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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrOpsRenderPass_DEFINED
#define GrOpsRenderPass_DEFINED
#include "include/core/SkDrawable.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/ops/GrDrawOp.h"
class GrOpFlushState;
class GrGpu;
class GrPipeline;
class GrPrimitiveProcessor;
class GrProgramInfo;
class GrRenderTarget;
class GrScissorState;
class GrSemaphore;
struct SkIRect;
struct SkRect;
/**
* The GrOpsRenderPass is a series of commands (draws, clears, and discards), which all target the
* same render target. It is possible that these commands execute immediately (GL), or get buffered
* up for later execution (Vulkan). GrOps execute into a GrOpsRenderPass.
*/
class GrOpsRenderPass {
public:
virtual ~GrOpsRenderPass() {}
struct LoadAndStoreInfo {
GrLoadOp fLoadOp;
GrStoreOp fStoreOp;
SkPMColor4f fClearColor;
};
// Load-time clears of the stencil buffer are always to 0 so we don't store
// an 'fStencilClearValue'
struct StencilLoadAndStoreInfo {
GrLoadOp fLoadOp;
GrStoreOp fStoreOp;
};
void begin();
// Signals the end of recording to the GrOpsRenderPass and that it can now be submitted.
void end();
// Updates the internal pipeline state for drawing with the provided GrProgramInfo. Enters an
// internal "bad" state if the pipeline could not be set.
void bindPipeline(const GrProgramInfo&, const SkRect& drawBounds);
// The scissor rect is always dynamic state and therefore not stored on GrPipeline. If scissor
// test is enabled on the current pipeline, then the client must call setScissorRect() before
// drawing. The scissor rect may also be updated between draws without having to bind a new
// pipeline.
void setScissorRect(const SkIRect&);
// Binds textures for the primitive processor and any FP on the GrPipeline. Texture bindings are
// dynamic state and therefore not set during bindPipeline(). If the current program uses
// textures, then the client must call bindTextures() before drawing. The primitive processor
// textures may also be updated between draws by calling bindTextures() again with a different
// array for primProcTextures. (On subsequent calls, if the backend is capable of updating the
// primitive processor textures independently, then it will automatically skip re-binding
// FP textures from GrPipeline.)
//
// If the current program does not use textures, this is a no-op.
void bindTextures(const GrPrimitiveProcessor&, const GrSurfaceProxy* const primProcTextures[],
const GrPipeline&);
void bindBuffers(const GrBuffer* indexBuffer, const GrBuffer* instanceBuffer,
const GrBuffer* vertexBuffer, GrPrimitiveRestart = GrPrimitiveRestart::kNo);
// The next several draw*() methods issue draws using the current pipeline state. Before
// drawing, the caller must configure the pipeline and dynamic state:
//
// - Call bindPipeline()
// - If the scissor test is enabled, call setScissorRect()
// - If the current program uses textures, call bindTextures()
// - Call bindBuffers() (even if all buffers are null)
void draw(int vertexCount, int baseVertex);
void drawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue,
int baseVertex);
// Requires caps.drawInstancedSupport().
void drawInstanced(int instanceCount, int baseInstance, int vertexCount, int baseVertex);
// Requires caps.drawInstancedSupport().
void drawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance,
int baseVertex);
// Executes multiple draws from an array of GrDrawIndirectCommand in the provided buffer.
//
// Requires caps.drawInstancedSupport().
//
// If caps.nativeDrawIndirectSupport() is unavailable, then 'drawIndirectBuffer' must be a
// GrCpuBuffer in order to polyfill. Performance may suffer in this scenario.
void drawIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, int drawCount);
// Executes multiple draws from an array of GrDrawIndexedIndirectCommand in the provided buffer.
//
// Requires caps.drawInstancedSupport().
//
// If caps.nativeDrawIndirectSupport() is unavailable, then 'drawIndirectBuffer' must be a
// GrCpuBuffer in order to polyfill. Performance may suffer in this scenario.
void drawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset,
int drawCount);
// This is a helper method for drawing a repeating pattern of vertices. The bound index buffer
// is understood to contain 'maxPatternRepetitionsInIndexBuffer' repetitions of the pattern.
// If more repetitions are required, then we loop.
void drawIndexPattern(int patternIndexCount, int patternRepeatCount,
int maxPatternRepetitionsInIndexBuffer, int patternVertexCount,
int baseVertex);
// Performs an upload of vertex data in the middle of a set of a set of draws
virtual void inlineUpload(GrOpFlushState*, GrDeferredTextureUploadFn&) = 0;
/**
* Clear the owned render target. Clears the full target if 'scissor' is disabled, otherwise it
* is restricted to 'scissor'. Must check caps.performPartialClearsAsDraws() before using an
* enabled scissor test; must check caps.performColorClearsAsDraws() before using this at all.
*/
void clear(const GrScissorState& scissor, const SkPMColor4f&);
/**
* Same as clear() but modifies the stencil; check caps.performStencilClearsAsDraws() and
* caps.performPartialClearsAsDraws().
*/
void clearStencilClip(const GrScissorState& scissor, bool insideStencilMask);
/**
* Executes the SkDrawable object for the underlying backend.
*/
void executeDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>);
protected:
GrOpsRenderPass() : fOrigin(kTopLeft_GrSurfaceOrigin), fRenderTarget(nullptr) {}
GrOpsRenderPass(GrRenderTarget* rt, GrSurfaceOrigin origin)
: fOrigin(origin)
, fRenderTarget(rt) {
}
void set(GrRenderTarget* rt, GrSurfaceOrigin origin) {
SkASSERT(!fRenderTarget);
fRenderTarget = rt;
fOrigin = origin;
}
GrSurfaceOrigin fOrigin;
GrRenderTarget* fRenderTarget;
// Backends may defer binding of certain buffers if their draw API requires a buffer, or if
// their bind methods don't support base values.
sk_sp<const GrBuffer> fActiveIndexBuffer;
sk_sp<const GrBuffer> fActiveVertexBuffer;
sk_sp<const GrBuffer> fActiveInstanceBuffer;
private:
virtual GrGpu* gpu() = 0;
void resetActiveBuffers() {
fActiveIndexBuffer.reset();
fActiveInstanceBuffer.reset();
fActiveVertexBuffer.reset();
}
bool prepareToDraw();
// overridden by backend-specific derived class to perform the rendering command.
virtual void onBegin() {}
virtual void onEnd() {}
virtual bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) = 0;
virtual void onSetScissorRect(const SkIRect&) = 0;
virtual bool onBindTextures(const GrPrimitiveProcessor&,
const GrSurfaceProxy* const primProcTextures[],
const GrPipeline&) = 0;
virtual void onBindBuffers(const GrBuffer* indexBuffer, const GrBuffer* instanceBuffer,
const GrBuffer* vertexBuffer, GrPrimitiveRestart) = 0;
virtual void onDraw(int vertexCount, int baseVertex) = 0;
virtual void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue,
uint16_t maxIndexValue, int baseVertex) = 0;
virtual void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount,
int baseVertex) = 0;
virtual void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount,
int baseInstance, int baseVertex) = 0;
virtual void onDrawIndirect(const GrBuffer*, size_t offset, int drawCount) {
SK_ABORT("Not implemented."); // Only called if caps.nativeDrawIndirectSupport().
}
virtual void onDrawIndexedIndirect(const GrBuffer*, size_t offset, int drawCount) {
SK_ABORT("Not implemented."); // Only called if caps.nativeDrawIndirectSupport().
}
virtual void onClear(const GrScissorState&, const SkPMColor4f&) = 0;
virtual void onClearStencilClip(const GrScissorState&, bool insideStencilMask) = 0;
virtual void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) {}
enum class DrawPipelineStatus {
kOk = 0,
kNotConfigured,
kFailedToBind
};
DrawPipelineStatus fDrawPipelineStatus = DrawPipelineStatus::kNotConfigured;
GrXferBarrierType fXferBarrierType;
#ifdef SK_DEBUG
enum class DynamicStateStatus {
kDisabled,
kUninitialized,
kConfigured
};
DynamicStateStatus fScissorStatus;
DynamicStateStatus fTextureBindingStatus;
bool fHasIndexBuffer;
DynamicStateStatus fInstanceBufferStatus;
DynamicStateStatus fVertexBufferStatus;
#endif
typedef GrOpsRenderPass INHERITED;
};
#endif