| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkColorFilter.h" |
| #include "SkGradientShader.h" |
| #include "SkLocalMatrixShader.h" |
| #include "SkRandom.h" |
| #include "SkVertices.h" |
| |
| static constexpr SkScalar kShaderSize = 40; |
| static sk_sp<SkShader> make_shader1(SkScalar shaderScale) { |
| const SkColor colors[] = { |
| SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, |
| SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW, |
| }; |
| const SkPoint pts[] = {{kShaderSize / 4, 0}, {3 * kShaderSize / 4, kShaderSize}}; |
| const SkMatrix localMatrix = SkMatrix::MakeScale(shaderScale, shaderScale); |
| |
| sk_sp<SkShader> grad = SkGradientShader::MakeLinear(pts, colors, nullptr, |
| SK_ARRAY_COUNT(colors), |
| SkShader::kMirror_TileMode, 0, |
| &localMatrix); |
| // Throw in a couple of local matrix wrappers for good measure. |
| return shaderScale == 1 |
| ? grad |
| : sk_make_sp<SkLocalMatrixShader>( |
| sk_make_sp<SkLocalMatrixShader>(std::move(grad), SkMatrix::MakeTrans(-10, 0)), |
| SkMatrix::MakeTrans(10, 0)); |
| } |
| |
| static sk_sp<SkShader> make_shader2() { |
| return SkShader::MakeColorShader(SK_ColorBLUE); |
| } |
| |
| static sk_sp<SkColorFilter> make_color_filter() { |
| return SkColorFilter::MakeModeFilter(0xFFAABBCC, SkBlendMode::kDarken); |
| } |
| |
| static constexpr SkScalar kMeshSize = 30; |
| |
| // start with the center of a 3x3 grid of vertices. |
| static constexpr uint16_t kMeshFan[] = { |
| 4, |
| 0, 1, 2, 5, 8, 7, 6, 3, 0 |
| }; |
| |
| static const int kMeshIndexCnt = (int)SK_ARRAY_COUNT(kMeshFan); |
| static const int kMeshVertexCnt = 9; |
| |
| static void fill_mesh(SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt], |
| SkColor colors[kMeshVertexCnt], SkScalar shaderScale) { |
| pts[0].set(0, 0); |
| pts[1].set(kMeshSize / 2, 3); |
| pts[2].set(kMeshSize, 0); |
| pts[3].set(3, kMeshSize / 2); |
| pts[4].set(kMeshSize / 2, kMeshSize / 2); |
| pts[5].set(kMeshSize - 3, kMeshSize / 2); |
| pts[6].set(0, kMeshSize); |
| pts[7].set(kMeshSize / 2, kMeshSize - 3); |
| pts[8].set(kMeshSize, kMeshSize); |
| |
| const auto shaderSize = kShaderSize * shaderScale; |
| texs[0].set(0, 0); |
| texs[1].set(shaderSize / 2, 0); |
| texs[2].set(shaderSize, 0); |
| texs[3].set(0, shaderSize / 2); |
| texs[4].set(shaderSize / 2, shaderSize / 2); |
| texs[5].set(shaderSize, shaderSize / 2); |
| texs[6].set(0, shaderSize); |
| texs[7].set(shaderSize / 2, shaderSize); |
| texs[8].set(shaderSize, shaderSize); |
| |
| SkRandom rand; |
| for (size_t i = 0; i < kMeshVertexCnt; ++i) { |
| colors[i] = rand.nextU() | 0xFF000000; |
| } |
| } |
| |
| class VerticesGM : public skiagm::GM { |
| SkPoint fPts[kMeshVertexCnt]; |
| SkPoint fTexs[kMeshVertexCnt]; |
| SkColor fColors[kMeshVertexCnt]; |
| sk_sp<SkShader> fShader1; |
| sk_sp<SkShader> fShader2; |
| sk_sp<SkColorFilter> fColorFilter; |
| sk_sp<SkVertices> fVertices; |
| bool fUseObject; |
| SkScalar fShaderScale; |
| |
| public: |
| VerticesGM(bool useObject, SkScalar shaderScale = 1) |
| : fUseObject(useObject), fShaderScale(shaderScale) {} |
| |
| protected: |
| |
| void onOnceBeforeDraw() override { |
| fill_mesh(fPts, fTexs, fColors, fShaderScale); |
| fShader1 = make_shader1(fShaderScale); |
| fShader2 = make_shader2(); |
| fColorFilter = make_color_filter(); |
| if (fUseObject) { |
| std::unique_ptr<SkPoint[]> points(new SkPoint[kMeshVertexCnt]); |
| std::unique_ptr<SkPoint[]> texs(new SkPoint[kMeshVertexCnt]); |
| std::unique_ptr<SkColor[]> colors(new SkColor[kMeshVertexCnt]); |
| std::unique_ptr<uint16_t[]> indices(new uint16_t[kMeshIndexCnt]); |
| memcpy(points.get(), fPts, sizeof(SkPoint) * kMeshVertexCnt); |
| memcpy(colors.get(), fColors, sizeof(SkColor) * kMeshVertexCnt); |
| memcpy(texs.get(), fTexs, sizeof(SkPoint) * kMeshVertexCnt); |
| memcpy(indices.get(), kMeshFan, sizeof(uint16_t) * kMeshIndexCnt); |
| // Older libstdc++ does not allow moving a std::unique_ptr<T[]> into a |
| // std::unique_ptr<const T[]>. Hence the release() calls below. |
| fVertices = SkVertices::MakeIndexed( |
| SkCanvas::kTriangleFan_VertexMode, |
| std::unique_ptr<const SkPoint[]>((const SkPoint*)points.release()), |
| std::unique_ptr<const SkColor[]>((const SkColor*)colors.release()), |
| std::unique_ptr<const SkPoint[]>((const SkPoint*)texs.release()), |
| kMeshVertexCnt, |
| std::unique_ptr<const uint16_t[]>((const uint16_t*)indices.release()), |
| kMeshIndexCnt); |
| } |
| } |
| |
| SkString onShortName() override { |
| SkString name("vertices"); |
| if (fUseObject) { |
| name.append("_object"); |
| } |
| if (fShaderScale != 1) { |
| name.append("_scaled_shader"); |
| } |
| return name; |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(975, 1175); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| const SkBlendMode modes[] = { |
| SkBlendMode::kClear, |
| SkBlendMode::kSrc, |
| SkBlendMode::kDst, |
| SkBlendMode::kSrcOver, |
| SkBlendMode::kDstOver, |
| SkBlendMode::kSrcIn, |
| SkBlendMode::kDstIn, |
| SkBlendMode::kSrcOut, |
| SkBlendMode::kDstOut, |
| SkBlendMode::kSrcATop, |
| SkBlendMode::kDstATop, |
| SkBlendMode::kXor, |
| SkBlendMode::kPlus, |
| SkBlendMode::kModulate, |
| SkBlendMode::kScreen, |
| SkBlendMode::kOverlay, |
| SkBlendMode::kDarken, |
| SkBlendMode::kLighten, |
| SkBlendMode::kColorDodge, |
| SkBlendMode::kColorBurn, |
| SkBlendMode::kHardLight, |
| SkBlendMode::kSoftLight, |
| SkBlendMode::kDifference, |
| SkBlendMode::kExclusion, |
| SkBlendMode::kMultiply, |
| SkBlendMode::kHue, |
| SkBlendMode::kSaturation, |
| SkBlendMode::kColor, |
| SkBlendMode::kLuminosity, |
| }; |
| |
| SkPaint paint; |
| |
| canvas->translate(4, 4); |
| int x = 0; |
| for (auto mode : modes) { |
| canvas->save(); |
| for (uint8_t alpha : {0xFF, 0x80}) { |
| for (const auto& cf : {sk_sp<SkColorFilter>(nullptr), fColorFilter}) { |
| for (const auto& shader : {fShader1, fShader2}) { |
| static constexpr struct { |
| bool fHasColors; |
| bool fHasTexs; |
| } kAttrs[] = {{true, false}, {false, true}, {true, true}}; |
| for (auto attrs : kAttrs) { |
| paint.setShader(shader); |
| paint.setColorFilter(cf); |
| paint.setAlpha(alpha); |
| if (fUseObject) { |
| uint32_t flags = 0; |
| flags |= |
| attrs.fHasColors ? 0 : SkCanvas::kIgnoreColors_VerticesFlag; |
| flags |= attrs.fHasTexs ? 0 |
| : SkCanvas::kIgnoreTexCoords_VerticesFlag; |
| canvas->drawVertices(fVertices, mode, paint, flags); |
| } else { |
| const SkColor* colors = attrs.fHasColors ? fColors : nullptr; |
| const SkPoint* texs = attrs.fHasTexs ? fTexs : nullptr; |
| canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode, |
| kMeshVertexCnt, fPts, texs, colors, mode, |
| kMeshFan, kMeshIndexCnt, paint); |
| } |
| canvas->translate(40, 0); |
| ++x; |
| } |
| } |
| } |
| } |
| canvas->restore(); |
| canvas->translate(0, 40); |
| } |
| } |
| |
| private: |
| typedef skiagm::GM INHERITED; |
| }; |
| |
| ///////////////////////////////////////////////////////////////////////////////////// |
| |
| DEF_GM(return new VerticesGM(true);) |
| DEF_GM(return new VerticesGM(false);) |
| DEF_GM(return new VerticesGM(false, 1 / kShaderSize);) |
| |
| static void draw_batching(SkCanvas* canvas, bool useObject) { |
| std::unique_ptr<SkPoint[]> pts(new SkPoint[kMeshVertexCnt]); |
| std::unique_ptr<SkPoint[]> texs(new SkPoint[kMeshVertexCnt]); |
| std::unique_ptr<SkColor[]> colors(new SkColor[kMeshVertexCnt]); |
| fill_mesh(pts.get(), texs.get(), colors.get(), 1); |
| |
| SkTDArray<SkMatrix> matrices; |
| matrices.push()->reset(); |
| matrices.push()->setTranslate(0, 40); |
| SkMatrix* m = matrices.push(); |
| m->setRotate(45, kMeshSize / 2, kMeshSize / 2); |
| m->postScale(1.2f, .8f, kMeshSize / 2, kMeshSize / 2); |
| m->postTranslate(0, 80); |
| |
| auto shader = make_shader1(1); |
| |
| // Triangle fans can't batch so we convert to regular triangles, |
| static constexpr int kNumTris = kMeshIndexCnt - 2; |
| std::unique_ptr<uint16_t[]> indices(new uint16_t[3 * kNumTris]); |
| for (size_t i = 0; i < kNumTris; ++i) { |
| indices[3 * i] = kMeshFan[0]; |
| indices[3 * i + 1] = kMeshFan[i + 1]; |
| indices[3 * i + 2] = kMeshFan[i + 2]; |
| } |
| |
| sk_sp<SkVertices> vertices; |
| if (useObject) { |
| // Older libstdc++ does not allow moving a std::unique_ptr<T[]> into a |
| // std::unique_ptr<const T[]>. Hence the release() calls below. |
| vertices = SkVertices::MakeIndexed( |
| SkCanvas::kTriangles_VertexMode, |
| std::unique_ptr<const SkPoint[]>((const SkPoint*)pts.release()), |
| std::unique_ptr<const SkColor[]>((const SkColor*)colors.release()), |
| std::unique_ptr<const SkPoint[]>((const SkPoint*)texs.release()), kMeshVertexCnt, |
| std::unique_ptr<const uint16_t[]>((const uint16_t*)indices.release()), |
| 3 * kNumTris); |
| } |
| canvas->save(); |
| canvas->translate(10, 10); |
| for (bool useShader : {false, true}) { |
| for (bool useTex : {false, true}) { |
| for (const auto& m : matrices) { |
| canvas->save(); |
| canvas->concat(m); |
| SkPaint paint; |
| paint.setShader(useShader ? shader : nullptr); |
| if (useObject) { |
| uint32_t flags = useTex ? 0 : SkCanvas::kIgnoreTexCoords_VerticesFlag; |
| canvas->drawVertices(vertices, SkBlendMode::kModulate, paint, flags); |
| } else { |
| const SkPoint* t = useTex ? texs.get() : nullptr; |
| canvas->drawVertices(SkCanvas::kTriangles_VertexMode, kMeshVertexCnt, pts.get(), |
| t, colors.get(), indices.get(), kNumTris * 3, paint); |
| } |
| canvas->restore(); |
| } |
| canvas->translate(0, 120); |
| } |
| } |
| canvas->restore(); |
| } |
| |
| // This test exists to exercise batching in the gpu backend. |
| DEF_SIMPLE_GM(vertices_batching, canvas, 100, 500) { |
| draw_batching(canvas, false); |
| canvas->translate(50, 0); |
| draw_batching(canvas, true); |
| } |