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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkRenderTarget.h"
#include "GrBackendSurface.h"
#include "GrRenderTargetPriv.h"
#include "GrVkCommandBuffer.h"
#include "GrVkFramebuffer.h"
#include "GrVkGpu.h"
#include "GrVkImageView.h"
#include "GrVkResourceProvider.h"
#include "GrVkUtil.h"
#include "vk/GrVkTypes.h"
#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageInfo& msaaInfo,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView,
GrBackendObjectOwnership ownership)
: GrSurface(gpu, desc)
, GrVkImage(info, ownership)
// for the moment we only support 1:1 color to stencil
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(colorAttachmentView)
, fMSAAImage(new GrVkImage(msaaInfo, GrBackendObjectOwnership::kOwned))
, fResolveAttachmentView(resolveAttachmentView)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(nullptr) {
SkASSERT(desc.fSampleCnt);
this->createFramebuffer(gpu);
this->registerWithCache(budgeted);
}
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageInfo& msaaInfo,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView,
GrBackendObjectOwnership ownership)
: GrSurface(gpu, desc)
, GrVkImage(info, ownership)
// for the moment we only support 1:1 color to stencil
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(colorAttachmentView)
, fMSAAImage(new GrVkImage(msaaInfo, GrBackendObjectOwnership::kOwned))
, fResolveAttachmentView(resolveAttachmentView)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(nullptr) {
SkASSERT(desc.fSampleCnt);
this->createFramebuffer(gpu);
}
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* colorAttachmentView,
GrBackendObjectOwnership ownership)
: GrSurface(gpu, desc)
, GrVkImage(info, ownership)
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(colorAttachmentView)
, fMSAAImage(nullptr)
, fResolveAttachmentView(nullptr)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(nullptr) {
SkASSERT(!desc.fSampleCnt);
this->createFramebuffer(gpu);
this->registerWithCache(budgeted);
}
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* colorAttachmentView,
GrBackendObjectOwnership ownership)
: GrSurface(gpu, desc)
, GrVkImage(info, ownership)
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(colorAttachmentView)
, fMSAAImage(nullptr)
, fResolveAttachmentView(nullptr)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(nullptr) {
SkASSERT(!desc.fSampleCnt);
this->createFramebuffer(gpu);
}
GrVkRenderTarget*
GrVkRenderTarget::Create(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
GrBackendObjectOwnership ownership) {
SkASSERT(1 == info.fLevelCount);
VkFormat pixelFormat;
GrPixelConfigToVkFormat(desc.fConfig, &pixelFormat);
VkImage colorImage;
// create msaa surface if necessary
GrVkImageInfo msInfo;
const GrVkImageView* resolveAttachmentView = nullptr;
if (desc.fSampleCnt) {
GrVkImage::ImageDesc msImageDesc;
msImageDesc.fImageType = VK_IMAGE_TYPE_2D;
msImageDesc.fFormat = pixelFormat;
msImageDesc.fWidth = desc.fWidth;
msImageDesc.fHeight = desc.fHeight;
msImageDesc.fLevels = 1;
msImageDesc.fSamples = desc.fSampleCnt;
msImageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
msImageDesc.fUsageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (!GrVkImage::InitImageInfo(gpu, msImageDesc, &msInfo)) {
return nullptr;
}
// Set color attachment image
colorImage = msInfo.fImage;
// Create Resolve attachment view
resolveAttachmentView = GrVkImageView::Create(gpu, info.fImage, pixelFormat,
GrVkImageView::kColor_Type, 1);
if (!resolveAttachmentView) {
GrVkImage::DestroyImageInfo(gpu, &msInfo);
return nullptr;
}
} else {
// Set color attachment image
colorImage = info.fImage;
}
// Get color attachment view
const GrVkImageView* colorAttachmentView = GrVkImageView::Create(gpu, colorImage, pixelFormat,
GrVkImageView::kColor_Type, 1);
if (!colorAttachmentView) {
if (desc.fSampleCnt) {
resolveAttachmentView->unref(gpu);
GrVkImage::DestroyImageInfo(gpu, &msInfo);
}
return nullptr;
}
GrVkRenderTarget* texRT;
if (desc.fSampleCnt) {
texRT = new GrVkRenderTarget(gpu, budgeted, desc, info, msInfo,
colorAttachmentView, resolveAttachmentView, ownership);
} else {
texRT = new GrVkRenderTarget(gpu, budgeted, desc, info, colorAttachmentView, ownership);
}
return texRT;
}
GrVkRenderTarget*
GrVkRenderTarget::CreateNewRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImage::ImageDesc& imageDesc) {
SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
GrVkImageInfo info;
if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) {
return nullptr;
}
GrVkRenderTarget* rt = GrVkRenderTarget::Create(gpu, budgeted, desc, info,
GrBackendObjectOwnership::kOwned);
if (!rt) {
GrVkImage::DestroyImageInfo(gpu, &info);
}
return rt;
}
sk_sp<GrVkRenderTarget>
GrVkRenderTarget::MakeWrappedRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo* info) {
SkASSERT(info);
SkASSERT(VK_NULL_HANDLE != info->fImage);
return sk_sp<GrVkRenderTarget>(
GrVkRenderTarget::Create(gpu, SkBudgeted::kNo, desc, *info,
GrBackendObjectOwnership::kBorrowed));
}
bool GrVkRenderTarget::completeStencilAttachment() {
this->createFramebuffer(this->getVkGpu());
return true;
}
void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) {
if (fFramebuffer) {
fFramebuffer->unref(gpu);
}
if (fCachedSimpleRenderPass) {
fCachedSimpleRenderPass->unref(gpu);
}
// Vulkan requires us to create a compatible renderpass before we can create our framebuffer,
// so we use this to get a (cached) basic renderpass, only for creation.
fCachedSimpleRenderPass =
gpu->resourceProvider().findCompatibleRenderPass(*this, &fCompatibleRPHandle);
// Stencil attachment view is stored in the base RT stencil attachment
const GrVkImageView* stencilView = this->stencilAttachmentView();
fFramebuffer = GrVkFramebuffer::Create(gpu, this->width(), this->height(),
fCachedSimpleRenderPass, fColorAttachmentView,
stencilView);
SkASSERT(fFramebuffer);
}
void GrVkRenderTarget::getAttachmentsDescriptor(
GrVkRenderPass::AttachmentsDescriptor* desc,
GrVkRenderPass::AttachmentFlags* attachmentFlags) const {
int colorSamples = this->numColorSamples();
VkFormat colorFormat;
GrPixelConfigToVkFormat(this->config(), &colorFormat);
desc->fColor.fFormat = colorFormat;
desc->fColor.fSamples = colorSamples ? colorSamples : 1;
*attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag;
uint32_t attachmentCount = 1;
const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
if (stencil) {
const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
desc->fStencil.fFormat = vkStencil->vkFormat();
desc->fStencil.fSamples = vkStencil->numSamples() ? vkStencil->numSamples() : 1;
// Currently in vulkan stencil and color attachments must all have same number of samples
SkASSERT(desc->fColor.fSamples == desc->fStencil.fSamples);
*attachmentFlags |= GrVkRenderPass::kStencil_AttachmentFlag;
++attachmentCount;
}
desc->fAttachmentCount = attachmentCount;
}
GrVkRenderTarget::~GrVkRenderTarget() {
// either release or abandon should have been called by the owner of this object.
SkASSERT(!fMSAAImage);
SkASSERT(!fResolveAttachmentView);
SkASSERT(!fColorAttachmentView);
SkASSERT(!fFramebuffer);
SkASSERT(!fCachedSimpleRenderPass);
}
void GrVkRenderTarget::addResources(GrVkCommandBuffer& commandBuffer) const {
commandBuffer.addResource(this->framebuffer());
commandBuffer.addResource(this->colorAttachmentView());
commandBuffer.addResource(this->msaaImageResource() ? this->msaaImageResource()
: this->resource());
if (this->stencilImageResource()) {
commandBuffer.addResource(this->stencilImageResource());
commandBuffer.addResource(this->stencilAttachmentView());
}
}
void GrVkRenderTarget::releaseInternalObjects() {
GrVkGpu* gpu = this->getVkGpu();
if (fMSAAImage) {
fMSAAImage->releaseImage(gpu);
fMSAAImage.reset();
}
if (fResolveAttachmentView) {
fResolveAttachmentView->unref(gpu);
fResolveAttachmentView = nullptr;
}
if (fColorAttachmentView) {
fColorAttachmentView->unref(gpu);
fColorAttachmentView = nullptr;
}
if (fFramebuffer) {
fFramebuffer->unref(gpu);
fFramebuffer = nullptr;
}
if (fCachedSimpleRenderPass) {
fCachedSimpleRenderPass->unref(gpu);
fCachedSimpleRenderPass = nullptr;
}
}
void GrVkRenderTarget::abandonInternalObjects() {
if (fMSAAImage) {
fMSAAImage->abandonImage();
fMSAAImage.reset();
}
if (fResolveAttachmentView) {
fResolveAttachmentView->unrefAndAbandon();
fResolveAttachmentView = nullptr;
}
if (fColorAttachmentView) {
fColorAttachmentView->unrefAndAbandon();
fColorAttachmentView = nullptr;
}
if (fFramebuffer) {
fFramebuffer->unrefAndAbandon();
fFramebuffer = nullptr;
}
if (fCachedSimpleRenderPass) {
fCachedSimpleRenderPass->unrefAndAbandon();
fCachedSimpleRenderPass = nullptr;
}
}
void GrVkRenderTarget::onRelease() {
this->releaseInternalObjects();
this->releaseImage(this->getVkGpu());
GrRenderTarget::onRelease();
}
void GrVkRenderTarget::onAbandon() {
this->abandonInternalObjects();
this->abandonImage();
GrRenderTarget::onAbandon();
}
GrBackendObject GrVkRenderTarget::getRenderTargetHandle() const {
// If the render target is multisampled, we currently return the ImageInfo for the resolved
// image. If we only wrap the msaa target (currently not implemented) we should return a handle
// to that instead.
return (GrBackendObject)&fInfo;
}
GrBackendRenderTarget GrVkRenderTarget::getBackendRenderTarget() const {
return GrBackendRenderTarget(this->width(), this->height(), this->numColorSamples(),
this->numStencilSamples(), fInfo);
}
const GrVkResource* GrVkRenderTarget::stencilImageResource() const {
const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
if (stencil) {
const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
return vkStencil->imageResource();
}
return nullptr;
}
const GrVkImageView* GrVkRenderTarget::stencilAttachmentView() const {
const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
if (stencil) {
const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
return vkStencil->stencilView();
}
return nullptr;
}
GrVkGpu* GrVkRenderTarget::getVkGpu() const {
SkASSERT(!this->wasDestroyed());
return static_cast<GrVkGpu*>(this->getGpu());
}