| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLShaderBuilder.h" |
| #include "GrGLProgramBuilder.h" |
| #include "GrGLShaderStringBuilder.h" |
| #include "gl/GrGLCaps.h" |
| #include "gl/GrGLContext.h" |
| #include "gl/GrGLGpu.h" |
| #include "glsl/GrGLSLCaps.h" |
| #include "glsl/GrGLSLShaderVar.h" |
| #include "glsl/GrGLSLTextureSampler.h" |
| |
| namespace { |
| void append_texture_lookup(SkString* out, |
| GrGLGpu* gpu, |
| const char* samplerName, |
| const char* coordName, |
| uint32_t configComponentMask, |
| const char* swizzle, |
| GrSLType varyingType = kVec2f_GrSLType) { |
| SkASSERT(coordName); |
| |
| out->appendf("%s(%s, %s)", |
| GrGLSLTexture2DFunctionName(varyingType, gpu->glslGeneration()), |
| samplerName, |
| coordName); |
| |
| char mangledSwizzle[5]; |
| |
| // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle |
| // is available. |
| if (!gpu->glCaps().textureSwizzleSupport() && |
| (kA_GrColorComponentFlag == configComponentMask)) { |
| char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a'; |
| int i; |
| for (i = 0; '\0' != swizzle[i]; ++i) { |
| mangledSwizzle[i] = alphaChar; |
| } |
| mangledSwizzle[i] ='\0'; |
| swizzle = mangledSwizzle; |
| } |
| // For shader prettiness we omit the swizzle rather than appending ".rgba". |
| if (memcmp(swizzle, "rgba", 4)) { |
| out->appendf(".%s", swizzle); |
| } |
| } |
| } |
| |
| GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) |
| : fProgramBuilder(program) |
| , fInputs(GrGLProgramBuilder::kVarsPerBlock) |
| , fOutputs(GrGLProgramBuilder::kVarsPerBlock) |
| , fFeaturesAddedMask(0) |
| , fCodeIndex(kCode) |
| , fFinalized(false) { |
| // We push back some dummy pointers which will later become our header |
| for (int i = 0; i <= kCode; i++) { |
| fShaderStrings.push_back(); |
| fCompilerStrings.push_back(nullptr); |
| fCompilerStringLengths.push_back(0); |
| } |
| |
| this->main() = "void main() {"; |
| } |
| |
| void GrGLShaderBuilder::declAppend(const GrGLSLShaderVar& var) { |
| SkString tempDecl; |
| var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); |
| this->codeAppendf("%s;", tempDecl.c_str()); |
| } |
| |
| void GrGLShaderBuilder::emitFunction(GrSLType returnType, |
| const char* name, |
| int argCnt, |
| const GrGLSLShaderVar* args, |
| const char* body, |
| SkString* outName) { |
| this->functions().append(GrGLSLTypeString(returnType)); |
| fProgramBuilder->nameVariable(outName, '\0', name); |
| this->functions().appendf(" %s", outName->c_str()); |
| this->functions().append("("); |
| for (int i = 0; i < argCnt; ++i) { |
| args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions()); |
| if (i < argCnt - 1) { |
| this->functions().append(", "); |
| } |
| } |
| this->functions().append(") {\n"); |
| this->functions().append(body); |
| this->functions().append("}\n\n"); |
| } |
| |
| void GrGLShaderBuilder::appendTextureLookup(SkString* out, |
| const GrGLSLTextureSampler& sampler, |
| const char* coordName, |
| GrSLType varyingType) const { |
| append_texture_lookup(out, |
| fProgramBuilder->gpu(), |
| fProgramBuilder->getUniformCStr(sampler.fSamplerUniform), |
| coordName, |
| sampler.configComponentMask(), |
| sampler.swizzle(), |
| varyingType); |
| } |
| |
| void GrGLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, |
| const char* coordName, |
| GrSLType varyingType) { |
| this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); |
| } |
| |
| void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, |
| const GrGLSLTextureSampler& sampler, |
| const char* coordName, |
| GrSLType varyingType) { |
| SkString lookup; |
| this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
| this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
| } |
| |
| |
| const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) { |
| if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) { |
| if (caps.textureRedSupport()) { |
| static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED }; |
| return gRedSmear; |
| } else { |
| static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA, |
| GR_GL_ALPHA, GR_GL_ALPHA }; |
| return gAlphaSmear; |
| } |
| } else { |
| static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA }; |
| return gStraight; |
| } |
| } |
| |
| void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { |
| if (!(featureBit & fFeaturesAddedMask)) { |
| this->extensions().appendf("#extension %s: require\n", extensionName); |
| fFeaturesAddedMask |= featureBit; |
| } |
| } |
| |
| void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
| for (int i = 0; i < vars.count(); ++i) { |
| vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
| out->append(";\n"); |
| } |
| } |
| |
| void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, |
| const char* coordName, |
| uint32_t configComponentMask, |
| const char* swizzle) { |
| append_texture_lookup(&this->code(), |
| fProgramBuilder->gpu(), |
| samplerName, |
| coordName, |
| configComponentMask, |
| swizzle, |
| kVec2f_GrSLType); |
| } |
| |
| void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { |
| SkASSERT(fProgramBuilder->gpu()->glslGeneration() >= k330_GrGLSLGeneration || |
| fProgramBuilder->gpu()->glCaps().glslCaps()->mustEnableAdvBlendEqs()); |
| fLayoutParams[interface].push_back() = param; |
| } |
| |
| void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() { |
| static const char* interfaceQualifierNames[] = { |
| "out" |
| }; |
| |
| for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { |
| const SkTArray<SkString>& params = fLayoutParams[interface]; |
| if (params.empty()) { |
| continue; |
| } |
| this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); |
| for (int i = 1; i < params.count(); ++i) { |
| this->layoutQualifiers().appendf(", %s", params[i].c_str()); |
| } |
| this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]); |
| } |
| |
| GR_STATIC_ASSERT(0 == GrGLShaderBuilder::kOut_InterfaceQualifier); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1); |
| } |
| |
| bool |
| GrGLShaderBuilder::finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuint>* shaderIds) { |
| SkASSERT(!fFinalized); |
| // append the 'footer' to code |
| this->code().append("}"); |
| |
| for (int i = 0; i <= fCodeIndex; i++) { |
| fCompilerStrings[i] = fShaderStrings[i].c_str(); |
| fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
| } |
| |
| GrGLGpu* gpu = fProgramBuilder->gpu(); |
| GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), |
| programId, |
| type, |
| fCompilerStrings.begin(), |
| fCompilerStringLengths.begin(), |
| fCompilerStrings.count(), |
| gpu->stats()); |
| |
| fFinalized = true; |
| |
| if (!shaderId) { |
| return false; |
| } |
| |
| *shaderIds->append() = shaderId; |
| |
| return true; |
| } |