| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "bench/SKPBench.h" |
| #include "include/core/SkSurface.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "tools/flags/CommandLineFlags.h" |
| |
| |
| // These CPU tile sizes are not good per se, but they are similar to what Chrome uses. |
| static DEFINE_int(CPUbenchTileW, 256, "Tile width used for CPU SKP playback."); |
| static DEFINE_int(CPUbenchTileH, 256, "Tile height used for CPU SKP playback."); |
| |
| static DEFINE_int(GPUbenchTileW, 1600, "Tile width used for GPU SKP playback."); |
| static DEFINE_int(GPUbenchTileH, 512, "Tile height used for GPU SKP playback."); |
| |
| SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale, |
| bool doLooping) |
| : fPic(SkRef(pic)) |
| , fClip(clip) |
| , fScale(scale) |
| , fName(name) |
| , fDoLooping(doLooping) { |
| fUniqueName.printf("%s_%.2g", name, scale); // Scale makes this unqiue for perf.skia.org traces. |
| } |
| |
| SKPBench::~SKPBench() { |
| for (int i = 0; i < fSurfaces.count(); ++i) { |
| fSurfaces[i]->unref(); |
| } |
| } |
| |
| const char* SKPBench::onGetName() { |
| return fName.c_str(); |
| } |
| |
| const char* SKPBench::onGetUniqueName() { |
| return fUniqueName.c_str(); |
| } |
| |
| void SKPBench::onPerCanvasPreDraw(SkCanvas* canvas) { |
| SkIRect bounds = canvas->getDeviceClipBounds(); |
| bounds.intersect(fClip); |
| bounds.intersect(fPic->cullRect().roundOut()); |
| SkAssertResult(!bounds.isEmpty()); |
| |
| const bool gpu = canvas->recordingContext() != nullptr; |
| int tileW = gpu ? FLAGS_GPUbenchTileW : FLAGS_CPUbenchTileW, |
| tileH = gpu ? FLAGS_GPUbenchTileH : FLAGS_CPUbenchTileH; |
| |
| tileW = std::min(tileW, bounds.width()); |
| tileH = std::min(tileH, bounds.height()); |
| |
| int xTiles = SkScalarCeilToInt(bounds.width() / SkIntToScalar(tileW)); |
| int yTiles = SkScalarCeilToInt(bounds.height() / SkIntToScalar(tileH)); |
| |
| fSurfaces.reserve_back(xTiles * yTiles); |
| fTileRects.setReserve(xTiles * yTiles); |
| |
| SkImageInfo ii = canvas->imageInfo().makeWH(tileW, tileH); |
| |
| for (int y = bounds.fTop; y < bounds.fBottom; y += tileH) { |
| for (int x = bounds.fLeft; x < bounds.fRight; x += tileW) { |
| const SkIRect tileRect = SkIRect::MakeXYWH(x, y, tileW, tileH); |
| *fTileRects.append() = tileRect; |
| fSurfaces.emplace_back(canvas->makeSurface(ii)); |
| |
| // Never want the contents of a tile to include stuff the parent |
| // canvas clips out |
| SkRect clip = SkRect::Make(bounds); |
| clip.offset(-SkIntToScalar(tileRect.fLeft), -SkIntToScalar(tileRect.fTop)); |
| fSurfaces.back()->getCanvas()->clipRect(clip); |
| |
| fSurfaces.back()->getCanvas()->setMatrix(canvas->getLocalToDevice()); |
| fSurfaces.back()->getCanvas()->scale(fScale, fScale); |
| } |
| } |
| } |
| |
| void SKPBench::onPerCanvasPostDraw(SkCanvas* canvas) { |
| // Draw the last set of tiles into the main canvas in case we're |
| // saving the images |
| for (int i = 0; i < fTileRects.count(); ++i) { |
| sk_sp<SkImage> image(fSurfaces[i]->makeImageSnapshot()); |
| canvas->drawImage(image, |
| SkIntToScalar(fTileRects[i].fLeft), SkIntToScalar(fTileRects[i].fTop)); |
| } |
| |
| fSurfaces.reset(); |
| fTileRects.rewind(); |
| } |
| |
| bool SKPBench::isSuitableFor(Backend backend) { |
| return backend != kNonRendering_Backend; |
| } |
| |
| SkIPoint SKPBench::onGetSize() { |
| return SkIPoint::Make(fClip.width(), fClip.height()); |
| } |
| |
| void SKPBench::onDraw(int loops, SkCanvas* canvas) { |
| SkASSERT(fDoLooping || 1 == loops); |
| while (1) { |
| this->drawPicture(); |
| if (0 == --loops) { |
| break; |
| } |
| |
| auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext() |
| : nullptr; |
| // Ensure the GrContext doesn't combine ops across draw loops. |
| if (direct) { |
| direct->flushAndSubmit(); |
| } |
| } |
| } |
| |
| void SKPBench::drawMPDPicture() { |
| // TODO: remove me |
| } |
| |
| void SKPBench::drawPicture() { |
| for (int j = 0; j < fTileRects.count(); ++j) { |
| const SkMatrix trans = SkMatrix::Translate(-fTileRects[j].fLeft / fScale, |
| -fTileRects[j].fTop / fScale); |
| fSurfaces[j]->getCanvas()->drawPicture(fPic.get(), &trans, nullptr); |
| } |
| |
| for (int j = 0; j < fTileRects.count(); ++j) { |
| fSurfaces[j]->flush(); |
| } |
| } |
| |
| #include "src/gpu/GrGpu.h" |
| static void draw_pic_for_stats(SkCanvas* canvas, |
| GrDirectContext* dContext, |
| const SkPicture* picture, |
| SkTArray<SkString>* keys, |
| SkTArray<double>* values) { |
| dContext->priv().resetGpuStats(); |
| dContext->priv().resetContextStats(); |
| canvas->drawPicture(picture); |
| dContext->flush(); |
| |
| dContext->priv().dumpGpuStatsKeyValuePairs(keys, values); |
| dContext->priv().dumpCacheStatsKeyValuePairs(keys, values); |
| dContext->priv().dumpContextStatsKeyValuePairs(keys, values); |
| } |
| |
| void SKPBench::getGpuStats(SkCanvas* canvas, SkTArray<SkString>* keys, SkTArray<double>* values) { |
| // we do a special single draw and then dump the key / value pairs |
| auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext() |
| : nullptr; |
| if (!direct) { |
| return; |
| } |
| |
| // TODO refactor this out if we want to test other subclasses of skpbench |
| direct->flushAndSubmit(); |
| direct->freeGpuResources(); |
| direct->resetContext(); |
| direct->priv().getGpu()->resetShaderCacheForTesting(); |
| draw_pic_for_stats(canvas, direct, fPic.get(), keys, values); |
| } |
| |
| bool SKPBench::getDMSAAStats(GrRecordingContext* rContext) { |
| if (!rContext || !rContext->asDirectContext()) { |
| return false; |
| } |
| // Clear the current DMSAA stats then do a single tiled draw that resets them to the specific |
| // values for our SKP. |
| rContext->asDirectContext()->flushAndSubmit(); |
| rContext->priv().dmsaaStats() = {}; |
| this->drawPicture(); // Draw tiled for DMSAA stats. |
| rContext->asDirectContext()->flush(); |
| return true; |
| } |