| /* |
| * Copyright 2013 Google Inc. |
| * |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| * |
| */ |
| |
| #include "BaseExample.h" |
| |
| #include "SkApplication.h" |
| #include "SkDraw.h" |
| #include "SkGradientShader.h" |
| #include "SkGraphics.h" |
| #include "SkUnitMappers.h" |
| |
| class HelloSkia : public BaseExample { |
| public: |
| HelloSkia(void* hWnd, int argc, char** argv) |
| : INHERITED(hWnd, argc, argv) |
| { |
| fBGColor = SK_ColorWHITE; |
| fRotationAngle = SkIntToScalar(0); |
| |
| setupBackend(kGPU_DeviceType); |
| // Another option is software rendering: |
| // setupBackend(kRaster_DeviceType); |
| } |
| |
| protected: |
| virtual void draw(SkCanvas* canvas) SK_OVERRIDE { |
| // Clear background |
| canvas->drawColor(fBGColor); |
| |
| SkPaint paint; |
| paint.setColor(SK_ColorRED); |
| |
| // Draw a rectangle with blue paint |
| SkRect rect = { |
| SkIntToScalar(10), SkIntToScalar(10), |
| SkIntToScalar(128), SkIntToScalar(128) |
| }; |
| canvas->drawRect(rect, paint); |
| |
| // Set up a linear gradient and draw a circle |
| { |
| SkPoint linearPoints[] = { |
| {SkIntToScalar(0), SkIntToScalar(0)}, |
| {SkIntToScalar(300), SkIntToScalar(300)} |
| }; |
| SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; |
| |
| SkUnitMapper* linearMapper = new SkDiscreteMapper(100); |
| SkAutoUnref lm_deleter(linearMapper); |
| |
| SkShader* shader = SkGradientShader::CreateLinear( |
| linearPoints, linearColors, NULL, 2, |
| SkShader::kMirror_TileMode, linearMapper); |
| SkAutoUnref shader_deleter(shader); |
| |
| paint.setShader(shader); |
| paint.setFlags(SkPaint::kAntiAlias_Flag); |
| |
| canvas->drawCircle(SkIntToScalar(200), SkIntToScalar(200), |
| SkIntToScalar(64), paint); |
| |
| // Detach shader |
| paint.setShader(NULL); |
| } |
| |
| |
| // Draw a message with a nice black paint. |
| paint.setFlags( |
| SkPaint::kAntiAlias_Flag | |
| SkPaint::kSubpixelText_Flag | // ... avoid waggly text when rotating. |
| SkPaint::kUnderlineText_Flag); |
| paint.setColor(SK_ColorBLACK); |
| paint.setTextSize(SkIntToScalar(20)); |
| |
| canvas->save(); |
| |
| static const char message[] = "Hello Skia!!!"; |
| |
| // Translate and rotate |
| canvas->translate(SkIntToScalar(300), SkIntToScalar(300)); |
| fRotationAngle += SkDoubleToScalar(0.2); |
| if (fRotationAngle > SkDoubleToScalar(360.0)) { |
| fRotationAngle -= SkDoubleToScalar(360.0); |
| } |
| canvas->rotate(fRotationAngle); |
| |
| // Draw the text: |
| canvas->drawText(message, strlen(message), SkIntToScalar(0), SkIntToScalar(0), paint); |
| |
| canvas->restore(); |
| |
| // Invalidate the window to force a redraw. Poor man's animation mechanism. |
| this->inval(NULL); |
| |
| INHERITED::draw(canvas); |
| } |
| |
| private: |
| SkScalar fRotationAngle; |
| SkColor fBGColor; |
| typedef BaseExample INHERITED; |
| }; |
| |
| SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| return new HelloSkia(hwnd, argc, argv); |
| } |
| |