| * GrDeferredUploadToken is used to sequence the uploads relative to each other and to draws. |
| */ |
| class GrDeferredUploadToken { |
| public: |
| static GrDeferredUploadToken AlreadyFlushedToken() { return GrDeferredUploadToken(0); } |
| |
| GrDeferredUploadToken(const GrDeferredUploadToken&) = default; |
| GrDeferredUploadToken& operator=(const GrDeferredUploadToken&) = default; |
| |
| bool operator==(const GrDeferredUploadToken& that) const { |
| return fSequenceNumber == that.fSequenceNumber; |
| } |
| bool operator!=(const GrDeferredUploadToken& that) const { return !(*this == that); } |
| bool operator<(const GrDeferredUploadToken that) const { |
| return fSequenceNumber < that.fSequenceNumber; |
| } |
| bool operator<=(const GrDeferredUploadToken that) const { |
| return fSequenceNumber <= that.fSequenceNumber; |
| } |
| bool operator>(const GrDeferredUploadToken that) const { |
| return fSequenceNumber > that.fSequenceNumber; |
| } |
| bool operator>=(const GrDeferredUploadToken that) const { |
| return fSequenceNumber >= that.fSequenceNumber; |
| } |
| |
| GrDeferredUploadToken& operator++() { |
| ++fSequenceNumber; |
| return *this; |
| } |
| GrDeferredUploadToken operator++(int) { |
| auto old = fSequenceNumber; |
| ++fSequenceNumber; |
| return GrDeferredUploadToken(old); |
| } |
| |
| GrDeferredUploadToken next() const { return GrDeferredUploadToken(fSequenceNumber + 1); } |
| |
| /** Is this token in the [start, end] inclusive interval? */ |
| bool inInterval(const GrDeferredUploadToken& start, const GrDeferredUploadToken& end) { |
| return *this >= start && *this <= end; |
| } |
| |
| private: |
| GrDeferredUploadToken() = delete; |
| explicit GrDeferredUploadToken(uint64_t sequenceNumber) : fSequenceNumber(sequenceNumber) {} |
| uint64_t fSequenceNumber; |
| }; |
| |
| /* |
| * The GrTokenTracker encapsulates the incrementing and distribution of tokens. |
| */ |
| class GrTokenTracker { |
| public: |
| /** Gets the token one beyond the last token that has been flushed. */ |
| GrDeferredUploadToken nextTokenToFlush() const { return fLastFlushedToken.next(); } |
| |
| /** Gets the next draw token that will be issued by this target. This can be used by an op |
| to record that the next draw it issues will use a resource (e.g. texture) while preparing |
| that draw. */ |
| GrDeferredUploadToken nextDrawToken() const { return fLastIssuedToken.next(); } |
| |
| private: |
| // Only these three classes get to increment the token counters |
| friend class SkInternalAtlasTextContext; |
| friend class GrOpFlushState; |
| friend class TestingUploadTarget; |
| |
| /** Issues the next token for a draw. */ |
| GrDeferredUploadToken issueDrawToken() { return ++fLastIssuedToken; } |
| |
| /** Advances the last flushed token by one. */ |
| GrDeferredUploadToken flushToken() { return ++fLastFlushedToken; } |
| |
| GrDeferredUploadToken fLastIssuedToken = GrDeferredUploadToken::AlreadyFlushedToken(); |
| GrDeferredUploadToken fLastFlushedToken = GrDeferredUploadToken::AlreadyFlushedToken(); |
| }; |
| |
| /** |
| * Passed to a deferred upload when it is executed, this method allows the deferred upload to |
| * actually write its pixel data into a texture. |
| */ |
| using GrDeferredTextureUploadWritePixelsFn = |
| std::function<bool(GrTextureProxy*, int left, int top, int width, int height, |
| GrColorType srcColorType, const void* buffer, size_t rowBytes)>; |
| |
| /** |
| * A deferred texture upload is simply a std::function that takes a |
| * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its |
| * upload as the draw/upload sequence is executed. |
| */ |
| using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>; |
| |
| /** |
| * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads. |
| */ |
| class GrDeferredUploadTarget { |
| public: |
| virtual ~GrDeferredUploadTarget() {} |
| |
| virtual const GrTokenTracker* tokenTracker() = 0; |
| |
| /** Returns the token of the draw that this upload will occur before. */ |
| virtual GrDeferredUploadToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0; |
| |
| /** Returns the token of the draw that this upload will occur before. Since ASAP uploads |
| are done first during a flush, this will be the first token since the most recent |
| flush. */ |
| virtual GrDeferredUploadToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0; |
| }; |
| |
| #endif |