| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #ifndef GrGLIRect_DEFINED |
| #define GrGLIRect_DEFINED |
| |
| #include "gl/GrGLInterface.h" |
| #include "GrGLUtil.h" |
| |
| /** |
| * Helper struct for dealing with the fact that Ganesh and GL use different |
| * window coordinate systems (top-down vs bottom-up) |
| */ |
| struct GrGLIRect { |
| GrGLint fLeft; |
| GrGLint fBottom; |
| GrGLsizei fWidth; |
| GrGLsizei fHeight; |
| |
| void pushToGLViewport(const GrGLInterface* gl) const { |
| GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); |
| } |
| |
| void pushToGLScissor(const GrGLInterface* gl) const { |
| GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight)); |
| } |
| |
| void setFromGLViewport(const GrGLInterface* gl) { |
| GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GrGLint)); |
| GR_GL_GetIntegerv(gl, GR_GL_VIEWPORT, (GrGLint*) this); |
| } |
| |
| // sometimes we have a GrIRect from the client that we |
| // want to simultaneously make relative to GL's viewport |
| // and convert from top-down to bottom-up. |
| void setRelativeTo(const GrGLIRect& glRect, |
| int leftOffset, |
| int topOffset, |
| int width, |
| int height) { |
| fLeft = glRect.fLeft + leftOffset; |
| fWidth = width; |
| fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height); |
| fHeight = height; |
| |
| GrAssert(fLeft >= 0); |
| GrAssert(fWidth >= 0); |
| GrAssert(fBottom >= 0); |
| GrAssert(fHeight >= 0); |
| } |
| |
| bool contains(const GrGLIRect& glRect) const { |
| return fLeft <= glRect.fLeft && |
| fBottom <= glRect.fBottom && |
| fLeft + fWidth >= glRect.fLeft + glRect.fWidth && |
| fBottom + fHeight >= glRect.fBottom + glRect.fHeight; |
| } |
| |
| void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;} |
| |
| bool operator ==(const GrGLIRect& glRect) const { |
| return 0 == memcmp(this, &glRect, sizeof(GrGLIRect)); |
| } |
| |
| bool operator !=(const GrGLIRect& glRect) const {return !(*this == glRect);} |
| }; |
| |
| #endif |